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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 4 of the Harbor side battle: Boomingham vs. Morgan - Critical Hit (Morgan: 20 health-(9x2=18+20+4+4=46x2=92 damage)=0 health) >Ellaria vs. George - Critical Hit (George: 23 health-(6x2=12+18=30 damage)=0 health) >William vs. Henry - Aura (William: 43 health x2= 86 health) >William vs. Sargent Drake - Critical Hit (Drake: 1 health-(5x2=10+16=26 damage)=0 health) The heroes turn upon their assailants, striking down much of the cadets' forces in a quick and efficient manner. William revitalizes his Aura for the upcoming attack. The Battle Continues! The Enemy: Bonaparte Cadet Henry Type: Humanoid Level: 25 Health: 4/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Tonic Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.33 Paladin *Immune to Fragile* *Encouraged* Power: 38 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Druid Level 18; *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16 Warden *Aura* Power: 27 Defense: 8 Health: 86/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer QM Note: Since only one enemy remains and none of the party is in danger of being knocked out, I will auto roll the next round. Round 5 of the Harbor side battle: Boomingham vs. Henry - Damage (Boomingham William: 86+8 health-(25/2=13 damage)=81 health) >Ellaria vs. Henry - Aim (George: 4 health-(6 damage)=0 health) >William vs. Henry - Hit >William vs. Henry - Special Damage William's Aura absorbs the last hit directed at Boomingham, before Ellaria brings the cadet to his knees. The Is Victorious! Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer Party Leader, please divide the loot. Grand Potion – Restores 25 health to the target. Grand Tonic - Grand Tonic – Restores 15 ether to the target. Military Grade Fire Bomb - Causes 10 points of fire-elemental damage to all enemies, doubled if the target is weak to fire. Military Grade Water Bomb - Causes 10 points of water-elemental damage to all enemies, doubled if the target is weak to water. Military Grade Lightning Bomb - Causes 10 points of lightning-elemental damage to all enemies, doubled if the target is weak to lightning. -
Well, I was kind of thinking things were getting a little to good to be true for the town and it turned out I was right. Good game cult, you did a fine job of staying under the radar long enough to see you to victory. Thank you DD for hosting, it was such a wonderful theme and presentation and I enjoyed myself.
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Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
OoC: I believe Arthur should be at full health. "Arthur, if ya'll go ahead and heal me this round, the rest of us will focus on that first expert and let ya counter the last one. Hoke, once yer done tryin' to shove more ether down that sword of yours come over and give us a hand." Skrall fired off another bolt at Expert A from the back row, but not before glancing behind him to see who was grunting. Battle Order: Arthur Haldor Hoke Skrall -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Some time soon Hoke..." Skrall shouted over to the mystic knight. He winced a little as one of the experts scratched up his side, but quickly pushed it away before firing again on Expert C again from the back row. Battle Order: Arthur Hoke Skrall Haldor -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 3 of the Harbor side battle: Boomingham vs. himself - Heal More (Boomingham: 20 health-(9x2=18+20+4+4=46x2=92 health)=42 health -1 ether) >William vs. Henry - Special Damage Stunned >Ellaria vs. George - Hit (George: 50 health-(27 damage)=23 health) >William vs. Sargent Drake - Aura (William: 29 health x2= 48 health) Morgan vs. Boomingham William - Free Hit (William: 48+8-(25/2=13 damage)= 43 health) Boomingham patches himself back up, as William dodges the stunned Henry's swing. Ellaria's bolt hits its target and sends George reeling a few paces. William institutes his defensive aura, stepping in to save Boomingham from a free hit by Morgan as the battle wears on. The Battle Continues! The Enemy: Bonaparte Cadet Morgan Type: Humanoid Level: 25 Health: 20/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Potion Bonaparte Cadet Henry Type: Humanoid Level: 25 Health: 4/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Tonic Bonaparte Cadet George Type: Humanoid Level: 20 Health: 23/50 SP: 0 Special: Focus Fire: The cadet will ignore SP during the next round Passive Special: Bombard: Attacks do damage to all Heroes. Drops: Military Grade Fire Bomb Bonaparte Cadet Drill Sargent Drake *Cursed* Type: Humanoid Level: 20 Health: 1/41 SP: 0 Special: Military Tactics: Encourages his Party for the next round Passive Special: Bombard: Attacks do damage to all Heroes Drops: Military Grade Electric Bomb Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.33 Paladin *Immune to Fragile* *Encouraged* Power: 38 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Druid Level 18; *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16 Warden *Aura* Power: 27 Defense: 8 Health: 43/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Battle Order please and then I'll run the round. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Trust me on this one Haldor, just make sure ya don't hurt him too much tacklin' him." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"As if you didn't know. Some of your buddies back at the hall, thought it be quite the laugh to make off with mine and Henry's uniforms." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Haldor, get a potion for Arthur. Regulus, same strategy, hang tight from the front and counter that middle expert if he tries anything. Hoke keep firin' at that skeleton." Skrall reloaded and released a bolt at Expert C from the back of the shop. Battle Order: Arthur Hoke Skrall Haldor -
Depends on the mood I'm in.
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: I just realized I haven't been calculating free hits correctly, i.e. adding up all the damage taken by one player and then subtracting SP. This next round will be run correctly, so keep that in mind. Also is counter striking affected by row? "Young Cadets always trying to pick fights, seems like you chaps were in the wrong though. Honestly, stealin' a persons uniform fer no reason at all, I'm surprised yer organization hasn't cracked down on your unhero-like behavior." Round 2 of the Harbor side battle: Boomingham vs. Henry - Critical Hit (Henry: 50 health-(9x2=18+20+4+4=46x2/2=46 damage)=4 health Stunned) >Ellaria vs. William - Nurture More (William: 2 health+(2x6=12+18+3=33 health)=31 health -1 ether) >William vs. Sargent Drake - Aim (Drake: 12 health-(11 damage)=1 health) Morgan vs. Boomingham - Free Hit (Boomingham: 21+12 health-(25/2=13 damage)= 20 health) George vs. Ellaria - Free Hit (Ellaria: 21 health-(20/2 damage)= 11; Boomingham: 20+12 health-(20/2=10 damage)= 20 health; William: 31+8 health-(20/2=10 damage)= 29 health) Boomingham vs. Morgan - Counter Strike (Morgan: 30 health-(20/2=10 damage)=20 health) Boomingham almost downs another cadet before countering a strike from Morgan, with a quick flick of his frozen saber. Ellaria successfully nurtures William back to full health as the Warden brings the Sargent close to collapse. Cadet George bombards the Party keeping them pinned down. The Battle Continues! The Enemy: Bonaparte Cadet Morgan Type: Humanoid Level: 25 Health: 20/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Potion Bonaparte Cadet Henry *Stunned* Type: Humanoid Level: 25 Health: 4/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Tonic Bonaparte Cadet George Type: Humanoid Level: 20 Health: 50/50 SP: 0 Special: Focus Fire: The cadet will ignore SP during the next round Passive Special: Bombard: Attacks do damage to all Heroes. Drops: Military Grade Fire Bomb Bonaparte Cadet Drill Sargent Drake *Cursed* Type: Humanoid Level: 20 Health: 1/44 SP: 0 Special: Military Tactics: Encourages his Party for the next round Passive Special: Bombard: Attacks do damage to all Heroes Drops: Military Grade Electric Bomb Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.33 Paladin *Immune to Fragile* *Encouraged* Power: 38 Defense: 12 Health: 20/42 Ether: 13/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Druid Level 18; *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16 Warden Power: 27 Defense: 8 Health: 29/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Battle order please. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
OoC: 219 not 209. Skrall whipped around as the skeletal figures ravaged the Party, "Leave that last one untargetted." Skrall turned to fire a shot at Expert B from the back row. Battle Order: Arthur Skrall Hoke Haldor -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Hoke is alrady takin' B, Regulus." Skrall watched the sorcerer rapidly correct himself. Battle Order: Arthur Skrall Hoke Haldor -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall watched the body of the orc slump over the counter. "Wearing carcasses? That is one messed up fashion sense, even for an orc." "Arthur, as you said, time is of the essence and we need to take care of these chaps quick like, so no need fer baitin' them into a counter assault . I'll take care of D, Hoke deal with either B or C." With that Skrall loaded another bolt and smoothly took aim at Expert D from the back corner. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Well maybe if your organization wasn't stealing people naked you'd have a point, but no matter, we'll see to it that we at least leave you with some dignity." Round 1 of the Harbor side battle: Boomingham vs. Colby - Hit (Colby: 50 health-(38x2x2=154 damage)=0 health) William vs. Sargent Drake - Critical Hit (Drake: 50 health-(11x2=22+16=38 damage)=12 health + Cursed effect) >Ellaria uses Scroll of Inspiration on Boomingham - Failure (-10 ether) Morgan vs. Boomingham - Free Hit (Boomingham: 42+12 health-(25 damage)= 29 health) Henry vs. William - Free Hit (William: 31+8 health-(25 damage)= 14 health) George vs. Ellaria - Free Hit (Ellaria: 31 health-(20/2 damage)= 21; Boomingham: 29+12 health-(20 damage)= 21 health; William: 14+8 health-(20 damage)=2 health) Boomingham vs. Morgan - Counter Strike (Morgan: 50 health-(20 damage)=30 health) The Party charges the cadets, Boomingham and William both landing solid hits, as one of the cadets fall stricken to the ground. Ellaria attempts to inspire Boomingham but fails to get through the entire reading before George lets loose a shot that tears through the ranks of the Party leaving them weakened. Boomingham and William trade blows with the two angered cadets in street clothes and Boomingham neatly counter attacks Morgan forcing her to end her assault for the time being. The cadets are down a man and are somewhat hampered but the Party has still has an uphill battle to be fought. The Battle Continues! The Enemy: Bonaparte Cadet Morgan Type: Humanoid Level: 25 Health: 30/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Potion Bonaparte Cadet Henry Type: Humanoid Level: 25 Health: 50/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Tonic Bonaparte Cadet George Type: Humanoid Level: 20 Health: 50/50 SP: 0 Special: Focus Fire: The cadet will ignore SP during the next round Passive Special: Bombard: Attacks do damage to all Heroes. Drops: Military Grade Fire Bomb Bonaparte Cadet Drill Sargent Drake *Cursed* Type: Humanoid Level: 20 Health: 12/47 SP: 0 Special: Military Tactics: Encourages his Party for the next round Passive Special: Bombard: Attacks do damage to all Heroes Drops: Military Grade Electric Bomb Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.33 Paladin *Immune to Fragile* *Encouraged* Power: 38 Defense: 12 Health: 21/42 Ether: 13/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Druid Level 18; *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 21/33 (9+16+7) Ether: 15/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16 Warden Power: 27 Defense: 8 Health: 2/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"They're merely a distraction right? Wren's a big fan of those, if my memory is correct. Well then hold on to yer hats boys, we're going to have to finish this up quick like." Skrall switched his target to Zane from the back, "Chaos user, you should have stuck to comedy." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
I went back and checked your post, you drank a mead and gave a different one to the Harbor Master. Fixed. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"So, returning some clothes to their rightful owners eh? Seems like you folks from Heroica shouldn't be stealing them in the first place. You won't find us such pushovers this time though. En garde!" PREPARE FOR BATTLE! The Enemy: Bonaparte Cadet Morgan Type: Humanoid Level: 25 Health: 50/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Potion Bonaparte Cadet Henry Type: Humanoid Level: 25 Health: 50/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Tonic Bonaparte Cadet George Type: Humanoid Level: 20 Health: 50/50 SP: 0 Special: Focus Fire: The cadet will ignore SP during the next round Passive Special: Bombard: Attacks do damage to all Heroes. Drops: Military Grade Fire Bomb Bonaparte Cadet Colby Type: Humanoid Level: 20 Health: 50/50 SP: 0 Special: Focus Fire: The cadet will ignore SP during the next round Passive Special: Bombard: Attacks do damage to all Heroes. Drops: Military Grade Water Bomb Bonaparte Cadet Drill Sargent Drake Type: Humanoid Level: 20 Health: 50/50 SP: 0 Special: Military Tactics: Encourages his Party for the next round Passive Special: Bombard: Attacks do damage to all Heroes Drops: Military Grade Electric Bomb Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.33 Paladin *Immune to Fragile* *Encouraged* Power: 38 Defense: 12 Health: 42/42 Ether: 13/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Druid Level 18; *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 31/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Yes, yes, Regulus, she means to become some sort of god herself, but she's got to get Zoot here first to usurp him right?" -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
OoC: I'm going to argue this now as opposed to after the fact, but since we are reading dark humanoid as demon humanoid, Skrall currently favors both types correct? Skrall didn't have much of a chance to say anything, he knew something was fishy about the apothecary's attitude, but was slightly surprised at the sight of the rather garishly dressed orc. "Well, someone forgot to send me the memo on the latest orc fashion." Skrall unholstered his crossbow and leveled it at Expert of the Court of Demons C from the back of the group. "So it looks like it's a race to see who can summon Zoot first, your court or Wren?" Battle Order: Arthur Hoke Skrall Haldor -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
OoC: Haldor and I should each have a Phoenix Essence from Alexis. "Right then will do Cronk. Nyx, ya'll be needing one of these." Skrall tosses his Phoenix Essence over to Nyx. "Hoke when you have a chance, mind lettin' me carry one of yours, that way they're spread out?" "Also, I agree with Arthur, probably is best to give the cat to Rone fer the time bein' Atramor. Mages and Clerics, make sure yer stocked up on tonics and such." Skrall popped open a mead and downed it contents. Maybe headin' home to face the wife and kids would have been a better decision after all. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Party heads back to the streets. On their way out of the Harbor Master's office they are confronted by a group of Bonaparte cadets. "State your name and business" "Yeh, name and business" -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall shook his head to clear Wren's voice from it. "If I know Wren, we're never goin' to be able to cover all possibilities, so we'll do our best to shore up any weakness we can. Dyric, you should go with anyone who has that scarf and right now that's Atramor. If we're dealin' with chaos users, then we need to split up those totin' either diamonds or light imbued weapons. I also think we should split up some of the defendin' members of our party, meanin' Hoke, Cronk, and Arthur. How does this sound? Skrall Hoke Haldor Arthur Cronk Alexis Gnash Felton McColt Nyx Thothwick Atramor Dyric Poletad That way we've got our healers, light damage dealers, effect dealers, and defenders spread out." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Harbor Master opens his logbook, still taking drafts from the mead and wiping tears from his eyes. "I'll give you what I've got, but some villians made off with my lash log book a few weeks back and things haven't gone very smoothly. Let's shee, I've got a note here saying Warehouse 3's asking for a conshtruction permit to put extra pylons under the foundation, probably means they're expecting a lot of weight. Could be the chaps your looking for. Now then... Warehouse 3 is registered to a J. Smith, no marks againsht his record yet." William finds that the bottles are empty and his digging only yields him a shovel full of the red sand.