Chromeknight
Eurobricks Dukes-
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Everything posted by Chromeknight
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Nerwen returns to the hall, on the way past she sees a group of newer heroes planning on heading to the fields. Nerwen adds her name to the fields sign up. Then she heads upstairs to the saloon, following the busy sound of voices.
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Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen follows Ellaria back to the hall. -
I'm planning on taking a swing at QMing. But I'm not keen on running battles. Doing if from an iPad (my main screen) seems to be a little complex. Are there others who'd just do the battles bits and co-QM? Perhaps this belongs in the QM lounge but I'm wondering what the list of tasks for QMing is. -generate plot idea -generate battle points / enemy ideas -build sets (at least for intro, first encounter) -edit photos (optional) -get quest approval -recruit heroes Then -specify enemies/battles (at least for first encounter) -converse using NPCs, QM exposition -run battles, correct errors, describe and converse -describe encounters, converse and prompt decision making -photograph and specify encounters as needed Anything else?
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He will be soon. #144 just carked it. Also. FoG run anyone (any level)? Short run. Goal is 2 xp.
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Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen listens to the white clad woman. So be it. -
LEGO Board and Tabletop Games (non-video)
Chromeknight replied to BattleBrik's topic in LEGO Media and Gaming
Simplicity and customisablilty. Which is kinda a shame since they work against each other. A game needs to be simple since I, probably like most other people, don't have a group of hard core gamey freaks who like to deconstruct rulesets and grok systems for fun. So, the people I play with need simple. They have the attention span of an 8 year old when it comes to new games (though to be fair, some of them are 8 year olds). But that's ok. They're playing games. With Lego. They don't need or want to be doing calculus and rocket science. A game needs to be simple. This means the stats attributed to miniatures need to be minimised and if possible intuitive and easily represented in physical form. The decision system (the bit that uses dice) will be simple as a consequence of using the Lego dice, even two together is only an 11 point normalised distribution if using numbers or a 36 result array otherwise. The more actions are hard coded into miniature stats or base rules rather than decision outcomes, (eg. 'Figs move 12 studs is way simpler than 'Figs move 2d6 studs) the simpler the system also. But conversely it needs to be customisable. This is a trait rarely found in other non-lego TMGs. Because most TMGs want you to buy 'their' figures and scenery and so on. And this is the heart of a great LEGO TMG, getting this without sacrificing simplicity. What do I mean by customisablilty? Think of a standard Lego fig. They can be assembled with a range of things in their hands, can wear helmets, armours, life jackets, air tanks etc. All stuff that would reasonably make a difference to their stats or to the actions they can perform. Just like any nicely painted static miniature. But the Lego fig isn't glued or painted (if it is, you need help, not games!), so theoretically, what they're carrying or wearing could change mid game. How does the rules allow for/encourage that? If the ruleset doesn't, why play with Lego rather than painted minis or cardboard standees or whatever? And it's not just figs. I build a cool tank, can I use it in the game? What about destroying and rebuilding terrain? Does the game drive players to play with Lego as Lego or is Lego just the interchangeable medium it's presented in? Like a Lego chess set, where the peices being lego is cool, sure, but they could just a easily be glass or wood or origami. Two more points flow from this. Does the game have a strong setting which restricts and clearly guides what players build? Does it pick one theme to the exclusion of others. Ie. This is a sci-fi game, your pirate isn't welcome here (unless he's. Space-Pirate.) Or is the game a happy anarchy where Classic-Policeman fights alongside Darf-Fader (not tm!) against the evil red-kai-ninja and his buddy Iron-Fig? Connected to that is the question of which comes first, rules and stats (now go build fig and vehicles etc) or do figs and vehicles come first and here are some guideline to say what they can do and are worth. BrikWars does this well but totally fails the simplicity criteria. BrickBattles by James Brown is very simple and LEGOy, encouraging play, but requires a lot of player agreement and fudging to be balanced and fun. Conversely, Song of Blades and Heroes, my go-to TMG, is simple but using Lego for it is purely an aesthetic choice. I do it to avoid buying and painting a pile of minitures. There's some customisablilty but nothing that encourages playing with Lego as Lego. Anyway, that's my two thought. Simplicity and Customizability. (Also if there's a better word for what I'm trying to say there rather than Customizability please please let me know!) -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen looked up at the sky. The positions of sun and moon jumped. She was used to time passing strangely when questing and in the hall, but this was odder still. The figure was silent. She stepped back and settled to the ground, seeking to achieve a meditative state while waiting. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen blinked in the sudden sunlight, reaching up to remove the tricksters mask of the Angel. She turned to see the crater, struck by a deep aching loss Tom! No Tom! What happened? She grasps at the white robed figure. What happened? -
[MOC] Red 0-4-0 Saddle Tank Steam Locomotive
Chromeknight replied to Dread Pirate Rob's topic in LEGO Train Tech
Hey, I'm in Australia too. If you're up at Sydney Brick Show, say hi! -
Power Functions in a small steam engine?
Chromeknight replied to Bricksmith's topic in LEGO Train Tech
Here's another take on a small engine with all PF included. There's even room for a fig to sit (just!) Sorry for the poor quality. I'll reshoot when it goes for a run at the local show. Thanks to Canvas Rails for the idea about the tank sides! -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen inspects one of the glowing crystals, trying to work out if she can extract it without damage. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen's sharp hearing picked out the noises of both before and behind. We may be about to be attacked on two fronts. Master Nur, Miss Arbour, could you guard our rear as we move forward? heruamin Thalion, assist Master Skrall to the fore. I will stay in the middle so both sides can see and I can help either. Nerwen steps aside to let Thalion pass. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen grins to herself. Maybe I should keep this on and give Munk a fright. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen digs with her shovel figuring if anywhere has valuables it'd be a mine. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen notices an angelic echo to her voice, she begins to sing an aria, though without putting any power into the words. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen held her hands out in front of her, turning them and looking at them. Neat! she said. Looking back over her shoulder at her companions and spots the wings too. Looking ahead at the tunnel she points, Let's go! and strides forward -
Yes, I understood the DC - GL reference. I was suggesting ways it could be ported into the Heroica continuum. Seven emotion colours plus life and death? Corresponding to nine gem colour, it's an easy link to make.
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Elemental lanterns perhaps?
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They could still be a useful RP item...
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Every artisan's heart just skipped a beat...
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I'd argue that since it's an RP item, not a combat item, it can do whatever fits that doesn't break the story line. Of course it can have ether penalties if the point of the dark is to drain the party's pool.
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Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen shrugs Nothing for it but to try. She puts the mask on. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Tom. said Nerwen, speaking the name they were all thinking. Anyone have a light? I don't expect we'll need a compass, the story seems keen on moving us where we need to go. Nerwen pulled out her tricksters mask of the Angel. The Angels she had met glowed, had shone light in the darkness. She wondered if this mask would do the same. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen looked at Ellaria standing at the doorway. Is there some hold up Miss Arbour? -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Chromeknight replied to Kintobor's topic in The Heroica Archive
Nerwen stares at the ink stained elf a moment, blinks, then tosses him a bag with 100 gold in it. To be specific, an encore plectrum thank you Master kiirar.