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Peppermint_M

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  1. NPC Marching proudly from a study deep within the Library, or at least trying too, the huge sheath of papers in his arms made marching a little difficult, Finnegan went to his book. After much clicking, metal snapping and hushed cursing (and a few instances of a smarting digit being sucked) he stood back. Hands proudly folded across his chest Finnegan raised his voice. "I have now updated and improved my monster index. Please enjoy. Feel free to let me know of any mistakes or omissions."
  2. Tesni looked across and noticed the strange ranger, 'He must have arrived when I was on a quest' she mused, he seemed unfamiliar. He seemed to be interested in facing the undead. "The undead are angering foes. They cannot be harmed by attacks from normal weapons." Tesni gestured to Cryf, which had strangely shrunken small enough to fit into her bag. "When a weapon has an element magiced to it, then it will hurt the undead. Bombs do too and our clever cleric used her healing powers to deal damage."
  3. Tesni turned to Alexis and smiled. "It was a good quest! That first battle was a tough one, we could have done with the elemental weapons before then!" She smoothed the stones set into Cysgodion's hilt. "I am glad to have been awarded such a fine blade. Though Cryf will remain a faithful helper in case of those enemies strong to darkness."
  4. Conclusion, the Book as yet Unwritten This book is far from complete, as heroes and questors travel further from Eubric, deeper into the caves of the islands, higher into the hills more creatures will certainly be encountered. Faced in battle or helped on their way, I Finnegan the Sand Blue shall endeavour to record the information related to me by heroes. Good luck and good questing, brave adventurer!
  5. "Ah, it was nothing. After staring down a pack of Direwolves a dark cave is not so fearsome. You faced undead on your first quest Tarn!" Tesni smiled politely to Alf, the priestess had always said that a smile does more than any grimace. (OoC, I have to turn in now, normally I would wander off, but right now as there is conversation I thought to post an FYI)
  6. Tesni grinned at her fellow barbarian. "I could do with some food. Between the quest and this 'shopping' I have a mighty hunger!"
  7. The Intriguing Instance of the Transformed Mages This menagerie of mechanized mages was created through magical malice and did battle with a clever group of magic users within the family mansion. I shall detail these metamorphosed magicians monstrous forms for academic interest only as it seems they are unlikely to be furnishings in future. Altair the Armchair Type: Mechanic Level: 2 Health: 12/12 Special: Quick Nap – makes the target fall asleep, forcing it to missing its turn until woken up by a roll of 1, 2, 3 or 4, or until the effect is remedied. Drops: Grand Tonic This awful armchair was unaccompanied in battle. Archmagistrum Altair was altered into this form. Mabel the Table Type: Plant, Mechanic Level: 4 Health: 19/19 Special: Love Letter – causes the enamoured-effect to the target, making it unable to target Mabel for three turns or until the effect is remedied. Drops: Remedy The terrible table had a beastly bunch of ether sucking books to assist in battle. See Beasts of the Sky. The switched Secondary Spiritist Mabel. Goldraum the Cauldron Type: Fiery, Mechanic Level: 3 Health: 17/17 Special: Boil Over – causes 6 damage to the target regardless of the row they stand in. Drops: Fire Bomb This contrary cauldron had two possessed and evil turkeys dealing damage in combat. Refer to Beasts of the Sky. The transformed Vice Warlocker Goldraum. The Troublesome Teddy Transformed Tots These terrible teddies were in actuality the young children of the family. As it was thought bad taste to attack the children, no statistics are available for these little monsters. In order to affect their return to normalcy, the bears were placed in their beds and once pacified turned back into their regular form. Beth the Bath Type: Aquatic, Mechanic Level: 5 Health: 21/21 Special: Splash – makes the environment wet for the next three turns, during which lightning-elemental spells will damage everyone in the battle. Drops: Water Bomb The battling bath was surrounded by toxic toads in the bathroom. Please see Beasts of the Water Formerly General Sourceress Beth. Chesterine the Chest The transformed Minor Occultess Chesterine did not battle the brave party but instead posed a riddle. Once the riddle was solved she returned to her normal form. Zed the Bed Type: Demon, Mechanic Level: 6 Health: 30/30 (cannot be damaged until the four posters have been defeated) Special: Deep Sleep – makes the target fall fast asleep, forcing it to missing its turn until woken up by a roll of 1 or 2, or until the effect is remedied. Drops: Holy Bomb This beastly bed had four posts supporting it in combat. Each with a different type, they are detailed below. This bed was formerly the late Archmagistrum Zed Ziegfried. Red Poster Type: Fiery Level: 4 Health: 15/15 Special: Fire Ward – blocks fire-elemental attacks for the duration of the next round. Drops: Fire Bomb Blue Poster Type: Aquatic Level: 4 Health: 15/15 Special: Water Ward – blocks water-elemental attacks for the duration of the next round. Drops: Water Bomb White Poster Type: Icy Level: 4 Health: 15/15 Special: Ice Ward – blocks ice-elemental attacks for the duration of the next round. Drops: Ice Bomb Yellow Poster Type: Electric Level: 4 Health: 15/15 Special: Thunder Ward – blocks thunder-elemental attacks for the duration of the next round. Drops: Thunder Bomb The family returned to its original form after each battle or correct solution. However after his defeat and the revelation that Zed Ziegfried was the cause of the misfortune, in service of a mysterious and unknown force, named Abraxas.
  8. Finally finished shopping in the marketplace, trying on many garments, feeling the nap of exciting new fabrics, inspecting the gleam of new forged mail and the shine of well worked leather, Tesni returned to the hall. Her new armour was a good match to the heirloom plates fastened to her trous, the deep red of the undershirt and sash a nice contrast to the gleaming amythyst set into the hilt of Cysgodion. Unable to resist, Tesni struck a pose upon entering the hall
  9. The contest is over, the entries compiled. Now onto the voting! Head over to the voting thread and award your points.
  10. The contest is over, the entries compiled. Now onto the voting! Who should be awarded the amazing prizes? 1st prize: Your set of choice from S@H for max of 50 Euro 2nd prize: Your set of choice from S@H for max of 25 Euro You each have Five (5) points to award. Only members who joined before Wednesday 7th September will be eligible to vote. Please state entry numbers and the amount of points you award Voting closes on Monday 17th October. So what are you waiting for? Get Voting now! 1. Horry's Sunken Sabre Island 2. slovakiasteph's When Will it Stop Raining? 3. Ninja Nin's Underwater Bank & Money Transfer 4. Oky's The Sunken Ruins of the Royal Knights' Castle 5. dr_spock's Underwater Beach House Party featuring the Creator Beach House set. 6. wuntin's The Sunken Castle 7. lisqr's Subs 8. darkdragon's There's a new Sheriff in town! 9. Locutis' Sunken Bakery 10. Spacy Smoke's Sunken City Corner 11. Thor Lund's Subvan Campicus SXF 2000 12. Legostein's Submarine slip-up 13. Hiawatha's Shipwreck 14. ceroknight's Sunken Shuttle 15. Stardusty's Is it a Fish?
  11. Vermin Rat Type: Vermin Level: 1 Health: 6/6 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: nothing A poisonous vermin rodent, scurrying around anywhere dark, dank and smelly or any place that can provide food and warmth to such a loathsome creature. Shades of grey, white and brown have been noted. Big Rat Type: Vermin Level: 2 Health: 10/10 Special: Foul Bite – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Venom The stronger of a rat pack, this monster can also be found with small items of possible use to heroes. As with its smaller brethren, this big rat likes many environments and is likely to be encountered in many places. Battle Ant Type: Vermin Level: 4 Health: 17/17 Special: Bombard – Causes 4 damage to all opponents regardless of the row they stand in. Drops: 1 Fire Bomb These scuttling vermin were found hiding in haystacks, they also have a habit of sneaking fire bombs into similar spots. Black Scorpion Type: Vermin Level: 1 Health: 5 Special: Poison Tail – Causes poisoned-effect to the target, making it lose 1 health each turn until cured, defeated or the battle is won. Drops: nothing A weaker scorpion, found in dry, sandy places. A dangerous stinger can cause grief. Red Scorpion Type: Vermin Level: 2 Health: 7 Special: Poison Tail – Causes poisoned-effect to the target, making it lose 1 health each turn until cured, defeated or the battle is won. Drops: 1 Venom Basilisk Type: Vermin Level: 8 Health: 74/74 Special: Petrifying Glare – Causes the petrified-effect, making the target turn into solid rock and become unable to take a turn until the effect is remedied or the battle is over. Drops: Snake Eye Charm (protects from petrified-effect)
  12. “Alright ladies! We outnumber them technically, so let’s hold the line!” Deep in the Karven Sector lies the disputed Shattered Moon. Large chunks of valuable minerals floating in orbit around a desolate planet. Keen to establish their interest, the Asiomerican Space Prospecting Corporation sent several marine units out to establish a guarded base. Unfortunately so did the Vectral Smyths of Phasmos. Now only Theresa “Tank” Akimbo, Sarah “Sights” Jaysmith, Fix and Commander Scarlet stand between the aliens and the claim to mining rights. Not the most noble of causes but some of the elements uncovered by investigative prospecting have some very interesting applications....
  13. Undead Monsters Undead Nobleman Type: Undead Level: 4 Health: 30/30 Special: Horrible Moan- Causes the target to have a deep fear in their hearts, sending them to the back row until the battle ends. Drops: Crown, Dagger (WP: 4), Bone Wight Type: Undead Level: 7 Health: 49/49 Special: Forsaken Sign – Causes the sealed-effect, making the target unable to cast spells or use healing abilities for the next three turns or until the effect is remedied. Drops: Thorny Diadem (+3 to power, -6 to maximum health)
  14. A Coach pulls up outside the library and a figure gets out. She had an air of confidence and the bearing of a graceful fighter. She entered the Library holding some ancient parchment in her hand. NPC "Byblos dear? I found this old paper in the hand of my (latest) recently vanquished foe. 'He' had been causing a great deal of trouble for some friends of mine and once the fun was over this was clutched in his withered digits." She handed over the crackling parchment. "It could be anything from a shopping list to a letter to Zoot himself. I was wondering if you would have any idea or want it for your collection? Anyway, I have to go freshen up and then go catch up with the latest gossiop, au revoir dear."
  15. Rock Monsters Gargoyle Type: Rock, Flying Level: 4 Health: 45/45 Special: Plummet – Causes 8 damage to the target, but also takes away 2 health from the Gargoyle. Drops: Half a Globe (quest item) Enchanted Statue of Bohring Type: Rock Level: 6 Health: 45/45 Special: Statuesque – The Statue sacrifices itself to cause petrified-effect to the target, making it turn into solid rock and become unable to take a turn until the effect is remedied or the battle is over. Drops: nothing Enchanted Statue of Antiphone Type: Rock Level: 6 Health: 45/45 Special: Statuesque – The Statue sacrifices itself to cause petrified-effect to the target, making it turn into solid rock and become unable to take a turn until the effect is remedied or the battle is over. Drops: nothing Enchanted Statue of Gilligan Type: Rock Level: 6 Health: 45/45 Special: Statuesque – The Statue sacrifices itself to cause petrified-effect to the target, making it turn into solid rock and become unable to take a turn until the effect is remedied or the battle is over. Drops: nothing Enchanted Statue of Focker Type: Rock Level: 6 Health: 45/45 Special: Statuesque – The Statue sacrifices itself to cause petrified-effect to the target, making it turn into solid rock and become unable to take a turn until the effect is remedied or the battle is over. Drops: nothing Amadea’s Colossus Type: Rock, Holy Level: 10 (will automatically leave the battle once the Wight is defeated) Health: 250/250 Special: Universal Love – Restores the weakest ally to full health, including undead allies. Drops: Pulsar Sceptre (WP:10, healing effect, suitable for mages and clerics) Melodion’s Colossus Type: Rock, Holy Level: 10 (will automatically leave the battle once the Wight is defeated) Health: 250/250 Special: Galactic Harmony – Removes all effects from all combatants. Drops: Wishing Star (WP:10, retrievable, suitable for rangers and rogues)
  16. Tesni entered the market and approached Anwyl's store. She upgraded Cysgodion to Level 8 for 80 gold, leaving 120 gold in her purse and her power at 18. She then went off in search of a clothing merchant...
  17. Tiring of the hall, Tesni decided to go shopping. There was the market and the clothes shops to explore. Having never had a real and true clothing shop before, this mystery experience sounded interesting...
  18. Thanks cralegoboy for a good quest with a nice fancy sword out of the deal Oh and Rumble Strike, if Tarn wants to woo Tesni, she will be going clothes shopping soon and returning with a new outfit
  19. Tesni stepped into Heroica hall, her new sword gleamed in the light, strange reflected patterns in purple danced off the darkness gem set into the hilt. Tesni checked the board, she was eager to keep battling. "Quest Ten would be a good quest for me." She thought, inscribing her neame below. She searched the room for the cleric from her last quest party, she apparently knew a good place to go clothes shopping...
  20. "Indeed, you were good questmates. Here's to futer battles!"
  21. Plants Pumpkin Beast Type: Plant Level: 2 Health: 9/9 Special: Laughing Gas – Makes the target laugh uncontrollably, making it lose the next turn. Drops: 1 Tonic This monster gourd conceals itself amongst the autumn ripened edibles from which it takes its name. Encountered in the fields of farms and other such places as gourds are cultivated. Autumn Dryad Type: Humanoid, Plant Level: 3 Health: 16/16 Special: Poison Ivy – Binds the target’s feet for the next turn, making it unable to switch rows or attack with close-ranged weapons, and also causes poisoned-effect, making the target lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: 1 Remedy, 1 Venom This creature may seem fairly unthreatening however she desires to hide in trees and suck them of their life-force, withering them and ruining a fruit crop. Encountered in woods, forests and orchards.
  22. Mechanic Monsters Living Armour Type: Mechanic Level: 3 Health: 15/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Magic Mirror Type: Mechanic Level: 1 (uses special skill for Free Hits) Health: 1/1 (cannot be damaged until all reflections have been defeated) Special: Reflect – Damages the target equal to its own power. Drops: nothing Other Mechanic type monsters have been fought in battle, their nature means they will most certainly never be seen again. These creatures are detailed on this page
  23. Tesni grinned at the easy power, a girl could get used to this. She recalled something as items were being exchanged. "Did we have a crown? I am sure that undead creature dropped one..."
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