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Everything posted by Waterbrick Down
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Why would I be in need of a fake name? And what I do is my own business, I happen to be in scrap metal recycling of sorts." -
Hey I'm not the one who signed up for a Wren quest. Well I did, but you know what I mean.
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"J. Smith. Now what's this about the Harbor master? I pay my taxes and payments just like every other ship master, warehouse owner, etc. And of course I'd see you're each payed adequately. How does 100 Gold each sound?" -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The man is slightly startled by Boomingham unsheathing his blade, but his fear quickly turns back to his cocky grin. "I will not deny that is not my cloak, but I fail to see how this being my cloak makes me guilty of knocking some chap off? Supposedly this person worked for me, but on whose word are you depending upon that? No, no, this is just one of those unfortunate coincidences, I'm sorry to hear about the little vegetable, but for all we know he might have stolen my cloak from Swisshopper himself. No matter, thankfully this wild goose chase has at least somehow lead to you returning my cloak. Perhaps I can see to it you get a little compensation for your trouble." -
Are you asking in the case where they go back to being a hunter? If so I would assume they keep their last favored enemy types or they might just start all over. If you're asking if a Hunter keeps his favored type while he's an expert class, then I would say he doesn't.
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Understandable. Once in a while good ol' Zepher pulls out the stops and I feel like the same at first. The strategy is take a step back, look at all your resources available to you, figure out how many enemies you can deal with and how many of you it is necessary to deal with them, see what loop holes you can exploit, find what rules you can bend, and then just hang on for the ride ahead.
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First off, you do have two healers, a Druid and a Paladin, two of the most effective AC of the Cleric, 4 of your Party members are Lucky, your enemy is Badly Poisoned and only has 337 HP left, You have an ice spirit doing almost guaranteed damage for a couple more rounds, you all are at full health, plus there is another factor you are overlooking. It's not too difficult.
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The gentleman on the walkway gives a nod to the figures below and the workers below continue about their business. The mage goes back to his muttering, the dwarf back to inspecting the gold on the table, the Pogcanis makes his way past the pile of iron to below the walkway out of the heroes sight, and the bird shaped individual continues to stare intently at the flow of liquid metal under his gaze. Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 33/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Ellaria fails to notice anything more of significance about the man. The startled workers glance upwards as the Paladin holds aloft the cloak. A shower of red dust falls from the fabric and Boomingham notices it is no longer as heavy as it once was. "Ah, you must be from Swisshopper's. I sent my man over there the other day, but appears someone else had made off with my cloak. What's this about a murder? I'm sorry, but you have the wrong gentleman, I wouldn't hurt a fly. IWhy don't you come over here and we can sort all of this nonsense out?" -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Druid observes that the scrap metal is a mixture of iron, steel, and predominately lead. The man at the end seems to be reciting ancient words from an old tome and Ellaria can just make out a small letter Z affixed to the front of the book. Finally, Ellaria notes that the man on the other side of the walkway is wearing a cloak very similar to the one being carried by Boomingham. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: I'm taking it no one else wants to do anything? The Party enters the darkness of the warehouse. They ascend a set of stairs listening as the sounds of rustling and muttering voices grow louder. The Party quietly creeps onto a walkway that encircles the interior of the building. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Wonderful, more wizards. All right Gray, out with it." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
With a satisfying click, the lock falls open. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Party tries the code WOLF with no success, they do hear a slight click though as the letters rest into place indicating that at least one of the letters is correct. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Just checkin' in on ya, I believe young Regulus though our earlier assignment was some sort of distraction, while Wren went after either you or Triad. I take it yer gettin' along alright?" -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
It helps when your collection spans 3 siblings. Boomingham tries the door, but finds it locked. Upon further inspection he notes that the lock is composed of 4 rotating alphabetic cylinders. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
William discerns there are no traps nearby. Ellaria heals herself, before investigating the oar. To her surprise she picks up a sodden Tricorne. Tricorne - (suitable for anyone, SP: 3, headwear) Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 33/33 (9+16+7) Ether: 13/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 3 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Tricorne (SP: 3, headwear) -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall smiled at the orc, he knew how to hold on to his cards at least. "Alright, Hoke you can search him on the way if you wish, other-wise we'd best get going. Arthur, I'd suggest ya pick up 1 or 2 of those paralyzing venoms, they might come in handy later on down the road. I'll wait to see if ya want to spend some that gold of yers, otherwise we're shoving off back to base, we can swing by either Malio or Triad on our way just to check in, which ever's closer." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall whispered back, "I agree Arthur, but I want to see what he has to offer first. If he's got nothing but hot air or worst, then we'll finish this right here and now and see about checkin' in at either the hovels or the cemetery." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
William finds a Bone in the big tub, but his clothes acquire the unpleasant smell of 3 week old fish scraps. The barrels only contain a little rain water. William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, 1 Bone -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall pocketed one of the nostrums handing the other to Hoke as well as 2 of the Remedies and 18 Gold with a grin, "Here, you should think about usin' these once in a while." "Haldor, take one of these potions. No questions next time my friend, I haven't gone crazy yet," the Ogre smiled before handing him 20 Gold and 2 more of the remedies, pocketing the last 2 for himself along with 10 Gold. Skrall grabbed one of the potions before handing off the last 2 to Arthur. "Go ahead and keep the hat Regulus." The Ogre turned his attention to Zane, "Now then, ya say ya want a word with the Gray Wizard, what do you have to offer him? Be quick about it, our time is limited if the words of my companions are to be believed." Loot: Skrall: 10 Gold, 1 Potion, 1 Nostrum, 2 Remedies Haldor: 20 Gold, 1 Potion, 2 Remedies Hoke: 18 Gold, 1 Nostrum, 2 Remedies Arthur: 2 Potions, Jester's Hat -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 3 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb The Party makes its way to the other side of the bay and they soon stand outside of Warehouse 3. What shall the Party do? -
First off I'll kind of put all of this in an easier format Town: Vengeful>Steal Inventor (Protect, block, investigate)>Steal Skitzo (Protect, block, investigate)>Role Cop Reporter (Weak Tracker)>Watcher Lover>Watcher Commuter>Steal Day Vig>Steal Universal Back-up>Steal Nurse>Role Cop Day Cop>1 shto Lynch Proof Hider (Weak Cop)>Role Cop Jail Keeper>Steal Jack-of-all-trades (Protect, Kill, Block, Investigate, Role Cop, Governor)>Watcher Vanilla>Role Cop Vanilla>Bullet Proof Vanilla>Role Cop Vanilla>Watcher Vanilla>Role Cop Total potential ways to stop a kill or keep a power role: 7 Total potential ways to kill: 3 Total potential ways to Investigate: 4 Total potential ways to Track (i.e. by Role Cop): 7 Total potential ways to Watch: 4 Scum: Killer>Watcher Watcher>Steal Traitor (Weak Godfather)>Watcher Blocker>Role Cop Protector>Steal Goon>Steal Cult: Cult Leader (Converter, Investigator, and has a back-up)>Bullet Proof Not having ever dealt with a Cult before, I can't say a lot about balance, however breaking everything down into what teams had what actions available to them, I do feel the town had a major advantage starting off. Yes I know we as a scum team had horrible luck in getting blocked, forgetting to send in night actions, and just being at the wrong place at the wrong time, but I'm still uneasy about it. With that many investigators/watchers/trackers out there and only a weak godfather (that we couldn't really communicate with) to mask our presence, we could barely make a move without being discovered. Yes I am fully aware of the "Verify, verify, verify" saying, but that needs to be accomplished through a combination of sound post analysis and night action results not just actions. To give the town a plethora of actions so that they can "verify" is giving them an excuse to be lazy. Now I need to give some credit, because some of the players did an excellent job in analyzing posts and coming to correct conclusions, however as has been said, there were some unexpected twists that seemed to leave everything to a chance kill/investigation/block towards the end. As I said earlier I had an excellent time playing, short and sweet, but from a numbers perspective I felt outgunned. You are an amazing host, DD, and I can't wait to see what you'll bring to the table next. Hosting is a gigantic responsibility and I believe you handled yourself quite amiably.