Jump to content

Zepher

Eurobricks Fellows
  • Posts

    12,262
  • Joined

  • Last visited

Everything posted by Zepher

  1. She labels herself as one... doesn't mean she is.
  2. I hope you get it. We need more heroes who own ships. Also, 53ers: I'm sorry. But I'm also not.
  3. OoC: What a fitting two heroes. Final Battle Round Four Wren: (+4 level, +40 health, +2 ether) Vipera makes Nyx lucky - Success (2) McColt hastens Cronk - Success (2) >Mallelio heals Poletad - Heal More (Full Health, -1 ether) >Mallelio uses Scroll of Confusion on Chaos Beast F - Failure (6) (-1 ether) Atramor v. Chaos - Poison Less (No Effect) Cronk v. Chaos - Damage Special Damage (Angel) Cronk v. Chaos - Miss Critical Hit (KO!) Skrall v. Wren - Critical Hit (KO!) (Gives up Encouraged) Skrall v. Hoke v. Chaos Hoke v. Chaos Thothwick v. Chaos Beast F Arthur (Healing Staff) v. Alexis Alexis v. Alexis v. Dyric v. Chaos Beast F Poletad heals hero with lowest health Nyx v. Wren (Light) Haldor v. Haldor v. Hans v. Chaos Beast of Death Felton v. Chaos Beast of Death Phil v. anything left Gnash v. anything left The heroes charge forth. Cronk bashes Chaos, because that is what Skrall does. Wren's body jerks as the swirling mass covering the once proud Gray Wizard falls. Skrall upholsters his bow, notches an arrow, and lets fly at the Dark Woman. The pay off is what he imagined. The arrow buries itself in her chest, and she stands rigidly... her eyes flutter shut for only a moment before blasting open once more. Darkness swirls in the place of her once beautiful eyes, it seems to reach out, starts to envelope her body and tendril towards the heroes. Her voice echoes itself. "Isn't it beautiful, heroes? Chaos never dies." The Enemies The Goddess Wren Level 61 Goddess (No Elemental Weakness/Immunities) *Immune to Negative Effects and Sudden Death* Health: 1280/1280 SP: 12 Ether: 8/8 Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round Five: Lion’s Roar - Burns all heroes for 3 damage, and gives all burned effect, causing 3 more damage at the end of each turn.] Special II: Azazot Feeds – Deals damage and drains ether equal to the hero’s level. Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round Five: Soul Sucker – All heroes targeting Wren lose one positive effect of their choice at the end of the round.]
 Passive Special II: Chaotic Power – Wren will be two of the three (Encouraged, Lucky, or Hastened) every round. [Round Five: Encouraged & Lucky] Passive Special III: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc.
 Passive Special IV: Immaculate Chaos – Every round, Wren spits out a Chaos Beast determined by a roll:
 1-3: Chaos Beast
 4: Master Chaos Beast
 5: Chaos Beast of Life
 6: Chaos Beast of Death Passive Special V: Chaos in Eubric – At the end of the round, anything can happen. Good luck. Drops: ??? Note: Defeating Wren will destroy all the Chaos Beasts. Special II is used if Wren is out of ether. Chaos Beast F Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast G Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast H Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast I Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast J Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast of Death Level 20 Ancient *Immune to Negative Effects and Instant Kills* Health: 180/800 SP: 10 Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20 Drops: x6 Grand Zoot’s Cookies Note: Free Hits/Damages count as Special Damage The Party Cronk Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* Power: 43 (+2 due to cookies) Defense: 14 Health: 37/47 Ether: 27/30 Gold: 132 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Alexis Fenral Level 28 Assassin *Hastened* *Lucky* *Damage Undead* Power: 37 Health: 25/47 Gold: 3656 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Phoenix Essence, 2 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie, Health Core Haldor Skovgaard Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired* Power: 41 Defense: 5 Health: 83/86 Ether: 16/31 Gold: 184 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence Nyx Level 25 Battle Mage *Natural Respite* *Encouraged* Power: 40 (+1 Heels) Defense: 3 Health: 13/36 Ether: 32/35 Gold: 116 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie Skrall 80 year old Male Ogre Hunter Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* Power: 37 (41 vs. Beasts) Defense: 5 Health: 32/38 Gold: 178 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3) Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie Atramor Gibbin Level 24 1/3 *Deals Badly Poisoned* *Immune to Blind* Power: 36 Health: 41/47 Defense: 2 Ether: 9/26 Gold: 207 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic Phil (Victor) Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Blessed* Power: 37 Health: 30/40 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Thothwick Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged* Power: 35 (31 Ranged) (+2 due to cookies) Defence: 10 Health: 23/37 Gold: 339 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, 2 Health Cores, Grand Zoot Cookie Hoke Ablesword Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Inspired* *Encouraged* *Lucky* *Blessed* *Hastened* Power: 42 Defense: 5 Health: 64/78 Ether: 17/21 Gold: 233 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essences, 4 Potions, Grand Tonic, 1 Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie Arthur Justus Regulus VII Level 21 Sorcerer, *Immune to Sealed* *Blessed* Power: 33 Health: 29/33 Ether: 29/31 Defense: 3 Gold: 1842 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Potions (x2), Zoot's Plaything, Dyric Rone Level 20 Assassin *Immune to Blinded and Slowed* *Blessed* Power: 32 (+1 due to cookie) Health: 32/32 Defense: 2 Gold: 3365 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals, Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion Sir Earl Poletad Level 19 Frog Paladin Power: 19 Health: 19/19 Ether: 18/19 Hans Level 18 1/2 Chaos Regulator *Chaotic* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* *Lucky* Power: 28 Health: 24/30 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Felton Level 16 1/2 Chaos Regulator *Chaotic* Power: 26 Health: 25/28 Gold: 56 Equipment: Rapier (WP: 10) Inventory: Mallelio *Fragile (Perma)* Level 16 1/2 Sage Power: 17 Health: 19/31 Ether: 7/23 Gold: 0 Equipped: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence Gnash Level 16 1/2 City Watch Guard Power: 25 Health: 24/30 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Inventory: McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.
  4. "Not everything I've ever cared about has died. Chaos lives forever."
  5. Wren speaks up, but her voice is failing. She seems to struggle with her words. "I do not wish to be, or care about being a mirror to anyone. I feel, Atramor. I feel more than any of you ever have or will."
  6. I actually imagine Boomers with hair, but couldn't find any that I liked, so here he is for now.
  7. Yes. I also think we as a whole need to be more sparring with loot. At the beginning of the game we were all so excited, we wanted to give out tons of unique items and powers, but now some heroes have ridiculous stats and more artifacts than they can equip. I feel like these could take the place of everyone thinking up a new insane item/effect.
  8. Permenant. Giving out just one a quest would be great. There are lots of weapons that could use it. If Ratsbane, for example, blinded people as well, well, that'd be great: it would be great loot (player happy), easy to balance for (QMs happy), using mechanics we already know (game happy). It's really a win-win-win.
  9. Big loot drop suggestion: I'm sure that my fellow QMs (along with me) are having a little trouble keeping weapons/loot manageable and unique. The four big ones (gold, gems, weapons, consumables) are ALWAYS good, and I really think we need to see more of them (more and more gold, or hosting will become harder and harder as more and more unique stuff pops up). However, I think there is ANOTHER good good item we could add to the mix: status causers. "A Honing Stone of Stunning", for example, once applied to a weapon, would give it the ability to stun people. They could be combined with already in use weapons, but would be great drops. I'm not saying they should be common, maybe one per quest at most, but they're really nice loot that's not game breaking, not OP, encourages further strategy/character optimization, and don't introduce any new mechanics that people would have to memorize/learn. Just a thought.
  10. They will not. Drops drop at the end of the battle... right?
  11. "Let's crush this vermin. Yeti, I have you. Sorrow, keep up the fight. You too elf and Sancho." Boomingham heals Nagure from the front row.
  12. Eh, you rolled good rolls the first time anyway. Atramor, your health (+2) has been added. As always, check me. Final Battle Round Three Wren: (+4 level, +40 health, +2 ether) Vipera makes Nyx lucky - Failure (5) McColt hastens Hoke - Success (1) >Cronk v. Chaos Beast of Death - Shield >Hoke v. Sphinx - Damage Damage ([20/2]-5=5) >Hoke v. Sphinx - Hit Miss (41*2*2=164, KO, -1 ether) >Thothwick v. Chaos Beast A - Critical Hit (([12*2]+[22+2])*2/2=48) >Alexis v. Chaos Beast of Death - Hit Critical Hit (([9*2]+27)/4=12 damage all, No Assassination [4]) >Alexis v. Chaos Beast of Death - Special Damage Aim (9/4=2 damage all, No Assassination [5]) >Dyric v. Chaos Beast A - Shield Critical Hit (12+20+47+32=111 gold, Assassination) >Mallelio heals Felton - Heal More (+18 health, -1 ether) >Mallelio uses Scroll of Armor Sundering on Chaos - Success! (3) (-5 SP, -1 ether) Hans v. Chaos Beast of Death - Shield (Halved Health, Chaotic) >Felton v. Chaos - Pessimism (No Effect) >Skrall v. Chaos - Special Damage (Blinded) >Skrall v. Chaos - Critical Hit (((([11+2]*2)+24)*2*3)-7=293) Haldor heals Haldor - Heal Heal MUCH More ([14*3]+25=67 health, -1 ether) Haldor v. Chaos Beast of Death - EXTRA Critical Hit Special Damage (([14*3]+25)*2=134) >Poletad heals Nyx - Ribit (+4 ether all) >Nyx v. Chaos Beast of Death - Counter Counter ([20/2]-3=7 damage Nyx) ([14*2*2]-10=46) >Atramor v. Chaos Beast of Death - Shield (No Effect... sorry about that...) >Arthur v. Chaos Beast of Death - Damage Hit ([33*2]-10=56) >Phil v. Chaos Beast of Death - Hit (37/2-10=9) Gnash v. Chaos - Shield (25) Free Hits Chaos v. Cronk - (Blinded) (-43/2=22) Wren v. Hoke - ([12*2]/2-5=7) Explosive Temper - (-3 health & ether, all heroes) Immaculate Chaos - Chaos Beast Wren Drains Chaos - (-20 health, -2 levels) Blessed - (+3 Arthur, Dyric, Hoke, Phil) The battle rages. Chaos Beasts roar, and the entire temple seems to shake. Hoke blasts Sphinx. He stumbles, falls, and lets out a quiet breath while looking Nyx in the eye. His final act is a nod, acceptance, forgiveness, thanks, whatever it may be, and then he keels over. Cronk's Angel, perhaps sensing the near defeat of the Chaotic Being, flies in. The Enemies Chaos Level 45 Ancient *Immune to all Negative Effects (EXCEPT: Blinded) and Instant Kills* *Hastened* *Blinded (1 rounds)* Health: 13/1120 SP: 7 Special: Azazot Feeds – Deals damage and drains ether equal to the hero’s level. Passive Special I: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc. Passive Special II: Immaculate Chaos – Every round, Chaos spits out a Chaos Beast determined by a roll: 1-3: Chaos Beast 4: Master Chaos Beast 5: Chaos Beast of Life 6: Chaos Beast of Death NOTE: While Wren is alive, Chaos loses 2 levels and 20 health every round. While Sphinx is alive, Chaos gains 3 levels and 30 health every round. Drops: Zoot’s Plaything, x4 Chaos Beasts Chaos Beast F Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast of Death Level 20 Ancient *Immune to Negative Effects and Instant Kills* Health: 180/800 SP: 10 Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20 Drops: x6 Grand Zoot’s Cookies Note: Free Hits/Damages count as Special Damage Wren Level 12 (+4 each round Chaos is alive) Ancient *Immune to Negative Effects and Instant Kills* Health: 120/120 (+40 each round Chaos is alive) Ether: 6/6 (+2 each round Chaos is alive) Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round Four: All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party.] Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round Four: Soul Sucker – All heroes targeting Wren lose one positive effect of their choice at the end of the round.] Passive Special II: Chaotic Power – Wren will be either Encouraged, Lucky, or Hastened every round. [Round Four: Hastened] Passive Special III: Chaotic Love – Wren cannot be damaged until “Chaos” is defeated. All attacks that would damage her are null. She may still deal free hits if not targeted. Drops: ??? The Party Cronk Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* Power: 43 (+2 due to cookies) Defense: 14 Health: 37/47 Ether: 27/30 Gold: 132 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Alexis Fenral Level 28 Assassin *Hastened* *Lucky* *Damage Undead* Power: 37 Health: 25/47 Gold: 3656 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Phoenix Essence, 2 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie, Health Core Haldor Skovgaard Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired* Power: 41 Defense: 5 Health: 83/86 Ether: 16/31 Gold: 184 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence Nyx Level 25 Battle Mage *Natural Respite* *Encouraged* Power: 40 (+1 Heels) Defense: 3 Health: 13/36 Ether: 32/35 Gold: 116 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie Skrall 80 year old Male Ogre Hunter Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 37 (41 vs. Beasts) Defense: 5 Health: 32/38 Gold: 178 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3) Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie Atramor Gibbin Level 24 1/3 *Deals Badly Poisoned* *Immune to Blind* Power: 36 Health: 41/47 Defense: 2 Ether: 9/26 Gold: 207 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic Phil (Victor) Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Blessed* Power: 37 Health: 30/40 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Thothwick Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged* Power: 35 (31 Ranged) (+2 due to cookies) Defence: 10 Health: 23/37 Gold: 339 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, 2 Health Cores, Grand Zoot Cookie Hoke Ablesword Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Inspired* *Encouraged* *Lucky* *Blessed* *Hastened* Power: 42 Defense: 5 Health: 64/78 Ether: 17/21 Gold: 233 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essences, 4 Potions, Grand Tonic, 1 Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie Arthur Justus Regulus VII Level 21 Sorcerer, *Immune to Sealed* *Blessed* Power: 33 Health: 29/33 Ether: 29/31 Defense: 3 Gold: 1842 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Potions (x2), Zoot's Plaything, Dyric Rone Level 20 Assassin *Immune to Blinded and Slowed* *Blessed* Power: 32 (+1 due to cookie) Health: 32/32 Defense: 2 Gold: 3365 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals, Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion Sir Earl Poletad Level 19 Frog Paladin Power: 19 Health: 13/19 Ether: 18/19 Hans Level 18 1/2 Chaos Regulator *Orderly* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* *Lucky* Power: 28 Health: 24/30 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Felton Level 16 1/2 Chaos Regulator *Chaotic* Power: 26 Health: 25/28 Gold: 56 Equipment: Rapier (WP: 10) Inventory: Mallelio *Fragile (Perma)* Level 16 1/2 Sage Power: 17 Health: 19/31 Ether: 9/23 Gold: 0 Equipped: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence Gnash Level 16 1/2 City Watch Guard Power: 25 Health: 24/30 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Inventory: McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.
  13. Eh, what the hell, I'm almost done hosting so should have the time to put in. Hopefully. 1) I've played a game or two. Sometimes with you. 2) I've already made some commentary on the rules, but they seem pretty good to me. Alternatively, if you changed the rules so everyone was a SK with the win condition of killing everyone else, I'd play that game. 3) Eh. I usually come on pretty strong. No pussy footing. Unless I feel like it that game.
  14. I actually have to agree. Hosting a Black Knight, if I had to change just one class, it would be that one. The gold from last round has been added, and Wren's specials have been amended. This is a quick moving fight, I love it!
  15. OoC: Ran this round in a rush, I know I neglected to add the gold calculations, but figured you could still plan the next round without them, and I could come back and add them! EDIT: Gold added, Wren's attacks changed. Final Battle Round Two Wren: (+4 level, +40 health, +2 ether) Vipera makes Cronk lucky - Success >Cronk heals Felton - Heal No Heal (+43 health, -1 ether) McColt hastens Hoke - Failure (5) >Hoke v. Sphinx - Damage Hit (41*2*2=164, -1 ether) >Thothwick v. Chaos Beast A - Hide >Poletad heals Nyx - Failure (5) >Alexis v. Chaos Beast E - Shield Miss (2641: Choas Beast E Assassinated) (8+46+(32*4)+20=202 gold) >Alexis v. Chaos Beast E - Shield Shield (256: No Assassinations) (8+46+(32*3)+20=170 gold) >Dyric v. Chaos Beast B - Damage Shield (211: Chaos Beasts B & C Assassinated) (8+46+(32*3)+20=170 gold) >Mallelio v. Sphinx - Hit (34, -1 ether) >Mallelio uses Armor Sundering on Chaos - Failure (6) (-1 ether) >Hans v. Chaos - Miss (Optimism, Safe From Free Hits) >Felton v. Chaos - Damage (Blinded) >Skrall v. Chaos - Shield Damage ((37*2*3)-12=210) >Skrall v. Chaos - Aim Damage ((13*2*3)-12=66) Haldor v. Sphinx - Damage Special Damage (20-5=15) Haldor v. Sphinx - Damage Special Damage (20-5=15) >Nyx v. Sphinx - Critical Hit Critical Hit (([14*2]+25)*2*2=212) Atramor v. Sphinx - Hit (34) >Arthur v. Sphinx - Special Damage Damage (20/2-3=7) >Phil v. Chaos Beast A - Hit (22) Gnash v. Chaos Beast A - Special Damage (6) (+1 WP) Free Hits Chaos v. Cronk - (Blinded) (-43/2=22) Wren v. Hoke - (8/2-5=0) Wren v. Thothwick (Hidden) Explosive Temper - (-2 health & ether, all heroes, Thothwick Hidden) Immaculate Chaos - Chaos Beast of Death Wren Drains Chaos - (-20 health, -2 levels) Sphinx Feeds Chaos - (+30 health, +3 levels) Blessed - (+3 Arthur, Dyric, Hoke, Phil) The Enemies Chaos Level 47 Ancient *Immune to all Negative Effects (EXCEPT: Blinded) and Instant Kills* *Hastened* *Blinded (2 rounds)* Health: 395/1120 SP: 12 Special: Azazot Feeds – Deals damage and drains ether equal to the hero’s level. Passive Special I: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc. Passive Special II: Immaculate Chaos – Every round, Chaos spits out a Chaos Beast determined by a roll: 1-3: Chaos Beast 4: Master Chaos Beast 5: Chaos Beast of Life 6: Chaos Beast of Death NOTE: While Wren is alive, Chaos loses 2 levels and 20 health every round. While Sphinx is alive, Chaos gains 3 levels and 30 health every round. Drops: Zoot’s Plaything, x4 Chaos Beasts Chaos Beast A *Paralyzed (2 rounds)* Level 32 Demon Health: 478/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast of Death Level 20 Ancient *Immune to Negative Effects and Instant Kills* Health: 800/800 SP: 10 Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20 Drops: x6 Grand Zoot’s Cookies Note: Free Hits/Damages count as Special Damage Sphinx Level 20 Humanoid *Immune to Negative Effects & Instant Kill* Health: 154/600 Special I (Used if Health 600-401): Lion’s Claw – Deals 25 damage to hero. Special II (Used if Health 400-201): Lion’s Roar - Burns all heroes for 3 damage, and gives all burned effect, causing 3 more damage at the end of each turn. Special III (Used if Health 201-1): Lion’s Mane – If targeted the following round, the hero targeting them receives 5 damage regardless of row/SP, no matter what is rolled. Drops: x2 Dragon Scales Wren Level 8 (+4 each round Chaos is alive) Ancient *Immune to Negative Effects and Instant Kills* Health: 80/80 (+40 each round Chaos is alive) Ether: 4/4 (+2 each round Chaos is alive) Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round Three: Wren deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether.] Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round Three: Soul Sucker – All heroes targeting Wren lose one positive effect of their choice at the end of the round.] Passive Special II: Chaotic Power – Wren will be either Encouraged, Lucky, or Hastened every round. [Round Three: Encouraged] Passive Special III: Chaotic Love – Wren cannot be damaged until “Chaos” is defeated. All attacks that would damage her are null. She may still deal free hits if not targeted. Drops: ??? The Party Cronk Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* Power: 43 (+2 due to cookies) Defense: 14 Health: 40/47 Ether: 26/30 Gold: 132 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Alexis Fenral Level 28 Assassin *Hastened* *Lucky* *Damage Undead* Power: 37 Health: 28/47 Gold: 3656 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Phoenix Essence, 2 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie, Health Core Haldor Skovgaard Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired* Power: 41 Defense: 5 Health: 28/86 Ether: 16/31 Gold: 184 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence Nyx Level 25 Battle Mage *Natural Respite* *Encouraged* Power: 40 Defense: 3 Health: 23/36 Ether: 32/35 Gold: 116 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie Skrall 80 year old Male Ogre Hunter Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 37 (41 vs. Beasts) Defense: 5 Health: 35/38 Gold: 178 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3) Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie Atramor Gibbin Level 24 1/3 *Deals Badly Poisoned* *Immune to Blind* Power: 36 Health: 42/47 Defense: 2 Ether: 8/26 Gold: 207 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic Phil (Victor) Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Blessed* Power: 37 Health: 30/40 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Thothwick Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged* Power: 35 (31 Ranged) (+2 due to cookies) Defence: 10 Health: 26/37 Gold: 339 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, 2 Health Cores, Grand Zoot Cookie Hoke Ablesword Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Inspired* *Encouraged* *Lucky* *Blessed* Power: 42 Defense: 5 Health: 76/78 Ether: 17/21 Gold: 233 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essences, 4 Potions, Grand Tonic, 1 Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie Arthur Justus Regulus VII Level 21 Sorcerer, *Immune to Sealed* *Blessed* Power: 33 Health: 29/33 Ether: 28/31 Defense: 3 Gold: 1842 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Potions (x2), Zoot's Plaything, Dyric Rone Level 20 Assassin *Immune to Blinded and Slowed* *Blessed* Power: 32 (+1 due to cookie) Health: 32/32 Defense: 2 Gold: 3254 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals, Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion Sir Earl Poletad Level 19 Frog Paladin Power: 19 Health: 16/19 Ether: 18/19 Hans Level 18 1/2 Chaos Regulator *Orderly* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* *Lucky* Power: 28 Health: 27/30 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Felton Level 16 1/2 Chaos Regulator *Chaotic* Power: 26 Health: 26/28 Gold: 56 Equipment: Rapier (WP: 10) Inventory: Mallelio *Fragile (Perma)* Level 16 1/2 Sage Power: 17 Health: 25/31 Ether: 10/23 Gold: 0 Equipped: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence Gnash Level 16 1/2 City Watch Guard Power: 25 Health: 27/30 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Inventory: McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.
  16. Boomingham huffs and puffs. He remains in the front low, but turns his healing powers to Sancho. "Told you nothing in life came free, chap."
  17. "Thank you, lady Nyx. I should have died when the Chimera did." "He's collaterale damage," Wren tells Arthur with a shrug. Then, the battle is full-swing. Final Battle Round One Wren: (+4 level, +40 health, +2 ether) >Cronk v. Chaos Beast D - Meditate (+1 ether) >Hoke v. Sphinx - Damage Damage (20/2-5=5) Mallelio uses Scroll of Blindness on Chaos - Success (1) Mallelio uses Scroll of Armor Sundering on Chaos - Failure (6) Arthur applies Paralyzing Venom to Alexis' whip Vipera makes Hans lucky - Success (1) >Hans v. Chaos - Miss Critical Hit (([10*2]+18)/2-12=7) >Felton v. Chaos - Special Damage (-17 health) Alexis v. Chaos Beast C - Shield Hit ([32*4]+4+20+45=197 gold) (All Chaos Beasts Paralyzed) (2331: Chaos Beast D Assassinated) Alexis v. Chaos Beast A - Special Damage Damage (32/2=16) >Dyric v. Chaos Beast A - Shield ([32*3]+4+20+45=165 gold) (324: No Assassination) McColt hastens Skrall - Success (2) >Skrall v. Chaos - Hit (([37*2]*3)-12=210) >Skrall v. Chaos - Hit (([37*2]*3)-12=210) >Nyx v. Sphinx - Special Damage ([25/2]-3=10) >Atramor v. Wren - Damage (4/2=2) Haldor v. Chaos Beast D - Damage Damage (32-5=27) Haldor v. Chaos Beast D - Meditate Hit (41*2*2=164) >Thothwick v. Chaos Beast A - Damage (32/2-10=6) Phil v. Chaos Beast B - Special Damage Dances with Dragons (15-2=13 damage Phil) (30 Damage Chaos Beast B) >Gnash v. Chaos Beast D - Critical Hit ([6*2]+16=28) >Poletad heals Felton - Failure (6) Free Hits Wren v. Cronk - (4) (Wren Damage Nulled) Explosive Temper - (-1 health & ether, all heroes) Immaculate Chaos - Chaos Beast E Wren Drains Chaos - (-20 health, -2 levels) Sphinx Feeds Chaos - (+30 health, +3 levels) Blessed - (+3 Arthur, Dyric, Hoke, Phil) The battle begins with a flurry of attacks from each side, too quick for any of the heroes to trace.. they stumble out of the fray to see their enemies weakened, but they themselves have certainly taken a serious hit. The Enemies [image when Internet Works] Chaos Level 46 Ancient *Immune to all Negative Effects (EXCEPT: Blinded) and Instant Kills* *Hastened* *Blinded (3 rounds)* Health: 683/1110 SP: 12 Special: Azazot Feeds – Deals damage and drains ether equal to the hero’s level. Passive Special I: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc. Passive Special II: Immaculate Chaos – Every round, Chaos spits out a Chaos Beast determined by a roll: 1-3: Chaos Beast 4: Master Chaos Beast 5: Chaos Beast of Life 6: Chaos Beast of Death NOTE: While Wren is alive, Chaos loses 2 levels and 20 health every round. While Sphinx is alive, Chaos gains 3 levels and 30 health every round. Drops: Zoot’s Plaything, x4 Chaos Beasts Chaos Beast A *Paralyzed (3 rounds)* Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast B *Paralyzed (3 rounds)* Level 32 Demon Health: 470/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast C *Paralyzed (3 rounds)* Level 32 Demon Health: 308/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast E Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Sphinx Level 20 Humanoid *Immune to Negative Effects & Instant Kill* Health: 600/600 Special I (Used if Health 600-401): Lion’s Claw – Deals 25 damage to hero. Special II (Used if Health 400-201): Lion’s Roar - Burns all heroes for 3 damage, and gives all burned effect, causing 3 more damage at the end of each turn. Special III (Used if Health 201-1): Lion’s Mane – If targeted the following round, the hero targeting them receives 5 damage regardless of row/SP, no matter what is rolled. Drops: x2 Dragon Scales Wren Level 4 (+4 each round Chaos is alive) Ancient *Immune to Negative Effects and Instant Kills* Health: 40/40 (+40 each round Chaos is alive) Ether: 2/2 (+2 each round Chaos is alive) Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round Two: Electrocute – Instantly KO’s the target. Uses one ether.] Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round Two: AoE attacks only effect their specific target.] Passive Special II: Chaotic Power – Wren will be either Encouraged, Lucky, or Hastened every round. [Round Two: Hastened] Passive Special III: Chaotic Love – Wren cannot be damaged until “Chaos” is defeated. All attacks that would damage her are null. She may still deal free hits if not targeted. Drops: ??? The Party Cronk Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* Power: 43 (+2 due to cookies) Defense: 14 Health: 42/47 Ether: 29/30 Gold: 132 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Alexis Fenral Level 28 Assassin *Hastened* *Lucky* *Damage Undead* Power: 37 Health: 30/47 Gold: 2884 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Phoenix Essence, 2 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie, Health Core Haldor Skovgaard Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired* Power: 41 Defense: 5 Health: 60/86 Ether: 18/31 Gold: 184 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence Nyx Level 25 Battle Mage *Natural Respite* *Encouraged* Power: 40 Defense: 3 Health: 25/36 Ether: 34/35 Gold: 116 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie Skrall 80 year old Male Ogre Hunter Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 37 (41 vs. Beasts) Defense: 5 Health: 37/38 Gold: 178 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3) Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie Atramor Gibbin Level 24 1/3 *Deals Badly Poisoned* *Immune to Blind* Power: 36 Health: 44/47 Defense: 2 Ether: 10/26 Gold: 207 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic Phil (Victor) Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Blessed* Power: 37 Health: 29/40 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Thothwick Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged* Power: 35 (31 Ranged) (+2 due to cookies) Defence: 10 Health: 26/37 Gold: 339 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, 2 Health Cores, Grand Zoot Cookie Hoke Ablesword Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Inspired* *Encouraged* *Lucky* *Blessed* Power: 42 Defense: 5 Health: 75/78 Ether: 20/21 Gold: 233 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essences, 4 Potions, Grand Tonic, 1 Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie Arthur Justus Regulus VII Level 21 Sorcerer, *Immune to Sealed* *Blessed* Power: 33 Health: 33/33 Ether: 30/31 Defense: 3 Gold: 1842 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Potions (x2), Zoot's Plaything, Dyric Rone Level 20 Assassin *Immune to Blinded and Slowed* *Blessed* Power: 32 (+1 due to cookie) Health: 32/32 Defense: 2 Gold: 3084 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals, Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion Sir Earl Poletad Level 19 Frog Paladin Power: 19 Health: 18/19 Ether: 18/19 Hans Level 18 1/2 Chaos Regulator *Orderly* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* *Lucky* Power: 28 Health: 29/30 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Felton Level 16 1/2 Chaos Regulator *Chaotic* Power: 26 Health: 10/28 Gold: 56 Equipment: Rapier (WP: 10) Inventory: Mallelio *Fragile (Perma)* Level 16 1/2 Sage Power: 17 Health: 29/31 Ether: 12/23 Gold: 0 Equipped: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence Gnash Level 16 1/2 City Watch Guard Power: 24 Health: 29/30 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) Inventory: McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.
  18. My action post is amended.
  19. 53- No time for an update tonight, and I'm traveling home for Spring Break most of tomorrow. So it's looking like tomorrow evening is our best bet, though I'm also hopeful about tomorrow morning (I might be able to snag some time). Just a heads up!
  20. I personally believe PvP would be better if we used the normal damage calculations. Would it be outrageously quick? Yes. Would some classes have a distinct advantage? Yes. Would it be intriguing? Yes.
  21. OoC: Holy hell, that's a lot of assassinations. I've never seen such luck. With the consequence of possibly setting us back... you know it's a 1 in 6 chance, and that roll is not effected by lucky, right? Just making sure. I apologize, I see now he killed them the old fashion way. Boomingham wheels on the Demon Frog. "Someone trade with me. It's time to deal with this frog. No one strike the weakest rat, let him come to me. Yeti, you're on a frontal assault with me, get one of the biggies. Sancho, undead- er, Sorrow, you two are in the back hitting the bigger hitters. The elf and archer should pick off the smaller fellows. Forward march, chaps!" Boomingham uses his Frozen Sabre to bear down on the Frog.
  22. I want to be on one of those.
  23. I have already indicated what specials she'll have for round one, so I will warn you in advance each round. And yes, all those and the Magician as well. Please also note that Wren will gain her level/ether/health BEFORE each round, so she will be capable of dealing damage next round.
  24. The heroes step inside and are greeted by, as they expected, Wren. "Hello, heroes," she says a little teary eyed. "I'm so glad you're here. I was worried you wouldn't make it. There's no one I'd rather to be here for my coronation. I'm a little teensy bit nervous, to be honest, I'm glad you're around." Sphinx stands in the background, muttering, eyes downcast. In front of him is the Gray Wizard, or what remains of him. Darkness swirls where his body once was. "Well, heroes. There's not much to do now, is there. I assume you're here to stop me from killing Zoot. We are at his alter, by the way." She jerks a thumb backwards. "A pretty good place to kill a God, right? His own alter. In his own temple. Some poetic justice! Ha!" She still appears nervous. There is her normal twinkle in her voice, but it wavers. She is sad. "I'm not going to fight him face on, by the way. That's silly. All that Zoot will rise stuff... well, in that little statement, I'm Zoot. Zoot himself is just an old rag, or he will be shortly. See, Gods are notoriously hard to kill, because their immortal and have multiple personalities and bits and pieces. You've seen that. So I've come up with a little plan. I'm going to just swipe the rug out from under his feet. The Gray Wizard, it would have been better with Ella, but oh well, is going to channel Chaos itself. He's collecting it. Funneling it. From where, you ask? From EVERYWHERE!" Now Wren seems more excited. "It's all pouring into him. He will get it all. He's wearing the Amulet of Gods, you see. And Sphinx is channelling all this Chaos into him. And I've got this buu-tee-full Spitirus Intendere I picked up in Dastan. So I control it. I control it all. Do you see now how we can kill Zoot?! We just take all of his power, and store it where I have it. Pretty smart, right?!" Wren chuckles to herself and wipes away a tear from earlier. Pretty smart, right?! "And of all the places to start... Eubric is just teeming with the stuff! Well, shall we have our final battle, heroes? I think it's time. I'm ready to start feeding off the Chaos and sucking Zoot dry. Heroes, watch as I become a Queen and Goddess, and stop me if you can. I bid this world adieu as I am, but will return soon to view its beauty, its Chaos... forever. Or die." Wren aims the Spiritus Intendere at the remains of The Gray Wizard, and it begins to drain something from him. Wren shudders and goes limp, though she remains standing. The Chaos and Chaos Beasts step up to protect her. Sphinx looks up from his muttering. He moves flawlessly, but his eyes stare into the heroes'. "Kill us," he says. "The Gray Wizard and I. Spare us this misery, as we cannot spare ourselves." Chaos growls at Sphinx and growls at the heroes and the battle is on. The Enemies [image when Internet Works] Chaos Level 45 Ancient *Immune to all Negative Effects (EXCEPT: Blinded) and Instant Kills* *Hastened* Health: 1100/1100 SP: 12 Special: Azazot Feeds – Deals damage and drains ether equal to the hero’s level. Passive Special I: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc. Passive Special II: Immaculate Chaos – Every round, Chaos spits out a Chaos Beast determined by a roll: 1-3: Chaos Beast 4: Master Chaos Beast 5: Chaos Beast of Life 6: Chaos Beast of Death NOTE: While Wren is alive, Chaos loses 2 levels and 20 health every round. While Sphinx is alive, Chaos gains 3 levels and 30 health every round. Drops: Zoot’s Plaything, x4 Chaos Beasts Chaos Beast A Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast B Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast C Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast D Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Sphinx Level 20 Humanoid *Immune to Negative Effects & Instant Kill* Health: 600/600 Special I (Used if Health 600-401): Lion’s Claw – Deals 25 damage to hero. Special II (Used if Health 400-201): Lion’s Roar - Burns all heroes for 3 damage, and gives all burned effect, causing 3 more damage at the end of each turn. Special III (Used if Health 201-1): Lion’s Mane – If targeted the following round, the hero targeting them receives 5 damage regardless of row/SP, no matter what is rolled. Drops: x2 Dragon Scales Wren Level 0 (+4 each round Chaos is alive) Ancient *Immune to Negative Effects and Instant Kills* Health: 0/0 (+40 each round Chaos is alive) Ether: 0/0 (+2 each round Chaos is alive) Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round One: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP.] Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round One: Warrior’s Might – Wren pierces SP. Passive Special II: Chaotic Power – Wren will be either Encouraged, Lucky, or Hastened every round. [Round One: Hastened] Passive Special III: Chaotic Love – Wren cannot be damaged until “Chaos” is defeated. All attacks that would damage her are null. She may still deal free hits if not targeted. Drops: ??? The Party Cronk Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* Power: 43 (+2 due to cookies) Defense: 14 Health: 47/47 Ether: 29/30 Gold: 132 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Alexis Fenral Level 28 Assassin *Hastened* *Lucky* *Damage Undead* Power: 37 Health: 47/47 Gold: 2686 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Phoenix Essence, 2 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie, Health Core Haldor Skovgaard Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired* Power: 41 Defense: 5 Health: 86/86 Ether: 19/31 Gold: 184 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence Nyx Level 25 Battle Mage *Natural Respite* *Encouraged* Power: 40 Defense: 3 Health: 36/36 Ether: 35/35 Gold: 116 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie Skrall 80 year old Male Ogre Hunter Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 37 (41 vs. Beasts) Defense: 5 Health: 38/38 Gold: 178 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3) Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie Atramor Gibbin Level 24 1/3 *Deals Badly Poisoned* *Immune to Blind* Power: 36 Health: 47/47 Defense: 2 Ether: 11/26 Gold: 207 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic Phil (Victor) Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Blessed* Power: 37 Health: 40/40 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Thothwick Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged* Power: 35 (31 Ranged) (+2 due to cookies) Defence: 10 Health: 37/37 Gold: 339 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, 2 Health Cores, Grand Zoot Cookie Hoke Ablesword Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Inspired* *Encouraged* Power: 42 Defense: 5 Health: 78/78 Ether: 21/21 Gold: 233 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 3 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie Arthur Justus Regulus VII Level 21 Sorcerer, *Immune to Sealed* *Blessed* Power: 33 Health: 33/33 Ether: 31/31 Defense: 3 Gold: 1842 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Potions (x2), Zoot's Plaything, Dyric Rone Level 20 Assassin *Immune to Blinded and Slowed* *Blessed* Power: 32 (+1 due to cookie) Health: 32/32 Defense: 2 Gold: 2922 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals, Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion Sir Earl Poletad Level 19 Frog Paladin Power: 19 Health: 19/19 Ether: 19/19 Hans Level 18 1/2 Chaos Regulator *Orderly* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 28 Health: 30/30 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Felton Level 16 1/2 Chaos Regulator *Chaotic* Power: 26 Health: 28/28 Gold: 56 Equipment: Rapier (WP: 10) Inventory: Mallelio *Fragile (Perma)* Level 16 1/2 Sage Power: 17 Health: 31/31 Ether: 13/23 Gold: 0 Equipped: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence Gnash Level 16 1/2 City Watch Guard Power: 24 Health: 30/30 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) Inventory: McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.
  25. I feel a little emotional right now. I won't lie. Give me ten minutes to get this up.
×
×
  • Create New...