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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The heroes make their way back to the cathedral. Priests hurry back and forth in preparation for some upcoming event, tradesman and craftspeople bring their wares into the open air market just inside the court, and traders and merchants walk in and out with their offerings to Mercutio. The heroes find Spinnetus at his room. "Ah heroes, good to see you. I pray everything went well?" -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Permanent sneer huh? Your right, probably will be hard to find in a city as depressing as this one, but we'll make sure the Town Watch is informed. Also, we'll see to it that Heroica learns of it, should their help be needed in the future involving the crook. Right now, I think we can safely say you put an end to their operations here." Boomingham turns the cloak over, but all of the gold has unfortunately turned to dust. Where will the Party go now? You've got a few locations you could stop at, but if you'd like to return to the hall let me know, with J. Smith having escaped we're just about done. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"No quarter against these beasties. Keep at 'em boys." Skrall fired again. Same battle order. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"I'm pretty sure that's the case, I doubt he'll be showing his face around here again for some time. We've got a name, if you could give us a description we'll be toting the rest of these no-gooders over to the town watch and alert them to the trouble. If it's involving shipping and matters of trade we've got no problem looking into it, but I think this is the part where they'll take over for now." Drake signals to the bombardiers accompanying him to haul the rest of the thugs off. Ellaria checks her compass, it wobbles back and forth pointing briefly at the side-door to the warehouse (which isn't exactly news to the heroes) and then continues swiveling in circles. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall reloaded and fired again, his back against one of the supporting pillars of the sewers. "Phil keep whalin' on that same one with Dryic." <Poletad, see if you can heal the assassin back to full health, but make sure you keep to the back row.> Battle Order: Poletad Haldor Dyric Skrall Phil Thothwick -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Oh I remember you very well lad and if ya want to try tussling again with a whole detatchment, be my guest. I do my best to keep the new recruits on a pretty tight leash, but you know how it goes. Now then, we stopped in at the Harbor Master's office after recovering from that rowe and found the place a regular red sandbox. The master was drowing his sorrows in a bottle of mead and kept mumbling about heroes and warehouse 3. Naturally we came to investigate after stopping off for more support and here we find this. Counterfitters it sounds like and it appears they've wormed their coin into nearly every ship and warehouse surrounding the port, as the Harbor Master can probably attest to." -
No problem, Zepher. We're just about to the conclusion, so it's not extremely pressing.
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The doors of the warehouse burst open. Drill Sergant Drake, with a detachment of bombardiers at his back, step across the rubble over to the heroes. "Now, now, what's all this about?" -
I fail to see how that is the case. Mechanically speaking, this looks to be one of the easiest fights thus far. Though from a story-line point, we all knew there wasn't anything the heroes could do to stop Wren from getting the location of the entrance to the temple, didn't we?
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Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall splashed along through the darkness of the sewers, the darkness of his thoughts keeping him company. He still was not a fan of close spaces, but there were worse things to be feared in the sewers that day. Poletad perched upon his shoulder as they waded through the filth. At last the ogre's ears perked up at the familiar sounds of the chaos beasts ahead. Skrall silently upholstered his crossbow loading a bolt into the firing mechanism, as the monsters turned on the attack Skrall let out a bellow, "Take 'em fast chaps. Make sure ya aren't trippin' over yerselves though. One to one as best you can. Phil yer with Dyric on that lead beast." Skrall fired off his first shot at the second chaos beast making sure to keep his distance as he aimed right for the void between its helmet. <Poletad, make sure ya heal the first of us that get's injured. If we're all fine and dandy go after that first beast, but make sure ya keep at a safe distance. Yer valor is beyond repute, my friend but I don't want to be peelin' you off the side of the sewer wall.> Battle Order: Dyric Skrall Phil Thothwick Poletad Haldor -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Not exactly much left living for for you to heal me up Paladin. Smith's gone and with it my cut of the fortune, no idea where he bugged off to though." The sorcerer grimaced as he sucked in his breath. "Can't you tell? Rust to Gold, all it took was a little intuition, a little thievery, some brains, and the guts to pull it off. Sure the stuff breaks back down into rust eventually, but if you feed it into circulation a little bit at a time, no one's the wiser. Smith had a good pile put away too, though it didn't sound like he was ever in it for the gold. He seemed to think that this was the "time" to do it and it had to be done. That Eubric was ripe for such an undertaking, that forces elsewhere were building to tear the city apart and that he was going to do his part to contribute. Ah well, it at least provided me with a better job than doing cheap tricks in the Hovels." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"That sounds fine to me Cronk. Let's get movin'." -
There has yet to be a weapon exactly like that. There have been weapons that offered SP, but a knight get's to carry around a shield as an extra artifact anyways, so I wouldn't see much of a point of having a weapon that incorporated both. We are seriously having someone blind and seal him beforehand if he's allowed to fight. If my memory serves me correctly, it was a prank that some of the staffers used in the past, so you might be able to dig up some old posts on it.
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 21 Paladin *Immune to Fragile* Power: 39 Defense: 12 Health: 43/43 Ether: 10/15 Gold: 135 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Ellaria Arbour (Sandy) 22 years old female human Level 19 Druid *Immune to Sealing* Power: 29 (19+10) (25 for ranged attacks (19+6)) Defense: 3 Health: 35/35 ((9+18+7)x2) Ether: 1/27 (5+18+1+2) Gold: 50 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo), Magnifying Glass, Bone William Harkenshire (Fred Daniel Yam) Level 17 Warden Power: 28 Defense: 8 Health: 32/32 Gold: 50 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone, Magic Saucepan "Well, you all finished looting the corpses?" The sorcerer coughed up a little blood as Boomingham lifted the book and gold from him. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 12 of the Wreckage Rumble: Boomingham vs. Crowkin Thug - Damage (Boomingham: 71+12 health-(30 damage)=49 heatlh) >Ellaria vs. Crowkin Thug - Hit (Crowkin Thug: 68 health-(24 damage)=44 health) >William vs. Crowkin Thug - Aim (Crowkin Thug: 44 health-(11x2=22 damage)= 22 health) Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 49+12 heath-(25 damage)=36 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 75 health-(20 damage)=55 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 55 health-(5 damage)=50 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 43 Gold-(2 Gold)=41 Gold) Boomingham tries to slice the Crowkin thug, but his strike misses as the avain slips past his defenses delivering a swift strike. Ellaria and William, not to be deterred, continue to fire upon the Paldin's assailant. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 50/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 44 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug Type: Humanoid Level: 30 Health: 22/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 36/84 Ether: 9/14 Gold: 41 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 51/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 13 of the Wreckage Rumble: Boomingham vs. Crowkin Thug - Damage (Boomingham: 36+12 health-(30 damage)=18 heatlh) >Ellaria vs. Crowkin Thug - Roots of Life (Boomingham: 18 health+(24 health)=42 health; Ellaria: 51 heatlh+(24 health)=68 health; William: Already at full health) >William vs. Crowkin Thug - Aura (William: 31 health x2=62 heatlh) Boomingham William - Free hits (Seedy Sorcerer)(Boomingham: 62+8 heath-(25/2=13 damage)=55 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 50 health-(5 damage)=45 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 41 Gold-(2 Gold)=39 Gold) Boomingham continues to fail to hurt the small black bird, as more vines and flowers pervade the warehouse. William initializes his Aura for the upcoming round. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 45/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 46 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug Type: Humanoid Level: 30 Health: 22/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 42/84 Ether: 9/14 Gold: 39 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* *Aura* Power: 27 Defense: 8 Health: 55/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 14 of the Wreckage Rumble: Boomingham vs. Crowkin Thug - Guardian Angel >Ellaria vs. Crowkin Thug - Roots of Life (Boomingham: 42 health+(24 health)=64 health; Ellaria and William are already at full health) >William vs. Crowkin Thug - Critical Hit (Crowkin Thug: 22 health-(11x2=22+16=38x2=76 damage)=0 health) Boomingham William - Free hits (Seedy Sorcerer)(Boomingham: 55+8 heath-(25/2=13 damage)=48 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 45 health-(5 damage)=40 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 39 Gold-(5 Gold)=34 Gold) Barty swoops in for the final assult as William finally brings down the Crowkin thug. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 40/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 51 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* *Guardian Angel* Power: 38 Defense: 12 Health: 64/84 Ether: 9/14 Gold: 34 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 15 of the Wreckage Rumble: Boomingham vs. Seedy Sorcerer - Special Damage Guardian Angel >Ellaria vs. Seedy Sorcerer - Damage Guardian Angel >William vs. Seedy Sorcerer - Hit (Seedy Sorcerer: 40 health-(54 damage)=0 health) William finally ends the battle with a single shot bringing the sorcerer to his knees. THE BATTLE IS VICTORIOUS! The Enemy: Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 21 Paladin *Immune to Fragile* Power: 39 Defense: 12 Health: 43/43 Ether: 10/15 Gold: 34 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 19 Druid *Immune to Sealing* Power: 29 (19+10) (25 for ranged attacks (19+6)) Defense: 3 Health: 35/35 ((9+18+7)x2) Ether: 1/27 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 17 Warden Power: 28 Defense: 8 Health: 32/32 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Loot: 201 Gold Bone - Can be thrown at monsters to distract them for a turn. Magnifying Glass - Allows the hero to see trap triggers. Magical Saucepan - Allows you to regain 5 health outside of battle 5 separate times. Can be used by multiple people/ Tome of Affluence - Generates 10 Gold if equipped for the entirety of a battle, Accessory. Party leader, please divide the spoil. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall glanced over at Arthur, "Oh dear, here he goes again. Make sure he stays away from any high turrets or windows." Skrall turned back to Cronk, "Here's what I'm thinkin', those wieldin' holy blades should head off to take care of the chaos beasts in the sewers, that includes yerself and Haldor, and I'd suggest ya take Hoke, Phil, and Poletad with ya as well. Thothwick, Hans, and Atramor should come with me, as well as Dyric to the court. Alexis and Arthur should probably go to the spire in the sewers with ya, though I don't think Arthur's really in the best condition to be fightin' right about now." Skrall turned to Nyx, "Miss, I know ya have some sort of history with that devil of a bombster, but ya know as well as I that he can't be bought. There won't be any reasonin' with him and you'll sittin' by when we could use ya other places. If history is to show us anythin', I don't doubt we'll be seein' him soon enough later on. I'd prefer it if ya were to accompany me to the court. If this, Zee, is going to be there, I'd rather have people who have dealt with her before." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 11 of the Wreckage Rumble: Boomingham vs. William - Meditate (Boomingham: 8 ether+(1 ether)=9 ether) >Ellaria vs. Crowkin Thug - Roots of Life (Boomingham: 61 heatlh+(24 health)=84 heatlh; Ellaria: 56 heatlh+(24 heatlh)=68 health; William: 16 heatlh+(24 health)=31 health) >William vs. Crowkin Thug - Critical Hit Immune to 1st hit Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 84+12 heath-(25 damage)=71 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 100 health-(20=10 damage)=80 health) Crowkin Thug vs. Ellaria - Sneaky Strike (Ellaria: 68+3 health-(40/2=20 damage)=51 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 80 health-(5 damage)=75 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 49 Gold-(6 Gold)=43 Gold) Boomingham regains some of his ether as Ellaria again calls for the roots of life healing the entire party to full health. William fires off an unsuccessful shot at the Crowkin thug as the bandit leaps at Ellaria striking her with his pot. Boomingham continues to trade blows with the sorcerer, but things will probably not last too much longer for the thugs. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 75/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 42 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 71/84 Ether: 9/14 Gold: 43 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 51/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
And I seem to remember someone getting upset about Atramor being useless for an entire battle.
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Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Seems like we're bein' pushed into a corner. We've got to move on either the Pogs or the Chaos beasts. Those headin' to the court should take care, if Zee's around that probably means a few undead are accompanyin' her." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 10 of the Wreckage Rumble: >Boomingham vs. Himself - Heal (24 health+(38 health)=62 health - 1 ether) >Ellaria vs. Crowkin Thug - Special Damage (Crowkin Immune to 1st hit next round and will strike Ellaria) >William vs. Crowkin Thug - Critical Hit Immune to 1st hit Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 62+12 heath-(25/2=13 damage)=61 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 115 health-(20/2=10 damage)=105 health) Crowkin Thug vs. William - Sneaky Strike (William: 28+8 health-(40/2=20 damage)=16 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 105 health-(5 damage)=100 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 54 Gold-(5 Gold)=49 Gold) The battle draws toward an end, but the Crowkin thug continues to dodge in and out of the shadows dealing damage to William before ducking back behind some of the equipment. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 100/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 36 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug *Immune to 1st hit next round* Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 61/84 Ether: 8/14 Gold: 49 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 56/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 16/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Regulus has said many a complicated thing in the past. These words though, are filled with a fear and an understanding I wish no man would experience." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall hoisted Arthur over his shoulder, the sorcerer was obviously in no condition to walk. "Haldor or Cronk, heal him back up once we get back to the barracks." Skrall listened as Arthur attempted to mumble a few words about demons and doors and chaos. On their return to headquarters, Skrall lay Arthur down and surveyed the other group. They seemed alright, Felton had seen better days and Mallelio was as white as a sheet, but they all were still intact at least. He went to find Alexis, "Regulus, is hurt. He seems to be goin' in and out of it, looks like he use a grand tonic if you've got one to spare." "Later...Triad... Atramor... did they make it back?" Skrall noted Arthur had risen himself momentarily to answer the Gray Wizard before he lay back down on the floor overtaken by his exhaustion. The ogre turned to Gray, "Well, we about finished runnin' errands?" -
Now, now, we wouldn't all that gold some thugs are carrying around in some random Eubric warehouse to turn to red-dust now would we?
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Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall tore the arrow out of his soldiers before reloading and attacking again. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 6 of the Wreckage Rumble: Boomingham vs. Dwarven Technician - Damage (Boomingham: 66 health-(20 damage)=46 health) >Ellaria vs. Crowkin Thug - Damage (Ellaria: 68+3 health-(30/2=15 damage)=56 health) >William vs. Crowkin Thug - Hit (Crowkin Thug: 122 health-(27x2=54 damage)=68 health) Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 46+12 heath-(25 damage)=33 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 176 health-(20 damage)=156 health) Seedy Sorcerer - Bleeding (156 health-(5 damage)=151 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 66 Gold-(4 Gold)=62 Gold) After a good round of solid hits, the Party's enemies turn on them with ferocity as both Boomingham and Ellaria are struck. William does his best to keep the Crowking Thug pinned down as Boomingham deals with the sorcerer. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 151/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 23 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 176/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 33/84 Ether: 9/14 Gold: 62 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 56/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 7 of the Wreckage Rumble: Boomingham vs. Dwarven Technician - Critical Hit (Dwarven Technician: 176+10 health-(96 damage)=90 health + bleeding) >Ellaria vs. Crowkin Thug - Roots of Life (Ellaria: 56 health+(24 health)=68 health; Boomingham: 33 health+(24 health)=57 health; William: Full health) >William vs. Crowkin Thug - Damage (William: 31+8 health-(30/2=15 damage)=24 health) Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 57+12 heath-(25 damage)=44 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 151 health-(20 damage)=131 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 131 health-(5 damage)=126 health) Dwarven Technician - Bleeding (Dwarven Technician: 90 health-(5 damage)=85 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 62 Gold-(4 Gold)=58 Gold) Boomingham pierces the Dwarf's defenses hewing at the technicians legs. Ellaria's prayers are finally answered as flowering plants and vines shoot through the walls of the warehouse filling the air with a life-restoring aroma. William is unable to evade the Crowkin Thug and Boomingham continues his bout with the sorcerer off to one side. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 126/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 27 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Bleeding* Type: Humanoid Level: 20 Health: 85/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 44/84 Ether: 9/14 Gold: 58 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 24/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 8 of the Wreckage Rumble: Boomingham vs. Dwarven Technician - Damage (Boomingham: 44 health-(20 damage)=24 health) >Ellaria vs. Crowkin Thug - Damage (Ellaria: 68+3 health+(30/2=15 damage)=56 health) >William vs. Crowkin Thug - Aura (William: 24 health x2=48 health) Boomingham William - Free hits (Seedy Sorcerer)(William: 48+8 heath-(25/2=13 damage)=41 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 126 health-(5 damage)=121 health) Dwarven Technician - Bleeding (Dwarven Technician: 85 health-(5 damage)=80 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 58 Gold-(1 Gold)=57 Gold) Even after such good fortune, the heroes continue to fare poorly as William activates his Aura in order to stave off attacks. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 121/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 28 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Bleeding* Type: Humanoid Level: 20 Health: 80/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 24/84 Ether: 9/14 Gold: 57 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 56/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* *Aura* Power: 27 Defense: 8 Health: 41/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 9 of the Wreckage Rumble: Boomingham vs. Dwarven Technician - Critical Hit (Dwarven Technician: 80+10 health-(96 damage)=0 health) >Ellaria vs. Crowkin Thug - Special Damage (Crowkin Immune to 1st hit next round and will strike William) >William vs. Crowkin Thug - Damage (William: 41+8 health-(30/2=15 damage)=33 health) Boomingham William - Free hits (Seedy Sorcerer)(William: 33+8 heath-(25/2=13 damage)=28 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 121 health-(5 damage)=115 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 57 Gold-(3 Gold)=54 Gold) Boomingham finishes off the dwarf with a quick slice before the Crowkin dodges at both William and Ellaria before ducking into the shadows. The sorcerer, not to be outdone attempts to attack the Paladin, but William's aura absorbs the blow. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 115/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 31 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 24/84 Ether: 9/14 Gold: 54 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 56/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 28/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.