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Everything posted by Superkalle
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Hi LDD Forum readers! Just a quick post to let you know that we've just launched a new role at Eurobricks called Forum Assistant. As the name implies, it's sort of helper role that allows a member a few additional rights, such as resize pics inside posts, maintain indexes etc. Our first LDD Forum assistant is (and I guess this comes as no surprise) Calabar, our trusted "Official set" topic indexer. So, congrats Calabar on this new role (which I guess includes pretty much what you've always done, but now you've got an official name for it )
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I just noticed that JunkStyleGio mentioned this site in the "Request Official sets" topic: LEGO - Build Together I'm not sure what the site is about and why its called "Build Together". Does anyone know? It looks like you can register, but apperantly the site doesn't use LegoID. EDIT: Looks like I was a bit fast on the trigger there. A quick google revealed that it seems to be part of some TV commercial. Nevertheless, there are some models there to build.
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Congrats to prateek, EB's first Arch Duke!
Superkalle replied to Brickdoctor's topic in Forum Information and Help
I didn't even knew we had this rank until you got it Prateek -
I get the same issue - The file starts loading and after a while you only get the scene grid. As a side note, I parsed the file in LDD Manager and I don't get any warnings there at least. Some model stats: - LXF file size: 1Mb - uncompressed LXFML size: 11 Mb - Made in DbM mode - 33346 bricks - 279 different types of bricks used - 868 Rigid Systems! (The model seems to be mostly disassembled at the moment) - weight 38 kg If you want I can forward the file to the LDD Developers and we can see if they can pinpoint the problem.
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I've sent you a PM with mail to have a look at the file. 40.000 bricks shouldn't normaly be a problem for LDD to handle (even thought the computer may become very slow). I don't work with that big files, but we do have Alienwar9 around here in the forum and he might be able to give you some tips about working with huge files. Let's see if he reads this topic. And what Zblj asked was if you had updated your graphics drivers (which you should). Read more here
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Well maybe it was in 3.0 but not 3.1? (or my datalist is all wrong) Anyway, couldn't you brickbuild a custom shovel. Your beautiful work looks so nacked without the bucket
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A-mazing work Zblj. This is defintely one of the hardest models to do. I'm surprised you managed to do so much in LDD afterall. Regarding the shovel, are you sure it was in 3.0. I've got a brick-list of all parts in 3.1, and I can't find it there.
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Generating Brick List
Superkalle replied to Del's topic in Digital LEGO: Tools, Techniques, and Projects
Hi Del Sorry to hear about all your problems LDD Manager is a freeware tool I made on my spare-time. Therefore there is no installer included, and you have to know the basics of downloading files and putting them in a folder to use the program. Also, if you could be a bit more precise about the errors you get it would be good. Without them it will it's kind of difficult to help you. Anyway, I have to rush off to another thing now, but maybe some other of our LDD Forum users can help out here? -
LDD: How do I order without moderation?
Superkalle replied to Tyron's topic in Digital LEGO: Tools, Techniques, and Projects
Yes, I sent a mail to TLG about exactly this matter, but got back that their lawyers had reviewed the text again and found no error. Naturally though, if someone steals a unique design from someone else (for example downloading a LDD file or re-creating a unique design in LDD, and then uploads it to LEGO.com), then TLG cannot claim ownership of such stolen copyrighted material. It's just that no one has yet filed such lawsuit against TLG. But when/if they do, I'm quite certain they will win. It's basic international copyright laws that kick in, and TLG cannot disregard that. But it's like you say, TLG has the paragraph to cover the case when kids upload own design and they don't want to get sued for having stolen any ideas. But TLG have simply not concidered stolen designs. Interesing topic for sure. But still, I just can't belive that TLG would refuse a very simplistic design, for example if you create something of your 300 bricks and call it a moon landscape. How can TLG judge what is a good model or not. -
Star Wars on LDD?
Superkalle replied to Eurobricks fan's topic in Digital LEGO: Tools, Techniques, and Projects
Hm, "star warss ldd" in the title doesn't look very good, does it? "Star Wars on LDD?" is better, so I changed it to that! And "star wars legos on ldd"? Please mind the way you write and capitalize where needed. -
I'm not sure I understand what you mean Tobbe. Naturally I know that it's "för gott" in swedish. My question was if it could have the same meaning also in danish. If so, the phrase "Det bedste er ikke for godt" can also mean something like "the best doesn't last forever".
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OK, done looking at the list. Lots of gems here. My comments and questions below (I've taken the liberty of numbering the issues) 1 -Part 4523 lacks its bottom attachment point. Do you mean that the bottom of the bag should attach on a stud? Please verify that this is so - I don't have this part so I can't test. EDIT: Allready confirmed by Prateek. 2 -There are boundary errors on parts 41678, 32310, 4588, 57029, 50747, 30238, and 50967. If you could supply image examples of these ones it would be great. 3 -Part 4185 has a major boundary error: Technic connector pegs cannot be inserted right up against it. Yepp, Known bug, but a great find nevertheless 4 -Corrugated pipes (for example, part 71986) do not accept Technic connector pegs. Great find. Can't remember having heard that bug reported before 5 -Part 4150 cannot be centered on a row of studs. It is tricky to position it, but it should work. Try again, otherwise, please explain more in detail what the error is. 6 -Part 33121 cannot be centered between studs. Good find 7 -Parts 30103, 30091, and 32138 lack a connection point for 3.2mm bar. Good find 8 -Connection point for 3.2mm bar does not go deep enough on Part 4289. Known bug (I think reported by your brother) 9 -Part 3063 cannot be rotationally offset from itself. It can actually, but it's tricky. More info here http://www.eurobricks.com/forum/index.php?showtopic=43868 10 -Rubber bands/treads do not work: Parts 85546, 53992 etc. Yepp, none of them work. 11 -Part 6119 cannot rotate properly on Part 30124. Good find. 12 -Technic pinhole on Parts 53457, 2695, 44359, 75535, 32126 will not accept system attachment. 32126 and 53457 will not connect because it's most likely modeled as a half beam, and none of those accept studs in LDD as of now (hopefully in the future). At least that's my guess. One reason for this is that there seems to be an issue about putting studs in from both ends in a half-beam (which is not possible with physcial bricks since they would collide). 75535 I heard was fixed in the next release (some good news I suppose) 2695 was good find - never heard of that bug before! 13 -Parts 32199, 61356, 30191, 71923, 71986, 57274, 63142, 6211 cannot flex. Yepp, we all want more flex in LDD 14 -Part 45590 cannot flex or stretch. Same as above 15-Part 30396 cannot accept towball attachment. Reported just a few days ago actually 16 -Parts 54654, 57028, 43750, 40395 cannot be painted multiple colors. The first two I heard about, but not the last two. (speaking of: shouldn't the last two connect? I can't seem to get it to work). 17-Part 44358 will not accept Part 44359. Yes, that's a known bummer. 18 -Part 30644 will not accept stud connections on lower surface of rotors. Not sure I understand this. Is is the grooves running along the underside you mean? Another thing I spotted is that the center hole will not accept a stud top-down. 19 -All plates have a boundary error: Technic cross axle cannot recess slightly into tubes on lower surface. Good point. 20 -Parts 55296, 55297 cannot be attached to open studs. They will attach to a 3062 for example, but do you mean the won't attach to a hollow stud? If so, are they supposed to? The ends of the 3.2 mm bar pieces are slanted. 21-Part 44572 has bad render. Where? Can you please show. 22 -Part 4095 does not sink into Part 6143 properly. Aha, you mean from the underside, right? 23-Part 47905 does not connect to Technic. Yes, there a quite a few of that kind that doesn't - 87087, 4733 etc 24-Part 58176 cannot connect to Part 6269. Have you verified with physcial bricks that it should? 25-Part 6587, when connected to Technic by the stud, does not properly sink into the Technic pinhole. Ah, yes, that's a known one, and very annoying one. 26-Hinge error in part 44567: When attached to 1x_ bricks with click hinges (parts 30387, 30388, etc.), cannot be hinged more than -46.85 degrees. Yepp, a known one. There's an even nastier bug buried here too. Try putting a 44302 at 90 degrees flipped up, but inverted (so studs outwards). Then save. Now open file and *puff* 44302 is gone 27-Standard clips cannot attach to part 2496. Excellent find. Well spotted 28-Boundary error on part 32476: Peghole does not allow cross-axles all the way through; pegs cannot be rotated fully. I can see that pegs cannot be rotated, but I'm not sure I see the cross-axle bug. 29-On Minifigs, headgear 60747 does not fit over beard 60750. In which order do you place the parts? Head first, or beard first. Will it make a difference? 30-Boundary error on part 47905: 3.2mm bar cannot sink into underside of piece. It actually can't sink into any Brick or plate anti-stud. I think there is a system wide boundary error on bricks, and that the LDD team have to do some more general redesign to get this to work. 31-Multiple Minifig neck accessories cannot be attached at the same time; some leave too much space between accessory and head (for example cape 50231). Yeah, it seems to have to do with how the Head vs. accessories is modelled in LDD and the cape takes up a "full height" even though in reality is paper thin. 32-Boundary error on part 48002: Cross-axles should be able to sink into the base 1/5 module further. Are you sure? If I make the mast transparent, it looks like the x-axle is going all the way in flush. Or do you mean it should sink in even further? 33-Connection error on part 2714: 3.2mm bars cannot be attached to the peg end. Yepp, known one 34-Boundary error on part 6536: Gear teeth, such as those on part 3647, cannot recess into end with cross-axle hole. Reported by Zbjl some time ago. But good find. 35-System studs cannot attach to Technic peghole in part 56902. Good find. Out of curiosity, are there any cases or sets when this technique would be needed? 36-Stud cavities (such as those of parts 3062, 6251, etc.) cannot attach to top of part 3471. Wow, didn't even knew you are supposed to connect to the top of the tree like that. Is it a defined stud? 37-Teeth of gear 32269 do not mesh with those of gear 6589. Reported earlier by Bojan. Fixed in next version 38-Parts such as 40379 do not fit properly in the side cavities of 59226. Another good find 39-Part 32187 has a connection error: Technic connection pegs can only be inserted from the rear by ½ module. Not sure I understand. However I do see that a technic peg with cross axle (6562) cannot be inserted fully from underside. Is that what you mean? 40 -ANNOYANCE: When a new 2x2 turntable (part 74340) is created, either by selecting it in the brick palette or by cloning an existing part, the piece is dragged by the upper section. This causes the piece to want to connect only to the underside of other parts, while most builders tend to build from the bottom up, meaning the part is more likely to be attached on top of other parts. Yeah, I find that annoying too. But you explained the issue in a very good way 41-Part error on part 30115: Clips (such as on part 30237) should be able to connect to snake at more points. How do you mean. Which points more then exist today should it connect to? 42-Minor render error: Part 32198 lacks notches on two sides of the cross-axle hole. Sorry, can't see it 43-3.2mm bar cannot be inserted into the peg on part 43122. Good find 44-3.2mm bar cannot be inserted far enough into part 63208; robot arm on said piece cannot rotate. Well spotted. Reported earlier by your brother, but I guess you found it
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[Software] LDD Manager
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Thanks for the kind words. And welcome to the LDD Forum. And you're not the first to ask about dropping Access The reason I use Access/VBA is actually twofold 1) LDD Manager is jammed packed with data tables of various sort, and developing database driven applications is super fast with Access. 2) It's what I know best Perhaps when I get the time, I can convert into a normal application. -
Generating Brick List
Superkalle replied to Del's topic in Digital LEGO: Tools, Techniques, and Projects
Hi there Welcome to the forums. One way to generate a part list is to use LDD Manager. -
LDD: How do I order without moderation?
Superkalle replied to Tyron's topic in Digital LEGO: Tools, Techniques, and Projects
Hi Tyron Welcome to the forums. 1) Yes LDD Manager only has BrickLink numbers, and the reason is simply because I didn't think anyone would ever need a list of LEGO brick ID's. Naturally, since LDD parses the LXF-files, it has the LEGO DesignID's in the data tables. I'll look into showing that for the next version of LDD Manager. 2) If you are in DesignByMe mode, the Lego ElementID's are listed in the LXF-file, and in LDD Manager I also extract these ID's into the data tables (but once again I never bothered to show them). 3) BrickLink also has a list of ElementID's, and that too is actually in LDD Manager, so I could show ElementID for a lot more parts then are in DesignByMe mode. Once again, look into that for the next version. 4) I doesn't help you right now, but I'm right now looking into a function in LDD Manager to upload a LDD model directly to PaB. At the moement I'm investigatin exectuting Javascript from VBA. I will probably create some annoyance at TLG, but I don't care. It's silly that you shouldn't be able to order bricks directly from DbM without having to pay for a box etc. Regarding LEGO and DbM, can't you just design something really simple from the bricks in your model and see if it passes through. It'd be a great story to tell here on the forum? Otherwise, if you want help right now to get a list of LEGO DesignIDs and ElementIDs for your model, you can PM it to me and I'll send a list back to you (and no, you don't have to send me the full design Just dismantle away....) (Oh, and about TLG only intersted in good models throught the DbM on-line gallery? I honestly don't thinks so. Have you seen the models? They aren't exactly good if you see what I mean