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Everything posted by Waterbrick Down
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I'd be willing to lend a hand as well. I think it'd be neat to go beyond players and include QM's as well, i.e. best original NPC, best photography, best new game mechanic, best item, best script, etc. Also, what are peoples opinions on a handbook? Wiki, pdf, or topic post, or some other version?
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Yeh, sorry about that, I really had planned on you rolling more than 2 hits in an entire 12 rounds.
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Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Arrows hailed down upon them, as Skrall took cover as best he could. Haldor had gone down and the rest of the group wasn't in very good condition. "Well boys, looks like all we got left is luck." Skrall reloaded and fired at Pogcanis Archer B from the back row. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 12 of the Warehouse Scuffle: >Boomingham vs. Crowkin Thug - Hit (Crowkin Thug: 256 health-(38x2/2=38 damage)=218 health + bleeding) Ellaria vs. Herself - No Healing Ellaria vs. Herself - Heal (Ellaria: 24+(24 health)=34 health -1 ether) Pogcanis Thug + J. Smith vs. Boomingham - Free hit (Boomingham: 38+12 health-(30/2=15 damage)=35 health + Weakened and unable to attack any other enemy accept J. Smith) Seedy Sorcer + Dwarven Technician - Free hit (Ellaria: 34+3 health-(25+20=45 damage)=0 health) Boomingham vs. Pogcanis Thug - Counter Strike (Pogcanis Thug: 171+5 health-(20/2=10 damage)=166 health) Boomingham vs. J. Smith - Counter Strike (J. Smith: 217 health-(20/2=10 damage)=207 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 40 Gold-(3 Gold)=37 Gold; Ellaria: 0 Gold-(5 Gold)=0 Gold; William: 0 Gold-(1 Gold)=0 Gold) J. Smith - Poisoned (207 health-(1 damage)=206 health) Dwarven Technician- Poisoned (188 health-(1 damage)=187 health) Crowkin Thug - Poisoned & Bleeding (218 health-(1 damage)=212 health) Pogcanis Thug - Bleeding (166 health-(5 damage)=161 health) Boomingam draws his swords, lashing out at the Crowkin Thug who immediately starts to bleed. Ellaria tries in vain to summon her nurturing powers and at the last moment before she is overwhelmed does she succeed, only to be beaten down by the encroaching enemies. Alone and stalwart Boomingham trades blow for blow with his oncoming opponents. J. Smith stands behind his goons and merely stares at the paladin, whose strength wavers if but for a short time as Boomingham is drawn to attack the snobbish villain. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 161/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 299/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 45 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 187/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Bleeding* Type: Humanoid Level: 30 Health: 212/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 206/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Weakened (For 3 more rounds)* *Unable to attack any enemy accept J. Smith* Power: 38 Defense: 12 Health: 35/42 Ether: 14/14 Gold: 37 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *KO* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 0/34 (9+18+7) Ether: 23/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *KO* Power: 27 Defense: 8 Health: 0/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
OoC: Skrall still favors humanoids so his attack would still have had the x3 multiplier which I believe means he would have killed Pogcanis Archer A and thus Dyric would not have had the chance to reap gold from him or assassinate him. Also, I'm fine with keeping the heavy armor, I deleted that part because I realized that the Robe of the Arch Magi was also torso wear so their wasn't that big of an advantage giving it to Pandora. Smoke covered the room as Skrall waved his hat to try and clear the air in order to discern the state of the battle. Regulus was gone, Dyric was still standing and had managed to slay a few of their enemies, and the rest of the Party looked in alright condition. There were still a lot of enemies, but at least now the Party was ready for them. Skrall lifted his crossbow again before firing at the Pogcanis Archer C from the back row. "Haldor, we need to keep Dyric on his feet, I'd suggest ya try and patch him up by one way or another. Cronk we can survive a few more bouts, but we need to make sure that Dyric stays up. I'd suggest ya put Haldor first, then yerself, then me, then Dyric last. If we keep our attack on the Pog archers and Dyric keeps at one of the Cleric, I think we'll pull through." In the style of Flipz: >Haldor vs. Dyric [either heal or use a potion/grand potion] (-11 from free hits) >Cronk vs. Pog Archer B (-17 from free hits) >Skrall vs. Pog Archer C (-12 from free hits) >Dyric vs. Cleric A (-10 from free hits) -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 11 of the Warehouse Scuffle: >Boomingham vs.Pogcanis Thug - Damage (Boomingham: 42+12 health-(30/2=15 damage)= 39 health) >William vs. Pogcanis Thug - Damage (William: 31+8 health-(30/2=15 damage)=24 health) >Ellaria vs. Dwarven Technician - Damage (Ellaria: 34 health-(20/2=10 damage)=24 health) >William vs. Pogcanis Thug - Special Damage (William 24+8-(20/2=10 damage)=22 health, -5SP, Stunned) >Ellaria vs. Dwarven Technician - Aim (Dwarven Technician: 190+5 health-(6 damage)=189 health) Seedy Sorcerer vs. Boomingham - Free hit (Boomingham: 39+12 health-(25/2=13 damage)=38 health) Crowkin Thug vs. William - Free hit (William: 22+3 health-(30/2=15 damage)= 10 health) J. Smith vs. Ellaria - Free hit (Ellaria becomes Enraged) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 319 health-(20 damage)=299 health) Crowkin Thug vs. William - Sneaky Strike (William: 10+3 health-(40/2=20 damage)=0 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 45 Gold-(5 Gold)=40 Gold; Ellaria: 0 Gold-(4 Gold)=0 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (218 health-(1 damage)=217 health) Dwarven Technician- Poisoned (189 health-(1 damage)=188 health) Crowkin Thug - Poisoned (257 health-(1 damage)=256 health) Pogcanis Thug - Bleeding (176 health-(5 damage)=171 health) Having healed up, the Party is pummeled by blow after blow. Ellaria grows enraged at J. Smiths demeaning glance and is the only one to hit one of her targets. William is unable to reload his crossbow fast enough, before the giant Pogcanis is upon him, beating him over the head with his iron bar. The warden's shield is caved in and he is unable to deflect enough of the blows raining down upon before he collapses, out cold. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 171/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 299/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 42 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 189/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 256/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 217/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 38/42 Ether: 14/14 Gold: 40 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* *Enraged (3 rounds remaining)* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 24/34 (9+18+7) Ether: 24/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *KO* Power: 27 Defense: 8 Health: 0/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
I agree, but some may not and they are equally right. That's the beauty of playing with such a mixed group of players though.
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Sometimes role-play trumps game-play.
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I wondered where G went.
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Not necessarily, if Dyric at least makes contact with his whip and assassinates at least one of the untargetted enemies (not too bad of a chance considering he's lucky) and he's at the bottom of the order he may survive. Technically speaking Zepher isn't necessarily mean either, if he's had these stats setup prior to our choosing our parties and who goes where, then it was just our bad luck that we split up the way we did.
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Skeleton decoys absorb any damage that a hero would have taken until they break.
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 10 of the Warehouse Scuffle: Boomingham vs. Crowkin Thug - Special Damage (Crowkin Thug immune to 1st hit next round and will hit Boomingham William) >William vs. J. Smith - Critical Hit (J. Smith: 226 health-(27 damage)=219 health) >William vs. J. Smith - Special Damage Guardian Angel (Unable to attack J. Smith) >Ellaria vs. Herself - Heal (Ellaria: 21 health+(24 health)=34 health -1 ether) >Ellaria vs. William - Heal (William: 16 health+(24 health)=31 health -1 ether) Pogcanis & Sneaky Sorcerer & Dwarven Technician vs. Boomingham & William - Free hit Guardian Angel Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 51 Gold-(6 Gold)=45 Gold; Ellaria: 0 Gold-(6 Gold)=0 Gold; William: 0 Gold-(5 Gold)=0 Gold) J. Smith - Poisoned (219 health-(1 damage)=218 health) Dwarven Technician- Poisoned (191 health-(1 damage)=190 health) Crowkin Thug - Poisoned (258 health-(1 damage)=257 health) Pogcanis Thug - Bleeding (181 health-(5 damage)=176 health) The Party takes a brief respite to heal their wounds as Barty dodges left and right deflecting blows. Ellaria successfully heals both herself and William, as J. Smith sneers at the Warden who decides that there are more honorable targets. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 176/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 37 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 190/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Immmune to 1st hit next round* Type: Humanoid Level: 30 Health: 257/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 218/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 45 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 34/34 (9+18+7) Ether: 24/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Unable to attack J. Smith* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Well, can't say I'm disappointed we don't have any Chaos Beasts to greet us, but I worry where they are now, Regulus." Skrall loaded up his crossbow and took aim at the Pogcanis Archer A from the back row. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 9 of the Warehouse Scuffle: >Ellaria vs. Boomingham - Phoenix Essence >Boomingham vs. Pogcanis Thug - Guardian Angel >William vs. J. Smith - Hit (J. Smith: 254 health-(27 damage)=227 health) >William vs. J. Smith - Aura (William: 18 health x2=36 health) >Ellaria vs. Dwarven Technician - Aim (Dwarven Technician: 193+5 health-(6 damage)=192 health) Sneaky Sorcerer & Crowkin Thug vs. Ellaria & Boomingham William - Free hit (William: 36+8 health-(25+30/2=28 damage)=16 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 55 Gold-(4 Gold)=51 Gold; Ellaria: 0 Gold-(4 Gold)=0 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (227 health-(1 damage)=226 health) Dwarven Technician- Poisoned (192 health-(1 damage)=191 health) Crowkin Thug - Poisoned (259 health-(1 damage)=258 health) Pogcanis Thug - Bleeding (186 health-(5 damage)=181 health) Ellaria hastily revives the Paladin and the heroes continue their attack. Barty flies back in and William puts up his Aura as the Party prepares to make their stand. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 181/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 31 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 191/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 258/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 226/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Guardian Angel* Power: 38 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 51 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Unable to attack any enemy besides J. Smith* *Aura* Power: 27 Defense: 8 Health: 16/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. QM Note: Zepher, just let me know if you want to auto-roll this next round and it will be first thing I do tomorrow morning as it's getting pretty late here. I'll assume Ellaria will go back to attacking the Crowkin, but I didn't know if there's anything you wanted to take advantage of with having the Guardian Angel. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
OoC: Remember, Ellaria will need to go before you in the battle order if you want Boomingham to attack. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Seein' how we already have two Lucky members, I'm thinkin' Vipera might be better served accompanyin' Hoke." Skrall quickly nestled around in his satchel before bringing forth a mead and draining it. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Whatever we decide, everyone should make sure they're all back to full strength. If yer runnin' low on ether drink a tonic now instead of later." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
OoC: I always forget to change that one. Fixed. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: You guys are getting there, it would help if your tank landed a hit more than 1 out of 7 times though, however this is the last battle so I want to make sure you guys have a chance to change your strategy if something more advantageous comes up. If I don't forsee you wanting to make any changes then I'll auto-play. Round 8 of the Warehouse Scuffle: Boomingham vs. Pogcanis Thug - Damage (Boomingham: 29+12 health-(30 damage)=11 health) >Ellaria vs. Crowkin Thug - Critical Hit Immune to 1st hit >William vs. J. Smith - Hit (J. Smith: 282 health-(27 damage)=255 health) >Ellaria vs. Dwarven Technician - Critical Hit (Dwarven Technician: 219+5 health-(30 damage)=194 health) >William vs. J. Smith - Critical Hit (J. Smith: 255 health-(11x2=22+16=38 damage)=217 health) Sneaky Sorcerer vs. Boomingham - Free hit (Boomingham: 11+12 health-(25 damage)=0 health) Crowkin Thug vs. William - Sneaky Strike (William: 30+8 health-(40/2=20 damage)=18 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 58 Gold-(3 Gold)=55 Gold; Ellaria: 0 Gold-(6 Gold)=0 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (255 health-(1 damage)=254 health) Dwarven Technician- Poisoned (194 health-(1 damage)=193 health) Crowkin Thug - Poisoned (260 health-(1 damage)=259 health) Pogcanis Thug - Bleeding (191 health-(5 damage)=186 health) Crossbow bolts fly all around as Ellaria and William continue to bombard the enemy from behind the shield of the paladin. Boomingham's fight with the Pogcanis fares badly, as the hulking thug slams his piece of iron down upon the Paladin. Regaining his feet the paladin glances around the battlefield unaware of the sorcerer sneaking behind him, who delivers a blow to the back of Boomingham's head knocking him out cold. The Crowkin leaps from the shadows at William who just has time to raise his shield to defend himself from the rogues strike. With Boomingham out cold, the heroes are faced with a grim situation. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 186/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 31 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 193/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 259/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 254/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *KO* Power: 38 Defense: 12 Health: 0/42 Ether: 14/14 Gold: 58 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Unable to attack any enemy besides J. Smith* Power: 27 Defense: 8 Health: 18/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
The new revelations of what awaited each Party troubled the ogre. He new that in order for them to be the most effective, Nyx was going to have to lead even after her encouraging words to him. If anyone had deserved such responsibility it was her, but Skrall felt uneasy about the costs such responsibility might bring with it. Skrall shook his head before responding to Cronk. "Hmmm, more mechanicals at the obsevatory. Probably means there's going to be a lot of them. Probably should be takin' some extra shields with that group too as those clock-works are goin' be hastened. Cronk... switch me an' Hoke, ya'll be needin' my help at the Manor." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"I still ain't one for Atramor goin' off on his own, I'll say that right off, but if his mind is set, then good luck to him. As for the rest of the groups, I think Regulus gave it a nice split, though I think we need to exchange some Phoenix Essences if we're goin' with that plan. Right now I think I count 6 amid the group for the manor and only 1 for the observatory." "I fear we're going to be countin' casualties real soon. I don't like thinkin' about it, but it's not something we can go stickin' our heads in the sand about. That bein' said, I don't want the decisions leadin' to those casualties ever havin' to plague Miss Nyx if we make it out of this alive. There are somethings no man or woman should ever have to bear, some miseries that shouldn't be carried." Skrall turned to Nyx, "Not to say you are weak, miss, if anything you have shown quite the contrary, but I would rather that burden fell on my shoulders. Thus, Cronk with yer permission I'll lead the group to go get Mallelio." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 7 of the Warehouse Scuffle: Boomingham vs. Sorcerer - Meditate (Boomingham: 13 ether+(1 ether)=14 ether) >Ellaria vs. Crowkin Thug - Special Damage (Crowkin Thug Immune to 1st hit of next turn and will hit Ellaria William next turn) >William vs. J. Smith - Remedy >Ellaria vs. Dwarven Technician - Critical Hit (Dwarven Technician: 245+5 health-(30 damage)=220 health) >William vs. J. Smith - Aim (J. Smith: 294 health-(11 damage)=283 health) Pogcanis vs. Boomingham William - Free hit (William: 49+8 health-(30/2=15 damage)=42 health) Crowkin Thug vs. Ellaria William - Sneaky Strike (William: 42+8 health-(40/2=20 damage)=30 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 63 Gold-(5 Gold)=58 Gold; Ellaria: 1 Gold-(2 Gold)=0 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (283 health-(1 damage)=282 health) Dwarven Technician- Poisoned (220 health-(1 damage)=219 health) Crowkin Thug - Poisoned (261 health-(1 damage)=260 health) Pogcanis Thug - Bleeding (2196 health-(5 damage)=191 health) Boomingham pauses once again to meditate on the conditions of the battle, as William quickly downs a remedy. The warden leaps into action to stop the Crowkin Thug from delivering a devastating strike to Druid, before the avian flees back into the shadows. With the danger averted, Ellaria lands another solid hit on the dwarven technician, as William follows up with a bolt of his own on Smith. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 191/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 28 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 219/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Immune to 1st hit next round* Type: Humanoid Level: 30 Health: 260/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 282/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 29/42 Ether: 14/14 Gold: 58 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Unable to attack any enemy besides J. Smith* Power: 27 Defense: 8 Health: 30/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Regulus, you would be wise to listen to what little sense Wren still speaks. We cannot save them all. There is no good to be accomplished in attempting such feats and in the end will only make Wren's victory more sure." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Like a flash Wren was there and gone again, Alexis had tried in vain to take her out, but Skrall knew too well what a fruitless endeavor that would be. "Wren will not let us just duck in and out of there friends. She knows we are now vulnerable and will seek to block any half hearted rescue plan we can put together. No, I'm afraid now is the time we must sacrifice. There will indeed be much misery after this is all over, but let us attempt as much as we can that others may be spared it. Cronk, I'm with Atramor, we need to send at least one party to the Manor." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Yeesh, I'm slipping. Everything should be fixed. William attracted both of Ellaria's special damages so he currently is Fragile and will take an attack from the Crowkin Thug next round. While hero counter-strikes take place right after a free hit, enemy counter-strikes occur right after they take damage and I have adjusted the battle results order to reflect this. "Hmmm... flying shiny insects. Might make for a delectable snack."