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Zepher

Eurobricks Fellows
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Everything posted by Zepher

  1. OoC: Just waiting for you guys to lock a plan! I'll probably run this shortly, so make sure your actions are as you'd like.
  2. Wait, why would rolling damage have you hitting it? If you roll damage, it will hit you, but still in that case the most damage you can take is 25/2-SP, so you'll be safe! Ah, I believe you're talking about if you roll a counter. Understood.
  3. It's up to them to sign up to the next Quest with XX. Of course I'd relish the chance to have any of my old questies embarking on another story with me. I never imagined this floor battle would cause so much contention! I also apologize for those who thought this was the real final battle- I thought it was an obvious joke, but can see how it would be misconstrued. You've still got a bit to conquer, in this quest, even if we're on the tail ends of it!
  4. Please note that this is not actually the final fight... that was clearly a joke... because this is a f*%king floor.
  5. Another reason I set things outside Eubric - I like to attribute extra time to travel. I agree, time IS impossible in this story, BUT we can still make minor attempts to explain it.
  6. Yes. I guess from now on I should include "scroll immunity" or something. I keep forgetting the scroll sundering isn't technically a "negative effect" because I consider it to be very much a negative effect.
  7. Bomb XX's ignore all SPs, even those belonging to the floor.
  8. Floor type. No elemental strengths or weaknesses! I'll edit it in. Come on guys, this battle strategy should be pretty clear...
  9. For those who don't get the reference. From one of the most fantastic movies ever. And, before I forget, though I figure it's pretty obvious, everyone can thank Sandy for our lovely interlude.
  10. This is actually the final battle of the quest. Drainage Eli drains from everyone. If you hit it, it hits you back. And the Hall has magical floors. Duh .
  11. OoC: The bow should be WP:6. Sorry. Nyx prays at the shrine. Ennoc, perhaps knowing how many Paladin friends she has, gives her his blessing. She also spies a single gold piece in the fountain. It is up to her if she wants to steal it out or not (but that will be a flashback action, sorry! got to keep trucking) Arthur locates the spire, behind the statue, and stares into it, but the chaos behind it seems strangely stretched and dark. It is possible that Wren has already started to drain the spires powers into whatever she is summoning. Hoke, meanwhile, searches the site of the massacre of Pongcanis, but can find nothing of use. <Heroes, you are to report back to the Hall. Felton, Mallelio and I will meet you there. Felton says the time is now. Please hurry.> [iNTERLUDE - EUBRIC] “This brings me back, it truly does.” “…” “Yes, it’s been a thousand years since I was last here. How different it was back then. You should have seen the splendour of Nu Mercution, the City of Night, as the pale moonlight reflected from the black marble towers. The realm of the Moon Elves was strong in its darkness, but that also made it easily corrupted by the followers of Zoot. I got to witness it first hand as the advisor of the last king of Mercution.” “…” “It was the pinnacle of the worship of Zoot. Demons ran rampant on the streets of Nu Mercution, the temples of other gods were destroyed and those who defied the Zootists were destroyed without mercy. Possessed by an archdemon, the king allowed his realm to be devoured by the creatures of the void. Things got out of hand, and I decided to quit the scene. Just in time before the Wizard Priests of Ennon came blazing with their angels and trumpets, and sunk the entire kingdom of the Moon Elves under the waves. Only these islands remain as a memento of the lost realm.” “…” “You see now how it feels for me to be back here, after all these centuries? And it is all happening again. Zoot is trying to break through the veil and enter this world. But his vessel, this woman called Wren… Bah, nothing but an amateur! She is so blinded by her dedication to chaos that she does not see that she is being used. The demons want nothing but utter destruction. There is no place for mortals in the Void.” “…” “She will fall, mark my words. When the time is right, I will show how it is done. No more hiding in the bushes, shunned by the world. It is nearly time I use the power I’ve collected to shape the world to my liking. And what better place to start from than the site of the city I once loved?” "..." [iNTERLUDE - CONCLUDED] The heroes arrive, en masse, in front of the gleaming hall. Mallelio leans heavily on his staff, and Vipera sits on Felton's shoulder. Felton stares at all of them with fierce eyes. "Hello, heroes. I think it is time that we end this once and for all. Do not you agree?" Felton wears a grin and says each word with flourish. "Ah, get on with it, will ya?" "Very well, old friend. The time for closing spires has past. Now, we must go kill Wren and whatever she has brought into this world. To do that, we must go to the temple. Unfortunately, we do not know where that temple is. Or rather, we did not know. I, however, have put together a few clues that have revealed to me where the temple is. Firstly, we went to go visit Byblos, who offered what help he could. There was, apparently, a temple in this city, long ago. It has since been lost to time, though he says that Thothwick visited it recently. This got me thinking about Drakencourt. All these old cities seem to have huge underground passages. It's how the villains there travelled. Lord Blackenord designed them, but perhaps he stole them from somewhere else. Vipera looked at the Spirit Pools under the city, and finally found the friend she was looking for." "HELLO HEROES. I AM THE GREAT DRAGON SMARAGDEA. VIPERA HAS TOLD ME OF YOUR PLIGHT, AND YOUR CAUSE. YOU ARE NOBLE, BUT I FEAR THE ONLY THING I COULD OFFER WAS THAT THERE WAS ONCE AN ENTRANCE TO THE TEMPLE NEAR ME. I DESTROYED IT SINCE THEN, BUT THE TEMPLE HIDES SOMEWHERE BELOW THE GREAT CITY." "But where below the city? I would be stumped, except Wren told us where long ago. She warned us. Heroica will fall, Zoot will rise. Do you remember, Cronk, Hans, Thothwick? It means that Heroica must fall for Zoot to rise, yes, but if we take it more literally... we need to go down. We need to find where Zoot will rise from. And that place is below Heroica Hall." The heroes are shocked. "We don't have the time to find another entrance. We need to go straight down." Felton leads the heroes inside the Hall. It is a surreal experience. A few heroes lounge about, but there is no time for them. Felton approaches Scheherazade. "What is it? What do you want?" she asks the heroes. "Do you have a basement?" asks Felton curtly. Scheherazade nods but eyes him hesitantly. "What's this about? Who are you? Why are you with the heroes?" "It's Wren," is all Felton says. Scheherazade, keeper of the Hall, the Orc who knows everyone who has passed through the doors... she just nods. If she is scared she doesn't show it, but her steps are quick as she leads the heroes and their friends down into the basement where huge cases of liquor are stored. The lighting is dim. She just nods to a corner. "Good luck," she says before disappearing into the gloom. "Well, let's get through this floor," Felton announces with a grin. The Floor Heroica Hall Basement Floor Level 25 Floor (No Elemental Strength/Weakness) *Counterstriking* *Immune to Negative Effects & Instant Kill* Health: 300/300 SP: 30 Special Damage: Floor – This is a floor. Nothing happens. Passive Special: DRAINAGE ELI - Drains 2 ether per round. Drains 2 health per round. Note: Heroica Hall Floor does not get free hits. Bombs do x1.5 damage to floor. The Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 46/46 Ether: 23/29 Gold: 94 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 45/45 Gold: 2236 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion Haldor Skovgaard Level 24 1/3 Shaman *Immune to Weakened and Fragile* *Natural Respite* Power: 40 Defense: 5 Health: 41/41 Ether: 1/30 Gold: 146 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Pongcanis Brew (Encouraged, Inspired, Enraged) Nyx Level 24 Battle Mage *Natural Respite* *Blessed* Power: 39 Defense: 3 Health: 33/33 Ether: 34/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels) Skrall 80 year old Male Ogre Hunter Level 24 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 37 (41 vs. Beasts) Defense: 5 Health: 38/38 Gold: 140 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy Atramor Gibbin Level 23 2/3 *Deals Badly Poisoned* *Immune to Blind* Power: 35 Health: 44/44 Defense: 2 Ether: 11/25 Gold: 169 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Brew (Encouraged, Inspired, Enraged), Pongcanis Flail (WP: 6) Phil (Victor) Level 21 1/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 39/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 36/36 Gold: 301 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Health Core Hoke Ablesword Level 21 Mystic Knight *Counterstriking* *Immune to Fragile* Power: 36 Defense: 12 Health: 39/39 Ether: 12/21 Gold: 195 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Pongcanis Brew (Encouraged, Inspired, Enraged) Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* Power: 32 Health: 30/30 Ether: 25/30 Defense: 3 Gold: 1336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Dyric Rone Level 19 Assassin *Immune to Blinded* Power: 30 Health: 30/30 Defense: 2 Gold: 2864 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 17/17 Hans Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Gnash Level 15 1/2 City Watch Guard Power: 23 Health: 29/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. OoC: PLEASE please PLEASE roleplay along with doing this battle. Obviously the strategy of this battle is pretty straight forward, so I'm affording you guys a chance to talk while you do it.
  12. Yeah, I think that both Alexis and Dyric have turned the tide of more than one battle in Quest 53.
  13. I absolutely love the film shoots, and they (well, script writing, but film in general) are what I want to go into, so, you know, I should be doing what I want to do in the future. They just sometimes takes away from Heroica, which is silly of them! Unlike classes, which are a breeze, film shoots are hard work and take forever. Just an explanation of why weekends are busy for me, but weekdays are not.
  14. When film shoots start, so do my weekend. We had equipment check out at 11 am today, and we're shooting at 5. Beyond the personal look into the life of Zepher, this is shared to explain why on the weekends, we'll be moving slow! But, I only predict a week or two left. Update is coming your way, along with our second to last interlude.
  15. Sandy, the Flying General has too much health in comparison with the rolls. 53, update later! Weekends are a busy time for me.
  16. "I've met more than a few in my day as well. They're just, as you say, a bit easier to end." "Do not speak to him, Lawrence. He is unholy. Nothing good can come of the risen dead." "Scamper off, Barty." Boomingham turns to Sorrow. "Sorry, chap, don't think I caught your name." "I'm not against anyone who can command ether. I've got a bit of it in me too, it turns out. But I'm also distrustful of mages. Anyone who can turn me into a frog- no thank you. Now, I'm not saying that all magic users are tyrants, but they fight more cowardly than those of us with swords, and they can be a menace to take down. It's not their power I dislike so much as how unchecked it might go."
  17. Fish Market Battle Round Nine Haldor heals Dyric - Heal No Heal (+40 health) (-1 ether) Haldor heals himself - Heal Less Heal (+40 Health) (-1 ether) Haldor uses Scroll of Armor Sundering on Vonnetate - Success (1) (-1 ether) Haldor uses Scroll of Lucky on Hoke - Success (1) (-10 ether) Atramor heals Skrall - Heal Less Hoke v. Vonnetate - Hit Critical Hit ((([15*2]+20)*2*2)-5=200 KO) >Skrall v. Vonnetate Phil does nothing Gansh does nothing Dyric decapitates Vonnetate Hoke burns the Pongcanis, who finally lights entirely on fire. He falls to his knees, back makes no sound, his eyes peering out from behind the blaze. Dyric approaches him. The Pongcanis does not raise a finger, but stares directly into Dyric's gaze as the Assassin plunges his sword into his neck. The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 24 *Party Leader* *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 37 (41 vs. Beasts) Defense: 5 Health: 38/38 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 1/3 Shaman *Immune to Weakened and Fragile* *Natural Respite* Power: 40 Defense: 5 Health: 41/41 Ether: 1/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 1/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 39/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 19 Assassin *Immune to Blinded* Power: 30 Health: 30/30 Defense: 2 Gold: 2794 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Atramor Gibbin Level 23 2/3 *Deals Badly Poisoned* *Immune to Blind* Power: 35 Health: 44/44 Defense: 2 Ether: 12/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 21 Mystic Knight *Counterstriking* *Immune to Fragile* Power: 36 Defense: 12 Health: 37/39 Ether: 12/21 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 1/2 City Watch Guard Power: 23 Health: 6/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Drops: 350 Gold Potion Precision Bow (Bow: Aim's Become Hits) Pongcanis Flail (WP: 6) x3 Pongcanis Brew (Grants Enraged, Encouraged and Inspired Effects) Chains of the Pongcanis Chief (Artifact, Bodywear, Hero pierces SP in front row, Enemies ignore hero's SP if the hero fights from the back, cannot be removed mid-battle) Paladin Shrine Battle Round Nine >Cronk v. Expert A - Damage (26/2-17=0) >Thothwick v. Apprentice A - Critical Hit >Arthur v. Zee - Damage Damage - ([40/2]-3=17) >Nyx v. Zee - Hit Hit (39*2*2=156 KO!!!) Alexis v. Expert B - Alexis v. Zee >Hans v. Expert B >Poletad heals Thothwick Nyx incinerates their foe, who falls, her hair ablaze. The Paladin Shrine Enemies The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 37/46 Ether: 27/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 25/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 17/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 2236 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 25/30 Defense: 3 Gold: 1336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 34/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP) Zee gives out a cry that echoes with two voices. "I am Sycamore Ziegfried, the First Disciple of Abraxas and the head necromancer of this temple. Zoot Shall Rise!" She then keels over dead. The fire chars her bones until they are black dust. Drops: Phoenix Incense Zee Standerd (Staff, WP 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels) Opal x2 Health Core 32 gold
  18. Sentinel and Guardian Angel are unique in that they aren't really an effect, and take place no matter what. It's one of the actually huge bonuses of being one of those classes. And that's a wrap on another two NPCs. The numbers, they are a-dwindling.
  19. "I've met a few magic users I can trust, but most I've met haven't got a bit of honor in them. I don't trust them anymore than I do Orcs or Gods. They can change this world we live on too much, I'm not pleased with it. We must seek our own way, not morph the world to our wants. That being said, Ms. Nyx and Mr. Marvelo have proven their worth, so its clear mages aren't a lost cause."
  20. Boomingham can't help laughing at the little girl's spunk. "We'll get your brother back, magic user or no. Don't worry, little lady." Boomingham turns to look at his party. "Let's get a move on."
  21. It was not accounted for, but it failed anyway (rolled 5). Vonnetate's health has been corrected, but he's a cuddly little teddy bear and only has one surprise passive special.
  22. Well, maybe if you all pinky promise to not use them I'll still consider taking you guys.
  23. She should, your damage number has been downed, thank you!
  24. That's okay. I absolutely can't take healing staffs on future quests with me, though.
  25. CMP, I understand your argument, but I'm keeping it the way it is. Generally I give it to you guys, but this time I'm giving it to me. All bad things that happen to Vonnetate go away after 3 rounds. Masked Builder, I've added your gold I forgot a while ago (200). Keep an eye on me! Fish Market Battle Round Eight >Atramor heals Phil - Heal More (Full Health) (-1 ether) Haldor uses Scroll of Sleep on Vonnetate - Failure (6) (-1 ether) Haldor heals Skrall - No Healing No Healing Hoke v. Vonnetate - Critical Hit ((([15*2]+20)*2*2)-5=195) Skrall uses Remedy Phil v. Vonnetate - Dances with Dragons (Dances with Dragons: 15-2=13 damage to Phil, [15*2*2]-5=55 damage Vonnetate) Dyric does nothing Gnash does nothing McColt inspires Hoke - Failure (3) Burned - Vonnetate (-3) Hoke and Vonnetate go toe to toe as more of the Pongcanis' fur is burned away and the skin beneath sizzles. He growls in pain and delight. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *-5 SP (2 Rounds)* *-5 SP (2 Rounds)* Health: 195/650 SP: 5 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude - All negative effects last only 3 rounds on Vonnetate. Passive Special III: Warrior's Might - Vonnetate pierces 5 points of SP. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 20/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Hastened* *Enraged* Power: 40 Defense: 5 Health: 31/41 Ether: 14/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Enraged* Power: 36 Health: 39/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 15/29 Defense: 2 Gold: 2794 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 44/44 Defense: 2 Ether: 12/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Encouraged* *Enraged* Power: 35 Defense: 12 Health: 36/38 Ether: 12/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard *Enraged* Power: 23 Health: 6/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. "Be prepared to die with me, heroes." *A new Passive Special has been added to Vonnetate* Paladin Shrine Battle Round Nine Arthur v. Zee - Damage Damage (Angel) Hans v. Zee - Hit (27) Nyx v. Zee - Critical Hit Special Damage (([14*3]+24)*2*2=264) Alexis v. Zee - Special Damage Damage (Angel) Alexis v. Zee - Shield Hit (+200 Gold) Cronk v. Zee - Critical Hit (([12*2]+28)=52) Thothwick v. Zee - Shield ([12*3]+21=57) Poletad heals Thothwick - Failure (5) Free Hits: Angel/Counterstriking Soulless Zee - Undying Love (-1 ether) The party blasts away at Zee, who remains her eerie quiet self, her eyes fixed ahead, apparently accepting whatever happens to her. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 106/520 Ether: 9/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 5/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 SOULLESS *Immune to Instant Kill* Health: 0/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 SOULLESS *Immune to Instant Kill* Health: 0/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 37/46 Ether: 27/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 25/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 17/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 2236 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 25/30 Defense: 3 Gold: 1336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 34/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP) OoC: Okay, now tell me how I've under-calculated Nyx's damage and how the battle is already over.
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