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Sandy

Eurobricks Fellows
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  1. Round One of the Parlour Battle: >Arthur forecasts Electrified Weather - Bad Forecast (Arthur: -1 ether, no weather change) Alexis vs. Sullen Sally - Critical Lethal Hit (Sally: 150 health-(99x2=198 dmg)=0 health) >Althior (Lightning) vs. Dour Dolly - Damage (Althior: 55 health+10 SP-(30/2=15 dmg)=50 health) Morbid Molly + Lame Lilly - Free Hits on Arthur (Arthur: 48 health+15 SP-(30+30=60/2=30 dmg)=33 health) Negative Nelly - Free Hit on Alexis (Alexis: 58 health+1 SP-30 dmg=29 health) Callous Kelly - Free Hit on Althior (Althior: 50 health+10 SP-(30/2=15 dmg)=45 health) Arthur fails miserably at his attempt to change the weather in the room. The strike from Alexis's steel fan breaks one of the dolls while another assaults Althior. Four others follow the attack, including the one that resembles the heroes' current employer. Five enemies are left. Enemies: Dour Dolly Type: Mechanical Level: 30 Health: 150/150 Special: Defiant Spirit – Causes weakened-effect to all opponents. Drops: Dour Dolly (Power: 30, causes weakened-effect; has 1/6 chance to break when used; toy) Morbid Molly Type: Mechanical Level: 30 Health: 150/150 Special: Creepy Stare – Causes cursed-effect to all opponents. Drops: Morbid Molly (Power: 30, causes cursed-effect; has 1/6 chance to break when used; toy) Negative Nelly Type: Mechanical Level: 30 Health: 150/150 Special: Bad Omen – Causes jinxed-effect to all opponents. Drops: Negative Nelly (Power: 30, causes jinxed-effect; has 1/6 chance to break when used; toy) Callous Kelly Type: Mechanical Level: 30 Health: 150/150 Special: Heartfelt Cry – Causes bleeding-effect to all opponents. Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy) Lame Lilly Type: Mechanical Level: 30 Health: 150/150 Special: Tantrum – Causes stunned-effect to all opponents. Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 45/55 (5+44+5+1) Ether: 60/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 29/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Encouraged* Power: 46 (34+12) Defense: 15 (14+1) Health: 33/48 (5+33+4+6) Ether: 39/46 (5+33+6+2) Gold: 504 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore
  2. "Excuse me?! You don't think we're pretty?" "Are you saying we're not good enough for you?" "What are you, blind?" "I've never been this insulted in my life!" "Tsch, men!" "Who asked you anything?" said the blonde doll, sizing up Alexis. "Sisters, let's get them!" The dolls suddenly surrounded the party, exposing their sharp nails. PREPARE FOR BATTLE! Enemies: Sullen Sally Type: Mechanical Level: 30 Health: 150/150 Special: Spine-chilling Scream – Causes fragile-effect to all opponents. Drops: Sullen Sally (Power: 30, causes fragile-effect; has 1/6 chance to break when used; toy) Dour Dolly Type: Mechanical Level: 30 Health: 150/150 Special: Defiant Spirit – Causes weakened-effect to all opponents. Drops: Dour Dolly (Power: 30, causes weakened-effect; has 1/6 chance to break when used; toy) Morbid Molly Type: Mechanical Level: 30 Health: 150/150 Special: Creepy Stare – Causes cursed-effect to all opponents. Drops: Morbid Molly (Power: 30, causes cursed-effect; has 1/6 chance to break when used; toy) Negative Nelly Type: Mechanical Level: 30 Health: 150/150 Special: Bad Omen – Causes jinxed-effect to all opponents. Drops: Negative Nelly (Power: 30, causes jinxed-effect; has 1/6 chance to break when used; toy) Callous Kelly Type: Mechanical Level: 30 Health: 150/150 Special: Heartfelt Cry – Causes bleeding-effect to all opponents. Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy) Lame Lilly Type: Mechanical Level: 30 Health: 150/150 Special: Tantrum – Causes stunned-effect to all opponents. Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 55/55 (5+44+5+1) Ether: 60/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 58/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Encouraged* Power: 46 (34+12) Defense: 15 (14+1) Health: 48/48 (5+33+4+6) Ether: 40/46 (5+33+6+2) Gold: 504 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind andConfused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore
  3. Results of Round Three of the Alley Battle: >Bobby vs. Cheshire Kitten A - Hide >Darksten vs. Cheshire Kitten B - Special Damage (Big Grin - Darksten: jinxed) Leofwein vs. Litterbox - Miss Lost Fairy - Free Hit vs. Bobby Darksten (Darksten: 2 health+2 SP-(8/2=4 dmg)=0 health) Bobby intends to strike the kitten but instead hides his face in shame. The other Cheshire Kitten rubs itself on the minusclue Darksten, making him unlucky enough to get squashed by the fairy. This reverts him back to his old size, though. Leofwein misses the box again. Four enemies remain. Enemies: Cheshire Kitten A *Enamored with Bobby for 3 rounds* Type: Beast/Ethereal Level: 5 Health: 12/33 Special I: Big Grin – Causes the jinxed-effect to the target. Special II: Lucky Rub – Grants the lucky-effect to the Lost Fairy. Used only if the target is already jinxed. Special III: Vanish – The Cheshire Kitten hides for the remainder of the round, becoming unable to be targeted. Used only if the Lost Fairy is lucky or defeated and the opponent is jinxed. Drops (varies by roll): 1-2: Jinxy Juice 3-4: Nostrum 5-6: Tonic Cheshire Kitten B Type: Beast/Ethereal Level: 5 Health: 33/33 Special I: Big Grin – Causes the jinxed-effect to the target. Special II: Lucky Rub – Grants the lucky-effect to the Lost Fairy. Used only if the target is already jinxed. Special III: Vanish – The Cheshire Kitten hides for the remainder of the round, becoming unable to be targeted. Used only if the Lost Fairy is lucky or defeated and the opponent is jinxed. Drops (varies by roll): 1-2: Jinxy Juice 3-4: Nostrum 5-6: Tonic Lost Fairy *Attacks deal poisoned by 1* Type: Humanoid/Flying Level: 8 Health: 81/87 Special: Diminish – Causes the minimized-effect. Drops: Remedy, Venom, Fairy Dust (Causes encouraged-, hastened- and lucky-effects but also minimized-and poisoned by 1-effects) Litterbox *Immune to all negative effects and sudden death* Type: Mechanical Level: 0 Health: 40/40 Special: Rain of Cats – A Cheshire Kitten emerges from the litterbox. Drops: Scrap Metal (Worth 25 gold) Note: Uses Rain of Cats for DAMAGE rolls and Free Hits as well. Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 14 *Immune to poisoned, bleeding, cursed, jinxed and blinded* *Knocked Out* Power: 20 (14+6) Defense: 2 Health: 0/20 (6+13+1) Gold: 442 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear) Consumables: 10x Potion, Grand Potion, Health Core, 6x Remedy, Elixir, Phoenix Essence, 4x Mead, 2x Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, Smoke bomb, 8x Lightning Bomb, 3x Venom, 3x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 4 *Immune to cursed**Attacks cause enamored* Power: 14 (4+10) Defense: 3 Health: 7/10 (7+3) Gold: 23 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: 3x Potion, Grand Potion, Health Core, 2x Remedy, Phoenix Essence, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 4 *Natural Respite* Power: 10 (4+5+1) Defense: 1 Health: 6/12 (8+3+1) Gold: 98 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), 3x Potion, Remedy, 2x Mead, 2x Venom
  4. The heroes saw no better option but to enter the door where the voices were coming from. Stepping through it they came to a parlour where six young women were shouting at each other and throwing up their arms. The heroes soon noticed that the women were not human, but man-sized dolls. "I am clearly far prettier than any of you!" "Oh please, Dolly! I'm the true ginger in this room!" "Red is totally out this season, Sally. Black is the new black!" "Not combined with that frumpy dress, Nelly. Sleeveless is the way to go, right Kelly?" "Speak for yourself, Molly! I outshine you in every category!" "Umm, girls. Why are we fighting about this? Aren't we all beautiful?" "Shut up, Lilly!" "Gosh, you're so lame!" "We must decide who's the prettiest of us!" "As if any of you could ever compete with me." "Nobody buys that 'beauty comes from the inside' crap, anyway." "Hmm, I guess all I can say then is... that I clearly outshine all of you. Gentlemen prefer blondes, remember?" The blonde doll then noticed the heroes and winked at Althior and Arthur. "Isn't that right, misters?" What would the heroes say?
  5. It's not any more Roman than Vindicator is. Anyway, I don't think either the Detective or the Gladiator brings anything new to the buffet table formed by the expert classes, so I have to reject both ideas for now. The Mystic Warden combines powerful skills from several advanced classes, sure, but I still don't see it is really necessary. Besides, it would kinda require coming up with a master class for all other combinations of three basic classes as well, to keep things fair for all players. That would mean 16 new master classes.
  6. If someone makes one up that is different enough from all the 48 job classes already in the game. Do you just want a job class named like that or is there something special about warlocks that would make a good job class? FYI, the Sorcerer job class used to be called Warlock in the early plans.
  7. Results of Round One of the Alley Battle: >Darksten vs. Lost Fairy - Aim (Fairy: 87 health-6 dmg=81 health) >Bobby vs. Cheshire Kitten - Hit (Kitten: 33 health-(14/2=7 dmg)=26 health+enamored) Leofwein vs. Litterbox - Miss Darksten scrapes the fairy with his bolt, while Bobby makes the kitten take a sudden liking towards him by hitting her. Leofwein somehow misses the immobile box. Results of Round Two of the Alley Battle: >Darksten vs. Lost Fairy - Special Damage (Diminish - Darksten: minimized) Bobby vs. Cheshire Kitten - Hit (Kitten: 26 health-14 dmg=12 health+enamored) Leofwein vs. Litterbox - Damage (Rain of Cats - Cheshire Kitten B joins the battle) The fairy casts a spell on Darksten, decreasing him to the size of a Lilliput. Bobby gets a good hit on the poor kitten that loves him so. Leofwein is about to strike the box when another adorable pink kitten crawls out of it. There are now four enemies. Enemies: Cheshire Kitten A *Enamored with Bobby for 3 rounds* Type: Beast/Ethereal Level: 5 Health: 12/33 Special I: Big Grin – Causes the jinxed-effect to the target. Special II: Lucky Rub – Grants the lucky-effect to the Lost Fairy. Used only if the target is already jinxed. Special III: Vanish – The Cheshire Kitten hides for the remainder of the round, becoming unable to be targeted. Used only if the Lost Fairy is lucky or defeated and the opponent is jinxed. Drops (varies by roll): 1-2: Jinxy Juice 3-4: Nostrum 5-6: Tonic Cheshire Kitten B Type: Beast/Ethereal Level: 5 Health: 33/33 Special I: Big Grin – Causes the jinxed-effect to the target. Special II: Lucky Rub – Grants the lucky-effect to the Lost Fairy. Used only if the target is already jinxed. Special III: Vanish – The Cheshire Kitten hides for the remainder of the round, becoming unable to be targeted. Used only if the Lost Fairy is lucky or defeated and the opponent is jinxed. Drops (varies by roll): 1-2: Jinxy Juice 3-4: Nostrum 5-6: Tonic Lost Fairy *Attacks deal poisoned by 1* Type: Humanoid/Flying Level: 8 Health: 81/87 Special: Diminish – Causes the minimized-effect. Drops: Remedy, Venom, Fairy Dust (Causes encouraged-, hastened- and lucky-effects but also minimized-and poisoned by 1-effects) Litterbox *Immune to all negative effects and sudden death* Type: Mechanical Level: 0 Health: 40/40 Special: Rain of Cats – A Cheshire Kitten emerges from the litterbox. Drops: Scrap Metal (Worth 25 gold) Note: Uses Rain of Cats for DAMAGE rolls and Free Hits as well. Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 14 *Immune to poisoned, bleeding, cursed, jinxed and blinded* *Minimized for 3 rounds* Power: 20 2 (14+6) Defense: 2 Health: 20/20 2/2 (6+13+1) Gold: 442 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear) Consumables: 10x Potion, Grand Potion, Health Core, 6x Remedy, Elixir, Phoenix Essence, 4x Mead, 2x Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, Smoke bomb, 8x Lightning Bomb, 3x Venom, 3x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 4 *Immune to cursed**Attacks cause enamored* Power: 14 (4+10) Defense: 3 Health: 7/10 (7+3) Gold: 23 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: 3x Potion, Grand Potion, Health Core, 2x Remedy, Phoenix Essence, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 4 *Natural Respite* Power: 10 (4+5+1) Defense: 1 Health: 6/12 (8+3+1) Gold: 98 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), 3x Potion, Remedy, 2x Mead, 2x Venom
  8. "What kinda help would she need in the middle of the night? You don't like you're going to just tug her to bed. Now where's that sword of mine...?" "Wow, you're creepy!" "What kind of heroes are you?! Besides, Lilly has no business inviting people to the house by herself." "I can do what I want." Lilly blew Morgan a raspberry. "Family, you?! Wearing a pointy hat doesn't make you a Ziegfried!" "That does it! Nanny Phee! Come here!" The door opened again and a worn-out looking woman hurried in. "Darlings, what...? Eek!" The nanny began to scream as she saw the heroes in the nursery. "Get out of here this instant, you perverts!" Before the nanny could do anything, she collapsed to the ground unconscious. So did the children and the party as well. "Good luck, little sis." ~*~*~*~*~ When the heroes regained consciousness, they found themselves in a cramped hallway. They were by themselves, with no sign of the children or their nanny. They had been lying at the bottom of a staircase. There were doors on three of the walls, but the fourth wall was oddly absent. There was a huge drop to an immense blue field where the floor ended, and in the distance they could make out an endless striped mountainside stretching as far as the eye could see. The heroes heard the sounds of a heated argument behind the door next to the staircase.
  9. OoC: This is Act 3. But something tells me this isn't our last battle in this quest... Crikey... "We are literally getting nowhere..." Ellaria sighs. She then repeats her attack with the same battle order.
  10. No. As Chromeknight said, hands are not a weapon type. Don't make up your own rules, please.
  11. "Blah-de-blah!" "Mmmkay, if you think you're so smart." Lilly handed Arthur the scroll. Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target, reducing their power, max. health and max. ether to a tenth of their normal value (rounded up) for 3 rounds; costs 10 ether.) Before Arthur could do anything with the scroll, the door to the Nursery opened, and in stepped Lilly's cousins, Merlyn and Morgan. "Lilly, what's going on here?" "Step back, bandits! I have a sword... umm, somewhere around here!" "Stupid, those people are from Heroica! Don't you recognize them?!" "Oh yeah! What are you doing here in the middle of the night? And Lilly, you're supposed to be in bed already!" "We should call the nanny." How would the party respond? Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 55/55 (5+44+5+1) Ether: 60/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 58/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Encouraged* Power: 46 (34+12) Defense: 15 (14+1) Health: 48/48 (5+33+4+6) Ether: 40/46 (5+33+6+2) Gold: 504 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind andConfused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore
  12. "Thormanil, why don't you hasten yourself so we can get more turns? That way you could also empower Arx and yourself in later turns, since you two are our main muscles. These golems are dying too slowly to my liking." Ellaria keeps targeting the Alchemists to keep them at bay, and the battle order stays the same.
  13. Heebiejeebies! Those minifigs look fun, although many of them are rehashes. It looks like we will get: 1. Mad Scientist 2. Skeleton Suit Guy 3. Zombie Pirate Captain 4. Grey Werewolf 5. Flytrap Suit Guy 6. Witch 7. Lady Vampire 8. Rocker Frankenstein 9. Zombie Businessman 10. Zombie Cheerleader 11. Tiger Girl ...and five others not yet revealed.
  14. QM Note: I just noticed I totally forgot to add snow to the alley scene like I was supposed to. Also, I corrected Leofwin's potion amount. Darksten grabbed Annabelle's cape and tugged her behind him, away from the manic fairy. The fairy's voice had turned from thin and feeble to menacing and echoed, as if someone else was talking through her mouth. "More delicious souls! Let me feast upon you, please!" The fairy attacked the heroes in turn, accompanied by the grinning pink cat. PREPARE FOR BATTLE! Enemies: Cheshire Kitten Type: Beast/Ethereal Level: 5 Health: 33/33 Special I: Big Grin – Causes the jinxed-effect to the target. Special II: Lucky Rub – Grants the lucky-effect to the Lost Fairy. Used only if the target is already jinxed. Special III: Vanish – The Cheshire Kitten hides for the remainder of the round, becoming unable to be targeted. Used only if the Lost Fairy is lucky or defeated and the opponent is jinxed. Drops (varies by roll): 1-2: Jinxy Juice 3-4: Nostrum 5-6: Tonic Lost Fairy *Attacks deal poisoned by 1* Type: Humanoid/Flying Level: 8 Health: 87/87 Special: Diminish – Causes the minimized-effect. Drops: Remedy, Venom, Fairy Dust (Causes encouraged-, hastened- and lucky-effects but also minimized-and poisoned by 1-effects) Litterbox *Immune to all negative effects and sudden death* Type: Mechanical Level: 0 Health: 40/40 Special: Rain of Cats – A Cheshire Kitten emerges from the litterbox. Drops: Scrap Metal (Worth 25 gold) Note: Uses Rain of Cats for DAMAGE rolls and Free Hits as well. Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 14 *Immune to poisoned, bleeding, cursed, jinxed and blinded* Power: 20 (14+6) Defense: 2 Health: 20/20 (6+13+1) Gold: 442 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear) Consumables: 10x Potion, Grand Potion, Health Core, 6x Remedy, Elixir, Phoenix Essence, 4x Mead, 2x Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, Smoke bomb, 8x Lightning Bomb, 3x Venom, 3x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 4 *Immune to cursed**Attacks cause enamored* Power: 14 (4+10) Defense: 3 Health: 7/10 (7+3) Gold: 23 Equipment: Hue and Saturation whip (WP: 10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: 3x Potion, Grand Potion, Health Core, 2x Remedy, Phoenix Essence, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 4 *Natural Respite* Power: 10 (4+5+1) Defense: 1 Health: 6/12 (8+3+1) Gold: 98 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), 3x Potion, Remedy, 2x Mead, 2x Venom
  15. "We must go in and take a look around by ourselves. You're coming with me. I have just the spell to shrink us down. Knicked the scroll from the library." "The noises are like... whispers and stuff. Can't really make out what they are, and when I look in, I can't see anything. They started around the time my brother came back, all bearded and grown. I asked him what he had done to my dollhouse, but he swore he hasn't touched it. And my parents don't believe me either! Nobody else can hear the voices. But you have to believe me, because I hired you." Lilly pouted and frowned to emphasize her words. "Really?! I like Noel a lot! He's so handsome! I will marry him when I grow up. Just have to get rid of that girlfriend of his first..." There was a dangerous glint in Lilly's eyes. Then she sized up Arthur. "You're not as handsome as he is. You're too old." "Ta-dah!" Lilly took out a scroll from under her pillow. It seemed to contain a minimizing spell. "Huh? You sound like my parents! Stop it and talk so I can understand as well!" Lilly held up the scroll. "Are you ready to go? One, two, three... Hmm, I wonder if I'm doing this right?"
  16. "I am so glad we have you along, Hybros", Ellaria said with gratitude. "This battle goes way over my head." Ellaria repeats her attack on the Alchemists. Battle Order: Docken Docken Hybros Hybros Thormanil Arx Ellaria
  17. QM Note: Of course, I just never remember it unless it is written down in the stats. The girl on the farthest left turned her head and smiled upon hearing Bobby hum the song. The Magic Compass pointed at the girl farthest to the left as well. The party approached her, confident that she is the one who could tell them more about the song. Alas, just as they were about to catch up with her, a pink cat dashed across the path. The girl's poodle began to chase it. "Frau-frau, no! Bad girl!" "Yipyipyip!" "Mrraouw! Hiss!" The girl ran after the dog and the cat, and the heroes had no choice but to follow. The animals ran out of the park and into a side alley. It was a dead-end, so the girl managed to get a hold of her poodle. But they were not alone in the alley. "Got you, you naughty girl!" The girl looked at the fairy standing on the crate at the end of the alley. "I am truly sorry, if that is your cat. My Frau-frau shouldn't have scared her so..." "You... Can you help me? I'm so lost..." The fairy shook her head as if she was disoriented. Sickly green blotches could be discerned on her skin. "Are you alright, Miss? My name is Annabelle. If there is something I could do for you...?" "I can't find my way home. Can you help me? It is so cold out here..." "Sure, Miss. Where do you live?" "I... can't remember. You are so pretty... So alive... I can feel your warmth. It is so cold!" "Uh... Alright, I..." At that moment, the fairy's eyes flared with a green light and she jumped at the girl. "Give me your warmth! Feed me your throbbing soul!" "Aaaah!" "Yipyipyip!" What would the heroes do?
  18. It wouldn't be long before the women would have passed the party and they would have to search for them in the park. How could the party attract the attention of the right woman? Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 14 *Immune to poisoned, bleeding, cursed, jinxed and blinded* Power: 20 (14+6) Defense: 2 Health: 20/20 (6+13+1) Gold: 442 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear) Consumables: 10x Potion, Grand Potion, Health Core, 6x Remedy, Elixir, Phoenix Essence, 4x Mead, 2x Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, Smoke bomb, 8x Lightning Bomb, 3x Venom, 3x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 4 *Immune to cursed**Attacks cause enamored* Power: 14 (4+10) Defense: 3 Health: 7/10 (7+3) Gold: 23 Equipment: Hue and Saturation whip (WP: 10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: 3x Potion, Grand Potion, Health Core, 2x Remedy, Phoenix Essence, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 4 *Natural Respite* Power: 10 (4+5+1) Defense: 1 Health: 6/12 (8+3+1) Gold: 98 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), Potion, Remedy, 2x Mead, 2x Venom
  19. The three heroes made their way up along the vines growing on the side of the mansion. When Arthur got to the window at the top, he saw a nursery on the other side, and a blonde little girl waiting for them inside with her hands on her hips. Trying to be as silent as they could, the heroes climbed through the window. "You finally got yourselves hauled up here, huh?" asked the little girl precociously. "I'm glad you weren't dumb enough to try and get through the door - that would have totally ruined everything! My name is Lilly Stella Primrose Ziegfried, and you're going to help me fix my dollhouse." The girl pointed at the model house sitting on a table in the corner. "It's making all these funny noises at night that I don't like at all!"
  20. "Maybe we can stand a chance against these guys after all", Ellaria said uncertainly. She repeats her attack against the Alchemists. The battle order is the same.
  21. OoC: The enemies should be confused as well. Also, Docken should have double maximum health. Ellaria keeps on attacking the Alchemists from the front row. The battle order is the same!
  22. Waldorf shook Bobby's hand, accidentally rustling the bushes around them and showering them with snow. "Oh, that! It was a tune I learned from the most beautiful creature alive. She walks her pooch in this park everyday while singing the song. If only I wasn't a lowly gardener-mage so I could at least talk to her... Gods, I don't even know her name but I love everything about her!" The lovestruck mage then peeked out of the bushes. "I think the vile dwarves are gone, so if you're up to it, we can probably get out of here." As soon as the party has climbed out from under the bushes, Waldorf blushed as red as his roses. "Holy moly, that's her over there!" Waldorf exclaimed and quickly fled the scene. The heroes were staring ahead at three beautiful women walking their dogs. The three women were all walking at a brisk pace, so the party would only be able to catch one of them before the others would be gone out of sight in the maze-like park. What would the heroes do?
  23. As Arthur cast his windy spells, the gate in the fence creaked open. It had been left unlocked for some reason. The heroes didn't get to explore long before the front door opened as well. It was the family's monstrous butler, Schuester. "Kwwhaaeeedth! Mmsschh Leeehllee weetshh ffaahrr hyoo aapsshhteeerrsssh. Hyooosshh tthhee whaaeensshhh tthoo khlaaemmbh", the butler slurred almost incomprehensibly and shut the door in front of their noses. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 55/55 (5+44+5+1) Ether: 60/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 58/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Encouraged* Power: 46 (34+12) Defense: 15 (14+1) Health: 48/48 (5+33+4+6) Ether: 40/46 (5+33+6+2) Gold: 504 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind andConfused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore
  24. Current Weather: Cold (doubles ice-elemental damage, halves wood-elemental damage) Results of Round Four of the Hanging Gardens Battle: >Bobby uses Smoke Bomb THE BATTLE IS TERMINATED! Bobby and Leofwein dragged the unconscious Darksten away from the dark dwarves in the cover of the smoke. "Here, we can hide in this bush!" the arbormancer called out. Deducing from the sounds, the dark dwarves did not pursue them but rather got back to digging. "Well, that was anticlimatic. The name's Waldorf, by the way. I really appreciate what you did back there. I would be lying there crushed like my poor flowers right about now if it weren't for you guys. It's really silly to make flowers grow in the middle of the winter, I know, but that's what the rich people are paying us arbormancers for. Now, did you want to ask something?" Darksten came back to his senses while Waldorf spoke. Bobby and Leofwein were bruised and battered badly as well. Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 14 *Immune to poisoned, bleeding, cursed, jinxed and blinded* Power: 20 (14+6) Defense: 2 Health: 1/20 (6+13+1) Gold: 442 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear) Consumables: Potion x14, Grand Potion x2, Health Core, Remedy x6, Elixir, Phoenix Essence x2, Mead x4, Smelling Salts x2, Nostrum x2, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, Smoke bomb, Lightning Bomb x8, Venom x3, Bone x3 Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 4 *Immune to cursed**Attacks cause enamored* Power: 14 (4+10) Defense: 3 Health: 7/10 (7+3) Gold: 23 Equipment: Hue and Saturation whip (WP: 10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: Potion x2, Grand Potion, Health Core, Remedy x2, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 4 Power: 10 (4+5+1) Defense: 1 Health: 2/12 (8+3+1) Gold: 98 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), Remedy, Mead x2, Venom x2
  25. Summoning outside of battle falls under the Spellcasting job trait - the spirits are just a manifestation of an Evoker's spell, after all. Controlling undead outside of battle falls under the Spiritism job trait. I know they do not specifically list what the summons and undead can do outside of battle, but I don't want to restrict player's creativity too much. This was another matter, though, since Arthur was using his pet dragon in a way that should only be available to Dragoons. But I'm satisfied with the way it was resolved.
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