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Everything posted by Thrash
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EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Thanks guys! Now that I think about it, we probably should just stick with the Alpha and Beta teams. When the project was just getting started I remember trying to get people on the same team to do modules that were together and it just didn't work at all, so the district-based teams probably wouldn't work very well either. I don't think it matters much when we switch to the new layout. All of the old modules are still in it and are still the same size, so no one would have to worry about their module not counting anymore. I'll work on transfering all of the names from the current module list to the new one so that we can still see who has done what modules. When I transfer all of the names, should I just copy all the names or should I only put people's names on modules that they've already completeled? I feel like the list is getting too cluttered with people who have signed up a while ago and then decided not to do the modules after all. The point of the new layout was just to be easier to read, give us more room, and look cooler. ~Thrash -
EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Wow! I'm glad that you guys all like the new layout. I was worried about how everyone would respond to such a big change... Here is the updated layout to reflect your guys suggestions and a list of modules to go along with it. I was able to fill every spot except for 2 spots in the industrial district. Those should be easy to fill though, since there were so many different artisans back in the middle ages. Also, I've updated the keep layout a bit to include the Buttery, Lying In Chamber, and Illuminator and also so that the keep has a roof. The way I think that we should tackle the roof is by having a tower on each corner (the wizard tower will be in the North East corner) and then various other platform modules...that explination will probably be more clear once you see the new layout and list below. I have kept every module the same size and everything except for the gatehouse in the keep, which i shortened to 2 stories high instead of the height of the keep. Pickerel was the only one signed up for this and we haven't heard from him in quite a while, so I figured that was ok. So pickerel, (or anyone who has an objection) speak up now before it's too late! D1. Money Changer D2. Fish Monger/Thieves Guild D3. Tavern D4. Dock D5. Out-house D6. Brothel w/ Alley Way D7. Opium Den D8. Witch's Hut D9. Gambling Den D10. Guard Post D11. Alchemist D12. Barbershop I1. Tanner I2. Mason's Guild I3. Siege Factory I4. Carpenter I5. Silversmith I6. Glazier I7. Lumberjack Lodge I8. I9. Poleturner I10. Blacksmith I11. Fletcher I12. I13. Dyer I14. Tapestry Weaver I15. Guard Post I16. Chandler I17. Cooper C1. Adventurer's Guild C2. Doctor C3. Tournament Grounds C4. Animal Pen C5. Butcher C6. Cadger's Menagerie C7. Wizard's Guild C8. Amphitheatre C9. Actor's Guild C10. Vegetable Patch C11. Apothecary C12. Mystery Play C13. Chapel C14. Monastary C15. Graveyard C16. Guard Post C17. Bakery C18. Jester's Joke Shop C19. Jeweler M1. Armory M2. Stables M3. Wall Repairs M4. Oil Smelter M5. Barracks M6. Wall under Siege M7. Fighters Guild M8. Fighting Arena M9. Archery Range M10. Training Ground M11. Elvin Archer's Barracks G1. Church G2. Tax Collector G3. Crownie Secret Service Tower G4. Falconry Mew G5. Gate from Military w/ Guard Post G6. Troll Embassy G7. Skeleton Embassy G8. Wolfpack Embassy G9. Black Falcon Embassy G10. Forestmen's Treehouse G11. Dungeon G12. Torture Chamber G13. Alley-way G14. Dwarven Embassy G15. Bank G16. Gate from Civilian G17. Memorial O1. Main Gatehouse O2. Back Gatehouse O3. Siege Camp K1. Courtyard K2. Gatehouse (2 stories) and drawbridge K3. Servant's Quarters K4. Buttery K5. Kitchen K6. Entrance Hall w/ Great Staircase (2 stories) K7. Wine Cellar K8. Library K9. Guest Chambers K10. Guest Chambers K11. Lying In Chamber K12. Garderobe K13. Royal Armory K14. War Room K15. Knight's Quarters K16. Stairwell (2 stories) K17. Dining Hall K18. Princess' Chamber K19. Prince's Chamber K20. Queen's Chamber K21. King's Chamber K22. Chamberlain's Quarters K23. Throne Room K24. Royal Jail K25. Royal Torture Chamber w/ Staircase to Roof (2 stories) K26. Treasury K27. Wizard Tower K28. Illuminator's Room K29. Jester's Quarters R1. NW Tower R2. Platform 1 R3. Platform 2 R4. Platform 3 R5. SE Tower R6. Platform 4 R7. Platform 5 R8. Platform 6 R9. SW Tower R10. Platform 7 How does that sound? Any ideas for the empty spots in the industrial district? ISC, it probably would be a good idea to redo the teams. Since we already have many of the modules built, I was thinking that all of the already built modules could kind of work as "free agents". In other words, the Government District group could just work on doing the new modules and then use my Troll Embassy, your Forestman's Treehouse, Adam's bank, etc. Also, do you think we should have competing teams for each district and do them one at a time, or just have different groups tackle different districts (or floors for the keep)? ~Thrash -
Very nice modules JerryMan. My favorite of the two is the castle wall siege. You've got so many great details in it! I love how the trolls are slowly busting through the wall while they also send troops over the top. My favorite part of the whole thing is the guy hanging on to the flag for dear life. Well done! I'll get these thumbnails done sometime tomorrow... ~Thrash
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EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Hey everyone, I've been working for quite a while on this updated layout. I've made the following changes: 1. LOTS more room. The interest people have been expressing in this project has been incredible, so I've added a lot more room, not only for the modules that don't have a place yet, but also room for more modules that people might come up with. A few new modules that I've made room for are: Amphitheatre (C8), Tournament Grounds(C3), Crownie Secret Service Tower, Orc Siege Camp (O3, to go with the wall under siege), Memorial Statue (G17) 2. Everything is seperated into 5 districts: Civilian, Docks, Industrial, Military, and Government. The government district has two gatehouses in order to enter it so that most of the civilians can't just go wandering around (G5, G16). 3. A grid in the background where each square equals 8 studs. This should eliminate all confusion about module sizes and such. 4. A moat around the Keep. What's a castle without a moat!? What does everyone think? We obviously need an expansion, but if everyone wants to stick with the old layout, just bigger, I can do that too. I just thought it was time for a major overhaul of the layout to reflect the direction this project has taken. Any input anyone has for new modules or the layout in general would be much appreciated. ISC, obviously you have a big say in this, so let me know ASAP before I go any further with this plan if you want to stick with the old style layout. Hope you guys like it! ~Thrash -
Great job on the kitchen Erdbeeries! A few comments: 1. The whole thing looks really nice. The chef cutting up the chicken is especially nice. 2. That sink piece is pretty cool, I've never seen that before...but I don't think they had plumbing in the middle ages... 3. I see you've decided to come on over to Team Beta since we're clearly superior to alpha...good choice! ~Thrash
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EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Wow Erdbeeries! That looks like a great kitchen...I'll have to check out the rest of the pictures in a second and thumbnail it later tonight or tomorrow. ISC, 3 things: 1. Don't worry, I haven't forgotten about the layout. In fact, I've been working hard on a layout that will give us a lot more room and include a few key things that we've forgotten (like a tournament ground). It's a busy week for me, but hopefully I can have it ready to show soon. 2. The new layout for the first few posts looks great, and I really like the nicknames! 3. Congrats on becoming a fellow! ~Thrash -
EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Thanks for all of the comments guys! I'm really glad you all like it! I almost forgot to comment on all of the great new creations! ISC: Your forestmens treehouse looks exactly like a forestmens treehouse should! It really came together nicely, and I like the older man in the tree. Also, your butcher is great. I really like all of the meat you put around and the upstairs has a good feel to it too. Darkagent: Wow! Two more great modules for team Beta! The Knights Quarters is fantastic with all of the colors, but I like the stairwell even more. When I put stairwell on the list I thought to myself, "Eh, this is going to be a boring module. Who would want to do that?" but you made it a really neat and clever module. I love how the servants are moving stuff from one floor to another with that pulley. Really nicely done! JimButcher: I really like the mannequins. Those ugly fleshy heads seemed so useless...good job finding them a purpose! Waterbrick Down: Great Dwarven Embassy! All of the details are really nice, but my favorite detail oddly enough are the little lamps outfront. That's a really clever technique, I may have to steal use it sometime! ~Thrash -
EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Over in the Beta Thread I just posted pictures of my Dock and Tavern! Hope you guys like it! EDIT: ISC, here's the thumbnail code for all of the new modules that have been posted recently. Your 2 modules: [url="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=350805&n=47"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/forestmenstreehouseisc.jpg][/url][url="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=350805&n=47"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/butcherisc.jpg][/url] Darkagents new modules: [url="http://www.brickshelf.com/gallery/darkagent/EBCCB/KnightsQuarters"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/knightsquartersdarkagent.jpg][/url][url="http://www.brickshelf.com/gallery/darkagent/EBCCB/Stairwell"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/stairwelldarkagent.jpg][/url] JimButcher's Royal Armory [url="http://www.flickr.com/photos/26773125@N02/3203900347/"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/royalarmoryjimbutcher.jpg][/url] Waterbrick Down's Dwarven Embassy [b]Waterbrick Down[/b] [url="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=363471"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/dwarvenembassywaterbrickdown.jpg][/url] My Tavern and Dock: [url="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=363559"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/tavernthrash.jpg][/url][url="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=363559"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/dockthrash.jpg][/url] Lalande's new module, I don't think she's posted it yet: [url="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=363548"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/lyinginandguestchamberslalande.jpg][/url] I think that's all of the new modules that I needed to do thumbs for. I'll feel really bad if I forgot anyone's! ~Thrash -
After many long hours of building this weekend, I bring you my biggest (and hopefully best) module yet...the Tavern and the Dock! First, the Dragon's Flagon Tavern: A close-up of the entrance: An overall shot of the bar: A closeup of the bar: A few guys are playing darts upstairs: The owner of the bar watches everything going on while he enjoys a large feast: Take off the top floor and you get this: A wench is leading one of the tavern's patrons back to the guest room for some fun...: Err...to get killed by the assassin waiting there: There's also a kitchen: Behind some barrels the Tavern owner has some smuggled weapons and gold hidden: The dock: The lookout is watching the seas while the other worker starts moving the crane to get ready for the incoming ship: Meanwhile another crewman moves barrels while another checks the crab-pot: The small fishing ship that's pulling up to the dock: While the captain steers the boat in, one crew member drags the fishing net through the water while another pokes the shark that they caught with a spear: Meanwhile, the boats mermaid sits in her tub of water while a crewman gets ready to feed her some fish: And here's the decal I used for the tavern's logo: Tons more pictures can be found in the brickshelf folder, but I didn't want to go too much over the limit. I hope you enjoyed looking at it as much as I enjoyed building it! It was a lot more difficult than i thought to build a big module, but I'm pleased with how it turned out. Tavern and Dock Brickshelf ~Thrash
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EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Certainly. Do you think that we should also expand the keep a bit, or do you think that the current size is good for that (at least until we come up with more ideas for keep modules!)? I'll update the layout once I've done the new thumbnails for everyone, posted the pics for my newest creation, and commented on all of the great new creations that everyone else has been doing! ~Thrash -
EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Yup! Sorry I haven't been posting the last few days or keeping up with the thumbnails, but I'm working on a module and I can't wait to get finished and post it. If all goes well and I have enough pieces, you guys are in for a real treat tomorrow (and I'll catch up on the thumbnails and commenting on people's new modules) ~Thrash -
EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Ha, we might as well just rename them team slow! Just joking, but I am excited for the contest. ~Thrash -
Excellent. I like the sound of the Forest men tree house...is that an EBCCB module that you just came up with or is it just an MOC you want to do? ~Thrash
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Yup, I joined a few years ago but never really posted anything. Early on I posted a few MOCs...it's kind of funny to go back and look at them now and see how much my building has changed since I first joined. I would post every now and then, but in my few years of being here nothing has really grabbed my attention like the EBCCB has. ~Thrash
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Haha, ok. No problem! CastleLord posted it in this post. It was a rather subtle post... ~Thrash
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No problem, check the discussion thread for the thumbnail code. My new title is wonderful! As i said in the discussion thread, thanks to whoever did it (especially if you had a hand in it, ISC). ~Thrash
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EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Here's the thumbnail code for your newest creation. [url="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=350805"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/dwarvenembassyisc.jpg][/url] Also, here is the code for CastleLord's War Room: [b]CastleLord[/b] [url="http://www.flickr.com/photos/castlelord/3192532374/"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/warroomcastlelord.jpg][/url] And the code for darkagent's Royal Armory: [url="http://www.brickshelf.com/gallery/darkagent/EBCCB/RoyalArmory"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/royalarmorydarkagent.jpg][/url] Can't wait to hear more about the contest! Also, thanks to whatever mod/admin gave me my new title! It's great! ~Thrash -
Great job ISC! That's exactly what I would expect a Dwarven Embassy to look like! I really like how you have the troll/dwarf guy standing there and all of the dwarves not noticing. ~Thrash
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In a related story, a playmobil marketing executive was recently fired for doing cocaine while working.
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EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
Great! I can't wait to see what you build! ISC, here's the thumbnail for CastleLord's War Room: [b]CastleLord[/b] [url="http://www.flickr.com/photos/castlelord/3192532374/"][img=http://www.brickshelf.com/gallery/thrash6/EBCCB/EBCCBThumbs/warroomcastlelord.jpg][/url] ~Thrash -
Uh oh! A little competition for my war room, eh? Very nicely done, I like the maps that you did and the way you placed the guards on either side of the king. Great job! ~Thrash
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EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
It should be fine if you just mix light grey and dark grey. Then if we ever find a way to put all the modules together we can just rebuild it with all light grey to match the rest of the keep. How does that sound? ~Thrash -
Thanks! Of course. Here are some closeups: The black piece on top was just for lighting purposes. Some how, the whole thing covers 8 studs PERFECTLY, so it just kind of stays where it needs to. The bottle was added into it by sticking the handle of a chisel in one of the wine bottles and then shoving the other end of the chisel in the wine rack. ~Thrash
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EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
No problem! Can't wait to see what you build! 1 and 2. I'm the one who does the writing. Don't worry about making a thumbnail. Just make sure that you post a picture of it from the front so that I can put the writing on it and everything. Then I'll post two sizes in my brickshelf folder: a 640x480 and one with a height of 160 that will serve as the thumbnail on the first post. I don't know what staircase you're talking about. Regardless of what staircase you're talking about, you're still welcome to do it. ~Thrash -
EB Community Castle Build: Discussion Thread
Thrash replied to I Scream Clone's topic in LEGO Historic Themes
1. You can build any of the items on the list. It doesn't matter if they've been done or not yet. 2. The dimensions of the room are pre-chosen. See the list and maps in the first post of this thread. 3. It is my understanding that ISC is currently working with the EB administration to create a competition that relates to the EBCCB. As soon as the details are worked out, I'm sure ISC will post them. The hallway is a seperate thing from the 16x16. The following diagram that I made illustrates this: Hope that helps! ~Thrash