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Peppermint_M

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Everything posted by Peppermint_M

  1. My Sandy, you are tease! I am still a good few battles away from level 15. I will eagerly await the first to reach it.
  2. Icy Monsters Spectre Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb
  3. Humanoid Monsters Guard Type: Humanoid Level: 5 Health: 19/19 Special: Stun – The target loses their next turn. Drops: 10 gold, 1 Potion A Humanoid warrior in the employ of any person in a position of power. They are more robust than many heroes. Equipped with any type of weapon, these foes may possibly be reasoned with but more often than not will still prefer to brawl. Orc Scavenger Type: Humanoid Level: 4 Health: 12 Special: Stun – The target loses their next turn. Drops: 5 gold, 1 Potion While some Orcs seek to build a life of normal law abiding activity or heroic adventure on the side of good. These down-and-outs cause trouble for travellers and trade trains. Orc Raider Type: Humanoid Level: 5 Health: 15 Special: Steal – The target loses gold according to their level. Drops: 10 gold, 1 Orcish Sword (WP: 4) A more violent Orc roughneck, stronger than his scavenger brethren. Orc Leader Type: Humanoid Level: 6 Health: 18 Special: Take Cover – The next attack against the Orc Leader will miss. Drops: 20 gold, 1 Orcish Shield (WP: 3) Leader of the trouble causing Orcs, strongest and most brutal. Sewer Troll Type: Humanoid, Aquatic Level: 7 Health: 51/51 Special: Bad Breath – Causes poisoned- and afraid-effects to all opponents. Drops: Aquamarine
  4. Adeline shook the dust from her blade; the cause of today’s struggle lay desiccated and skeletal at her feet. Having battled through the highly improbable odds, lost her pistol in the fray and finally made it here to this basement room, it all seemed faintly ridiculous that one good lunge and a clever snatch of her opponents staff had won the fight. “Oh how I wish those silly girls would leave untold evil in the dusty tombs they find it instead of dragging it home! Calling me in to handle their mummy problem is going to cost them more than a good bottle of wine.” Snatching the parchment from the bony hands at her feet, she left the castle muttering darkly... Adeline’s adventure is over for now. She is off for some R&R and a bit of good gossip back at Eubric! part 1
  5. Holy Monsters No Holy Monsters have revealed themselves at this point in time.
  6. "Blasted sourcery" Tesni musttered, rubbing spots from her eyes and trying not to be dazzled by the sudden sunlight.
  7. Tesni stood, the aches from the battle now faded. She pocketed the gold and smiled, already planning on what to do with it all back at the marketplace. "It is time to leave the cave now?" OoC: Power 17 now right? I am just checking as my WP is 7, I had a Level 1 power for a barbarian in in the course of the first quest I got +1 to my power right? I am going to have to go back through my stat changes I think. My records got mixed up...
  8. Well, she always has been quite the society lady I think once she gets done with her latest adventure she'll be back to Eubric for some R&R and a little light gossip
  9. Update on Finnegan's Bestiary: As you may have noticed, I am posting each type as laid out in the rules. I have decided that each beast featured will have an entry, minus repeat creatures. I will list specials (If QMs notice ommited detail after I post the updates, let me know) from their higher levels but I have no intention of the dex being a standard, just as a record. The first post will contain links to each post as a contents page. Named Characters will be detailed by myMme Rouge Doux's later work. The bulk of foes being monsters, I need to keep on top of them or be overwhelmed. After the current quest information is in, I will have a lot easier a task. This new phase is such a big change from my first version that it is a lot of work I hope you all find it at least entertaining once it is written. Final Note: Finnegan can always be found somewhere in the Library, shouting his name might rouse him from wherever he ensconces himself. He will happily address concerns about missing details and questions on monsters etcetera.
  10. Flying Monsters Scary Crow Type: Flying Level: 3 Health: 13/13 Special: Caw – Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over. Drops: nothing A beastly crow, flapping and cawing around and about. These birds do not carry treasures or useful items. Encountered in the company of a Scarecrow but possibly can be found many places due to their flight. Bat Type: Vermin, Flying Level: 3 Health: 13/13 Special: Bloodsucker – Transfers 4 health from the target to self. Drops: nothing An inhabitant of concealed corners, shadowed ceilings, creepy caverns and dark dungeons these flying monsters can cause a tough battle through stealing health from its attackers. Flying Book Type: Flying Level: 2 Health: 8/8 Special: Bad Education – completely depletes the ether of the target (no effect on targets with no ether). Drops: Tonic The library was long thought a safe haven, however these books really do come alive! Their special is a particular threat to magic users and can be quite troublesome. These creatures come in many colours, as with other creatures colour seems not to alter their attacks. Evil Turkey Type: Demon, Flying Level: 2 Health: 11/11 Special: Feed – restores 10 health to the weakest ally, but the Evil Turkey loses 1 health. Drops: 1 Bone Food that fights back, these evil turkeys are magical meddled with poultry products. Pantries, kitchens and cafeterias are at particular risk from a terrible turkey battle.
  11. "AARARAHG! Why won't you return to your grave? Shambling Sin!" Tesni screamed, targeting Seamus Porthiar once again, rushing from the front row. Her eyes flashed and Cysgodion gleamed in the eerie light.
  12. Thanks guys. These Comsic/Space/Sky cycles are tablescraps to me, so I hardly ever take photos. I shall have to build a few more and post them up
  13. Contest Closed. Stay tuned for a votingthread.
  14. I was aiming for it to be a period blouse, seeing as a lot of my victoriana tops pinch in and have the ruffles at the bottom (I had a steampunk phase, in fact it still is Autumn Formal Wear for me).
  15. Fiery Monsters Poltergeist Type: Fiery, Demon Level: 3 Health: 13/13 Special: Burning Rage – Forms an aura of fire around the Poltergeist that causes 3 damage to the next three attackers that score a hit against it. Drops: Red Globe (quest item), Fire Bomb
  16. The Amazing Adventure of Adeline Rouge Doux Mme Adeline has many adventures all over the globe. With her trusty sword and antique pistol she is quite ready to defend herself from the living mummies. Just how she got to this position is a story for another day... Highly influenced by both Adele Blanc Sec and Lady Sabre, I created this swashbuckling femme fatale for a bit of fun. The mummies were a last minute addition for a bit of interest. This is more historical than any other theme, so I thought it would fit here quite well.
  17. Electric Monsters No electircal beastes have even peeped at you brave members of Heroica!
  18. How far back are we talking? I recall in the early 00s my brother getting a Best Lock space craft with all the parts off scale to Lego, grips and lines on the underside of the brick (Not stud and tube) and figures with hollow heads under the headgear, like Playmobil figures. Current ones (as in my earlier linked gallery) are similar to Lego minifigs.
  19. Demons Scarecrow Type: Demon Level: 5 Health: 21/21 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Caw – Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over. Used only if all Scary Crows are gone. Drops: 1 Dread Hat (lower level enemies will not directly attack the wearer) A possessed farmer’s mute helper or the work of nefarious mages? These monsters are deeply scary and will easily murder a bird for its own health. Wielding a large scythe, these demons are best approached in daylight to avoid night terror. Stalking the fields of farmers is where you’ll find it, if you dare!
  20. Best Lock creates mostly Lego Like minifigures, their faces and hands are a sort of taupe colour though. They also have different hand holes in the arms. Cobi figures have markedly different measurements to Lego. Leg studs are shorter and hands are thicker. They also have noses. Sluban and old Oxford figures have curved leg tops and no hip/belt section. New Oxford ones are in crossmr's great reviews. They have hips. Tatco are scary bad. I mean really... Click Brick are virtually the same. But I am not precisely sure. Lost of labeled pictures here in my brickshelf folder dedicated to such things. There are a few comparison shots and a lot of others.
  21. Just one more day To All Entrants: Please Ensure your entries comply with the rules. No changes can be made after the deadline and any entry that doesn't meet the criteria will be disqualified. Thank you and good building
  22. Beasts Bugbear Type: Beast Level: 1 Health: 6/6 Special: Bear Hug – restores 3 health to self and all allies. Drops: 1 Potion The Bugbear has been encountered in three varieties of pelt: Black, Brown and Grey. Their fur colour does not seem to alter their abilities in battle however. Encountered amongst the trees of an orchard in a recent instance in the company of an Autumn Dryad. Direwolf Type: Beast Level: 5 Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Drops: 1 Fang Dagger (WP: 4, suitable for mages and rogues) This fearsome beast is a force to be reckoned with, able to call its fellows as assistance in combat and enact a new special attack when in a trio. A serial eater of livestock and a cunning employer of disguise. Encountered in the sheep meadows and possibly within forests and mountain slopes. The wolves were also joined by pups: Direwolf Pup Type: Beast Level: 4 Health: 15/15 Special: Return To The Pack – The Direwolf Pup flees the battle. Initiated only if there are no adult Direwolves remaining in the battle. Drops: 1 Bone A less ferocious creature, being just a pup. This beast will flee the battle if no adult Direwolves are present and are unlikely to be encountered without the mature wolf. A note of warning to those who may discover some pups, if they do not run from battle they will surely be in the company of a fully grown Direwolf... Guard Hound Type: Beast Level: 4 Health: 14/14 Special: Safeguard – The next attack against another enemy will miss. Drops: 1 Bone An unnamed Hound, as mentioned earlier, such beasts are fiercely loyal. War Pig Type: Beast Level: 3 Health: 10 Special: Raw Meat – The War Pig sacrifices itself to restore full health to another enemy. Drops: 1 Bone The pig of war, a fearsome beast with an axe on its back. Crazed War Pig Type: Beast Level: 6 Health: 21 Special: Raw Meat – The Crazed War Pig sacrifices itself to restore full health to another enemy. Drops: 1 Bone More dangerous than the regular war pig. This beast is insane! Rabid Guard Dog Type: Beast Level: 4 Health: 22/22 Special: Diseased Bite- Causes a poisoned effect on the target, causing them to lose one health each round until the battle ends or the effect is remedied. Drops: Nothing This diseased dog is not something you’d want to encounter, a poisoned bite is an unwanted drain in battle.
  23. Just a notice: As per my planned updates, I will be posting virtually empty posts into my Bestiary, ready to be populated once the current quests (all except Quest 9, which is still at the recruitment stage) are over and done with. I am working my way through the types as I post, for an alphabetical index of creatures you can jump to using post numbers. This will be quite the new look once I push it through. In the meantime, watch out for a new NPC from Eubric Freeport nosing around town.
  24. Aquatic Monsters Toxic Toad Type: Vermin, Aquatic Level: 3 Health: 14/14 Special: Poison Tongue – Causes poisoned-effect to the target, making it lose 1 health each turn until the effect is remedied, the target is defeated or the battle is won. Drops: Venom Found in bodies of fresh water, Toxic Toads are a slimy threat. Five coloured varieties have been encountered to date, but these do not alter any attacks or abilities. Ally Gator Type: Beast, Aquatic Level: 5 Health: 26/26 Special: Twin Bite – Attacks in unison with the other Ally Gator, causing a total of 15 damage. If the other Ally Gator is defeated, nothing happens. Drops: Potion
  25. I couldn't get it to post that way, I was using IE at the time too...
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