Fish Market Battle Round Seven
Haldor uses Scroll of Armor Sundering on Vonnetate - Failure (5) (-1 ether)
Haldor uses Scroll of Armor Sundering on Vonnetate - Success (1) (-1 ether)
Haldor uses Scroll of Armor Sundering on Vonnetate - Failure (6) (-1 ether)
Haldor uses Scroll of Armor Sundering on Vonnetate - Success (3) (-1 ether)
>Skrall v. Vonnetate - Damage ([46/2]-5=17)
>Atramor heals self - Heal (+33) (-1 ether)
Hoke uses Phoenix Essence on Gnash
>Dyric uses Potion on Phil - (+10 health)
Phil (Hammer of Dastan) vs. Vonnetate - Critical Hit ([([15*3]+21)*2]-5=127)
>Gnash v. Vonnetate - Damage ([46/2]-3=20)
Burned - Vonnetate (-3)
Haldor casts his scroll successfully twice, weakening the battered Vonnetate. Skrall tries to load his crossbow, but Vonnetate is incensed and charges the Ogre once more, this time cutting his shoulder down to the bone. Atramor finally heals himself and Hoke raises the young City Guard Orc as Dyric tosses Phil a potion. The brave Dragon Knight attempts to follow orders, but his anger for the Pongcanis drives him forward. Luckily for the heroes and the Empire of Dastan, his hammer flies true this time and rattles Vonnetate to the bone. Gnash attempts to lend a hand, but the now furious Vonnetate, bleeding and burned, drives him back.
The Fish Market Enemies
Vonnetate
Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Burned (1 Rounds)* *-5 SP (3 Rounds)* *-5 SP (3 Rounds)*
Health: 499/650
SP: 5
Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied.
Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied.
Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate.
Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew
The Fish-Market Party
Skrall
80 year old Male Ogre Hunter
Level 23 2/3 *Party Leader* *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* *Enraged*
Power: 36 (40 vs. Beasts)
Defense: 5
Health: 20/37
Gold: 70
Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard")
Inventory: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy
Haldor Skovgaard
Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Hastened* *Enraged*
Power: 40
Defense: 5
Health: 31/41
Ether: 14/30
Gold: 76
Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).
Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine
Phil (Victor)
Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Enraged*
Power: 36
Health: 22/39
Defense: 2
Gold: 50
Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects)
Inventory: Meads (x2), Dragon Scale
Dyric Rone
Level 18 1/2 Assassin *Hastened* *Lucky*
Power: 29
Health: 15/29
Defense: 2
Gold: 2794
Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2)
Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone
Atramor Gibbin
Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded*
Power: 35
Health: 44/44
Defense: 2
Ether: 12/25
Gold: 99
Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy)
Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core
Hoke Ablesword
Level 20 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Encouraged* *Enraged*
Power: 35
Defense: 12
Health: 36/38
Ether: 13/20
Gold: 125
Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile)
Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core
Gnash
Level 15 City Watch Guard *Enraged*
Power: 23
Health: 6/29
Defense: 3
Gold: 17
Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3)
Inventory: City Watch Helmet (SP: 1)
McColt (Controlled by PL)
Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.
Blood leaks from Vonnetate's lips, but he smiles proudly.
"You'll kill me. But I'll leave you with more than enough scars to remember me by. Heroes! Ha! You hide safely in your Hall. You do not know what it's like to love and fear death and honor. I will show you with my final breaths how a true champion dies."
"I come from an ancient land, Vonnetate. I have seen your people, and I have seen these heroes. You fight without fear, but that is not honor. Cronk reminded me of that, and you will see that it is so. Without a cause, without a heart, there is no honor to be won."
Paladin Shrine Battle Round Eight
>Cronk vs. Expert A - Critical Hit Shield
>Thothwick v. Apprentice A - Damage ([22/2]-10=1)
>Arthur v. Expert A - Critical Hit Hit Critical Hit Miss (([12*2]+20)*2=88)
>Hans v. Expert A - Hit Hit (KO)
>Nyx v. Expert B - Damage Counter ([26/2]-3=10) ([14+24]*2*2=156 KO) (-1 ether)
>Alexis v. Master A - Critical Hit Aim (Soulless)
>Alexis v. Master B - Critical Hit Critical Hit (Soulless)
>Poletad heals Thothwick - Croak (+4 ether all)
Free Hits:
Zee v. Cronk ([40/2]-17=3) (28/2=14)
Apprentice B v. Thothwick ([22/2]-10=1)
With the angel returned and the path to Zee cleared, the party looks likely to win the battle.
The Paladin Shrine Enemies
Zee, Queen of the Undead
Level 40 Ice *Immune Instant Kills*
Health: 506/520
Ether: 10/16
Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether.
Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party.
Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round.
Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether.
Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS.
Drops: Phoenix Incense, Zee’s Standard, Opal
Master of the Court of Demons A
Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills*
Health: 0/464
Ether: 6/7
Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether.
Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.

Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether.
Note: Specials alternate. If ether is depleted, special damage will count as normal damage.
Drops: Health Core
Master of the Court of Demons B
Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills*
Health: 0/464
Ether: 5/7
Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether.
Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.

Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether.
Note: Specials alternate. If ether is depleted, special damage will count as normal damage.
Drops: Health Core
Expert of the Court of Demons A
Level 26 SOULLESS *Immune to Instant Kill*
Health: 0/305
Ether: 5/5
Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
Note: Specials alternate. If ether is depleted, nothing happens.
Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether.
Drops: 12 Gold, Potion
Expert of the Court of Demons B
Level 26 SOULLESS *Immune to Instant Kill*
Health: 0/305
Ether: 5/5
Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
Note: Specials alternate. If ether is depleted, nothing happens.
Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether.
Drops: 12 Gold, Potion
Apprentice to the Court of Demons A
Level 22 SOULLESS
Health: 0/156
Ether: 3/3
Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether.
Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP.
Drops: 4 Gold
Apprentice to the Court of Demons B
Level 22 SOULLESS
Health: 0/156
Ether: 3/3
Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether.
Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP.
Drops: 4 Gold
The Paladin Shrine Party
Cronk
Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile*
Power: 40
Defense: 14
Health: 37/46
Ether: 27/29
Gold: 78
Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)
Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core
Thothwick
Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed*
Power: 33 (29 Ranged)
Defence: 10
Health: 25/36
Gold: 285
Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity)
Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom
Sir Earl Poletad
Level 17 1/2 Frog Paladin
Power: 17
Health: 17/17
Ether: 17/17
Alexis Fenral
Level 27 Assassin *Hastened* *Lucky* *Damage Undead*
Power: 36
Health: 42/45
Gold: 1836
Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead)
Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion
Hans
Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage*
Power: 27
Health: 29/29
Defense: 6
Gold: 56
Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)
Inventory:
Arthur Justus Regulus VII
Level 20 Sorcerer, *Immune to Sealed* *Lucky*
Power: 32
Health: 30/30
Ether: 25/30
Defense: 3
Gold: 1336
Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)
Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)
Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)
Tools: Bedroll, Telescope, Shovel, Magnifying Glass
Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything
Nyx
Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky*
Power: 39
Defense: 3
Health: 33/33
Ether: 34/34
Gold: 78
Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round)
Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)