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CMP

Eurobricks Archdukes
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  1. Everyone with Natural Respite should be at full health now. Atramor lowered his weapon at last, sheathing Conspirator and slinging the Pheles Rod across his back. He shook his head, wiping a smear of blood off his face before healing himself and Thalion. "Now that was a hell of a fight." The witch chuckled, kneeling down and popping open his Toolbox to repair Aquamarq. "Not bothered too much about the loot, Tarn, but those Tiger Claws look useful..."
  2. That sounds a little more reasonable.
  3. QMs will probably start having bosses and such immune to enthrall. They'll just have to use it in moderation, like immune to sudden death is now.
  4. Right. Mystic has total control over the thrall for a longer duration.
  5. You may recognize this one. I added the ability to Leech health from thralls, inspired by one of Jeb's classes. So now while it has a healing capability, the mystic must first have a thrall to transfer health from. Thoughts? MYSTIC These mysterious wizards manipulate and bewitch their way to victory using their opponents themselves. · Additional Ether: +10 · Weapons: Mystics make use of mystic weapons like staves, wands, scythes, whips, and hammers, in addition to scrolls and gems. · Job Traits: Spellcasting: (See Mage), Bewitch: Mystics can spend ether to charm people even outside of battle, Mystic Respite: Mystics automatically regain ether equal to one quarter of their level after battles, rounded up. · Battle Style: Beguiling: Mystics channel ether to mesmerize their opponents, but cannot attack physically. 1. SHIELD: Atonement: The mystic sacrifices any and all thralls they currently have under their control, causing damage equal to their combined health divided evenly among the enemy party, with no remainder. If the mystic has no thralls, they turn the target into their thrall for the next five rounds. This does not deplete ether. If any thralls are immune to sudden death, they are immune to being sacrificed as well. 2. GREATER SPELL/GREATER ENTHRALL/GREATER LEECH: The mystic spends 1 ether to cast an elemental spell with strength equal to twice their weapon power added to their level. Alternatively, the mystic can spend 5 ether to turn the target into their thrall for the next five rounds. The mystic may also choose to transfer health equal to the strength of their greater spell from one of their thralls to themselves or an ally at the cost of 1 ether. 3. SPELL/ENTHRALL/LEECH: The mystic spends 1 ether to cast an elemental spell with strength equal to their weapon power added to their level. Alternatively, the mystic can spend 3 ether to turn the target into their thrall for the next three rounds. The mystic may also choose to transfer health equal to the strength of theirspell from one of their thralls to themselves or an ally at the cost of 1 ether. 4. MEDITATE/LESSER ENTHRALL/LESSER LEECH: The mystic focuses to regain 1 ether. Alternatively, the mystic can spend 1 ether to turn the target into their thrall for the next round. The mystic may also choose to transfer health equal to their level from one of their thralls to themselves or an ally at the cost of 1 ether. 5. SHARED DAMAGE/NO LEECH: The mystic is struck by the opponent’s attack, but the damage is divided equally among them and their thralls. Any attempt of leeching health fails. 6. SPECIAL DAMAGE/NO LEECH: The mystic is struck by the opponent’s special skill. Any attempt of leeching health fails. THRALLS · When an opponent is enthralled, all rolls of Damage, Special Damage, and Free Hits for it are negated for the rest of round. For the next round and the duration of enthrallment, the thrall is considered a member of the party, and the Mystic has control over it. Thralls can only be made to do nothing or attack an opponent. 1. SPECIAL SKILL: The thrall’s special skill is activated, directed at the target/enemy’s party, with the thrall and/or the mystic’s party receiving any benefits attached. 2. CRITICAL STRIKE: The thrall deals damage equal to twice their level. 3. STRIKE: The thrall deals damage equal to their level. 4. MISS: The thrall misses their attack. 5. DAMAGE: The thrall is struck by the opponent’s attack. 6. SPECIAL DAMAGE: the thrall is struck by the opponent’s special skill.
  6. "I see..." "I suppose that would be alright." "I'm not risking the lives of my citizens to get pleas of help to the surface world. We'll be fine down here, on our own." "Now that you've upheld your end of the bargain...Moke. Out. We'll talk about this later" The gnome nods his head and scrambles outside. The Baron watches him go, then turns to the heroes. "When you are ready to see Posco, go tell Vinum that the Bluebird is needed. He'll take you to him. You'd best not be lying to me. And if you are, well, then it's probably because you're here to kill him, in which case you're getting a punishment anyway..."
  7. Awesome work. Loving the sand dune and the fish market, and all the greebles on that building are great.
  8. What? Do you really think you can get away with stealing items from your party? The Baron glares at Moke, who looks down at the ground. He then shakes his head, looking back up at the party. "The details can wait. I assume you've solved the problem? Permanently?"
  9. One already exists, so I assume it'd be fine.
  10. That's just awesome. Those flowered vines are brilliant, and the platform flooring is gorgeous.
  11. Atramor rubbed the side of his head as he came to. Other than the splitting headache, he wasn't in bad shape. The witch got to his feet, healing the God of Death from the back row twice with Conspirator. "The hell just...ah, whatever. I'll go first, then Nagure, then Benji, then Tesni. Make sure to stay the hell back if skullface is already down, and the automatons should do nothing. We're just about done here."
  12. Fine, nearly causing a paradox is totally worth the Phoenix Essence anyway. Atramor crumpled against the wall due to a matter of circumstances he couldn't even comprehend. Taking a moment to slip out of consciousness and figure out what the hell happened was probably for the best anyway. McCafferey blinked at his exchange with the Conqueror, then shook her head exasperatedly. Benji can revive Atramor, and we can all just attack the God of Death. Automatons should do nothing. MAKE SURE to note that once the God of Death is down you'll do nothing, no point in risking damage from someone who's gonna die at the end of the round anyway.
  13. Conqueror doesn't have any ether, so I think he only steals the gold, right?
  14. Excellent tank, though you may want to throw some tan on it to represent dust or such to add some color. Reminds me of those used in Empire at War.
  15. Er, General Veers is having me transferred to to the Cloud City garrison, something to do with my last position being, well, filled in...
  16. [Datalog:] It's my first MOC in quite a long time, so I'm well aware it's not much. I'm happy with how the snow turned out. I was going for a windswept look, and I think it looks alright. I tried to use as many angles as I could, rounded or otherwise. Those little 2x2 corner esque-pieces are going to be very, very useful for Imperial-styled windows, they round off the corners very nicely. Here's an additional shot of the E-Web, just because I like it a lot more than I thought I would. The barrel's longer in person, the angle of the picture cuts down on length. Thoughts? Comments? Most importantly, advice? (I'd like this judged, by the way.)
  17. You can use the idea if you want, it's pretty low on the list of classes I'd actually like to get the opportunity to give out, to be honest. Maybe I'll just call it Tank. And I like that job trait idea a lot better.
  18. Engineer isn't the right word, but it's the one that fits best. I'd call it General or something, except the flavor of the class is that they're meant to outlast more or less any enemy.
  19. A few are retooled from some of my older ideas. But yeah. If you're facing an enemy with around 1000 health, not uncommon at level 30, that's a hell of a lot of health, I just didn't want a Vampire to have a near-unlimited amount of health as a result. This class is not unlike the Warden, but has more offensive capabilities. SIEGE ENGINEER These powerful tacticians can wage battle for as long as they need to keep their allies unharmed. · Additional Health: +11 · Weapons: Siege Engineers wield huge, devastating weapons such as crossbows, handcannons, halberds, lances, hammers, and shields. · Job Traits: Command (See Paragon), Natural Respite (See Barbarian), Intuitive – Siege Engineers are highly adept in repairing and understanding many forms of machinery · Battle Style: Relentless: Siege Engineers keep themselves and their party fighting for as long as they can. 1. SHIELD: Hold the Line: For the duration of the next round, the party bands together in the front row. All damage taken will be divided equally among them. When damage is taken, each hero will deal damage equal to their level to the opponent who damaged them. 2. CRITICAL ARMORED HIT: The siege engineer deals damage equal to twice their weapon power added to their shield power added to their level. 3. ARMORED HIT: The siege engineer deals damage equal to their weapon power added to their shield power added to their level. 4. DEFEND: The siege engineer steps out in front of the party, decreasing their damage taken next round equal to their shield power. 5. DEFENDED DAMAGE: The siege engineer is struck by the opponent’s attack. The effect of the attack is decreased by the siege engineer’s shield power. 6. SPECIAL DAMAGE: The siege engineer is struck by the opponent’s special skill.
  20. Yeah, sorry, it's only 20 gold as Pala pointed out. Pretzel scopes out the area with the Magnificent Magniscope. He spots two small pieces of treasure in a golden dish, probably another of Moke's payments. Silver Ore - Worth 60 gold. Gold Chalice - Worth 100 gold. The party heads back to Zylstra victorious as Moke drags along the chest. Soon enough, the reach the small gnomish settlement, and the banker at once heads into the Baron's office. "Ah...you're back." The Baron eyes the chest Moke pushes back into place. It's clear he has a (probably accurate) suspicion as to what's inside. "Care to tell me where you went, and what happened?"
  21. What, the glory of serving the cause isn't enough for you greedy Rebel scum?
  22. These Lord of the Ring sets are way too complicated. They should totally use more BURPs.
  23. Moke doesn't seem to be in any harm, minus the bruise on his head. "Oh, g-great! Never, they're never coming back? Th-This is excellent news...finally, we may be able to make enough t f-finish renovating the town....I'll g-go tell the Baron, right now!" The little gnome grabs the chest and starts tugging it back to Zylstra. Will the party follow him?
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