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That's why the fire multiplier isn't listed, it's just added onto the x4. Oh, it is. Yeah, that may get a bit confusing.
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Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
Did you have to practice to make that far a jump to a conclusion? I'm not letting Alicia off the hook so easily if Paris comes up town. Because if she does, Alicia has just led us to lynch a PR. Maybe Paris was rolecopped and that's why they're doing it. Maybe Alicia just wanted to save her own megablocks. My point is, regardless of any circumstances, it's going to take a lot to convince me she's free of any guilt, since if Paris is town, I can almost guarantee she'll be quick to excuse herself with 'don't kill the messenger.' -
Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
She'd have to say a hell of a lot to convince me of her innocence, that's for sure. -
Now Encouraged does affect healing??? It's only been one Quest and you've changed it again? Lee should deal an additional 4-12 damage, depending on whether or not the glove's power is added directly to his level or just before the multiplier. Also, we each can only take one free hit, despite being hastened? Atramor coughs as the salts overcome his senses momentarily, but can still see the party hold firm against their enemies. "Good, good. Alright...Opalix should take on the Twin-Tailed Scorpion first, from the back row, then I'll take him on from the back row with the rod. Everyone can attack from the front up until I stop usin' it. Garnetic should attack the Rainbow Tiger. Then, Topazor can hit Sacred Water, and his special will do no damage to me. Lee can attack God of Death from the front row with light. From there, Nagure can finish the Lion and move on to the Rainbow Tiger. If Lion manages to pull off her special, I'd rather be on the ground than have everyone confused again, and Rainbow Tiger's won't affect me. I'll switch to Conspirator and try and heal myself, then Lee can move on to the Living King. Benji can attack the Pilgrim and then hasten Tesni so that she can saw open Faceless - if she succeeds, she can take down the Jade Flagbearer with Cysgodion. Thalion can fling some darkness and finish Lonely Star, while Tarn rids us of the Third Brother and attacks the Tiger Slayer. Emeray can distract the Knife-Wielding Demon, Rubio the Strategist, and Aquamarq on Yakshini." "That leaves the Demon King, the Judge, Touching the Sky, and the Tigress." "As far as order goes, Benji first, he'll take 6 damage, followed by Thalion, who takes 4, Tesni then attacks Faceless, she'll take only 1 damage, then. Lee can punch Living King. He'll take 30 damage, but he should be in the front row anyway, he can take a hit and probably heal himself later too. Then, Tarn, Opalix, I'll use the Rod on the Scorpion, Garnetic, Topazor, Lee vs. God of Death, Nagure, I'll heal myself with Conspirator, Emeray, Aquamarq, and then Rubio. What do ya'll think?"
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Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
I answered because I thought it was obvious enough what he was referring to, but why did you ask if it's obvious to you, too? -
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
He's still got effects, so yes, he is. -
Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
The person who claims to have an investigation result on her, obviously... -
Well, you haven't had to buy any in months, with how many the Fields give you...
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Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
Could've sworn I voted earlier. Vote: Shawty Paris (Tamomono) -
"You're not the only one, mate, I'm as likely to split your head open as these bastards'. But a little hep doesn't go wrong either," Atramor added, glancing at McCafferey. "In any case...we're not doin' bad. Just gotta make no more bots fall to pieces."
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"Thought about it, but she'd lose the effect after she used the Neutralizer."
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Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
"OKAY!" "What?! No, you idiot, they'll try and get you off the stuff!" "OH! NEVERMIND!" Round Nine of Round Two >Pretzel disenchants enemies - Failure (-5 ether) >Pretzel disenchants enemies - Success (Feldorin no longer hastened and lucky, -5 ether) >Nessa vs. Feldorin (Silver Crossbow) - Shield: Tripleshot (23 x 2 = 46 damage to Feldorin, 38 to Difur, 46 to Little Red) >Nessa vs. Reg (Silver Crossbow) - Hit (23 x 2 - 4 = 42 damage) >Sylph vs. Difur (Shrapnel Bow) - Special Guard: Beg to Difur (26 damage, Sylph not afraid) >Sylph heals himself (Shrapnel Bow) - No Heal Dreyrugr vs. Gontzo (Voltedge) - Mortal Hit (50 x 2/2 - 4 = 46 damage, no petrify) Little Red uses free hit on Pretzel - (16/2 - 16 = 0 damage) Feldorin poisoned - (1 damage) Pretzel ruins the last of Feldorin's rush. Nessa fires off four arrows at the enemies, hitting all but Gontzo. Difur charges Sylph, battering him down into the ground and leaving him in a state of consciousnesses. Dreyrugr slashes at Gontzo furiously. Enemies Gontzo "!!!!" Level 28 14 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* *Sealed, 3 rounds* *Fragile, 3 rounds* *Weakened, 2 rounds* Health: 177/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "AWWWWW!!!!" *Weakened, 1 rounds* *Poisoned* Level 23 12 Humanoid Health: 334/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Nothing Immune to asleep, stunned, and slowed. Difur Roars. Level 21 Humanoid Health: 381/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Little Red Level 16 Humanoid Health: 112/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw Level 25 Humanoid Health: 369/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 3/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) *KO'D* 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 0/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 18/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion *Hastened* 59 years old female elven Ranger Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened* Level: 24 Power Bonus: Defense: 5 Health: 1/40 Ether: 16/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112) -
Just when I thought I was out, they pull me back in... I almost hope chaos/order is still a major theme, it'll be fun to go through them as Regulator. There's always a bigger fish.
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Atramor inhaled some Smelling Salts and tried to charge a healing spell through Conspirator at Tarn, both from the back row. "Tried to spread 'em out as much as I can. Avoidin' free hits is the main goal, but I don't wanna risk any particularly nasty specials again."
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Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
I mean that if there's only one kill at night it's more likely a scum kill than a vig. Vigs rarely act the first night. But Lawrence was acting like she had not long ago in the past, when she was a scummier person, so I'm left conflicted about it. -
"That in mind, maybe Thalion should use his Potion on you....just in case."
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Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
Round Eight of Round Two Pretzel vs. Big Red (Heavy Flail) - Critical Hit (33 damage, Big Red is fragile) >Nessa vs. Big Red (Silver Crossbow) - Shield: Tripleshot (23 x 2 x 2 = 92 damage to Big Red, 46 to Little Red, 42 to Reg) >Nessa vs. Big Red (Silver Crossbow) - Critical Hit (31 x 2 x 2 = 124 damage, Big Red KO'd) >Sylph seals Gontzo - Success (Gontzo sealed, -1 ether) >Sylph makes Gontzo fragile - Success (Gontzo is frail, -1 ether) Pretzel vs. Gontzo (Flying Cross) - Meditate (+1 ether) Dreyrugr vs. Gontzo (Muckraker) - Critical Mortal Hit (No damage, immune to water, Gontzo weakened) Feldorin uses free hit on Pretzel - (No effect) Difur and Little Red use free hit on Nessa - (No effect) Reg uses free hit on Sylph - (No effect) Feldorin poisoned - (1 damage) With the guardian angel providing cover, the entire party springs into action. Pretzel tears a hole through Big Red's armor, shirt, and skin - giving Nessa the chance to fire a pair of devastating bolts into the cleric (and his daughter and leader), dropping him. Pretzel celebrates the victory by....meditating silently. Dreyrugr and Sylph cripple the fat slug. Enemies Gontzo "!!!!" Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* *Sealed, 4 rounds* *Fragile, 4 rounds* *Weakened, 3 rounds* Health: 223/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "RED? RED?! GET UP, I'M BLEEDING HERE, MAN!!!!!" *Hastened* *Lucky* *Weakened, 2 rounds* *Poisoned* Level 23 12 Humanoid Health: 381/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Nothing Immune to asleep, stunned, and slowed. Difur Grunts. Level 21 Humanoid Health: 419/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Little Red "DADDY!!! You...you rotten bastards!!" Level 16 Humanoid Health: 158/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "Damn it. Hold firm, everyone!" Level 25 Humanoid Health: 411/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 13/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) *KO'D* 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 0/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 18/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion *Hastened* 59 years old female elven Ranger Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened* Level: 24 Power Bonus: Defense: 5 Health: 27/40 Ether: 16/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112) -
Benji, Nagure, and Lee are the only ones really attacking this round, though. Nagure gets an extra multiplier on the Faceless because he's ice and Lee does about twice as much damage as Benji. Right now it's kind of just a matter of taking out as many enemies as possible regardless of wasted damage to reduce free hits. You'll probably just end up going into Beast Form and doing no damage anyway. Not to mention Lee is already attacking the Conqueror.
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Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
No, you're making the same mistake I made in the Pearl. I have a hard time believing you'd be so outright townie in public when you're a PR anyway. -
Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
Awesome. That makes today's lynch an easy one. -
Sapphiraz is destroyed, we can't do anything about it. And Tesni has a Neutralizer we can use. We can't afford the time to Remedy every single person individually, most of us are out of Remedies.
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Collectible Minifigures Mafia - Day Two: Smushed Bodies
CMP replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
I wasn't contacted by Lawrence. Now I feel left out. Unfortunate that Brittney came up town, but at least we tried, which is a hell of a lot more than she could say if she were still around today. I assume Lawrence was metakilled, too, but it's interesting because he didn't exhibit behavior all that different from a similar person in this western movie I saw this one time - when the character was scum. I'd wager it was a vig kill if I didn't know any better. Can't say much suspicions-wise thus far. Abraham and Rocky have both been acting exactly how I would expect them to given their past. Alicia's being rather aggressive in her defense, I've observed, but other than that, I'll have to look back and watch carefully for anything fishy that might be said, for now. Pours some kibbles and bits into a bowl in front of Danyelle. -
Would Knife-Wielding Demon steal effect/elemental immunity and 'grants black-effect to all allies? I'm assuming no since they're not effects, but if otherwise, we need to change strategy here. Atramor sputtered for breath as the party was drenched in a wave of water right after being toasted by the Fiery-Eyed Lion, staring as Saphhiraz bits floated past. "We can't fight like this. Everyone with Smelling Salts, use them. Tensi, activate that Neutralizer...we only get one shot at it, so from now on we have to be damn careful. It takes effects off enemies too, so we're back to square one here. I can't absorb the free hits this round, we'll just have to be careful what order we go in and avoid area of effect specials. I'll heal Tarn. Tarn, hasten Lee. Nagure, smash the Faceless if ya' could. Benji, finish off Lonely Star. Thalion, try and put the Divine Physician to sleep with the Sleeper. Lee, take down the Conqueror and the Tiger Slayer. The automatons should attack from the back row. Opalix on the Twin-Tailed Scorpion, Garnetic and Aquamarq on the Third Brother, Topazor on the Jade Flagbearer, and Emeray on the Knife-Wielding Demon." "Order should be Tesni (From Demon King, 0 free hit damage) Atramor (From God of Death) Thalion (From Living King, 12 free hit damage) Benji (From Pilgrim) Tarn (From Strategist) Lee (From Yakshini) Atramor (From Judge, 26 free hit damage) Nague (From Sacred Water) Nagure (From Sky, 25 free hit damage) Tarn (From Lion, 25 free hit damage) Lee (From Rainbow Tiger, 53 free hit damage) Benji (From Tigress, 24 free hit damage) That all sound good? I figure Lee is likely to channel Chakra anyway, so damage on him isn't as bad."
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It's for shields, not SP artifacts.