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Fish Market Battle Round Six >Phil v. Vonnetate - Miss (Dances with Dragons: 15-2=13 damage to Phil, [15*2*2]/2-15=15 damage Vonnetate) >Atramor heals himself - No Heal (6) Haldor heals Skrall - Heal More ([14*2]+24=Full Health) (-1 ether) Haldor heals Dyric - No Heal (5) Haldor uses Scroll of Sealing on Warrior - Success (3) (-1 ether) >Skrall v. Warrior - Shield ([40*3]-4=116 damage) >Dyric v. Warrior - Hit Shield (No Assassintion, 4) (72 gold) >Dyric v. Warrior - Shield Special Damage (Assassination) (72 gold) >Hoke v. Warrior - Special Damage (Fragile) Burned - Vonnetate (-3) Skrall and Dyric fill the Warrior with arrows, and he grunts and falls. Hoke charges forward bravely, but Vonnetate takes his old friend and wraps him in a hug, pinning his arms to his sides. The huge Pongcanis squeezes and the heroes can hear Hoke's armor crunch, though it doesn't give way. Hoke drops his weapons, and then the Pongcanis drops him. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Burned (2 Rounds)* Health: 629/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 37/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Hastened* *Enraged* Power: 40 Defense: 5 Health: 31/41 Ether: 18/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Enraged* Power: 36 Health: 12/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 15/29 Defense: 2 Gold: 2794 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 11/44 Defense: 2 Ether: 13/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Encouraged* *Enraged* Power: 35 Defense: 12 Health: 36/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard *KO'd* Power: 23 Health: 0/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. "Sir Hoke!" McColt dodges forward nimbly and in a jerky quick motion drags Hoke out from under Vonnetate. He then turns to Skrall. "I know it isn't strictly doing it by the books, but let's just all f*cking kill that sack of bones, now." Paladin Shrine Battle Round Seven Hans v. Expert A - Special Damage Special Damage (Stunned) Cronk v. Expert A - Special Damage Meditate (+ 1 ether) Thothwick v. Expert B - Hide Alexis v. Expert B - Critical Hit Critical Hit ([14*2]+27=55) Alexis v. Expert B - Shield Hit (+200 Gold) Arthur v. Expert A - Hit Damage Miss Hit (32*2=64) Poletad heals Cronk - Heal (+17 health) (-1 ether) >Nyx v. Expert B - Damage Special Damage (Stunned) Free Hits: Zee v. Hans - Angel Master A v. Cronk - Angel Master B v. Thothwick - Angel Apprentice A v. Alexis - Stunned Apprentice B v. Alexis - Stunned Zee - Undying Love (-1 ether) Behind the angel, the party does a decent job of patching itself up, though none of their hits are able to land in any substantial way. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 10/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 5/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Jinxed* Health: 92/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 85/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 37/46 Ether: 23/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 1836 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 21/30 Defense: 3 Gold: 1336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 34/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
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The third Guffington Quest will be stopping in Dastan, as of right now, though of course nothing in set in stone. For those curious, I'm trying to have the second Russel/Guffington Quests have no references to the Wren Saga, though right now my intentions are to have the third and final quests of both of those trilogies incorporate characters from the Wren Saga who survive. Then we'll move on to my final Quest of all three of those stories- which will be another monster, but is still at LEAST a year away. Atramor does have a note for Tarn from her! And like I said, Guffington should be stopping by Dastan, maybe next Winterish? Says he who ran the 6 month quest.
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OoC: Arthur's health is fixed in this post! The two parties seem to be getting opposite rolls as far as luck goes. Fish Market Battle Round Five >Skrall uses a potion Atramor heals himself - Failure (6) >Hoke uses a potion Phil v. Warrior - Shield ([21/2]-4=7) (All Burned) >Dyric v. Warrior - Damage Damage ([32/2]-2=14) >Dyric v. Warrior - Hit Damage (29-4=25) Haldor uses Scroll of Sleep on Vonnetate - Failure (5) (-1 ether) Haldor uses Scroll of Sleep - Failure (6) (-1 ether) McColt hastens Haldor - Success (1) Free Hits Vonnetate v. Skrall - ([46/2]-5=18) Burned - Vonnetate (-3), Warrior (-3) Haldor's bad luck continues as he has trouble mastering the scrolls Arthur has loaned him. Vonnetate leaves a huge gash down Skrall's chest. Phil's hammer glows with the flame of dragons and he sears all the enemies. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Burned (3 Rounds)* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongacanis Warrior A Level 32 Bestial Humanoid *Cursed* *Burned* Health: 321/424 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 18/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Enraged* Power: 40 Defense: 5 Health: 31/41 Ether: 20/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 25/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 15/29 Defense: 2 Gold: 2650 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 11/44 Defense: 2 Ether: 13/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Enraged* *Encouraged* Power: 35 Defense: 12 Health: 36/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard *KO'd* Power: 23 Health: 0/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Paladin Shrine Battle Round Six >Cronk heals self - Shield >Thothwick v. Apprentice B - Hide Hans v. Expert B - Shield (Health Halved) (Orderly) >Nyx v. Master B - Special Damage Shield (([14*3]+24)+([(14*3)+24]*2)=396 KO) (No Edgar [3]) >Arthur v. Expert A - Critical Hit Special Damage ([12*2]+20=44) (Jinxed) >Alexis v. Zee - Shield (+200 Gold) >Alexis v. Expert A - Hit Hi - (41) >Poletad heals Cronk - Ribbit (+4 ether all) Free Hits: Master A v. Cronk: ([32/2]-17=0) (28/2=14 KO) Apprentice A v. Thothwick - Stunned Zee - Undying Love (-1 ether) Cronks angel returns once again. Nyx incinerates the master she has been facing, and Cronk bashes in the head of the other one, who foolishly charges him. Zee stands proudly, but seems herself to be flagging in strength a little. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 11/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 5/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* *Jinxed* Health: 156/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 139/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 20/46 Ether: 22/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 16/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 1836 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 21/30 Defense: 3 Gold: 1336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 34/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
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So... Guts worships Pseudo, or no? I think Guts and Boomingham have a very similar philosophy on life. The phrasing of some of the things they say is almost exactly the same.
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I don't like setting things in Eubric. The city is beautiful, but I'm afraid of messing things up with the bigger story. And I thought it was in Grogmas Gifts, and I KNEW it was in relation to something that we hadn't seen but had occurred in a quest. When will that side quest ever be published? I want to see it! I'm starting to very seriously start scripting my next few quests, which will both premiere in early June! Small parties (3 and 4 respectively, I think), but I think they'll be fun!
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Hello all! I've got a question. There was, at some point, a mention of tickets to a play in Bric'lin, right? Well, does anyone remember what those were, and how they came up, and any more information about them? I feel like Sandy wrote them, and they were a gift to one of the PCs. And yes, one of my future quests is likely to contain a play!
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I actually thought about that after I posted it, but thought it would be fine as it was. Of course Pandy caught me. Now I'm off to go fix those battle results, but only because you said please!
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OoC: Due to targeting Vonnetate, you're still enraged and cannot be in the back row.
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It means he can't be made lucky. Jebs is making a political statement about something he does not think is right in the game, because the one thing Heroica is missing is charged passive aggressive statements. Welcome back, Jebs!! I hope I get to host for you this time around, I really want Nur to go on a quest with me, he's a superb character. I'd also love to have him and Boomingham chat more. Really, I just think Nur is one of the most inventive characters. Sarrick, welcome back as well!! Nagas are awesome, can't wait to see what else you've got for us.
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Fish Market Battle Round Four >Atramor heals Dyric - Heal More ([10*2]+23=43 health) (-1 ether) >Dyric uses Phoenix Essence on Phil >Dyric uses Remedy on Hoke >Phil v. Warrior A - Damage ([32/2]-2=14) >Skrall v. Warrior A - Damage ([32/2]-5=11) >Hoke v. Warrior A - Damage ([32/2]-12=4) Haldor uses Scroll of Sleep on Vonnetate - Failure (6) (-1 ether) Haldor uses Scroll of Sleep on Vonnetate - Failure (5) (-1 ether) McColt Encourages Skrall - Success (1) Free Hits Vonnetate v. Atramor - ([46/2]-2=21) The Warrior, perhaps feel reckless, feeling like he is safe from blows this turn, rampages forward and slams into the hereoes. His flails bludgeon their bodies and they stumble back. Haldor cannot get is scroll to work, and so Vonnetate slams his sword into Atramor, who blocks the blow with his dagger, possibly saving his life. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongacanis Warrior A Level 32 Bestial Humanoid *Cursed* Health: 356/424 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 26/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Enraged* Power: 40 Defense: 5 Health: 31/41 Ether: 22/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 25/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 29/29 Defense: 2 Gold: 2650 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 11/44 Defense: 2 Ether: 13/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Enraged* *Encouraged* Power: 35 Defense: 12 Health: 26/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard *KO'd* Power: 23 Health: 0/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. "Keep fighting, Witch. I'll split you the same way I split Triad." Paladin Shrine Battle Round Five >Cronk heals Arthur - Heal Less (+28 health) (-1 ether) >Thothwick v. Apprentice A - Hide >Poletad heals Hans - Heal More (17*2=34) (-1 ether) >Alexis v. Master A - Critical Hit Special Damage ((14*2)+27=55) >Alexis v. Master A - Shield Hit (+200 Gold) >Nyx v. Master B - Shield Hit (([14*3]+24)+([(14*3)+24]*2)=396) (No Edgar [2]) >Hans v. Expert B - Critical Hit ([10*3]+17=47) (Redirected to Master B) >Arthur v. Expert A - Shield Critical Hit (All Stunned) (+300 gold) Free Hits: Zee v. Cronk - Stunned Apprentice B v. Thothwick - Stunned Zee - Undying Love (-1 ether) The party, still in high morale, hammer away at the opponents, with Nyx landing a particularly impressive blow. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 12/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 7/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 335/464 Ether: 5/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 241/305 Ether: 5/5 Special I:Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 278/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A *Stunned* Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 20/46 Ether: 18/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 12/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 1636 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 10/30 Ether: 17/30 Defense: 3 Gold: 1336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 32/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
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Last day for voting, all! I'm also on set from sunrise to sunset, and then at sunset I'm sleeping because I haven't for days- so expect an update tomorrow and not today, sorry heroes!
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Of other people's villains, I was a huge fan of the Maa'ri. They were beautifully handled both times they appeared. They were complex, and their betrayal was genius. That was one of the (if not THE MOST) saddest Heroica moments for me. Issac Shawe is also great, even though Docken likes to pretend that he can't roleplay. And Baba, of course. Deals with the devil are always superb. Of my own - I actually like my cast of villains a lot, and have had fun with most of them. XX probably remains my favorite, though. I'm happy he was left alive. Like Sandy said, I really don't think ANY of my villains are purely evil. Vonnetate is perhaps the only exception, and probably Draco too, but he was so long ago, who remembers him?
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As in... what? Who do I love to hate the most, or who do I think is best of my villains, or which of my villains I hate to play as the most? Or of the villains I've faced, which ones do I dislike most? Be specific, damn it!
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Crazy ol' Zepher has done it again, folks. Too overzealous as always. Sandy and I will get back to you!
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Well, I'd actually be looking for QMs to host quests entirely independent of me! We'd sort through all the requests for personal quests together, and then pick our favorites and each host a small quest for that person/small party. That way we could include more people's personal quest requests without me having to come up with like, four stories and host four quests at one time! But they'd be small quests, and not too much work. We'll see when the time is closer, but I think it would be fun!
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Correct you are! You should actually be at 30. Fixed.
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TWO (That's right, TWO) exciting announcements! 1) Voting for the awards ends.... TOMORROW. So, please, if you play and haven't voted, vote. The awards will be fun and we have lots of votes in, but the more, the merrier, and there are quite a few of you who play hard but have yet to vote!! 2) I am considering (only considering at this point, but very seriously considering) running two PERSONAL quests at the end of the summer (Think: July or August). These quests would be VERY SHORT (2 to 3 battles tops, probably a month long at most). They would explore a specific character's backstory or be a quest I think would be seminal to them. The way they'd work would be this: people would send me applications with character information they want to explore more/character traits they want to develop, and I'd pick out of those and make a quest around that. These quests would be custom made and for a purpose you chose, but would still be designed entirely by me. They would also be available to teams of two or three, if people could think up a god enough reason (EX: Tarn and Nyx go back to Dastan and meet with Ella/XX - would be for two, would develop both of their characters, but I'd still come up with the actual plot). Would people be interested in this, and would a few other QMs be willing to also consider hosting a few at the same time? I think it would be a fun event.
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Fish Market Battle Round Three Gnash v. Warrior A - Miss Haldor uses Scroll of Armor Sundering on Vonnetate - Failure (5) (-1 ether) Haldor v. Archer B - Meditate (+ 1 ether) >Dyric v. Archer B - Damage Shield (15: Archer Assassinated) (46+32+24=102 gold) (Vonnetate Wakes Up) >Dyric v. Warrior A - Shield Hit (4: No Assassination) (46+32=78 gold) >Skrall v. Warrior A - Special Damage (No Special Guard) (15 Damage All) (Gnash: 15-3=12, Haldor: 15-5=10, Dyric: (15/2)-2=6, Skrall: (15/2)-5=3, Hoke: 15-12=3, Atramor: (15/2)-2=8, Phil: 15-2=13, KO) Hoke v. Hoke - Hit (5+20=25 health recovered) >Atramor heals Skrall - Heal Less (+23 health) (-1 ether) Phil v. Warrior A McColt encourages Hoke - Success (3) Free Hits Vonnetate v. Gnash: 46-3=43, KO Dyrics relatively incredible luck continues as he sinks a bolt into the Archer's eye and the archer tumbles off the balcony one story above- when he slams into the ground, he is dead. Vonnetate shakes himself furiously and is awake once more. He cuts through young Gnash easy as butter, and the brave Orc falls bleeding. The Warrior, hoping perhaps to protect his leader and knowing now that the responsibility lands almost solely on him, rams his flail into nearly everyone in the party, who stumble back. The healers attempt to patch the party up, but Phil lays unconscious on the floor, and others still bleed heavily. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongacanis Warrior A Level 32 Bestial Humanoid *Cursed* *Protected from Damage Next Round* Health: 356/427 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 37/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Enraged* Power: 40 Defense: 5 Health: 31/41 Ether: 24/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *KO'd* Power: 36 Health: 0/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 23/29 Defense: 2 Gold: 2650 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 32/44 Defense: 2 Ether: 14/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Enraged* *Encouraged* Power: 35 Defense: 12 Health: 30/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard *KO'd* Power: 23 Health: 0/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. "Do not give up hope, heroes. We must keep fighting. This Pongcanis monster must die as punishment for his crimes." "Har har har. I did not know the fallen ones, but I do not doubt that they will taste delicious just the same. I will crack their bones open and turn them into a throne of power." Paladin Shrine Battle Round Four Cronk heals Nyx - Heal (+40 health) (-1 ether) Hans v. Master B - Damage (Angel) >Nyx v. Master A - Special Damage Special Damage (Akkaba's Fervor) (-10 Health Master, Encouraged) Alexis v. Master B - Hit Special Damage (14+27=41) Alexis v. Master B - Critical Hit Aim ([14*2]+27=55) Arthur v. Master A - Shield (All Stunned) (+300 gold) Thothwick v. Master B - Special Damage (Ether Drainer, Angel) Poletad heals Alexis - Heal (+17 Health) (-1 ether) Zee v. Cronk - Stunned Expert A v. Hans - Stunned Expert B v. Nyx - Stunned Apprentice A v. Alexis - Stunned Apprentice B v. Alexis - Stunned Zee - Undying Love (-1 ether) The party uses Cronk's Angel to patch themselves up some, though most of their actual attacks seem to be unsuccessful. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 13/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 64 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* *Encouraged* Health: 62/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 778/464 Ether: 5/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 241/305 Ether: 5/5 Special I:Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 278/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 20/46 Ether: 18/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 13/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 1436 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 9/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 10/30 Ether: 17/30 Defense: 3 Gold: 1036 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 32/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP) <I will heal my good friend Hans next!> "Damned Undead, aren't going down for the count. If there's one thing I ain't able to wrap my head around, it's them damn undead."
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You non-role players role play more than you know. Benji is very much a character in my mind. Even his willingness to change classes is a character trait!
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Assassins too. I'm often times tempted to start over as a rogue, in about a year or so I'll be where I would be with Boomingham in a year anyway.
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Boomingham smiles sleepily at the elf as she leaves, but then her words register and he haltingly- crashing into tables and chairs- bumbles over to the quest board. He sees that he was not chosen, but his friends Guts and Eric were. He spits on the sign-up sheet, though he is careful enough to make sure that he does not spit on any of the names of people he actually respects. No use being angry with them for proving themselves worthy when he did not. Boomingham lifts a quill and with a heavy and splotchy hand-writing sketches his name onto the Quest 57 sign-ups. He grumbles and returns to his seat. "Might be heading out with the young lasses and boys. Guess I'll have to teach them a thing or two."
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The damn healing staff changes enough of the damn rules already. But, for example, it is also better for Alexis to roll Critical Hits now, and not shields- unless she wants to make gold. So, what would I pick in that case if we made it objective? I agree, its not always sensible, but Arthur beat me by jinxing his whole party at the end of 38.
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Ew. Too much OoC in the thread, keep it here guys! I like to keep the quests readable because I got back and read them! She targeted herself with the healing staff. We've discussed it for her on previous quests, it does nothing by her shield description. But yes, Angel would absolutely protect you guys from harm, though their health would still double! As Flipz said, and as is the ruling, Lucky is not objective. It takes the highest roll. I must have forgotten to move one to his inventory, but I think I'm only displaying the SP from one of them. And yes, I stole from all over on purpose. Creepy Croak from the Demon Frogs, Akkaba worshipping from those worshippers, some Progg in there. There were a few other reused attacks this quest, because some QMs have nice attacks that should be reused! I also purposely pulled from different places for the Court of Demon specials, to further promote the idea that while SOME of them were Zoot followers, they didn't all serve only him. Mephisto wore a piece of armor clearly with Akkabba's emblem on it- implying that before Mephisto ate his brain and soul and stuff, his human host may not have served Zoot so fully.
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OoC: Apologies, though this time, I actually forgot a rule change instead of making some dumb calculation error (though I'm sure that's in there too!) Actually, none of the enemies should be hexed.
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OoC: I accounted for the multiplier, WBD, just forgot to change the calculations. Haldor should be enraged, and so is Hoke now. It didn't matter to this round, but it has been included since I forgot the previous round. Fish Market Battle Round Two >Atramor heals Skrall - Shield (665, No Hexes) >Skrall v. Warrior B - Critical Hit (([11+4+2]*2+23)*3-4=167) >Hoke v. Vonnetate - Damage ((46/2)-12=11) >Dyric v. Archer A - Damage Shield (1266: Archer A Assassinated) (46+[24*2]+[32*2]=158 gold) >Dyric v. Archer B - Shield Special Damage (561: Warrior B Assassinated) (46+24+[32*2]=134 gold) Haldor heals self - Heal More (+[14*2]+24=full health) (-1 ether) Haldor uses Scroll of Sleep on Vonnetate - Success (1) (-1 ether) Phil v. Warrior A - Damage (32-2=30) >Gnash v. Warrior B A - Hit ([23/2]-4=8) McColt Encourages Hoke - Failure (4) Dyric continues his rampage, and Vonnetate is put to sleep, though his still growls and stands strong. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Asleep (3 Rounds)* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongacnis Archer B Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 8 Gold Pongacanis Warrior A Level 32 Bestial Humanoid *Cursed* Health: 356/430 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 18/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Enraged* Power: 40 Defense: 5 Health: 41/41 Ether: 24/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 9/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 29/29 Defense: 2 Gold: 2470 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 38/44 Defense: 2 Ether: 14/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Enraged* Power: 35 Defense: 12 Health: 8/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard Power: 23 Health: 29/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1), Tricorne (SP: 3) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Paladin Shrine Battle Round Three >Cronk heals Alexis - Shield >Thothwick uses Phoenix Essence on Poletad >Poletad heals Thothwick - (+17 health) (-1 ether) >Alexis v. Master A - Damage Critical Hit - ((([9*2]+27)/7=7 damage all, Zee damage redirected to Expert A)(1, Apprentice A Assassinated) >Alexis v. Master B - Aim Shield (40+(32*2)+(26*2)+(22*2)=200 gold) >Hans v. Apprentice B - Critical Hit (Soulless) >Nyx v. Nyx - Shield! (Healing+Damage = No Healing) >Arthur v. Arthur - Critical Hit Shield ([40+(32*2)+(26*2)+(22*2)]*1.5=300 gold) (All Stunned) Zee v. Cronk - ([40/2]-17=3) (Zee: 28/2=19, Redirected to Master A) Apprentice A v. Thothwick - Stunned Zee - Undying Love (-1 ether) Thothwick raises the little frog Paladin, who swiftly heals him in thanks. The heroes continue their assault against the remainder of the Court. Alexis drops another, who is risen up once more. Cronk's angel, perhaps bothered by the undead and the demon souls, swoops in to protect the heroes. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 14/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 72/464 Ether: 7/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 874/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 241/305 Ether: 5/5 Special I:Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 278/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS *Stunned* Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 20/46 Ether: 18/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 14/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 25/45 Gold: 1436 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 9/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 10/30 Ether: 17/30 Defense: 3 Gold: 736 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 13/33 Ether: 32/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP) <Thank you for saving me, Thothwick and Nyx! I'll continue to fight now and won't fall down again, I swear it to you!>