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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 6 of the Warehouse Scuffle: >Boomingham vs. Pogcanis Thug - Hit (Pogcanis: 363+5 health-(76x2=152 damage)=201 health + bleeding) Pogcanis Thug vs. Boomingham - Counter Strike (Boomingham: 32+12 health-(30/2=15 damage)=29 health) >William vs. J. Smith - Aura (William: 31 health x2=64 health) >William vs. J. Smith - Damage (William: 64+8 health-(20/2=10 damage)=62 health) >Ellaria vs. Crowkin Thug - Special Damage (Crowkin Thug Immune to 1st hit of next turn) >Ellaria vs. Dwarven Technician - Special Damage (Ellaria William Made Fragile) Seedy Sorcerer vs. Boomingham William - Free hit (William 62+8 health-(25x2/2=25 damage)=49 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 69 Gold-(6 Gold)=63 Gold; Ellaria: 4 Gold-(3 Gold)=1 Gold; William: 0 Gold-(6 Gold)=0 Gold) J. Smith - Poisoned (295 health-(1 damage)=294 health) Dwarven Technician- Poisoned (246 health-(1 damage)=245 health) Crowkin Thug - Poisoned (262 health-(1 damage)=261 health) Pogcanis Thug - Bleeding (201 health-(5 damage)=196 health) Boomingham at long last gets past the Pogcanis's defenses, delivering a decisive slash to the beasts side, blood pouring forth. William calls forth his Aura once again as he faces down J. Smith who is unable to deal any significant blow to the warden. Ellaria reloads, but isn't fast enough to catch the Crowkin before he dives back into the shadows. The dwarf, sensing the druid is taking quite a bit of time reloading, rushes in with his hammer giving Ellaria a solid blow to the stomach. Free hits and counterstrikes are traded back and forth, and the ground starts to become slippery with the blood and green pus, flowing out of poisoned wounds. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 196/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 28 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 245/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Immune to 1st hit next round* Type: Humanoid Level: 30 Health: 261/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 294/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 29/42 Ether: 13/14 Gold: 69 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Weakened (2 rounds remaining)* *Fragile (For the next 3 Rounds)* *Unable to attack any enemy besides J. Smith* *Aura* Power: 27 14 Defense: 8 Health: 49/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall nodded silently at Atramor's answer, he glanced at Cronk for a moment, "Misery, seems everyone has their fair share no matter how hard they try to forget it," the ogre commented to himself. "We'd best be getting on to whatever lies before us, friends." -
See Arthur, all the cool kids get fancy titles.
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Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall closed his eyes, even as the darkness filled the room, the shadow's words echoing in his head. Running... bandits...a cave... red hair... a smile... laughter... tears... the hall... an empty sewer... Wren... an orc slave left on a block... regret. Skrall sucked the air in, it was somewhat familiar, reminding him of his days before the hall. Somehow he had taken for granted, the sweet smelling air of heroism, that lush aroma that pervaded your nostrils even when you lay unconscious on the floor of some god-forsaken dungeon or cave. So this was what freedom from that life felt like again. "Passion... Hope... Regret..." he contemplated upon them one by one. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Perhaps you are not left-handed, Paladin." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 5 of the Warehouse Scuffle: >Boomingham vs. Pogcanis Thug - Damage (Boomingham: 36+12 health-(30/2=15 damage)=33 health) >William vs. Pogcanis Thug - Hit (Pogcanis Thug: 385+5 health-(27 damage)=363 health) >William vs. J. Smith - Special Damage (Weakened and unable to attack any other target besides J. Smith) >Ellaria vs. Crowkin Thug - Aim (Crowkin Thug: 269 health-(6 damage)=263 health) >Ellaria vs. Dwarven Technician - Critical Hit (Dwarven Technician: 267+10 health-(6x2=12+18=30 damage)=247 health) Seedy Sorcerer vs. Boomingham - Free hit (Boomingham 33+12 health-(25/2=13 damage)=32 health) Boomingham vs. Seedy Sorcerer - Counter Strike (329 health-(20/2 damage)=319 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 71 Gold-(2 Gold)=69 Gold; Ellaria: 5 Gold-(1 Gold)=4 Gold; William: 0 Gold-(5 Gold)=0 Gold) J. Smith - Poisoned (296 health-(1 damage)=295 health) Dwarven Technician- Poisoned (247 health-(1 damage)=246 health) Crowkin Thug - Poisoned (263 health-(1 damage)=262 health) Slowly the Party begins to fight back. Boomingham is still unable to land a hit on his opponent, though he distracts him long enough for William to fire off a bolt at the Pog. J. Smith looks on as his henchman continue the fight, under the imposing stare of the villain, William begins to lose hope his strength weakening. Resolved however the warden focuses his attempts at Smith. Ellaria continues to riddle her enemies with arrows, landing successful shots on both the dwarf and Crowkin. The sorcerer continues his dirty work, but has to satisfy himself with stealing more gold from the heroes as he is unable to effectively get past Boomingham's defenses. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 363/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 19 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 246/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 262/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 295/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 32/42 Ether: 13/14 Gold: 69 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Weakened (3 rounds remaining)* *Unable to attack any enemy besides J. Smith* Power: 27 14 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
It's from the Adventurers Orient Expedition theme and can be found here.
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 4 of the Warehouse Scuffle: >Boomingham vs. Pogcanis Thug - Meditate (Boomingham: 12 ether+(1 ether)=13 ether) >William uses Smelling Salts (Hastened) >William vs. J. Smith - Hit (J. Smith: 318 health-(21 damage)=297 health) >Ellaria vs. Crowkin Thug - Critical Hit (Crowkin Thug: 300 health-(6x2=12+18=30 damage)=270 health + Poisoned) >Ellaria vs. Dwarven Technician - Critical Hit (Dwarven Technician: 288+10 health-(6x2=12+18=30 damage)=268 health) Seedy Sorcerer vs. Boomingham - Free hit (Boomingham 36+12 health-(25/2=13 damage)=35 health) Boomingham vs. Seedy Sorcerer - Counter Strike (339 health-(20/2 damage)=329 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 72 Gold-(1 Gold)=71 Gold; Ellaria: 6 Gold-(1 Gold)=5 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (297 health-(1 damage)=296 health) Dwarven Technician- Poisoned (268 health-(1 damage)=267 health) Crowkin Thug - Poisoned (270 health-(1 damage)=269 health) Boomingham takes a brief moment to concentrate on restoring his ether, while William uses his smelling salts to speed up his attacks. Both the Warden and the Druid make better shots wounding their targets. The sorcerer tries to get an attack on the Paladin, but his blow his deflected by Boomingham's shield as the Paladin quickly counter strikes. Running back to the defenses of his own line, the sorcerer continues to suck in gold from the heroes pockets. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 385/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 329/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 16 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 267/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 269/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 296/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 36/42 Ether: 13/14 Gold: 71 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 20/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 5 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall listened intently to the deal. He had cowed his head to join Heroica, now he had to cow his head again. With a short nod he agreed, "I will join." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Got it. Dark lady, sounds like Wren. Ya think she's comin' here? That story of his is soundin' familiar to another we heard about some young girl, ya think Wren made some sort of deal with this shadow? Or perhaps it was that magician people keep bringin' up." -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Great, elder gods now," Skrall closed his eyes trying to soak everything in. Why couldn't folks leave well enough alone. Why did they always have to make things so complicated. The ogre bumped Haldor, and silently whispered to the Nord, "Translation chap? You religious types might go in fer the archaic back and forth, but the rest of us are simple minded sword-and-boarders. What's this about a game?" -
Or you can just be consistant with your character and play a dumb Ogre that never learned to spell correctly. :D
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Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Fixed. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Perhaps we are more in the dark on certain points, because we would rather have it that way Felton. The world seems so much more confusing than it once did to me. There is no doing, because things must be done, anymore. Now we sit and ponder, reflect, meditate, contemplate on all of the intricacies and finer points of right, wrong, morality, ethics, why the stars move the way they do, so on and so forth. We speak of matters too deep and thoughts too high for us to fully ascertain. Men would rather think, than do, they would rather hide behind some sort of philosophy or learned understanding than face the real world. They would rather think up new names for atrocities, new reasons for why they occur, new mechanisms by which they might be understood or controlled rather than plant their foot down and take a stand for something here and now. Yes ignorance is bliss and knowledge despairing, but both are states of mind, of thought, of disposition, they are not of heart or will or of courage and it is these things that will hold us through to the end. Hold to that my friend, through whatever doubt and fears may besiege you, I too am intrigued by what new developments this Master of Regret may hold, but I do not look to him for the solution." As the house materialized before the Party, Skrall gave a slight shiver, but mustered his courage. Whatever lay before the Party had to be endured, but at what cost he did not know. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 3 of the Warehouse Scuffle: Boomingham vs. Seedy Sorcerer - Damage Guardian Angel >Ellaria vs. Dwarven Technician - Aim (Dwarven Technician: 289+10 health-(6 damage)=289 health + Poisoned) >Ellaria vs. Seedy Sorcerer - Damage Guardian Angel >William vs. Seedy Sorcerer - Aim (Seedy Sorcerer: 350 health-(11 damage)=339 health) Pogcanis Thug vs. Boomingham - Free Hit Guardian Angel Crowkin Thug vs. Ellaria - Free Hit Guardian Angel J. Smith vs. Ellaria - Free hit No effect (Has already been stared at) Boomingham vs. Pogcanis Thug - Counter Strike (400+5 health-(20 damage)=385 health) Pogcanis Thug vs. Boomingham - Counter Strike Guardian Angel Crowkin Thug vs. William - Sneaky Strike Guardian Angel Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 76 Gold-(4 Gold)=72 Gold; Ellaria: 7 Gold-(1 Gold)=6 Gold; William: 0 Gold-(2 Gold)=0 Gold) J. Smith - Poisoned (319 health-(1 damage)=318 health) Dwarven Technician- Poisoned (289 health-(1 damage)=288 health) Barty is kept very busy stopping several blows as the sorcerer feeling under pressure, lashes out with his staff. The small angel halts momentarily to catch his breath, before warding off hits from both the Pogcanis thug and the Crowkin that leaps out of the shadows towards William and Ellaria. Both the Warden and Druid hit their targets, but not enough to do much damage, though Ellaria notices the dwarf turning a slight shade of green as poison starts making its way through his veins. The Sorcerer feeling better about fending off his adversaries, continues to soak in the gold like a sponge from the heroes. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 385/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 339/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 14 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 288/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 300/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 319/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* *Guardian Angel* Power: 38 76 Defense: 12 Health: 36/42 Ether: 12/14 Gold: 72 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 20/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 6 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 2 of the Warehouse Scuffle: Boomingham vs. Pogcanis Thug - Guardian Angel >Ellaria vs. J. Smith - Critical Hit (J. Smith: 350 health-(2x6=12+18=30 damage)=320 health + Poisoned) >Ellaria vs. J. Smith - Special Guard (Unable to attack J. Smith until all other enemies are defeated) >William vs. Crowkin Thug - Special Damage (Crowkin immune to 1st hit next round) >William vs. Dwarven Technician - Hit (Dwarven Technician: 300+10 health-(5+16=21 damage)=289 health) Seedy Sorcer vs. Boomingham William - Free Hit (William: 51+8 health-(25/2=13 damage)=46 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 79 Gold-(3 Gold)= 76 Gold; Ellaria: 9 Gold-(2 Gold)= 7 Gold; William: 0 Gold-(5 Gold)=0 Gold) J. Smith - Poisoned (320 health-(1 damage)=319 health) Things take a turn for the better as Barty bursts onto the scene with a dazzling of light ready to protect the Party from anything. Ellaria's aim is sure as J. Smith takes a poisoned crossbow bolt to the shoulder. He glances down at the Druid but she is unaffected and decides to focus her efforts on more important foes. William fires with his repeating crossbow at the Crowkin, but the diminutive avian is to quick for him and sneaks into the shadows. Not to be deterred, William strikes the dwarf with a well placed shot before turning to defend another hit from the sorcerer, who continues to soak in gold from the heroes money pouches. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 400/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 350/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 9 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 289/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Immune to 1st hit next round* Type: Humanoid Level: 30 Health: 300/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 319/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* *Guardian Angel* Power: 38 76 Defense: 12 Health: 36/42 Ether: 12/14 Gold: 76 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 20/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 7 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Felton, is no fool and neither is Hans, tis the lot of the hero ever to be in the dark on certain issues though. I have no love fer wizards, but we have little choice but to trust Gray. Zane and Zander have already given themselves over to madness, if only of different kinds, and I have a feelin' that Bennenton is just as confused as the rest of us. We have no choice but to go on, Rone, and make use of the cards that are dealt us, whether all of our Party agrees with that sentiment remains to be seen." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Like I said, bad day. Fixed, though the Dwarf's passive special allows him to ignore SP. -
I must whole-heatedly agree. I couldn't get some of the Elrond/Galadriel scenes from LOTR out of my mind while reading it, well done.
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Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
Skrall moved along with the group. Things were growing ever more complicated. Who was the court? Why did they exist? Why had the Gray Wizard neglected to mention his brother? Why was the subject so tremulous? Most of all what was this about regret? The ogre reflected back, he had been through a lot, not everything he could say he was proud of over his 80 years. Was he a liability to the Party? Was there some unknown force that the ignored the constraints of time and space, of truth and reason, and was possible of tearing the very fabric of ones view of the world to shreds? These and many more thoughts troubled Skrall, whatever lay before the Party, he did not think it would be particularly pleasant. -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Sorry folks, caught a bad stomach flu today. Round 1 of the Warehouse Scuffle: Boomingham vs. Pogcanis Thug - Damage (Boomingham: 39+12 health-(30.2=15 damage)=36 health) >Ellaria vs. Dwarven Technician - Damage (Ellaria: 30 health-(20/2=10 damage)=20 health) >William vs. Crowkin Thug - Aura (William: 28 health x2=56 health) >Ellaria vs. J. Smith - Special Guard (Unable to attack any other enemy except J. Smith) Seedy Sorcer vs. Boomingham William - Free Hit (William: 56+8 health-(25/2=13 damage)=51 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 81 Gold-(2 Gold)= 79 Gold; Ellaria: 11 Gold-(2 Gold)= 9 Gold; William: 0 Gold-(5 Gold)=0 Gold) Things go poorly for the heroes as the advance on the villains. Boomingham is knocked to the side by the heaving muscle of the Pogcanis, while the dwarf darts in and lands a solid hit on Ellaria with his hammer. Sensing the Party is going to be in trouble, William activates his Aura stepping in to block a hit by the Sorcerer against Boomingham. Ellaria turns her ferocity against J. Smith and is not cowed by his imposing stare, but is unable to direct her attention to any of the other enemies. The Sorcerer again starts his muttering, as Boomingham and Ellaria notice gold being magically torn from their purses. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 400/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 350/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 4 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 300/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 300/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid Level: 20 Health: 350/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 36/42 Ether: 12/14 Gold: 79 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack any other enemy except J. Smith* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 20/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 9 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Aura* Power: 27 Defense: 8 Health: 51/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. -
Arrrrggg, I hate character knowledge vs. player knowledge.
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Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Magician, magician, I keep hearin' about some king and a queen, but what's her role in all of this?" -
Heroica RPG - Quest #53: Chaos in Eubric
Waterbrick Down replied to Zepher's topic in The Heroica Archive
"Gray, we need to start getting to the bottom of this. Apparently you have a brother and somehow he is mixed up in all of this. Now there are other gates under attack probably at this time, so we need to get back out there, so if you've got something useful to say please do." "Orc, I don't know what madness you are under currently but if you have info for the Gray Wizard as you said you did, get to the point." -
Heroica RPG - Quest #54: Taking Out the Laundry
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Idle threats will get you nowhere my good chaps. Besides I have an operation to attend to." Smith gives a short nod to someone on the floor and a loud crack is heard from below the heroes. In a matter of seconds, the walkway collapses beneath the heroes, the support beams having been beaten away by the iron carrying Pogcanis. The heroes right themselves quickly having only sustained minor injuries (-3 health), but face a group of angry faces quickly bearing down upon them. PREPARE FOR BATTLE! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 400/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 350/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 0 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 300/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 300/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid Level: 20 Health: 350/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 39/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 30/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 28/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.