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Zepher

Eurobricks Fellows
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  1. Mod Note: He did vote for the Cultist. The "fake vote" system screwed me up. I apologize.
  2. Boomingham appears behind the other heroes, huffing heavily. "Am I late? No matter. Lord Lawrence Boomingham, slayer of the Bluehood and Steerpike the Poisoner. I'll be your commander this evening. Arnulf, I already know you, glad to see you here. Madam, chappo, can't say I've seen either of you around. Care to introduce yourselves? Are we waiting on anyone?"
  3. Boomingham breezes through the marketplace, determined. Barty zips behind him. "Lawrence, record what you've learned," says his angel gently. Boomingham nods and tosses his Tome to Fabian. He then passes over his Scroll of Weakening and Scroll of Sleep. The elf rips them out, and then stows them in the book. Boomingham hands over 100 gold. "I could have done that," he grumbles.
  4. "Oh, wait, are these my pills everyone is talking about? I feel like the prettiest girl at the dance." 1) First come, first serve - whoever claims a pill first, gets it. Bold your selection in your post. If someone asks for the pill you want before you, too bad. 2) You will find out what your pill does at the 48 hour mark. You make pick pills up until then. Pills are not optional. 3) Your pill dies with you. Except the God Pill. 4) You may NOT pick the same pill two days in a row. Sorry. The Pills 1) Hunter’s Pill 2) Light saber Pill 3) Infectious Pill 4) Magical Pill 5) Cursed Pill 6) Pill of Valhalla 7) Riot Pill 8) Mystery Pill 9) Mystical Pill 10) Bobblyhead Pill 11) Rum 12) A Pearl 13) Deep Space Pill 14) The Royalty Pill 15) Fairy Tale Pill 16) Pill from the Dickhead Galaxy The voting will open in 11 hours. I will not be here at that time. It takes 12 votes to lynch.
  5. "Perhaps one day, Grimwald. Best of luck to you, chap." Boomingham smiles at her. "Give Thothwick his Flaming Gumball and my compliments. See if you can't lift some of those cosmic essences off him too." Boomingham glances at Barty, who is frantically zipping around the Questboard. "Seems I'm already off, dearest. Stay alive. I will see you soon." "Too long, and here we are parting again. I'll see you soon, Hybros. Stay safe, my friend. I told the Lady Shanaxian I'd help recover her boy, and if you will be there too, that will make it all the better. Tell your friend Guts I say hello." Boomingham pats Hybros affectionately on the head. "You are a good friend, Hybros. We must go affect some change together some time soon. Or at least catch a drink." With that, Boomingham leaves the Hall once more.
  6. One artifact in each slot. We'd all like the beat it, but if we do, it wouldn't be fair. It's already been radically expanded, I think that's good enough.
  7. That's true. He does hate and want to find Natnail... J. Smith a little less so, but that one is true too. Baba is a real antithesis of him... not in all ways, but in many.
  8. Yes, sorry, having a hectic weekend but: LegoDad, Fred Daniel Yam, Clanure and CallMePie, thanks so much for playing!! :thumbup:
  9. Fellow Questies: Kitchen and Back Door parties - it was fun! You all have great characters, some I knew already, and some I didn't. I'm excited to get to know the characters in a better capacity. I've already stated my love of meeting heroes from "other" generations. Thothwick - It was fun to finally quest WITH you. I think Thothwick and Boomingham could be friends, I wish they had gotten to talk a little bit more! Also, glad you got a member of SOW. Nyx - Normal response to hosting/questing with you. Lots of fun. Our characters are, essentially, the best of pals at this point. Its been a long way coming, but at this point I think we read each other's RP actions to a tee, and know exactly what the other character is thinking. It's loads of fun. And now, the quest itself: Sandy. Thank you for the LOVELY quest. I have only a few complaints, and they are minor: with so many NPCs, it was hard to get into a conversation with just one of them. That being said, I think you did extremely well maintaining their characters and ideals, which can sometimes get muddled when there are that many of characters. I think also that the Gollum confused us a little. There didn't be anything to do but talk to the guests, and he kept insisting that we didn't talk to the guests. I also would have liked if some of the elite of Eubric weren't too terrible of people. I think this quest brought out the worst in a lot of them. Though Boomingham and I remain extremely loyal to Lorcan and Umbra, and we've gained some respect from Zelda and the Ji Pei. Now, the positive stuff: ALWAYS well balanced but challenging battles. Always. More than fair loot. An extremely engaging storyline. Great great characters. I also really hope that I meet Baba again. Boomingham hasn't had a foe he hasn't killed immediately yet in Heroica, and I really think that he and Baba would be rivals. She has finally given him the PURPOSE I've been waiting for him to discover since we started the game. Thank you for the great quest. Final Note: Mumbassa. There's something about his character/mini-fig/everything that I just love. Bring him back please, and tell me when you do!!
  10. Night doesn't fall in Mafia Land, but everyone goes to sleep anyway... A trail of blood leads the 3rd person omnipresent observer's gaze to the first murder... The Virgin! Finally sacrificed, it seems. Good bye, Virgin. "That's the right side of the facade to be on!" the killer tells the Virgin. "Well shucks," says the Jester later as he walks around. "Why won't anyone kill me?" "I think I can help you out with that," says someone behind him. "Really? Well golly gee and thanks!" "Oh, wait, I wanted to be lynched," the Jester remembers a little too late. "Hey, One-Armed-Pete, what's with the horse?" asks Zepher. "Well, I figured today's theme could be transportation! I think we've done enough work on the facades." "You think you've done enough work on the facades? Really?" "Listen up, losers. I've got some good news, bad news, good news and good news! If you're the scum. The Cultist was Town. The Male Lover was Scum. The Virgin was Town. The Jester was town. Good luck." The Rules 1 Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum and the SK, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined below. 2 Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. The player with the most lynches will be lynched. You may only unvote once a day. 3 A game day will last for about 72 hours. Whoever has the most votes at the end of the day will be lynched. It requires a 3/4 majority to achieve a lynch. You may not vote in the first 24 hours. After the day has concluded, a night phase will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night phase. 4 The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5 You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage, as they are all exactly the same. 6 You may not quote PMs from or to other players. This will result in a 5-vote penalty the same day, and a 5-vote penalty the next. (What can I say, I liked this rule!) 7 Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8 If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. You are considered dead once you are a) confirmed lynched by the host, or b) announced dead in the morning. This includes posting, private messaging, direct chat, email or any other form of online or offline communication. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the host immediately. Violation of this rule will result in instant mod-kill and probably something worse after the game. 9 You may not edit your posts. Editing your post will result in a 2-vote penalty. This is your only warning. 10 You must post in every Day Thread. Failure to do so will result in a 10-vote penalty at the start of the next day. 11 These rules will change during the game as a game mechanic. Pay close attention. Any and all changes will be struck through, with the new rule in bold. If you encounter a problem or have a question, please contact the host using your role PM. All other forms of communications will be ignored. THE DESIGN 23 Players 16 Town - 6 Scum - 1 SK The Day 24 Hour Safe Period - 48 Hour Voting Period - 48 Hour Night Period (With a full exciting 24 hour period to submit night actions!) Some time before the 24 Hour Mark, the Pill Cart will be rolled out. The time will be randomized each day, to be fair to timezones. The time will be chosen by Random.org. The Pills will effect that night or the following day. The Pills "God Pill" (Effect the following day, will not be removed from play) - 2 Uppers (Night action may be used twice) - 2 Lifesavers (Will be safe from a kill that night) - 16 Placebos (No Effect) - 2 Downers (Night action may not be performed) -If a person holding a pill is lynched or killed, the pill is removed from play- The Night Actions Town and Scum have NEARLY IDENTICAL ROLES with only a few tweaks to change for their sides. JOAT Town: Investigator/Protector Scum: Framer (2 Shot)/Protector/Janitor (1 Shot) Role Cop Killer Blocker Inventor Can invent a net (blocker), shield (protector), magnifying glass (investigation), or pistol (kill action). Bulletproof. Inscrutable (all investigation attempts including role cop will come up as "unsuccessful"). The inventor may either gift his invention, or create a new one, he may not do both on the same night. Universal Back-Up -When a scum with an action dies, the scum team may choose to drop an action and retain the one they would have lost.- -The Pill Cart will come in the first 24 hours at different times each day, decided by Random.Org. You post IN THREAD which pill you will be taking that day. It is first come, first serve.- Serial Killer Bulletproof. Hard to Read (If an investigator investigates him, the result will be "unsuccessful", but a role cop will receive the result of "killer".). Killer Role PM's Town: Character - Town - Night Action(s) Scum: Character - Scum - Night Action(s) - List of Fellow Scum's Names SK: Character - SK - Night Actions Win Conditions Town: Kill the Scum + SK Scum: Outnumber the Town + SK SK: Two other players alive, with no other win conditions met. THE CAST (Please remember, with the system being totally random, the characters have nothing to do with affiliation/NA) Zepher/The Host (Zepher) - Your lovely and hungry host. Dr. Pill - The man with the golden oar. One-Armed-Pete - Makes the crowd sounds you know and love. Thinks of the children. Candice the Lynch Dragon - She knows when you are sleeping. She knows where you're awake. The Night Action Blacked-Out Dude (Bob) - A fiend in the evening. The Role Cop (KielDaMan) - Watches you while you don't sleep. The Godfather (Kadabra) - Doesn't he look like a pretty normal dude? Just wearing a track suit or something. Clearly not a mob boss. The Cult Leader (Rufus) - Rather mysterious. The Serious Roleplayer (Tamamono) - By day he may be a construction worker, but in his heart, he's a pirate. The NPC (Esurient) - Not a player. Seriously, look, he's clearly not supposed to be voted for. Not a player. Maybe we should vote for him. The Doctor (Piratedave84) - Damn it, Jim, I'm not a Doctor! The Goon (fhommess) - Grrrrr. The Female Lover (Hinckley) - Works as a telemarketer. Loves her husband. Might die without him. The PGO (Purpearljellyblob) - Serving some time for accidentally shooting all of his neighbors. The Witch (Waterbrick Down) - Pretty sure that everyone else is also witches. The Usurper (TrumpetKing) - Only dresses like you because he admires you, not because he wants to be you! The Treestump (Adam) - Has very little to say. Don't stand too closely. He may explode. The Snake Charmer (Darth Potato) - Every town has a snake charmer. Didn't you know that? The Talking Animal (mostlytechnic) - A staple of every normal society. Range from camels to Fabuland critters to this thing. First Day Lynch (Jamesn) - I'm neW @round h3r3!!!!!!! i hope w3 @LL get along !!!!!!! Dearly Departed The Serial Killer (Walter Kovacs) - Town. Lynched Day One. Candice's first lunch. The Cop (def) - Town. Killed Night One. Ax to the back for being on the wrong side of the tracks. The Vanilla Townie (Kristel) - Town. Killed Night One. Decapitated and then planted. Hopefully she'll grow into a tree some day. The Cultist (Fred Daniel Yam) - Town. Silently swallowed by the great Lynch Dragon. The Male Lover (LegoDad) - Scum. Snapped up by Candice. Tasted spicy. The Virgin (Clanure) - Town. Killed Night Two. Finally "got some". The Jester (CallMePie) - Town. Killed Night Two. Was not lynched.
  11. Candice tracks down her meals for the day, and in one terrifying gulp, swallows them both. "Now everyone go to sleep, we've got like half an hour of night before the next day!"
  12. I'm going to wait for JimBee to respond before heading out, Endgame. Sorry. :blush:1 And Grimwald, come give me back my scroll.
  13. Boomingham exchanges a glance with Hybros, and then exchanges a look with Barty. The angel nods. "Arthur, humans have short life spans. It is the same thing I always tell Lawrence. Humans do not change." "And he's right, or at least, more or less so. You speak with vanity of youth, boy-o." Boomingham shrugs. "To most races, I probably still sound the same way. But as I constantly remind Barty, we affect the changes we wish to see. I said change in times of peace come slowly; but they come just the same. They come along better, truth be told. The Orcish War changed things, and we've been getting better slowly and surely ever since. You sit here and expect to see the world improve tomorrow. You won't. When our actions have their rewards, we will be dead and buried, and perhaps the same will be true of our children. But we are still worth our actions. That's all we're worth, and all we should be worth."
  14. Round 5 Act III Tesni v. King's Ghost - Critical Hit/Hit (39) Althior v. Head Guard - Shield (Raise the Dead, no dead yet) Atramor heals the Head Guard - Failure Russel v. Head Guard - Critical Hit ([15*2]+5)=35-40=0) (Counterstrike: [30/2]-4=11) Ellaria heals Atramor - Nurture More ([10*2]+21+3=44, -1 ether Ellaria) Free Hits Wizard v. Atramor - Attack reflected back, 35 damage Wizard The Enemies The King’s Ghost Level 40 Etheral *Immune to Effects and Instant Kill* *Lucky* Health: 286/400 Special: Knighting – Knights the target, making them enamored with the King’s Ghost. Drops: Nothing Wizard of the Court Level 35 Etheral *Immune to Effects and Instant Kill* Health: 230/370 Ether: 5/10 Special I: Magic Burst – Deals 15 fire elemental damage, 15 water elemental damage, 15 earth elemental damage, and 15 wind elemental damage. Disregards SP. Special II: Magical Vortex (used if ether is depleted) – Deals 20 lightning elemental damage to the party, and heals allies for 50 health. Drops: Wizard’s Staff (WP: 1, Fire, Earth, Water, Wind Elemental) Note: Fights from the back row and disregards row until ether is out. Attacks cost one ether. Once ether is depleted, attacks from the front row and does not disregard row. King’s Head Guard Level 30 Undead *Immune to Sealed, Bound, Blinded, and Asleep* *Taking Cover for One More Rounds* *Counterstriking* Health: 145/320 SP: 40 Special: Take Cover – Doubles the Head Guard’s SP for the next 3 rounds, and gains counterstrike. Passive Special: Affinity for the Shield – When hit by a shield, the Head Guard gains the lucky effect. Drops: Guard’s Shield (SP: 6), Guard’s Dagger (WP: 4) The Party Althior Emorith (And Finnegan) Level 31.25 Necromancer *Earns triple XP* *Afflicted* Power: 38 (43 for spells) Power Bonus: +5 Spells Defense: 4 Health: 40/40 Ether: 38/41 Gold: 390 Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4) Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2 Rebel Soldier B Level 24 Rebel Captain 
A Level 5 Rebel Captain
 B Level 5 Rebel Footsoldier A Level 2 Rebel Footsoldier B Level 2 Tesni Hightribe Level 30 Beserker *Natural Respite* *Immune to Afraid* Power: 39 Power Bonus: +3 WP Defense: 14 Health: 49/49 Gold: 1083 Equipped: Cryfder (WP:6), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle) Atramor Gibbin (CallMePie) Level 27 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Aura* *Inspired* *Reflects Ether* Power: 47 Defense: 4 Health: 165/188 Ether: 23/25 Gold: 347 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory), Inventory: Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts, Royal Dagger (WP: 5, can be sold for double its value), Rebel's Sword (Longsword, WP: 11), Rebel's Dagger (WP: 5), 270 Gold Ellaria Arbour (Party Leader) Level 21 2/3 Druid *Immune to Sealing* Power: 34 Power Bonus: +3 Health: 36/36 Ether: 3/28 Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, 2 Ether Cores, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone Russel Ruffers Level 5 Rogue Power: 20 Health: 15/15 Gold: 83 Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Crab Shell Armor (+4 Max Health) Round 6 Act III Tesni v. King's Ghost - Critical Hit/Damage ([40/2]-4=16) Althior v. Head Guard - Shield (Raise the Dead, no dead yet) Atramor heals the Head Guard - Heal Less (27) (Counterstrike: [30/2]-4=11) Russel v. Head Guard - Damage ([30/2]-4=11) Ellaria heals Atramor - Failure Free Hits Wizard v. Atramor - Attack reflected back, 35 damage Wizard The Enemies The King’s Ghost Level 40 Etheral *Immune to Effects and Instant Kill* *Lucky* Health: 286/400 Special: Knighting – Knights the target, making them enamored with the King’s Ghost. Drops: Nothing Wizard of the Court Level 35 Etheral *Immune to Effects and Instant Kill* Health: 195/370 Ether: 5/10 Special I: Magic Burst – Deals 15 fire elemental damage, 15 water elemental damage, 15 earth elemental damage, and 15 wind elemental damage. Disregards SP. Special II: Magical Vortex (used if ether is depleted) – Deals 20 lightning elemental damage to the party, and heals allies for 50 health. Drops: Wizard’s Staff (WP: 1, Fire, Earth, Water, Wind Elemental) Note: Fights from the back row and disregards row until ether is out. Attacks cost one ether. Once ether is depleted, attacks from the front row and does not disregard row. King’s Head Guard Level 30 Undead *Immune to Sealed, Bound, Blinded, and Asleep* *Taking Cover for Two More Rounds* *Counterstriking* Health: 172/320 SP: 40 Special: Take Cover – Doubles the Head Guard’s SP for the next 3 rounds, and gains counterstrike. Passive Special: Affinity for the Shield – When hit by a shield, the Head Guard gains the lucky effect. Drops: Guard’s Shield (SP: 6), Guard’s Dagger (WP: 4) The Party Althior Emorith (And Finnegan) Level 31.25 Necromancer *Earns triple XP* *Afflicted* Power: 38 (43 for spells) Power Bonus: +5 Spells Defense: 4 Health: 40/40 Ether: 38/41 Gold: 390 Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4) Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2 Rebel Soldier B Level 24 Rebel Captain 
A Level 5 Rebel Captain
 B Level 5 Rebel Footsoldier A Level 2 Rebel Footsoldier B Level 2 Tesni Hightribe Level 30 Beserker *Natural Respite* *Immune to Afraid* Power: 39 Power Bonus: +3 WP Defense: 14 Health: 49/49 Gold: 1083 Equipped: Cryfder (WP:6), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle) Atramor Gibbin (CallMePie) Level 27 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Aura* *Inspired* *Reflects Ether* Power: 47 Defense: 4 Health: 127/188 Ether: 23/25 Gold: 347 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory), Inventory: Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts, Royal Dagger (WP: 5, can be sold for double its value), Rebel's Sword (Longsword, WP: 11), Rebel's Dagger (WP: 5), 270 Gold Ellaria Arbour (Party Leader) Level 21 2/3 Druid *Immune to Sealing* Power: 34 Power Bonus: +3 Health: 36/36 Ether: 3/28 Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, 2 Ether Cores, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone Russel Ruffers Level 5 Rogue Power: 20 Health: 15/15 Gold: 83 Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Crab Shell Armor (+4 Max Health) Round 7 Act III Tesni v. King's Ghost - Shield/Shield (Everyone encouraged) Althior v. Head Guard - Meditate Atramor heals the Head Guard - Heal Less (27, -1 ether) ([30/2]-4=11) Russel v. Head Guard - Hit (20*2=40-40=0) (Counterstrike: [30/2]-4=11) Ellaria heals Atramor - Failure Free Hits Wizard v. Atramor - Attack reflected back, 35 damage Wizard The Enemies The King’s Ghost Level 40 Etheral *Immune to Effects and Instant Kill* *Lucky* Health: 286/400 Special: Knighting – Knights the target, making them enamored with the King’s Ghost. Drops: Nothing Wizard of the Court Level 35 Etheral *Immune to Effects and Instant Kill* Health: 160/370 Ether: 4/10 Special I: Magic Burst – Deals 15 fire elemental damage, 15 water elemental damage, 15 earth elemental damage, and 15 wind elemental damage. Disregards SP. Special II: Magical Vortex (used if ether is depleted) – Deals 20 lightning elemental damage to the party, and heals allies for 50 health. Drops: Wizard’s Staff (WP: 1, Fire, Earth, Water, Wind Elemental) Note: Fights from the back row and disregards row until ether is out. Attacks cost one ether. Once ether is depleted, attacks from the front row and does not disregard row. King’s Head Guard Level 30 Undead *Immune to Sealed, Bound, Blinded, and Asleep* *Taking Cover for Two More Rounds* *Counterstriking* Health: 128/320 SP: 40 Special: Take Cover – Doubles the Head Guard’s SP for the next 3 rounds, and gains counterstrike. Passive Special: Affinity for the Shield – When hit by a shield, the Head Guard gains the lucky effect. Drops: Guard’s Shield (SP: 6), Guard’s Dagger (WP: 4) The Party Althior Emorith (And Finnegan) Level 31.25 Necromancer *Earns triple XP* *Afflicted* *Encouraged* Power: 38 (43 for spells) Power Bonus: +5 Spells Defense: 4 Health: 40/40 Ether: 38/41 Gold: 390 Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4) Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2 Rebel Soldier B Level 24 Rebel Captain 
A Level 5 Rebel Captain
 B Level 5 Rebel Footsoldier A Level 2 Rebel Footsoldier B Level 2 Tesni Hightribe Level 30 Beserker *Natural Respite* *Immune to Afraid* *Encouraged* Power: 39 Power Bonus: +3 WP Defense: 14 Health: 49/49 Gold: 1083 Equipped: Cryfder (WP:6), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle) Atramor Gibbin (CallMePie) Level 27 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Aura* *Inspired* *Reflects Ether* *Encouraged* Power: 47 Defense: 4 Health: 105/188 Ether: 23/25 Gold: 347 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory), Inventory: Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts, Royal Dagger (WP: 5, can be sold for double its value), Rebel's Sword (Longsword, WP: 11), Rebel's Dagger (WP: 5), 270 Gold Ellaria Arbour (Party Leader) Level 21 2/3 Druid *Immune to Sealing* *Encouraged* Power: 34 Power Bonus: +3 Health: 36/36 Ether: 3/28 Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, 2 Ether Cores, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone Russel Ruffers Level 5 Rogue *Encouraged* Power: 20 Health: 15/15 Gold: 83 Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Crab Shell Armor (+4 Max Health)
  15. Boomingham waves Arthur over. "Ignore Barty, he's been all prissy since we killed Steerpike." "Not since then," says Barty. "Since you got drunk as a skunk afterwards. I was very pleased with you when you killed Steerpike. It's that Baba I don't like. When she sang... there are very few things on the mortal plane that affect me like that..." "That's what worries me. The houses looked as if they were going in the right direction. Then she arrived." Boomingham spits. "Those who abuse the power they have disgust me more than anything. I'm sorry, where are my manners. Arthur, this is my good friend Hybros, one of the sharpest minds and sharpest blades Heroica has to offer. Hybros, this is Arthur. He's proven himself able bodied."
  16. Boomingham smiled to see his little friend, and thought back to their last meeting. "I'm another year older," Boomingham mumbles to himself in shock. "It is good to see you my little friend. Over a year, it seems. Strange how time flies when you're having fun. Who else haven't I seen since then? I think Nur was there, and Haldor... certainly Cinna, Tesni, Eric... and that mage Althior too." Boomingham tries to recall when he had seen any of them last, where they might be, what they might be up to... "Oh, and Guts. But I've seen him since then. Met his Bonapartes too." "You heard about the Theatre? I met your Jei Pi there. The woman was polite enough, at first. I offered her condolences on her son." Boomingham sighs deeply. "When Guts and I last spoke, we discussed the political state of Eubric. I told him change, if it were to come, had to be violent, and it looks like it is. Change does not come quickly in peace." Boomingham downs the rest of his bottle with noisy slurps. "I was not impressed by the elite of Eubric. They reminded me too much of myself when I was King." Boomingham slouches back. "They are rude and ignorant. They shirk the responsibility they've gained. But the Wolfgang is worse, and so we protect them." Boomingham knows he is obligated to ask how Hybros' quests have been, but for now he is too tired. He just wonders what his old friend has to say.
  17. Sandy, I would like to hear your thoughts first, but before anything else: Thank you for a great quest. I have lots to say. 98% positive. Tell us your thoughts quickly so I can praise you.
  18. Boomingham stumbles into the Hall. He looks tired beyond belief. A bottle is already in hand, and after a few months of being... more sober than he normally is, Boomingham appears to have fallen off the wagon a little bit more than usual. He catches himself on the Quest Board and with a loose, almost unreadable signature, signs himself up for Quest 70. "Damn Wolfgang," he mumbles. He slouches his way over to a chair in the corner near the fire and glances around for his fellow heroes who are usually near the fire. Hybros doesn't seem to be around, and Hoke is likewise missing. The only man he recognizes is the gruff figure Guts, walking away from Sorrow. He simply nods at the bald raider and then sips his bottle and closes his eyes. If someone wanted to speak to him, they would. OoC: Seriously, if you want to talk to him, do! He's tired, I'm not.
  19. Also, if someone with a more attentive brain could help me with my gold calculations: Started the quest with 63 gold. +120 from Steerpike battle = 183 gold. Which was my listed final. Did you forget my Tome of Affluence, Sandy? Then gifted Thothy with 40, and Nyx with 40. So that's 103. Then add the 20 from the Tome. That's 123. So that's what I should be at, right?
  20. 66ers, check in for loot division!!
  21. Boomingham watches as Sorrow and Arthur quickly breezes out of the hall, catching sight of the cat suit as the undead goes. Boomingham catches them both by the arm as he walks out and slips them each one of the Choatic Bombs. "Good work, tonight," is all he says to Arthur. "And tell me what you wish to do with that suit, Sorrow. I think it would serve Nyx well. She's a hell of a fighter, the more flexible her outfit is, the better." Boomingham then turns to the newer heroes, and tosses them each a bomb as well. "You may return to the Hall. Arnulf, Kiray, Grimwald, you all did well. I am proud to have served with you." Boomingham also flings a bomb to his silent Yeti friend, giving him only a nod of thanks. Finally, the old Lord turns to Nyx and Thothwick. He hands Nyx 2 Chaotic Bombs, 40 Gold, and 4 Deadly Venoms. He hands Thothwick 1 Bomb, 40 Gold, and 5 Deadly Venoms. "Thothwick, my dearest Nyx, we survived the night. I could not have asked for more. Thothwick, if you need help tracking down that boy of your's, Bluto, Nyx and I will be there. Nyx, you know how thankful I am. Always. The three of us, and the rest of the Hall, we are beacons for the city. We must lead by example." Boomingham gives Thothwick a crushing hug. "If you'd be willing to give Nyx and I each one or two of those Essences for future encounters, I think we'd both be grateful, but that is your choice. Go home to your loved ones, Thothwick." Boomingham hugs Nyx as well, lifting her off the pavement. "Nyx, we will continue. Onward and upwards." Finally, Boomingham slinks over to the Captain. He bows to her and says in his simplest of voices, no flirtatious air in the slightest. "Thank you again, Captain. I hope that soon we may meet over drinks to discuss this city we've both grown to love. We are its defense. I'm glad I was able to prove my worth to you. It means something to me." With that, Boomingham sets off into the city, Barty zipping behind him. "You did good, Lawrence." "Thank you, Barty."
  22. I'm aware. I had to head out of the house. I don't think there would have been a swing vote in that amount of time. The other day ended a few hours later than it should have. It happens. The first day of Harriet Slutter ended a whole hour early.
  23. "As you wish." Boomingham gulps down his wine before calling out to the heroes. "Chaps, ladies, to me. The Captain is going to share a word with us."
  24. Boomingham watches sadly as the Heads of the Houses begin to exit the Theatre. He pats Nyx on the back. "Some folks can't change their ways, I suppose," he says sadly. "Too short of a life time," Barty explains. Boomingham approaches instead the one person he has continued faith in. He does not wear his normal pomp or bravado, just his weary shoulders and eyes. "Captain Patricia, it has been a pleasure serving with you tonight. I have no doubt that you have the good of the people in your heart. That is the most I or anyone can ask of anyone."
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