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Zepher

Eurobricks Fellows
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  1. I stabbed him out of combat too, to try to make sure. I guess decapitation is in high demand, as of late, though.
  2. OoC: Sandy, I think that my level is a clerical error on MY part. I should only be a 22 1/2 Paladin. I'm sorry, just noticed and read back a few quests to figure out why it was weird, but I'm fairly sure I did something wrong along the way as I ended my most recent quest as a 22. Boomingham twists around upon seeing Arthur arrive. "Glad to see you didn't die in the line of duty, boy. Captain, clear the room if you can, yourself included. We can't lose the house heads or yourself. It's best that we don't buff ourselves too much while they can steal it, so if you'd toss a Jinxy Juice on the pink lizard, that'd be for the best." "Nyx, Thothwick, we've got to end that pink lizard first, and fast. Concentrate your fire on him, but don't fall to combat. Arthur, if you could put the black lizard to sleep, I think that would be best for all of us." Boomingham reads off of his scroll of fragility, aiming his words at the Cosmosaur from the back row. Battle Order Boomingham Arthur Arthur Arthur Arthur Thothwick Nyx
  3. Though Adam has yet to confirm, I will be posting the day thread in just a few short hours. If he does not respond by the time voting opens, I will boot him from the game and either kill the treestump, or replace him as a player. It would of course hurt whichever team the Treestump is on, but I'll be doing it anyway. If you are interested in being a back-up, shoot me a PM. Keep your eyes peeled, kids!
  4. Round Three Act II Fight Russel v. Soldier A - Critical Hit ([([15*2]+4)*2*2]-10=126, Blinded) Tesni v. Rebel Prince - Extra Critical Hit ((([11*3]+29)*2*2)-6=242 Atramor v. Rebel General - Hit/Miss - No Effect >Althior v. Soldier A - Amplified Spell/Spell ([([8*4]+30)*2*2]-6=242, KO) >Ellaria nurtures Atramor - Failure Free Hits Soldier B v. Russel - Blinded The party continues to parry with the strange army, and Althior re-raises some of them from the dead! The Enemies Rebel Prince Level 20 Humanoid 
*Immune to Sudden Death* Health: 266/678
 Defense: 6
 Special I: Deceive - Deals damage equal to the hero's level. 
 Special II: Corrupt - Hexes the hero for three turns. Drops: 150 gold, Royal Dagger (WP: 5, may be sold for double gold) Rebel General Level 30 Humanoid *Immune to Instant Kill* *Immune to Negative Effects* *Lucky* Health: 125/500 Defense: 10 Special: Enervating Strike - Takes 75% off the target's current health and adds it to his own. Cannot exceed initial health. Drops: 60 Gold, Rebel’s Sword (WP: 11, Longsword), Rebel’s Dagger (WP: 5) Rebel Soldier B Level 24 Humanoid *Immune to Stunned* *Blinded (2 Rounds)* Health: 214/280 SP: 10 Special: Stunning Strike - Stuns the target for the next round. Drops: 20 gold The Party Althior Emorith (And Finnegan) Level 30.5 Necromancer *Earns triple XP* *Hilariously Lucky* *Encouraged* *Afflicted* Power: 38 (43 for spells) Power Bonus: +5 Spells Defense: 4 Health: 40/40 Ether: 41/41 Gold: 390 Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4) Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2 Rebel Captain 
A Level 5 Rebel Captain
 B Level 5 Rebel Footsoldier A Level 2 Rebel Footsoldier B Level 2 Tesni Hightribe Level 29 2/3 Beserker *Natural Respite* *Immune to Afraid* *Encouraged* Power: 44 Defense: 14 Health: 48/48 Gold: 1083 Equipped: Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle) Atramor Gibbin (CallMePie) Level 26.66 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* *Encouraged* Power: 46 Defense: 4 Health: 92/92 Ether: 24/24 Gold: 347 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts Ellaria Arbour Level 21 1/3 Druid *Immune to Sealing* *Encouraged* Power: 34 Power Bonus: +3 Health: 36/36 Ether: 26/28 Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, 2 Ether Cores, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone Russel Ruffers Level 4 Rogue *Encouraged* Power: 19 Health: 14/14 Gold: 33 Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Crab Shell Armor (+4 Max Health) OoC: I'll run the next round in a few hours, even if not all the actions are in, as I assume most everyone will repeat what they're doing. But if you can, get those actions in, I'm not a HUGE fan of auto-rolling in such a short lived battle.
  5. We are still waiting on Adam. And the sun.
  6. I don't know what about, but Natnail embarrassed Boomers, and if they ever meet again, Boomingham will do everything in his power to kill Natty.
  7. Natnail? Someone capture him and bring him to me to kill.
  8. Looks like we're all already having fun. I think the first day should be up tomorrow, assuming there is light from the sun! No comics, I'm afraid to admit, but we should still have a good time. The pill cart will have names for all the pills (obviously) and WILL be first come first serve. It WILL, however, come a different time each day (decided by Random.org) so no time zone should have an advantage. EDIT: Also, if there is ANYTHING about your role that you don't understand, PM me at ANY point during the game. This game is VERY straight forward with roles (obviously) so I won't really hold back any information in PMs.
  9. OoC: Sorry, should have specified that I meant just the party. I'll put my "to sleep" list down to just Umbra and Mumbassa. More reasonable?
  10. Boomingham heals everyone to perfect health as he yells orders. "Nyx, you're on damage control. Freeze anyone that you can in their place. Thothwick, glad to see you're alive. Make your way across the room and get to the Kitchen. See if those heroes are alive, and bring them back in here as quickly as possible. Use force if necessary." Boomingham tosses his scroll of sealing over to Nyx before reading his scroll of sleep, aiming the words as Umbra, Bellanotte, Dr. Cula, Zelda and Mumbassa. He then plunges his frozen sabre into Steerpike's chest to ensure he is dead, and jumps up on stage. "Witch! Hear me! What do you hope to accomplish by this? These are the leaders of this city. You are powerful, you have made that clear. But what is your goal. Those with power have a responsibility to protect and nurture those weaker than them. As you are more powerful than any of us in this room, you have a responsibility to all of us. You are failing that responsibility. Answer me, woman." Boomingham raises his sword, ready to strike the singer.
  11. You can put as many 's in this thread as you want. Standard discussion thread rules apply - anyone can post, just don't do anything that affects the game!
  12. Some people in the world aren't all that impressive. Maybe Donny and Violetta just died doing something they couldn't accomplish. I like it.
  13. I think Nyx and Boomers are just affecting each other after all this time. And yeah, we're destroying the Wolfgang in one quest. I love it.
  14. Pandora, we just cross-posted and Nyx and Boomingham used the same affectionate name for each other. And essentially said the same thing.
  15. Boomingham holds his sword out proudly. "Any final words, Steerpike? Witch, we're coming for you next. Nyx, my dearest, you may do the honors. Yet another vile villain to add to our collection." Boomingham heals himself from the back row, unless Nyx's attack doesn't land, in which case he attacks Steerpike from the front row. Battle Order Nyx Boomingham
  16. [banner Pending] The Story Once upon a time in the land of Mafia, a new Host was putting together a game! He had all the characters and everything, and was oh-so-excited. Things were looking up for him. But then, as one might suspect, he was murdered. It was a plot device. The murder was done by a bad group of nasty Mafia characters who decided that murdering each other over and over again wasn't really their thing anymore. This nasty group of 6 individuals decided they would break the cycle by breaking out a Mafia Land. But, of course, the loyal townies got in their way. Someone called up a new Host (Zepher) and asked if he couldn't lead a bit of a game to try to catch these scummy murderers in Mafia Land. Zepher arrived on the scene, ready to set up the game. Unfortunately, he found the office of the previous Host ransacked, and a copy of all of his notes missing. Zepher was distraught. Clearly, the scum had stolen the notes on the game and would know all the rules. Now, Zepher didn't want to design a whole new game (he was sort of lazy) and had been planning on simply copying the rules and roles that the old host had made up. Zepher decided that instead of making a new game, he'd just release the rules to everyone, to make it fair. THE DESIGN 23 Players 16 Town - 6 Scum - 1 SK The Day 24 Hour Safe Period - 48 Hour Voting Period - 24 Hour Night Period (With a full exciting 20 hour period to submit night actions!) Some time before the 24 Hour Mark, the Pill Cart will be rolled out. The time will be randomized each day, to be fair to timezones. The time will be chosen by Random.org. The Pills will effect that night or the following day. The Pills "God Pill" (Effect the following day, will not be removed from play) - 2 Uppers (Night action may be used twice) - 2 Lifesavers (Will be safe from a kill that night) - 16 Placebos (No Effect) - 2 Downers (Night action may not be performed) -If a person holding a pill is lynched or killed, the pill is removed from play- The Night Actions Town and Scum have NEARLY IDENTICAL ROLES with only a few tweaks to change for their sides. JOAT Town: Investigator/Protector Scum: Framer (2 Shot)/Protector/Janitor (1 Shot) Role Cop Killer Blocker Inventor Can invent a net (blocker), shield (protector), magnifying glass (investigation), or pistol (kill action). Bulletproof. Inscrutable (all investigation attempts including role cop will come up as "unsuccessful"). The inventor may either gift his invention, or create a new one, he may not do both on the same night. Universal Back-Up -When a scum with an action dies, the scum team may choose to drop an action and retain the one they would have lost.- Serial Killer Bulletproof. Hard to Read (If an investigator investigates him, the result will be "unsuccessful", but a role cop will receive the result of "killer".). Killer Role PM's Town: Character - Town - Night Action(s) Scum: Character - Scum - Night Action(s) - List of Fellow Scum's Names SK: Character - SK - Night Actions Win Conditions Town: Kill the Scum + SK Scum: Outnumber the Town + SK SK: Two other players alive, with no other win conditions met. THE CAST (In the Order I thought them up) (Please remember, with the system being totally random, the characters have nothing to do with affiliation/NA) The Night Action Blacked-Out Dude (Bob) - A fiend in the evening. The Role Cop (KielDaMan) - Watches you while you don't sleep. The Godfather (Kadabra) - Doesn't he look like a pretty normal dude? Just wearing a track suit or something. Clearly not a mob boss. The Cult Leader (Rufus) - Rather mysterious. The Cultist (Fred Daniel Yam) - Rather less mysterious. The Serious Roleplayer (Tamamono) - By day he may be a construction worker, but in his heart, he's a pirate. The NPC (Esurient) - Not a player. Seriously, look, he's clearly not supposed to be voted for. Not a player. Maybe we should vote for him. The Doctor (Piratedave84) - Damn it, Jim, I'm not a Doctor! The Jester (CallMePie) - My role never serves any purpose! The Cop (def) - Doesn't mess around. The Goon (fhommess) - Grrrrr. The Male Lover (LegoDad) - Works at a Pizza Shop! Loves his wife. Might die without her. The Female Lover (Hinckley) - Works as a telemarketer. Loves her husband. Might die without him. The Vanilla Townie (Kristel) - His favorite flavor of ice cream is ironically chocolate. The Serial Killer (Walter Kovacs) - I'm murdering them all because they're different than me. The PGO (Purpearljellyblob) - Serving some time for accidentally shooting all of his neighbors. The Witch (Waterbrick Down) - Pretty sure that everyone else is also witches. The Usurper (TrumpetKing) - Only dresses like you because he admires you, not because he wants to be you! The Treestump (Adam) - Has very little to say. Don't stand too closely. He may explode. The Snake Charmer (Darth Potato) - Every town has a snake charmer. Didn't you know that? The Talking Animal (mostlytechnic) - A staple of every normal society. Range from camels to Fabuland critters to this thing. The Virgin (Clanure) - Don't f*ck with him. First Day Lynch (Jamesn) - I'm neW @round h3r3!!!!!!! i hope w3 @LL get along !!!!!!!
  17. Round Two Act II Fight Tesni v. Rebel Prince - Hit (44*2*2-6=170) Atramor v. Rebel General - Damage/Special Damage (Rebel General Removes 75% Health Atramor and add it to his own, Atramor Removes 75% health Rebel General and adds it to his own) Russel v. Rebel Soldier B - Hit (19*2*2-10=66, Blinded 3 Rounds* Althior v. Rebel Soldier A - Shield/Hit (Raise the Dead!: Althior raises the dead) >Ellaria heals Atramor - Nurture Less (+10 health Atramor, -1 ether Ellaria) The party continues to parry with the strange army, and Althior re-raises some of them from the dead! The Enemies Rebel Prince Level 20 Humanoid 
*Immune to Sudden Death* Health: 508/678
 Defense: 6
 Special I: Deceive - Deals damage equal to the hero's level. 
 Special II: Corrupt - Hexes the hero for three turns. Drops: 150 gold, Royal Dagger (WP: 5, may be sold for double gold) Rebel General Level 30 Humanoid *Immune to Instant Kill* *Immune to Negative Effects* *Lucky* Health: 125/500 Defense: 10 Special: Enervating Strike - Takes 75% off the target's current health and adds it to his own. Cannot exceed initial health. Drops: 60 Gold, Rebel’s Sword (WP: 11, Longsword), Rebel’s Dagger (WP: 5) Rebel Soldier A Level 24 Humanoid *Immune to Stunned* Health: 280/280 SP: 10 Special: Stunning Strike - Stuns the target for the next round. Drops: 20 gold Rebel Soldier B Level 24 Humanoid *Immune to Stunned* *Blinded (3 Rounds)* Health: 214/280 SP: 10 Special: Stunning Strike - Stuns the target for the next round. Drops: 20 gold The Party Althior Emorith (And Finnegan) Level 30.5 Necromancer *Earns triple XP* *Hilariously Lucky* *Encouraged* *Afflicted* Power: 38 (43 for spells) Power Bonus: +5 Spells Defense: 4 Health: 40/40 Ether: 41/41 Gold: 390 Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4) Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2 Rebel Captain 
A Level 5 Rebel Captain
 B Level 5 Rebel Footsoldier A Level 2 Rebel Footsoldier B Level 2 Tesni Hightribe Level 29 2/3 Beserker *Natural Respite* *Immune to Afraid* *Encouraged* Power: 44 Defense: 14 Health: 48/48 Gold: 1083 Equipped: Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle) Atramor Gibbin (CallMePie) Level 26.66 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* *Encouraged* Power: 46 Defense: 4 Health: 92/92 Ether: 24/24 Gold: 347 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts Ellaria Arbour Level 21 1/3 Druid *Immune to Sealing* *Encouraged* Power: 34 Power Bonus: +3 Health: 36/36 Ether: 26/28 Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, 2 Ether Cores, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone Russel Ruffers Level 4 Rogue *Encouraged* Power: 19 Health: 14/14 Gold: 33 Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Crab Shell Armor (+4 Max Health)
  18. I'm such an idiot. Russel and I keep forgetting about Aura.
  19. "Ellaria, Atramor, what would you like me to do this time around? I will take on any challenge, but I've read some writing on fighting recently, and it has advised me that sometimes we must know our limitations until we get stronger. What do ya say?"
  20. This is why we've got Sandy around. It is as you say.
  21. It's interesting how we've figured out what classes should carry what/do well with which items/etc. as the game has gone on. CMP, the special explicitly states NEXT ROUND, so even though I kind of had a moral debate about it, I'm leaving it. I would have put it in the next round even if you hadn't been nurtured, so I think that's most fair. It's not my special (it's Rumble Strikes) and of course I'll defer to Sandy's ruling, but for now I think that's how I'm going to leave it, sorry. You guys are still pretty good, and counterstrike should still work, so I think you'll not have a bad round either way.
  22. OoC: I had nurture remove it originally, but I the special says next round, so technically you're stunned right now. Sorry.
  23. Should be fixed, CMP. I hope, at least.
  24. Alright, with 22 sign-ups, we are done! I will be sending out roles in the next 24 hours, and the confirmation thread should pop up! With only 23 sign-ups, I have cut ONE VANILLA TOWNIE and one of the God Pills (which I love and which fit the flavor, but which you guys would [rightfully] complain are too complicated). Be on the look out!
  25. See, I'm not always a smart player. I'll fix it.
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