-
Posts
14,661 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by CMP
-
((((WP + WP bonus) x critical/extra critical multiplier) + (level + raw power bonus) x (elemental/effects/favored multiplier/divisor)) / (melee from back row, melee into back row)) - (defense).
-
My money's on the remaining seven elemental generals, some sort of ridiculously strong second-in-command, and the leader. I have a sneaking suspicion the leader and the second are the two aoi Jun ran into for some reason. Guess we'll see.
-
If it was a regular battle, this'd be way too easy, we have all positive effects. "This changes things," remarked Atramor, glancing at the enemy's positioning. "Alright...I think it'd be best if we focused our strength on whoever's most susceptible to it, and if we try and take out enemies in one party at a time, it'll do us a lot of good. Thalion, use the Sleeper to put the Divine Physician and the God of Death to sleep, if ya' can, it'll help a lot with the free hits. Tesni can take down Double Spears easily - more easily than I thought, she does sixteen times as much damage to him - then, when he's down, Tesni, ya' should take a swing at the Faceless, put Faelan to the best use it can. Nagure and Garnetic can focus on the Rainbow Tiger and Leopard respectively, they'll do octuple damage. Tarn can put down the Sick Tiger. Benji, ya' should still aim for Hundred Victories, he's too high a level to leave for a free hit. Make sure he's down, then move on to the Tiger Slayer. Lee, I think ya' should take down the Second, then the Third Brother with a darkness.....fist, I guess. Now, let's see....I think Rubio should attack the Knife-Wielding Demon, Opalix on the Living King, Topazor on the Pilgrim, Emeray on Lonely Star, Sapphiraz on Yakshini, Garnetic on the Rainbow Leopard, and Aquamarq on the Fiery-Eyed Lion. And it's important that the automatons stay in the back row," rattled off the witch. Again. "Tarn, I'd like to go first and last. I'll equip the Pheles Rod with my second turn, so I'll survive long enough to be takin' all the free hits. Thalion should probably go second and third to last, to make sure neither of his targets are woken up. I think this leaves the Chaos King, Strategist, Conqueror, possibly the Faceless and Tiger Slayer, Judge, Sacred Water, The Tigress, and the Flagbearer for free hits. I can take that. Probably." Atramor shook his head free of the mess of calculations running around in it, sword in one hand, staff in the other. He took a stab with Conspirator at the Touching the Sky from the back row, then turned, bringing the Pheles Rod across the Twin-Tailed Scorpion, also from the back row.
-
73 were defeated in Quest 50, not 62. 108 - 73 = 35, +1 for the Jade Flagbearer who came back, I think.
-
Yeah, so....fixed. Sorry everyone.
-
I think you mean 10.
-
"Now that I think about it, Sapphiraz would actually be better off with Nagure and Tesni," thought Atramor aloud. "Forgot about the Fiery-Eyed Lion. If Sapphiraz targets the Third Brother, then the order for the third party should be Sapphiraz, Aquamarq, Nagure, Tesni, Nagure, Tesni, Garnetic. Nagure, if ya' don't target the Rainbow Tiger, you're gonna have to take his and Tigress' free hit, which'd be 52 damage. If ya' think ya' can handle it, aye, hitting Rainbow Leopard twice is a good idea."
-
The only reason I think it doesn't is because if it did have eight tentacles it'd vastly outclass the Obsidian Dragon, but it does make sense logically.
-
I was almost sure it didn't, but I'll pose the question to Sandy.
-
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
Round Four of Round Two >Pretzel disenchants enemy party - Success (Feldorin no longer lucky or encouraged, -5 ether) >Dreyrugr uses Smelling Salts on Sylph >Pretzel uses Grand Tonic >Sylph vs. Reg (Shrapnel Bow) - Damage (25/2 - 5 = 8 damage) >Sylph vs. Gontzo (Shrapnel Bow) - Damage (28 - 5 = 23 damage) >Nessa uses Smelling Salts >Nessa vs. Difur (Silver Crossbow) - Shield: Tripleshot (23 x 2 - 8 = 40 damage to Difur, 48 to Big Red, 48 to Little Red) Feldorin uses free hit on Pretzel - (23/2 - 16 = 0 damage) Big Red heals Little Red - (40 health restored, -1 ether) Little Red uses free hit on Dreyrugr - (16/2 - 9 = 0 damage) Feldorin poisoned - (1 damage) Sylph and Nessa both inhale Smelling Salts. Amidst a hail of projectiles, Difur and the Reds end up with bolts sticking out of their sides, courtesy of an enraged Nessa, but Sylph is thrown to the ground by Reg, to be shot with a bolt that lands quivering on the outside of his helmet, nearly piercing the metal. Big Red shakes himself awake as a result of the pain, and hastily patches up his daughter as she tries to cut through Dreyrugr's shield to no avail. Feldorin takes a wild swing at Pretzel to the same effect. Enemies Gontzo Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* *Sealed, 1 round* Health: 288/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "WHOOOOHOHOHOOOO!!!" *Confused, 1 rounds* *Poisoned* Level 23 Humanoid Health: 429/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.) Immune to asleep, stunned, and slowed. Difur Grunts louder. Level 21 Humanoid Health: 612/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red "Whaa?" Level 40 Humanoid Health: 312/360 Ether: 16/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Nothing Immune to sealed, cursed, and jinxed. Little Red "Gaah!! You demented elf!" Level 16 Humanoid *Lucky* Health: 242/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "Hah. Good leadership, druid. At least I keep my guys on their feet." Level 25 Humanoid Health: 472/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 26/38 Ether: 15/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) *KO'D* 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 0/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 16/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion *Hastened* 59 years old female elven Ranger Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 12/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened* Level: 24 Power Bonus: Defense: 5 Health: 9/40 Ether: 23/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112) -
Attacker's defense/SP.
-
Collectible Minifigures Mafia - Day One
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
Yup. He's asking for someone to give him a treat and come rub his belly. ....I think he means his belly, anyway. That is a little odd. It'd take a really dumb scum to even vaguely try to lower suspicion on someone, but it's worth pointing out, I suppose. -
Well, you add WP bonus to WP first just in case it's a Critical. I add raw power bonus to level. SP is the last thing calculated, I think, so before.
-
The Platinum Kraken?
-
:wall: There goes the boss battle. Again.
-
It's only Aquatic. ...I used the older version, didn't I?
-
I'm assuming this three-pronged mechanic doesn't affect the effects from the automatons, right? And these effects are all permanent, so Knife-Wielding Demon can't steal them, yes? Atramor glanced from one Star to the next. So these were the infamous bandits they'd crossed half the world to defeat. They were tough, he'd give them that. "Easy enough to figure out who goes where, they're grouped by their type, mostly. Tarn, Benji, you'll want to go to the left, and take Emeray, Rubio, and Topazor with you. Tesni, Nagure, definitely Garnetic, and Aquamarq should go the right. Earth element'll trash the Leopard and the Rainbow Tiger, and that Lion too. Thalion, Lee, Opalix, Sapphiraz, come with me straight on." "Benji should go for Hundred Victories and Touching the Sky, he can kill Hundred in one hit and will deal full damage to Sky. Tarn, you're best takin' the Divine Physician and the Lonely Star can't risk the Judge's and the Conqueror's specials. Rubio and Topazor can take on the Faceless, and Emeray can deal with the Second Brother. You'll take free hits from the Conqueror, the Judge, and Sacred Water. Benji should probably go first and then third, he'll take only 20 damage, and Tarn, ya' should go second to make sure ya' take the Judge's free hit, he'll only deal 20 too, and that's if you're in the front row." "Tesni, ya' can probably cut open Two Spears real easy with that Sawblade, especially if ya' hit him twice this round. Nagure, go for the Rainbow Leopard and Tiger with that hammer of yours, it'll smash 'em right into the ground. Garnetic and Aquamarq should take on Sick Tiger, and they should definitely go first, from the back row, so the Third Brother and Flagbearer won't deal a scratch on 'em. If Tesni goes third and Nagure fourth, you'll each only take a couple scratches from Tiger Slayer and Tigress." "That leaves us, Thalion, Lee. Thalion, ya' might wanna toss a spell at Pilgrim and Yakshini, you're the only one outta us that can deal ranged hits. I'm gonna go hit God of Death and Living King. Lee, go smack around that Demon King, and make sure to use that Diamond. Opaliz, Sapphiraz, get on the Twin-Tailed Scorpion. All of ya' in my group, don't be afraid to fight from the front row, I'll take all the hits anyway. Tarn, order don't matter much here, but it'll be easier if I'm at the top." "Any other thoughts, mates?" After pointing out targets, Atramor then spun the Pheles Rod once, taking a swing at God of Death from the front row, then Living King from the back row. Agreed, mostly, I'm only taking on God of Death because on the small chance it is rolled, I'll absorb the effect then special mirror it. We need to leave the particularly dangerous specials and the weakest enemies for later.
-
Collectible Minifigures Mafia - Day One
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
Tosses Danyelle a dog biscuit. Who wants to come pet my new doggy?! -
Still love that fight.
-
The party sets out. They head straight to the east, trudging past rapids, destroyed bridges, and more bodies than they can count. They walk along the spindly river right to the point where it opens up into Loch Mess - but there's only one creature of legend that will be dying here today. The party pauses on a long, shallow slope of wet sand leading right into the lake. A distance gurgling and a shadow in the water signals the approach of something. Something big. Steeling themselves, the heroes are left almost in awe as a massive, almost glimmering green shape pulls its head of the water using eight thick, writhing tentacles, dangerously close to the shore. Without warning - it moves to attack. PREPARE FOR BATTLE! Enemies Jade Kraken "<HEROES. I KNEW YOU WERE COMING. YES. I MAY LIVE IN THE DEPTHS, BUT MY EYES ARE NOT BLIND. MY FELLOWS SPOKE OF THE FALL OF THAT FOOL OBSIDIAN DRAGON AT THE HANDS OF YOU....OR PERHAPS OTHERS? NO MATTER. YOU WILL NOT FIND ME SO EASILY SLAIN.>" Type: Aquatic Level: 60 Health: 2436/2436 Special I: Tidal Wave – Causes 60 water-elemental damage to all opponents. Used only when all 8 Krakentacles are present. Special II: Grow A Tentacle – Grows a new Krakentacle in place of one defeated one. Drops: Crown of the Sea Kings (Gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear), 10 Kraken Fangs (Grants hastened- and reinforced-effects when consumed), extra 10 GP to each hero Note: The Jade Kraken is accompanied by a maximum of 8 Krakentacles. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Jade Kraken is immune to all effects, including sudden death. Krakentacle A Type: Aquatic Level: 20 Health: 812/812 Special: Drainbind – Transfers 20 health from the target to the Jade Kraken, and causes the bound-effect which lasts until the Krakentacle is defeated. Drops: nothing Note: Uses Drainbind as a Free Hit. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Krakentacle is immune to sudden death. Krakentacle B Type: Aquatic Level: 20 Health: 812/812 Special: Drainbind – Transfers 20 health from the target to the Jade Kraken, and causes the bound-effect which lasts until the Krakentacle is defeated. Drops: nothing Note: Uses Drainbind as a Free Hit. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Krakentacle is immune to sudden death. Krakentacle C Type: Aquatic Level: 20 Health: 812/812 Special: Drainbind – Transfers 20 health from the target to the Jade Kraken, and causes the bound-effect which lasts until the Krakentacle is defeated. Drops: nothing Note: Uses Drainbind as a Free Hit. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Krakentacle is immune to sudden death. Krakentacle D Type: Aquatic Level: 20 Health: 812/812 Special: Drainbind – Transfers 20 health from the target to the Jade Kraken, and causes the bound-effect which lasts until the Krakentacle is defeated. Drops: nothing Note: Uses Drainbind as a Free Hit. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Krakentacle is immune to sudden death. Krakentacle E Type: Aquatic Level: 20 Health: 812/812 Special: Drainbind – Transfers 20 health from the target to the Jade Kraken, and causes the bound-effect which lasts until the Krakentacle is defeated. Drops: nothing Note: Uses Drainbind as a Free Hit. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Krakentacle is immune to sudden death. Krakentacle F Type: Aquatic Level: 20 Health: 812/812 Special: Drainbind – Transfers 20 health from the target to the Jade Kraken, and causes the bound-effect which lasts until the Krakentacle is defeated. Drops: nothing Note: Uses Drainbind as a Free Hit. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Krakentacle is immune to sudden death. Krakentacle G Type: Aquatic Level: 20 Health: 812/812 Special: Drainbind – Transfers 20 health from the target to the Jade Kraken, and causes the bound-effect which lasts until the Krakentacle is defeated. Drops: nothing Note: Uses Drainbind as a Free Hit. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Krakentacle is immune to sudden death. Krakentacle H Type: Aquatic Level: 20 Health: 812/812 Special: Drainbind – Transfers 20 health from the target to the Jade Kraken, and causes the bound-effect which lasts until the Krakentacle is defeated. Drops: nothing Note: Uses Drainbind as a Free Hit. When the Jade Kraken is defeated, all remaining Krakentacles die with it. The Krakentacle is immune to sudden death. Party Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 30.5 *Immune to Sealing, Stunned, and Lightning* *Encouraged* Power Bonus: 0 Defense: 10 Health: 42/42 Ether: 21/46 Gold: 1005 GP: 95 Equipment: Empyreal Staff (WP:15; Wind elemental), , Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 4 Grand Potions, Health Core, Tonic, 4 Ether Cores, 4 Remedies, 2 Phoenix Essences, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 3 Smelling Salts, 3 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 8 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll, Silver Ore, Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Lightning Bomb Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 29.66 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Hastened* *Encouraged* Power Bonus: +2 WP, +4 against beasts Defense: 8 Health: 43/43 Gold: 3 GP: 91 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental, badly poisoned), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 2x Aquamarine (Water), 9x Smoke Bomb, Fire Bomb, 5 Water Bombs, Potion, 3 Grand Potions, Health Core, 2 Remedies, 2 Phoenix Essences, 5x Venom, 4 Meads, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone, Lightning Bomb En Sabah Nur (Jebediahs) 30 year old male human Sage Level 24 *Immune to Water* *Encouraged* Power Bonus: 0 Defense: 1 Health: 44/44 Ether: 30/30 Gold: 3 GP: 91 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory), Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Snake Eye Charm (immune to petrified; accessory), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, Ether Core, 2 Phoenix Essences, 2x Venom, 5 Remedies, Smoke Bomb, 2 Deadly Venoms, Mead, 2 Ice Bombs, 2x Fire Bomb, 2 Lightning Bombs, 10 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone, Black Pearl (worth 75 gold), Grand Potion, Silver Ore, "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower), Smelling Salts Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 33.75 *Immune to Fragile and Blinded* *Counterstriking* *Hastened* *Lucky* *Encouraged* *Inspired* Power Bonus: 0 Defense: 3 Health: 62/62 124/124 Gold: 414 GP: 95 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 1 battle remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 3 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, 2 Health Cores, 3x Potion, x2 Grand Potion, 2x Phoenix Essence, 4 Nostrums, 7 Meads, Smelling Salts, 10 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone, Deadly Venom Hoke Ablesword (UsernameMDM) Mystic Knight Level 26.66 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Hastened* *Lucky* *Encouraged* Power Bonus: 2 Defense: 22 Health: 46/46 Ether: 25/25 Gold: 178 GP: 91 Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 15), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), 4 Potions, 4 Grand Potions, 3 Remedies, 3 Phoenix Essences, 2 Meads, 2x Nostrum, Tonic, 3x Ether Core, Dragon Scale, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 8 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone, Black Pearl (worth 75 gold), Deadly Venom Stigveladi ("Amma") Kötturin (PsyKater) *Hastened* *Lucky* 247 years old dwarven Mage Level 18 Power Bonus: 0 Defense: 1 Health: 25/25 Ether: 22/22 Gold: 3 GP: 92 Equipment: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear) Inventory: Stealth Dagger (WP: 12; dagger), Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Topaz, Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, 3 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 5 Remedies, Phoenix Essence, 2x Mead, Smelling Salts, 5x Venom, 8 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone, Scroll of Frailty, Scroll of Weakening
-
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
I'll throw you a bone, it won't damage the Black Knight's Armor. -
Collectible Minifigures Mafia - Day One
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
Slips a leash around Danyelle's neck and starts grooming hair with a brush. Okay doggy, let's find these monsters, just like our pal Scooby. -
Final checkout, then I shall release the Kraken. Party Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 30.5 *Immune to Sealing, Stunned, and Lightning* *Encouraged* Power Bonus: 0 Defense: 10 Health: 42/42 Ether: 21/46 Gold: 1005 GP: 95 Equipment: Empyreal Staff (WP:15; Wind elemental), , Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 4 Grand Potions, Health Core, Tonic, 4 Ether Cores, 4 Remedies, 2 Phoenix Essences, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 3 Smelling Salts, 3 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 8 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll, Silver Ore, Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Lightning Bomb Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 29.66 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Hastened* Power Bonus: +2 WP, +4 against beasts Defense: 8 Health: 43/43 Gold: 3 GP: 91 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental, badly poisoned), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 2x Aquamarine (Water), 9x Smoke Bomb, Fire Bomb, 5 Water Bombs, Potion, 3 Grand Potions, Health Core, 2 Remedies, 2 Phoenix Essences, 5x Venom, 5 Meads, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone, Lightning Bomb En Sabah Nur (Jebediahs) 30 year old male human Sage Level 24 *Immune to Water* *Encouraged* Power Bonus: 0 Defense: 1 Health: 44/44 Ether: 30/30 Gold: 3 GP: 91 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory), Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Snake Eye Charm (immune to petrified; accessory), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, Ether Core, 2 Phoenix Essences, 2x Venom, 5 Remedies, Smoke Bomb, 2 Deadly Venoms, Mead, 2 Ice Bombs, 2x Fire Bomb, 2 Lightning Bombs, 10 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone, Black Pearl (worth 75 gold), Grand Potion, Silver Ore, "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower), Smelling Salts Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 33.75 *Immune to Fragile and Blinded* *Counterstriking* *Hastened* *Lucky* *Encouraged* *Inspired* Power Bonus: 0 Defense: 3 Health: 62/62 124/124 Gold: 414 GP: 95 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 1 battle remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 3 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, 2 Health Cores, 3x Potion, x2 Grand Potion, 2x Phoenix Essence, 4 Nostrums, 7 Meads, Smelling Salts, 10 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone, Deadly Venom Hoke Ablesword (UsernameMDM) Mystic Knight Level 26.66 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Hastened* *Lucky* *Encouraged* Power Bonus: 2 Defense: 22 Health: 46/46 Ether: 25/25 Gold: 178 GP: 91 Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 15), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), 4 Potions, 4 Grand Potions, 3 Remedies, 3 Phoenix Essences, 2 Meads, 2x Nostrum, Tonic, 3x Ether Core, Dragon Scale, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 8 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone, Black Pearl (worth 75 gold), Deadly Venom Stigveladi ("Amma") Kötturin (PsyKater) *Hastened* *Lucky* 247 years old dwarven Mage Level 18 Power Bonus: 0 Defense: 1 Health: 25/25 Ether: 22/22 Gold: 3 GP: 92 Equipment: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear) Inventory: Stealth Dagger (WP: 12; dagger), Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Topaz, Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, 3 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 5 Remedies, Phoenix Essence, 2x Mead, Smelling Salts, 5x Venom, 8 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone, Scroll of Frailty, Scroll of Weakening
-
I think ignoring row makes more sense logically than SP, but SP piercing will probably be more useful. Do you mean the Cavalier would permanently deal dual hits? I think that's plenty more fair. I still think a Critical Hit to every enemy is a bit too much, especially when considering the buffing. I think they should at least be dropped to regular Hits. And I think reducing a number from the next roll makes more sense. Honestly you just inspired the entire concept of another Expert class for me with this.
-
The speeches are easy to just ignore, though, and in some cases they fit the situation.