-
Posts
9,775 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Waterbrick Down
-
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: You're right Zepher, thank you for noticing that. Results of Round 13 of the Rockling Riot Battle: Boomingham vs. Sedimentus - Hit (Sedimentus: 128 health-(38 dmg)=90 health and Bleeding) >William vs. Gulk - Critical Hit (Gulk: 140 health-(11x2=22+15=37 dmg)=103 health) >Ellaria vs. Herself - Roots of Life (Boomingham: full health. William: 16 health+(26 health)=30 health. Ellaria: 4 health+(26 health)=30 health) Metamortus - Free hit vs. Boomingham (William: 18 health+8SP-(20/2=10 dmg)=16 health) Boomingham - Counterstrike vs. Metamortus (Metamortus: 50 health-(20 dmg)=30 health) Gulk - Bleeding (Gulk: 103 health-(5 dmg)=98 health) Sedimentus - Bleeding (Sedimentus: 90 health-(5 dmg)=85 health) With Boomingham restored, the tide of the battle shifts to the side of the heroes as they stave off the Rocklings doing significant damage to each. Scupperer sets Sedimentus to bleeding, while William's crossbow bolt finds its mark in the hulking Gulk. Ellaria calls upon her goddess for healing and her prayers are answered as foliage continues to spring from the ground filling the air with a health restoring aroma. The battle continues! Enemies: Sedimentus *Bleeding* Type: Rock Level: 25 Health: 85/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 30/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 98/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 3 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 30/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 30/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: I will assume William will be following Boomingham's orders for this round. Results of Round 12 of the Rockling Riot Battle: >William vs. Sedimentus - Aim (Sedimentus: 128 health-(11 dmg)=117 health) >Ellaria - Uses Pheonix Essence on Boomingham Boomingham vs. Ellaria - No healing Metamortus - Free hit vs. William (William: 18 health+8SP-(20/2=10 dmg)=16 health) Gulk - Bleeding (Gulk: health: 145-(5 dmg)=140 health) William manages to take aim and fire off a glancing shot at Sedimentus as Ellaria revives Boomingham. The Paladin rises to his feet and attempts to heal the Druid, but he is still to dazed from his time knocked out and can't get his healing to work. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 117/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 50/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 140/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 4/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 16/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
OoC: I was the nice QM last round, what makes you think he'll listen this time? Skrall winked at Hans, "Ya know me better than that Hans, though I'm gettin' old an' my memory ain't always up to snuff. Just make sure ya point my crossbow in the right direction and we'll be alright. Wizard, Triad," Skrall nods, "if ya've helped to stop Wren in the past than I've no questions about yer potential. Seems like Felton is in the right place, hopefully he and McColt can rally up some support fer us, seein' as how not all of us are in the best standin' with the Town Watch." Skrall chuckled at the frogs attempt at humor. <Good to hear we have some lime then. A few bore magic users on our side bay actually prove useful for once.> -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Evenin' Master Regulus. Actually it's quite simple, Wren's comin' here to cause trouble and the plan is to finish her off once an' for all. Any stoppin' to reason or talk her out of it will just be givin' her a chance to escape. I say shoot on sight." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
OoC: Made a few purchases at the Marketplace. Skrall joined the conversation still making adjustments to his heavy armor, the tricorne perched precariously upon his head. He nodded towards Hans, "Felton, good to see you again. I take it these are the help Poletad mentioned?" <How do you share Sir Poletad? I fake it you're only a new steps ahead of the stitch?> -
Skrall wandered amongst the stalls, things had gone well in the training arena but he still had a sinking feeling about the chaos that would soon be arriving in Eubric. Skrall stopped at Anwyl's smithy unstrapping Leojagd from his back Skrall handed the sword to the dwarf, he was sad to see it go, but he wanted to ensure it wouldn't be forgotten or lost on the field of battle. "Now ya make sure ya don't go meltin' that beauty down, I'm sure some noble person or another will want to buy it at some point." Skrall collected the 100 Gold for the sword then selling his Heavy Crossbow for 40 Gold as well before moving over to Fabian's. Unstrapping the winged sandals he handed them over to the elf who begrudgingly accepted them for 40 Gold, fingers pinching his nose. The ogre quickly turned over the 230 Gold necessary for some heavy armor before finally stopping at Portia's to pick up 2 Meads for 30 Gold, leaving the ogre with a mere 1 gold.
-
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Results of Round 11 of the Rockling Riot Battle: >William vs. Sedimentus - Hit (Sedimentus: 154 health-(26 dmg)=128 health) >Ellaria - Stunned Metamortus - Free hit vs. William (William: 20 health+8SP-(20/2=10 dmg)=18 health) Gulk - Free hit vs. Ellaria (Ellaria: 18 health-(28/2=14 dmg)=4 health) Gulk - Bleeding (Gulk: health: 150-(5 dmg)=145 health) William successfully hits Sedimentus, keeping the party from going over the brink. Ellaria rights herself, but she is unable to protect herself from the incoming rocky fist of Gulk, who brings the Druid dangerously close to being knocked out as well. Metamortus slides in to deal with the Warden, but William's shield holds fast receiving most of the blow. The Party is still alive but struggling to hold on. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 128/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 50/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 145/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *KO* Power: 38 76 Defense: 12 Health: 0/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 4/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 18/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Results of Round 10 of the Rockling Riot Battle: Boomingham vs. himself - No healing >William vs. Sedimentus - Special Damage (William: 30 health-(10 dmg)=20 health) >Ellaria - Stunned Metamortus - Free hit vs. Boomingham (Boomingham: 8 health+12SP-(20 dmg)=0 health) Gulk - Bleeding (Gulk: health: 155-(5 dmg)=150 health) Things begin to steadily look worse for the Party. Boomingham is unable to heal himself and is not quick enough to move out of the way of the charging Metamortus who knocks the Paladin out. William cannot load his crossbow in time and takes a hit as Sedimentus rolls into him, knocking him into Ellaria just as she gets back onto her feet. The Druid falls once again to the cobble stones stunned as William stands alone against the 3 angry Rocklings. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 50/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 150/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *KO* Power: 38 76 Defense: 12 Health: 0/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* *Stunned* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 18/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 20/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Lovely easter egg in your quest, Flare.
-
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Results of Round 9 of the Rockling Riot Battle: Boomingham vs. Sedimentus - Special Damage (Boomingham: 26 health-(10 dmg)=16 health and Ellaria Stunned) >Ellaria vs. Gulk - Damage (Ellaria: 32 health-(28/2=14 dmg)=18 health) >William - Stunned Metamortus - Free hit vs. Boomingham (Boomingham: 16 health+12SP-(20 dmg)=8 health) Boomingham - Counterstrike vs. Metamortus (Metamortus: 70 health-(20 dmg)=50 health) Gulk - Bleeding (Gulk: health: 160-(5 dmg)=155 health) Boomingham swings for the yellow Rockling but it evades him again before throwing himself at the Paladin knocking him into Ellaria who is stunned to the ground. Not being able to defend herself in time, Gulk bears down upon the Druid giving her a nasty bump on the head. William rights himself, but cannot stop Metamortus from bringing the Paladin closer to collapse. Wounded as he may be, Boomingham manages to deliver a countering strike to the Rockling before he can scoot away. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 50/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 155/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 8/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* *Stunned* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 18/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 30/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: As we've gone past the 24 hour mark, I'll run the next round assuming William will have listened to Boomingham, but remember VolcanicPanik a QM is not required to be nice. Results of Round 8 of the Rockling Riot Battle: Boomingham vs. Sedimentus - Special Guard (William: 116 health=(10 dmg)=106 health and Stunned) >William vs. Gulk - Special Damage I >Ellaria vs. Gulk - Hit (Gulk: 216 health+7SP-(26x2=58 dmg)=165 health) Metamortus - Free hit vs. Boomingham William (William: 106 health+8SP-(20/2=10 dmg)=104 health) Gulk - Bleeding (Gulk: health: 165-(5 dmg)=160 health) Boomingham dodges to one side as Sedimentus rolls past him into William who is knocked flat, stunned for the next few moments. Gulk adopts a protective stance around his fellow Rocklings ready to receive any hits coming their way. Ellaria buries a bolt in the big Rockling's side doing a good bit of damage but the monster remains steady. The protest leader lunges for Boomingham who again sidesteps allowing the diminutive to tackle William whose shield adsorbs most of the blow. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 70/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 160/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 26/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden *Stunned* Power: 26 Defense: 8 Health: 30/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
It's coming, I just finished building and photographing a major set piece for the quest your on right now. I'll have it done by the deadline, then it's onto work for the embassy, then trying to get bio's for quest 35 NPC's, then more work on my trilogy quest, then some brainstorming for a Brickworld quest, all at the same time as finishing up my job, moving, enjoying the Christmas holiday, and then moving back to school.
-
Sorry questies, this weekend will be sparse on updates as compared to normal due to traveling.
-
I agree, shovels are under-used. Try digging in a quest, you'll never know what you find.
-
When all else fails, a mage did it.
-
Going for the straight out pun, I like it. A bit darker than I was thinking, but also viable.
-
On the subject of quest scheduling, I'm contemplating planning a live quest for Brickworld 2013 in Chicago if anyone would be interested. I know we have quite a few players in the midwest area so I thought it might be neat to try one of these things in person. If that's the case, I'd need to get building more permanent MOC's which might take a little longer to prepare for, as opposed to the flimsy film sets I've been doing.
-
Anyone have any good ideas as far as a name for this race?
-
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: William's Aura attracted the free hit, so Boomingham did not counterstrike. Sorry I always forget about the battle descriptions when I copy and paste. Also Warden's Auras stack, correct? Results of Round 7 of the Rockling Riot Battle: Boomingham vs. Gulk - Damage Protected >William vs. Sedimentus - Aura >Ellaria vs. Ignetus - Hit (Ignetus: 42 health-(26x2=58 dmg)=0 health) Metamortus - Free hit vs. Boomingham William Protected Gulk - Bleeding (Gulk: health: 221-(5 dmg)=216 health) Barty blocks the incoming Gulk as William continues to sustain his Aura. Ellaria, finishes off the first Rockling with another tremendous shot. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 70/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 216/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 26/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden *Aura* Power: 26 Defense: 8 Health: 116/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Results of Round 6 of the Rockling Riot Battle: Boomingham heals himself - Guardian Angel >William vs. Sedimentus - Aura >Ellaria vs. Ignetus - Hit (Ignetus: 90 health-(26x2=58 dmg)=42 health) Metamortus - Free hit vs. Boomingham William (William: 60 health+8 SP-(20/2 dmg)= 58 health) Gulk - Bleeding (Gulk: health: 226-(5 dmg)=221 health) Barty again darts it, preparing to defend the Party as William summons a protective Aura around himself. Ellaria again decimates Ignetus as her bolts continue to rip apart the Rockling's outer shell. Metamorus swings for Boomingham but William's Aura diverts the Rockling as he goes for the Warden. Gulk's wounds continue to weep black puddles onto the street. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Ignetus Type: Rock Level: 25 Health: 42/200 SP: 0 Special: Rock an’ Roll - Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 70/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 221/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* *Guardian Angel* Power: 38 76 Defense: 12 Health: 26/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden *Aura* Power: 26 Defense: 8 Health: 58/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst QM Note: I'll run the next one once Zepher decides whether Boomingham will try to heal again. Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Results of Round 4 of the Rockling Riot Battle: Boomingham vs. Gulk - Damage (Boomingham: 42 health+12 SP-(28 dmg)=26 health) >William vs. Sedimentus - Damage (William: 30 health+8 SP-(25/2=13 dmg)=25 health) >Ellaria vs. Ignetus - Roots of Life (Boomingham: 26 health+(26 health)=42 health, William: 25 health+(26 health)=30 health) Metamortus - Free hit vs. Boomingham (Boomingham: 42 health+12 SP-(20 dmg)=34 health) Boomingham - Counterstrike vs. Metamortus (Metamortus: 110 health-(Level 20=20 dmg)=90 health) Barty decides to let Boomingham have his way and steps aside as Gulk, smashes into the Paladin's shield. William also takes a banging from Sedimentus. Ellaria, noting her Party members' bad luck again summons the Roots of Life, the street becoming a literal meadow now with all the greenery blossoming around her. Metamortus again goes after the Paladin and this time without Barty to watch out for him Boomingham takes a hit from the rockling before being able to fend it off with a counterstrike. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 180/200 SP: 0 Special: Rock an’ Roll - Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Ignetus Type: Rock Level: 25 Health: 148/200 SP: 0 Special: Rock an’ Roll - Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 90/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* Type: Rock Level: 28 Health: 300/300 SP: 7 Special I. Between a Rock and a Hard Place - Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns).[/i][/i] Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 34/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 30/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Results of Round 5 of the Rockling Riot Battle: Boomingham vs. Gulk - Hit (Gulk: 300 health+7 SP-(76 dmg)=231 health) >William vs. Sedimentus - Hit (Sedimentus: 180 health-(26 dmg)=154 health) >Ellaria vs. Ignetus - Critical Hit (Ignetus: 148 health- 26(((6x2)+17)x2=58 dmg)=90 health) Metamortus - Free hit vs. Boomingham (Boomingham: 34 health+12 SP-(20 dmg)=26 health) Boomingham - Counterstrike vs. Metamortus (Metamortus: 90 health-(Level 20=20 dmg)=70 health) Gulk - Bleeding (Gulk: health: 231-(5 dmg)=226) Rallying around the life restoring druid, the Party begins to fight back reigning blow upon blow on the Rockliings hard exterior. Scupperer at long last finds its target as Gulk begins to bleed a black substance. William releases a bolt that burries itself in Sedimentus as Ellaria shoots off another quarrel severely damaging the red rockling. Metamortus frustrated at the heroes sudden shift in luck, again swings at Boomingham with a sign board, but the Paladin blocks most of the blow before counterstriking the rockling again. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Ignetus Type: Rock Level: 25 Health: 90/200 SP: 0 Special: Rock an’ Roll - Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 70/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* Type: Rock Level: 28 Health: 226/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 26/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 30/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Well a hit's a hit even if it doesn't do any damage.
-
I think Psykater was curious as to why the bunny is still alive even though Monk retzel hit it with the steak?
-
This is one of those situations that has yet to have an official ruling on due to the fact that hastened heroes don't often act from different rows during one turn and take free hits. While it's generally assumed that items are used from the back row, it should be stated to avoid confusion. From a literal reading of the rules I would say that which ever row your action was performed in that is the row you receive the free hit from, even if you did switch rows. From logicalical/RL perspective though I would say it makes more sense that it should be dependent on which ever row you performed your last action in. I think it would be helpful to get a definite ruling on this.
-
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Results of Round 3 of the Rockling Riot Battle: Boomingham vs. Gulk - Meditate >William vs. Sedimentus - Special Damage Protected >Ellaria vs. Ignetus - Hit (Ignetus: 200 health-(26x2=52 dmg)=148 health) Metamortus - Free hit vs. Boomingham Protected Boomingham - Counterstrike vs. Metamortus (Metamortus: 130 health-(Level 20=20 dmg)=110 health) Boomingham quickly moves out of the way of the lumbering Gulk, pausing a moment to meditate. Metamortus thinking he has his chance, goes for the Paladins feet, but Barty is there to block the Rocklings advance with a bright flash of light giving the Paladin enough time to counterstrike. As William still struggles to fire off his crossbow the yellow rockling throws itself in a tackle at the Warden, but once again Barty lets off a light show disorienting the rockling as it rolls to one side. Ellira confident that her party is in fighting form, lets loose a bolt gauging the shoulder of Ignetus, small leefy tendrils crawling out of the bolts puncture hole causing the rockling's tough exterior to crack and groan. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 180/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Ignetus Type: Rock Level: 25 Health: 148/200 SP: 0 Special: Rock an’ Roll - Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 110/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* Type: Rock Level: 28 Health: 300/300 SP: 7 Special I. Between a Rock and a Hard Place - Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 30/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.