Jump to content

Zepher

Eurobricks Fellows
  • Posts

    12,262
  • Joined

  • Last visited

Everything posted by Zepher

  1. Well, we caught a scumbo. Nice work, via... I assume. The numerous other possibilities suggested are also all pretty much possibly valid. Hell, in theory he could have been converted and killed all in one go. It's too bad that we don't know which of the two teams he was on- that could give us a more serious insight into what situation we're in. There are a few people pinging my radar. Lil' Scouty has yet to really say anything useful. He's playing with the make fun of Lil' Nutty Nut (who deserves it, admittedly) but isn't doing much else in the form of thinking. Interestingly enough, he is saying that Danny's case against him was bull. Trying to clear himself because a scum accused him, but we know that's not a valid defense because the scum might not know each other. Yesterday when accused of not being helpful he said "why not go after someone else who doesn't speak... like Lil' The Boy Wonder." Enough deflecting suspicion, tell us what you think, Scouty! And just because I'm gunning for him doesn't mean that I'm not looking at you other non-speakers! Everyone speak up, or you'll be next. Blue Moon, you saw me standing alone, Without a dream in my heart, Without a love of my own, Blue moon, you knew just what I was there for, You heard me saying a prayer for, Someone I could care for.
  2. "You with the ears, leave that man alone. Let him come to me." Boomingham unsheathes Scupperer and swirls around, angling in at Dimon from the front row.
  3. Flu is a great excuse! Don't worry about us, get better, take as long as you need.
  4. OoC: Is that all of us? Are we waiting on someone?
  5. [30*2*2*2]+[10*2*2*2]=320 damage all. And a perfectly healed party next round. And the potential to do more damage this round. That's the base amount of damage you're doing to her. And since she will be the only party member standing, all free hits will be directed towards her. Remember how you complained when I "twisted around the only helpful shield".
  6. They do. Always have. We can make note of it if need be. Gotta love that brain of your's, CMP. This is actually better than lobbing them at her, because the "blow back" damage also hits Wren!
  7. OoC: Not happy to see Buzzy? "I'll admit, Atramor, I'm neither as clever nor as brave as you. Let's blow this place up."
  8. Actually, you should still have the ether when you come back. That was my mistake. Fixed!
  9. You finally finally rolled my two favorite Chaos in Eubric results.
  10. OoC: Just clarification for the future, CMP (or whoever actually owns that Jester's Hat): you must (may) re-clarify what you want immunity from EACH round. Normally I'd assume you'd keep the same immunity, but because you're targeting Felton this round, technically you get one of his immunities. Also, the Chaos Beast of Death should be dropping nothing. I apologize for leaving the Cookies there. The Beasts of Life WILL still be dropping Essences. Tried to give you some help with strategizing around the Wren Swap this round, because it could be super important... Final Battle Round Ten McColt inspires Cronk - Failure (6) >Cronk heals Cronk - Heal Less Heal More (Full Health, -1 ether) >Cronk heals Nyx - Shield Heal More >Atramor heals Felton - Heal (Full Health, -1 ether) >Arthur v. Phil - Critical Hit ([5*2]+21=31) Hans v. Wren - Damage (75*2-6=144, KO) Felton v. Chaos Beast of Life B - Special Damage Shield (Halved Health, Orderly) Phil v. Wren - Special Damage (6 Damage All (Taking into account row/SP), Felton KO'd, Burns All Heroes) Haldor v. Chaos Beast of Life B - Extra Critical Hit Damage (([12*3]+15)*2=102) Haldor v. Chaos Beast of Life B - Damage Meditate (+1 ether) >Nyx v. Chaos Beast of Life A - Special Damage Shield ([([14*3]+25)*2]+[([14*3]+25)*2*2]=402, KO) (2: No Edgar) >Dyric v. Beast H - Critical Hit Damage ([11*2]+20=42) (4: No Assassination) >Alexis uses Grand Potion (+25 health) >Alexis v. Chaos Beast of Death - Lethal Aim Lethal Aim (9/5=2 damage all) (61: Chaos Beast N Assassinated) >Thothwick drinks Grand Potion (+25 health) Vipera revives Skrall - Failure (6) >Hoke uses Grand Tonic - (+15 Ether) >Hoke v. Wren - Damage ([75*2]-14=136, KO) Explosive Temper - (-5 health & ether all heroes) Blessed - (+3 Health Dyric, Phil) Immaculate Chaos - Chaos Beast N Chaos In Eubric - The Summoning (Summons Buzzy), Wren Swap (Wren and Cronk Switch Places... ) Amulet of the Court - Nyx cured of Burned Phil gives up Blessed due to targeting Wren. The battle continues. More heroes fall under the onslaught that is Wren, but Cronk still stands strong, and hope is certainly not lost. Cronk's Angel flies in... but seems to be protecting him and the enemies... Luckily Wren is not under the angel's protection this time, it appears, but neither is the party. The Enemies Cronk Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* *Hastened* *Burned* Power: 45 (+2 due to cookies) Defense: 14 Health: 39/47 Ether: 14/30 Gold: 132 Equipment: Beast Skewer (Lance; WP: 12), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Rapier (WP: 10), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Buzzy Level 5 Flying Monster Health 60/60 Special 1: Stinger - Buzzy stings her attacker, poisoning them, losing one health each turn until the effect is remedied or the battle is over. Special 2: Fearsome Buzz - Buzzy swoops down over the attacker, making them afraid, forcing them to the back row until the effect is remedied or the battle is over. QM Note:- Specials will alternate Chaos Beast of Life B *Immune to Negative Effects and Instant Kills* Level 20 Ancient Health: 496/1200 Special: Chaotic Life (Determined by another roll) – (1) Heals self by 100 (2) Heals all Allies by 100 (3) Heals all Allies by 50 (4) Heals all Allies by 25 (5) Heals Hero by 5 (6) Heals all heroes by 5 Drops: Phoenix Essence Note: Free Hits/Damages count as Special Damage Chaos Beast of Death Level 20 Ancient *Immune to Negative Effects and Instant Kills* Health: 800/800 SP: 10 Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20 Drops: Nothing Note: Free Hits/Damages count as Special Damage Chaos Beast H Level 33 Demon *Paralyzed (3 Rounds)* Health: 159/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast N Level 32 Demon Health: 500/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing The Party The Goddess Wren Level 70 Goddess (No Elemental Weakness/Immunities) *Immune to Negative Effects and Sudden Death* Health: 1090/1280 SP: 10 Ether: 6/8 Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round Eleven: Mind Eater – Wren eats the enemy's mind, instantly KOing them.] Special II: Azazot Feeds – Deals damage and drains ether equal to the hero’s level. Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round Eleven: All AoE effects only effect the person they're targeting.]
 Passive Special II: Chaotic Power – Wren will be two of the three (Encouraged, Lucky, or Hastened) every round. [Round Eleven: Encouraged & Hastened] Passive Special III: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc.
 Passive Special IV: Immaculate Chaos – Every round, Wren spits out a Chaos Beast determined by a roll:
 1-3: Chaos Beast
 4: Master Chaos Beast
 5: Chaos Beast of Life
 6: Chaos Beast of Death Passive Special V: Chaos in Eubric – At the end of the round, anything can happen. Good luck. Drops: Topaz, 300 gold, Emerald, Diamond Note: Defeating Wren will destroy all the Chaos Beasts. Special II is used if Wren is out of ether. Alexis Fenral Level 28 Assassin *Hastened* *Lucky* *Damage Undead* *Burned* Power: 37 Health: 37/47 Gold: 4257 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Grand Potion, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie Haldor Skovgaard Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired* *Burned* Power: 37 Defense: 5 Health: 53/86 Ether: 13/31 Gold: 184 Equipment: Heavy Metal Rod (WP:12, Water Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence Nyx Level 25 Battle Mage *Natural Respite* *Encouraged* *Lucky* Power: 40 (+1 Heels) Defense: 3 Health: 1/36 Ether: 21/35 Gold: 91 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie Skrall 80 year old Male Ogre Hunter Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *KO'd* Power: 37 (41 vs. Beasts) Defense: 8 Health: 0/38 Gold: 178 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3) Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie Atramor Gibbin Level 24 25 1/3 *Deals Badly Poisoned* *Immune to Blind* *Burned* Power: 36 Health: 13/47 Defense: 2 Ether: 0/26 Gold: 207 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic Phil (Victor) Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Burned* Power: 37 Health: 25/40 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Thothwick Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged* *Burned* Power: 35 (31 Ranged) (+2 due to cookies) Defence: 10 Health: 29/37 Gold: 339 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, Grand Potion, 1 Bone, Venom, 2 Health Cores, Grand Zoot Cookie Hoke Ablesword Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* Power: 36 Defense: 14 Health: 0/39 Ether: 15/21 Gold: 233 Equipment: Vintul (Great sword: WP 15), Steel Buckler (SP: 9), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Zoot er Isen (WP:14, Ice and Light Elemental, Suitable only for Haldor), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essences, 4 Potions, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie Arthur Justus Regulus VII Level 21 Sorcerer, *Immune to Sealed* *Burned* Power: 33 Health: 1/33 Ether: 28/31 Defense: 3 Gold: 1842 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Potions (x2), Zoot's Plaything Dyric Rone Level 20 Assassin *Immune to Blinded and Slowed* *Blessed* *Burned* Power: 32 (+1 due to cookie) Health: 2/32 Defense: 2 Gold: 3365 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals, Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion Sir Earl Poletad Level 19 Frog Paladin *KO'd* Power: 19 Health: 0/19 Ether: 19/19 Hans Level 18 1/2 Chaos Regulator *Chaotic* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* *KO'd* Power: 28 Health: 0/30 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Felton Level 16 1/2 Chaos Regulator *Orderly* *Burned* Power: 26 Health: 20/28 Gold: 56 Equipment: Sabre (WP 10) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light) Mallelio *Fragile (Perma)* *KO'd* Level 16 1/2 Sage Power: 17 Health: 0/31 Ether: 4/23 Gold: 0 Equipped: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence Gnash Level 16 1/2 City Watch Guard *KO'd* Power: 26 Health: 0/30 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 8), City Watch Helmet (SP: 1) Inventory: McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero. "Better trade that incense with someone on our side, Cronk. Do not toss it over there. I suggest that everyone attack Wren, and then whoever has the incense uses it at the end of the attacks. That way, everyone will be revived to full health if she hits them, and if she doesn't hit them, they'll hit her. Once everyone who is downed wakes up, they can hit her for a second round of goes."
  11. Poor Hans. Headless and still fighting by any means possible. Round in about an hour, y'all!
  12. Haha, yes, this is true, though your husband begging for his brother's life is a little different than just following his ideas.
  13. I didn't say it wasn't sensible. I said it was unexpected. Generally, when people's husbands beg them to save their brother's lives, they do. Hestia did not. That's unexpected. It is often (in my opinion) a mistake in literature to assume that character will or should make logical choices. Hestia made an unexpected choice in not saving Reno, even if it was the right one. Doesn't mean it's poor writing, but it does reveal something new about her character. She had the power, her husband begged for a life to be spared, and she maintained her power and said no. As the QM, you are in the unique position of, yes, being able to reward him.
  14. Maybe another QM will lead a quest to hunt him down. Let Hybros have his revenge and Hoke have his flag pole. The quest would only be the two of them, of course. Good near-ending to 58, Sandy. Very sad, very interesting. Your characters always make choices that surprise me. Hestia letting someone die is a whole new angle on her. I like her less... but love the story all the more!
  15. Last round edited to reflect Phil's proper health, who should have which weapon, and the Life Beast's letters. Next round will run soon!
  16. Ah, sorry, I switched them back when the I thought you were going to, and then never remembered to switch them back when you said you hadn't. I'll fix it next round.
  17. OoC: He was intending to drink it while seated, yes. He has other meads, I wanted him to drink the bar's mead in the bar. I generally have him "sip" on drinks throughout a scene. Boomingham looks up in confusion. "Aye, chaps, I'd love to play but it looks as if my friends have gotten themselves into a little trouble. If you'll give me a few moments." Boomingham rises from the table, finishes his drink, and tosses the bottle towards the fighters where it shatters (hopefully on one of them or something). "Don't worry, boys, papa is coming to play."
  18. Hopefully that woke Cronk up. Sorry all, the dice weren't with you this round. This is why you have an incense.
  19. OoC: S'okay Flipz, I love them but don't need them to run rounds successfully! Final Battle Round Nine McColt inspires Cronk - Failure (4) >Cronk heals Skrall - Heal Less Failure (+29 health, -1 ether) >Cronk heals Atramor - Heal Less Failure (+29 health, -1 ether) >Poletad heals Hans - Croak (+4 ether all) Vipera makes Mallelio Lucky - Success (3) Mallelio heals Nyx - Heal More Shield (Darkness Damage - No Effect) (+17 health) Mallelio uses Scroll of Armor Sundering on Wren - Failure (4) Atramor heals Nyx - Failure (5) >Alexis v. Chaos Beast H - Hit Miss (37/4=10 damage each) (32: No Assassination) >Alexis v. Chaos Beast H - Damage Aim (9/4=3 damage each) (23: No Assassination) Dyric v. Chaos Beast M - Aim Hit (32) (2: No Assassination) Hans v. Wren - Hit (28) >Felton accepts Sabre Skrall v. Wren - Damage (70-8=62) >Haldor v. Wren - Special Damage (10 Damage All, -1 ether) >Haldor v. Wren - Special Damage (10 Damage All, Skrall, Poletad & Mallelio KO'd, -1 ether) >Hoke v. Wren - Embue (-9 ether, SP: 9) >Hoke v. Wren - Critical Hit (([15*2]+21)*2=102) >Thothwick gives Felton Sabre Phil v. Chaos Beast M - Dances with Dragons (15-2=13) (15*2=30) >Nyx v. Chaos Beast M - Hit Special Damage (40*2*2=160) Gnash v. Chaos Beast M - Damage (-32, Gnash KO'd) Arthur does nothing... sadly Free Hits Wren v. Cronk ([70/2]-17=18) ([29/2]-10=5) Chaos Beast of Life - Heals Hero By 5 (Randomly Chosen: Atramor) Explosive Temper - (-4 health & ether all heroes) Blessed - (+3 Health Hoke, Dyric, Phil) Immaculate Chaos - Chaos Beast of Life Immaculate Chaos - Chaos Beast of Death Chaos In Eubric - Chaotic Burn: -100 damage to Wren (Angel), Lose & Gain (+5 Levels Wren, +100 health, +100 Gold and Diamond to her drops) The battle continues. The heroes stand strong, and finally begin to scratch Wren, though she blows an icy wind their way that downs some of their brightest, bravest, and strongest./i] The Enemies The Goddess Wren Level 70 Goddess (No Elemental Weakness/Immunities) *Immune to Negative Effects and Sudden Death* Health: 1090/1280 SP: 10 Ether: 6/8 Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round Ten: Lion’s Roar - Burns all heroes for 3 damage, and gives all burned effect, causing 3 more damage at the end of each turn. Special II: Azazot Feeds – Deals damage and drains ether equal to the hero’s level. Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round Ten: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round.]
 Passive Special II: Chaotic Power – Wren will be two of the three (Encouraged, Lucky, or Hastened) every round. [Round Nine: Encouraged & Lucky] Passive Special III: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc.
 Passive Special IV: Immaculate Chaos – Every round, Wren spits out a Chaos Beast determined by a roll:
 1-3: Chaos Beast
 4: Master Chaos Beast
 5: Chaos Beast of Life
 6: Chaos Beast of Death Passive Special V: Chaos in Eubric – At the end of the round, anything can happen. Good luck. Drops: Topaz, 300 gold, Emerald, Diamond Note: Defeating Wren will destroy all the Chaos Beasts. Special II is used if Wren is out of ether. Chaos Beast of Life A *Immune to Negative Effects and Instant Kills* Level 20 Ancient Health: 275/1200 Special: Chaotic Life (Determined by another roll) – (1) Heals self by 100 (2) Heals all Allies by 100 (3) Heals all Allies by 50 (4) Heals all Allies by 25 (5) Heals Hero by 5 (6) Heals all heroes by 5 Drops: Phoenix Essence Note: Free Hits/Damages count as Special Damage Chaos Beast of Life B *Immune to Negative Effects and Instant Kills* Level 20 Ancient Health: 1200/1200 Special: Chaotic Life (Determined by another roll) – (1) Heals self by 100 (2) Heals all Allies by 100 (3) Heals all Allies by 50 (4) Heals all Allies by 25 (5) Heals Hero by 5 (6) Heals all heroes by 5 Drops: Phoenix Essence Note: Free Hits/Damages count as Special Damage Chaos Beast of Death Level 20 Ancient *Immune to Negative Effects and Instant Kills* Health: 800/800 SP: 10 Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20 Drops: x6 Grand Zoot’s Cookies Note: Free Hits/Damages count as Special Damage Chaos Beast H Level 33 Demon *Paralyzed (3 Rounds)* Health: 203/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing Chaos Beast M Level 32 Demon *Paralyzed (3 Rounds)* Health: 65/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Nothing The Party Cronk Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* *Hastened* Power: 45 (+2 due to cookies) Defense: 14 Health: 5/47 Ether: 19/30 Gold: 132 Equipment: Beast Skewer (Lance; WP: 12), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Rapier (WP: 10), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Alexis Fenral Level 28 Assassin *Hastened* *Lucky* *Damage Undead* Power: 37 Health: 23/47 Gold: 4257 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, 2 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie Haldor Skovgaard Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired* Power: 37 Defense: 5 Health: 62/86 Ether: 13/31 Gold: 184 Equipment: Heavy Metal Rod (WP:12, Water Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence Nyx Level 25 Battle Mage *Natural Respite* *Encouraged* *Lucky* Power: 40 (+1 Heels) Defense: 3 Health: 9/36 Ether: 21/35 Gold: 91 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie Skrall 80 year old Male Ogre Hunter Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *KO'd* Power: 37 (41 vs. Beasts) Defense: 8 Health: 0/76 Gold: 178 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3) Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie Atramor Gibbin Level 24 25 1/3 *Deals Badly Poisoned* *Immune to Blind* Power: 36 Health: 28/47 Defense: 2 Ether: 4/26 Gold: 207 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic Phil (Victor) Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Blessed* Power: 37 Health: 6/40 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Thothwick Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged* Power: 35 (31 Ranged) (+2 due to cookies) Defence: 10 Health: 13/37 Gold: 339 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, 2 Health Cores, Grand Zoot Cookie Hoke Ablesword Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Inspired* *Encouraged* *Lucky* *Blessed* *Hastened* Power: 36 Defense: 14 Health: 54/78 Ether: 0/21 Gold: 233 Equipment: Vintul (Great sword: WP 15), Steel Buckler (SP: 9), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Zoot er Isen (WP:14, Ice and Light Elemental, Suitable only for Haldor), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essences, 4 Potions, Grand Tonic, 1 Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie Arthur Justus Regulus VII Level 21 Sorcerer, *Immune to Sealed* Power: 33 Health: 9/33 Ether: 28/31 Defense: 3 Gold: 1842 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Potions (x2), Zoot's Plaything Dyric Rone Level 20 Assassin *Immune to Blinded and Slowed* *Blessed* Power: 32 (+1 due to cookie) Health: 8/32 Defense: 2 Gold: 3365 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals, Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion Sir Earl Poletad Level 19 Frog Paladin *KO'd* Power: 19 Health: 0/19 Ether: 19/19 Hans Level 18 1/2 Chaos Regulator *Chaotic* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* *Lucky* Power: 28 Health: 6/30 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Felton Level 16 1/2 Chaos Regulator *Chaotic* Power: 16 Health: 4/28 Gold: 56 Equipment: Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light) Mallelio *Fragile (Perma)* *KO'd* Level 16 1/2 Sage Power: 17 Health: 0/31 Ether: 4/23 Gold: 0 Equipped: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence Gnash Level 16 1/2 City Watch Guard *KO'd* Power: 26 Health: 0/30 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 8), City Watch Helmet (SP: 1) Inventory: McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero. "You are not doing so well are, dear heroes are you. I had hopeded forou'd hamoree more respof a challenge for my." "If that is how we must beat down her defenses, then so be it. As long as Cronk stands, we will be alright." "Let's show this witch that we can give as good as we got."
  20. Yes, Lil' Pal hit the nail on the head. How you can still be confused now that def has published the PM is confusing to me.
  21. TrumpetKing, how are you so impossibly bad at reading?! You think that I changed what I thought my role said? And to a power role? Why did you think that? How did you think that? I don't feel the need to cast a vote for you (your fate is sealed), but I can't say I'm sorry to see you go. As I said earlier, if we're going to lose a townie day one, it may as well be one who seems to be acting against us. So, scum or unhelpful townie... adios. If you want to write a song about the moon Walk along the craters of the afternoon When the shadows are deep And the light is alien And gravity leaps like a knife off the pavement And you want to write a song about the moon
  22. Boomingham tosses 11 gold onto the counter and picks up one of the home-brewed meads. He makes his way over to the card players, giving the Orc an evil glare as he walks by. "Mind if I join?" he asks, though he is already sitting before they can respond. "What are we playing?"
  23. Guts is so badass. What a great line, Guts "you owe me your life, I'm taking it back". Just perfect. I do feel really bad for those old pirates though. It's a transit day. Update after my 8 hour bus ride!
  24. I don't think your scum, necessarily. I think you're just very bad at reading. Perhaps even worse at it than this little Earthling. I'll be flying to the moon today- er- be busy doing normal Earthling stuff like bussing back to school or something.... and as voting is mandatory, I don't want to be caught with my tentecles out... I mean pants down. For now, following the logic of voting for one of the quiet floaters, I will Vote: Lil' Scouty (Scouty). This vote may change, but he strikes me as very quiet when he could be very vocal!
  25. I am town. I believe you're right, Lil' Hinck. I did just misread, and perhaps no one pounced on me so much as asked for clarification. I'm just pushing their buttons to see if they pop! That's how we Earthlings work, right? I also realize how it could be seen as me trying to use my role PM to my advantage. Wasn't my intention, so I apologize to Lil' Cecile and Lil' Trumpeteer. Was just trying to see what happened, even if it just sprung forth from me not being a competent reader. We gotta stir this pot somehow, see what scumbos float to the surface. Over the next few hours, I'm going to be too busy howling at the moon to really respond. Sorry all. Oh, these Earthling customs.
×
×
  • Create New...