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CMP

Eurobricks Archdukes
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  1. Sorry. I have it wired into my brain that Potions restore 5 health for some reason. I always make that mistake.
  2. Round Seven of Round Two >Pretzel heals Sylph (Cross of Light) - Heal Less (18 health restored, -1 ether) >Pretzel vs. Reg (Heavy Flail) - Shield: Guardian Angel (Party immune to damage and negative effects next round) >Nessa uses Potion on herself >Nessa vs. Difur (Silver Crossbow) - Critical Hit (31 x 2 - 8 = 56 damage) >Sylph heals Pretzel (Shrapnel Bow) - Heal (34 health restored, -1 ether) >Sylph vs. Feldorin - Special Damage: Party Time (Feldorin consumes Pixie Dust) Dreyrugr vs. Gontzo (Muckraker) - Deflected Damage (28 - 9 = 19 damage) Little Red and Feldorin use free hit on Pretzel - ((16 + 12)/2 - 16 = 0 damage) Feldorin poisoned - (1 damage) Pretzel and Sylph heal eachother, the former's angel swooping in to protect the party. Nessa swallows a potion and continues turning Difur into a pincushion. Feldorin inhales his last drug as one of Gontzo's bolts punches through Dreyrugr's shield to hit him in the arm. Enemies Gontzo Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* Health: 223/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "GET MORE PILLS!! I'M RUNNING OUT!!!!" *Hastened* *Lucky* *Weakened, 3 rounds* *Poisoned* Level 23 12 Humanoid Health: 382/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Nothing Immune to asleep, stunned, and slowed. Difur Grunts in pain. Level 21 Humanoid Health: 419/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red Level 40 Humanoid *Asleep, 3 rounds* Health: 174/360 Ether: 15/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Nothing Immune to sealed, cursed, and jinxed. Little Red Level 16 Humanoid *Lucky* Health: 204/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "Hmph. Don't bother, elf, he can hardly comprehend anything when he's like this." Level 25 Humanoid Health: 453/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 12/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) *KO'D* 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 0/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 18/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion *Hastened* 59 years old female elven Ranger Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened* Level: 24 Power Bonus: Defense: 5 Health: 27/40 Ether: 18/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)
  3. He only uses the Special to Favor the hero. Then on Damage/Free Hits/Battery, yes, he deals triple damage.
  4. Art is right. This could be a painting and I couldn't tell the difference. :thumbup:
  5. is ankle deep in dead ninjas.

  6. Atramor rolled over and coughed up a mouthful of Phoenix Essence, head pounding. That had hurt a lot more than he anticipated. McCafferey stared in silence, looking almost exasperated as she sat perched on a crag and shook water out of her feathers. The witch grumbled, snatching the cutlass and rod from beside him and getting back to his feet, power coursing through him as a result of it and the automatons. He took a stab with Conspirator at Touching the Sky from the front row, then rammed the Pheles Rod into the God of Death from the back row. "Thanks, Lee."
  7. Sounds like an excuse to me. My vote stands.
  8. Why would he? The purpose of the Fields is to fight. That's all.
  9. It's kind of their decision what they want to do with their items.
  10. Yep, pretty sure. And in the same round as the Most Damage Dealt to an Enemy record was set, Most Damage Taken from an Enemy was too, unless I'm mistaken. The bodies are gonna fly this Quest.
  11. Round Six of Round Two >Pretzel seals Gontzo - Failure (-1 ether) >Pretzel heals Nessa (Cross of Light) - No Heal >Nessa vs. Feldorin (Silver Crossbow) - Shield: Tripleshot (23 x 2 = 46 damage to Feldorin, 38 to Difur, 46 to Big Red) >Nessa vs. Difur (Silver Crossbow) - Shield: Tripleshot (23 x 2 - 8 = 38 damage to Difur, 46 to Big Red, 46 to Little Red) >Sylph heals Dreyrugr (Shrapnel Bow) - Heal Less (24 health restored, Dreyrugr no longer petrified, -1 ether) >Sylph puts Big Red to sleep - Success (Big Red asleep, -1 ether) >Dreyrugr vs. Gontzo (Voltedge) - Hide (Dreyrugr hides) Little Red and Red Goldjaw uses free hit on Pretzel - ((16 + 25)/2 - 16 = 5 damage) Pretzel is barely able to fight off Little Red and Reg. Nessa fires off half a dozen bolts in seconds, leaving the enemies scrambling for cover. In the confusion, Sylph puts Big Red to sleep and picks up Dreyrugr, who dives for cover. Enemies Gontzo Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* Health: 223/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "MY NAME IS FEEEEELLLLLLDORIN!!! WHOOOOO!!!" Level 23 Humanoid Health: 383/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.) Immune to asleep, stunned, and slowed. Difur Grunts in pain. Level 21 Humanoid Health: 475/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red Level 40 Humanoid *Asleep, 4 rounds* Health: 174/360 Ether: 15/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Nothing Immune to sealed, cursed, and jinxed. Little Red "Stupid....armored freak! Get up dad, this is no time to sleep!!" Level 16 Humanoid *Lucky* Health: 204/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "What the HELL are you doing, Feldorin?"" Level 25 Humanoid Health: 453/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 16/38 Ether: 13/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) *KO'D* 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 0/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 37/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion *Hastened* 59 years old female elven Ranger Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 12/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened* Level: 24 Power Bonus: Defense: 5 Health: 9/40 Ether: 19/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)
  12. I'd rather use one Phoenix Essence per round than have to make sure every single person is getting healed consistently...plus, unless our luck completely fails, I'll survive and use a Health Core next round. Now that we've taken down five of them, it'll be a lot easier. If it wasn't for Whirling Flames Atramor still be alive, he only got downed by one free hit last time.
  13. We now return you to your regularly scheduled QM.
  14. CMP

    Florida

    Avoid Animal Kingdom in July is my advice. Universal is in my opinion better than Disney, but if you are headed there anyway, I think Epcot's the best park. The statues at the Downtown Disney store are awesome, but don't bother shopping there other than for the Pick-A-Brick, it's packed the majority of the time. LEGOLAND has a wider variety of stuff anyway, and plenty of hard to find stuff as well as exclusives. Hope this helps.
  15. CMP

    Star Wars

    The music was one of the redeeming factors of the prequels. Couldn't be happier about this news, but I thought it was a given he'd be working on it. Good to see it confirmed, though.
  16. - Since no lynch is bad, and analyzing posts is bad, it seems like your logic has room for no other option anyway. - I don't think any pretending is being done. Your posts are being genuinely analyzed and come across as scummy to at least a few people. - Ana-freaking-lyze posts. That's analyzing!!! See? Don't you think Carlisa has a better chance of being scum than just randomly picking out somebody else since you have reason (as poor logic as it is) to vote for her? Can you see now how asking everyone to make random, uninformed votes can be less than advisable? Anyway...right now I'm feeling like Melanie was just trying to clear up what Brittney meant. Like Margaret said, it reminds me of a story of vikings that once lynched someone who did the same, if I recall correctly. Scratches behind Danyelle's ears.
  17. No, poisoned hits only go for weapons, and I can't counterstrike if I'm unconscious.
  18. I changed my attack to Touching the Sky about an hour ago, but in hindsight you were probably already rolling by that time, so don't bother fixing it. And I just noticed, I shouldn't have my Diamond and Amethyst anymore, they're in the Pheles Rod. Oh, and Touching the Sky ignores the fact that I'm in the back row. That could've gone a lot worse. Whirling Flames was the one special I was most paranoid about, guess it was for good reason. We need Remedies now, but other than that, good round. Same strategy, kind of. Benji should Remedy Thalion, Thalion should Remedy Tesni and Tarn, Tesni can Remedy Nagure, and Lee can revive Atramor. That out of the way, Atramor can attack Touching the Sky, Tesni should attack Faceless, Benji can attack Lonely Star, Nagure should attack Rainbow Tiger and the Fiery-Eyed Lion, Tarn can attack Divine Physician and the Judge, and Lee can attack the Tiger Slayer. For the automatons, Garnetic, Aquamarq should hit the Rainbow Tiger, both from the front row, but if he's down, they should move onto the Jade Flagbearer from the back row. Opalix and Sapphiraz should attack Twin-Tailed Scorpion from the back row. THEN, Atramor will attack the God of Death with the Pheles Rod from the back row, so that when Emeray attacks Sacred Water from the front row his special won't screw us since Atramor will absorb it, and he's immune to water and afraid won't do anything. Topazor and Rubio should gang up in the Pilgrim in the front row since he's Hexed. It's pretty important all of this happens in order since we're chaining these Remedies. Free hits will be Chaos King, Knife Demon, Life King, Yaki, Strategist, Conqueror, and Tigress, which Atramor can almost certainly survive. Thoughts?
  19. Seriously? There's a chance we can't even Remedy ourselves? I thought it was only for attacks versus the enemy to be used on allies. Dang.
  20. Remind me, does Confused affect scrolls being used against an enemy?
  21. I believe so. It's Sandy's call what the actual title is, but I suggest it be 'Kickass Fisherman'.
  22. Spoiler alert: he's your evil twin brother.
  23. And thus falls the Jade Kraken. Two down, one to go in the Fields. And in my opinion, the best is saved for last.
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