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Sandy

Eurobricks Fellows
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  1. Apparently everyone (especially those who are playing Dragoon at the moment) are satisfied with the suggested changes? I'll make it official, then.
  2. QM Note: Thanks, Siercon, but on second thought I cannot support the idea of making spells contain more than one element. I prefer to keep the basic mechanics as clean and simple as possible. CHALLENGE: War: Heroes cannot change targets until their current target has been defeat. x2 GP Results of Round Two of the Sheep Meadow Battle: Purpearl Berthadhiell vs. Black Sheep A - Special Damage (Cloud of Black Wool - Purpearl: blinded, confused) Kiray Nastayo vs. Battering Ram A - Critical Hit (Ram A: 62 health-24 dmg=38 health) Siercon (Fire) vs. Black Sheep B - Spell (Sheep B: 94 health-(42x2=84 dmg)=10 health; Siercon: -1 ether) >Lind Whisperer does nothing >Actaeon Artus vs. Silent Lamb A - Damage (Actaeon: 10 health+2 SP-(7/2=4 dmg)=8 health) >Matthias vs Battering Ram B - Aim (Ram B: 80 health-9 dmg=71 health; Ram A: 38 health-9 dmg=29 health; Sheep A: no effect) Black Sheep C - Free Hit on Purpearl (Purpearl: 28 health+14 SP-8 dmg=28 health) Silent Lamb B - Free Hit on Kiray (Kiray: 22 health+17 SP-7 dmg=22 health) Silent Lamb C - Free Hit on Siercon (Siercon: 18 health+5 SP-7 dmg=16 health) Purpearl also becomes blinded and disoriented by a fluff of black wool. Kiray and Siercon hit their targets, but Actaeon is bitten by one of the lambs. Matthias manages to fire his handcannon again, but this time with lesser power. Eight enemies are still left standing! Enemies: Battering Ram A *Immune to stunned* Type: Beast Level: 9 Health: 29/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Battering Ram B *Immune to stunned* Type: Beast Level: 9 Health: 71/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Black Sheep A Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Black Sheep B Type: Beast/Dark Level: 8 Health: 10/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Black Sheep C Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Silent Lamb A Type: Beast Level: 7 Health: 82/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Silent Lamb B Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Silent Lamb C Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Party: Lind Whisperer (Lind Whisperer) *Party Leader* 21 years old male Munchkin Rogue Level 14 *Immune to Fire* *Nimble* *Blinded and Confused for 2 rounds* Power: 24 (14+7+3) Defense: 3 Health: 20/21 (7+13) Gold: 5 GP: 10 Equipment: Darker Ethereal Deck (WP:7, throwing weapon), Aventine's Tricorne (SP: 3, Immunity to Fire, headwear), Tunic of Elven Acrobat (+4 HP, provides nimble-effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Chaotic Whip (WP:5, light and darkness-elemental whip), Ethereal Deck (WP:7, throwing weapon), Akrone Fez (SP: 1, Max. Health: +1; headwear, suitable for anyone), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), 4 Potions, Remedy, Phoenix Essence, Venom, 2 Meads,Bedroll, Shovel, Bone Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old female human Knight Level 12 *Absorbs Water* *Immune to Fire* Power: 18 (12+6) Defense: 17 (11+6) Health: 22/22 (10+11+1) Gold: 167 GP: 2 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Orcish Barbed Shield (SP:11; shield), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, bodywear), Peasant’s Hood (Max. Health +1; headwear.) Inventory: Inert Blade (Greatsword, WP 5), Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), 3 Potions, Banana (Restores full health when eaten), Remedy, 3 Nostrum, Ambrosia, 2 Mead, Smelling Salts, Mediocre Pongcanis Brew (Causes encouraged and enraged), Dragon Scale (Causes lucky and blessed), 4 Venom, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), 3 Fire Bombs, Bedroll Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 17 1/2 *Immune to Fire and Fragile* *Elemental Damage Halved* *Thorny Rose: permanently poisoned by 3* *Blinded and Confused for 3 rounds* Power: 41 (17+17+4+3) Defense: 14 (5+6+3) Health: 28/29 (5+16+7+3-2) Ether: 20/28 (5+16+4+3) Gold: 33 (Owes Karie 25 gold) GP: 2 Equipment: Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP:6, halved damage from elemental attacks, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Inventory: Weapons: Lullaby Wand (WP:8, sleep effect), Crimson Arcanon (Wand WP:3), Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead) Artifacts: Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion Consumables: 2 Potions, 11 Grand Tonics, 2 Remedies, Tiger Balm, Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, Level Up Mushroom, Bone Tools: Bedroll, Shovel, Magnifying Glass Matthias, the Carnival Crusader (StickFig) 22 years old male gnome Druid Level 16 1/2 *Immune to Bound and Slowed* *Gains 10 gold for each humanoid killed* Power: 35 (16+9+10) Defense: 4 Health: 20/26 (6+15+7-2) Ether: 16/16 Gold: 91 GP: 2 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, darkness- and lightning-elemental, user is slowed, hand cannon), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), Potion, Grand Potion, 4 Remedies, 2 Elixirs, 2 Smoke Bomb, Grating Stone, 2 Red Death Blood, Bedroll, Magic Compass Actaeon Artus (Actaeon) 31 years old male human Ranger Level 10 1/2 *Immune to Bound and Slowed* Power: 17 (10+6+1) Defense: 2 Health: 8/15 (6+9) Gold: 354 GP: 2 Equipment:Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow), Greaves of the Aubergine Dragoon (SP:2, protects from the Bound- and Slowed-effects; footwear) Ranger's Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, weather mages and winged warriors; backwear) Inventory: Scroll of the Abyss (When cast, has a 50/50 chance to tame an Aquatic monster for the next six rounds at the cost of 10 ether), Scroll of Frailty, Potion, 2 Remedies, 2 Meads, Smelling Salts, Nostrum, Ambrosia, Dragon Scale (Causes lucky and blessed),Soma, Trial Brew, 2 Venom, Smoke Bomb, Fire Bomb, Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Bedroll Siercon (Siercon and Coral) Unknown years old male Battle Mage Level 15 1/2 *Natural Respite* *Darkness Attacks* *Immune to Darkness and Asleep* Power: 32 (15+17) (Spell Power: 42 (15+17+10)) Defense: 5 Health: 16/24 (5+14+5) Ether: 16/20 (5+14+1) Gold: 4 GP: 2 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, adds darkness-element to attacks and immunity to darkness and asleep, suitable for magic users, bodywear), Magicians Gloves (Spellpower +10, suitable to mages, handwear) Inventory: Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [-]), Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), 7 Potions, 3 Remedies, Muddy Bomb (deals blinded and poisoned by 3 to all foes), Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores SP), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), Magic Compass, Shovel, Magnifying Glass, Mythril Shard (1/4 of a piece of Mythril)
  3. 1. Okay, ignoring it. 2. Yes, they both have separate turns and the rolls do not affect each other. That means there can be two Dragon Wraths in one round if they're lucky, or even four if they're both hastened. 3. Just the dragon part. I thought the wording made it clear.... 4. I already wrote "pet dragons are susceptible to all effects" in the rules, so that should answer your question. 4A. I repeat, the dragoon and the pet dragon act independently, their effects do not affect each other any more than the rolls. 5. I repeat again...
  4. But they're not! Let's make this absolutely clear: Battle Order: Nerwen sings Lucky Chant Docken attacks Enemy A Ellaria attacks Enemy B Nerwen attacks Enemy C Hybros attacks Enemy D In this scenario, the hastened Nerwen's song's lucky effect ends when she attacks the enemy, meaning that Docken and Ellaria are lucky on their turns, but Nerwen and Hybros are not. Battle Order: Nerwen uses Smelling Salts Docken attacks Enemy A Ellaria attacks Enemy B Nerwen sings Lucky Chant Hybros attacks Enemy D In this scenario, only Hybros is lucky during his attack, the others aren't. The effects of the song end after Hybros' turn. No, battle songs only last for the round they are sung in. Now do you get it?
  5. No, hastened means two separate turns in one round. You can sing two songs, attack twice or sing a song and attack, but each song only lasts until you take another turn or the round ends. You cannot sing and do something else at the same time, that's the general rule. Yes, instruments are ranged. It says so in the rules.
  6. Alright, then. Here's my suggestion for the new and improved Dragoon. The pet dragon is now fully controllable but the Dragon's Wrath was weakened a notch. Does it seem balanced to you guys? Dragoon – These cavaliers are accompanied by a dragon that grows with them. *Additional Health: +15 *Weapons: Dragoons can only wield polearms like halberds, lances and spears, but they can also use shields. *Job Traits: Diplomacy (see Knight), Pet Dragon – The dragoon has a pet dragon that can fly to scout, carry messages or retrieve items for them; Dragon Tamer – The dragoon can communicate with dragons to gain information and prevent them from attacking. *Battle Style: Draconian – Dragoons are aided by their pet dragon in battles. 1. SHIELD: Dragon’s Wrath – The dragoon attacks in unison with their pet dragon. The attack depends on the maturity of the dragon. If either the dragoon or their dragon is knocked out, only the standing one’s attack is executed (see Dragon’s Wrath). 2. JUMP HIT: The dragoon jumps into the air and hovers there aided by their dragon until the next round, avoiding all damage. On the next round the dragoon lands on the target with strength equal to five times their weapon power added to their level. (e.g. WP 15 x 5 + Level 30 = 105 damage) If the pet dragon has been knocked out, the dragoon delivers a normal hit. 3. HIT: The dragoon attacks the target with strength equal to their weapon power added to their level. (e.g. WP 15 + Level 30 = 45 damage) 4. DRAGON AID: The dragoon misses their attack, but the pet dragon hits the target instead with strength equal to its level regardless of row. If the dragon’s elemental property has manifested, the attack is elemental. If the dragon is knocked out, nothing happens. 5. DEFLECTED DAMAGE: The dragoon is struck by the opponent’s attack. The power of the dragoon’s shield decreases the effect of the attack and has a 1/6 chance of blocking the attack completely. 6. SPECIAL DAMAGE: The dragoon is struck by the opponent’s special skill. Pet Dragon: All new dragoons between levels 30-39 are given a dragon egg that soon hatches, revealing their personal pet dragon. The dragon gets attached to the dragoon, who in turn gives it a name. If the dragoon is level 40 or above, they receive an already hatched dragon instead of an egg. In that case the dragon mistrusts its companion, more the bigger it has already grown. The level of mistrust stays the same when the dragon grows to the next stage, though. At level 40, chance of mistrust is 1/4; at level 50, chance mistrust is 1/2; at level 60 and above, chance of mistrust is 3/4. The pet dragon acts as an extra party member with its own statistics and turns. All of its attacks are ranged, so they ignore row. At level 40, it gains an elemental property chosen by the dragoon. The pet dragon can be healed and revived the same way heroes can, and it is susceptible to all effects. It cannot carry or use items. Note that if either the dragoon or the pet dragon is knocked out at the end of a battle, neither one gets experience. Pet Dragon Level: equal to the dragoon’s and grows with them Base Health: 30 (+1 per level up) Element: manifests at Level 40, chosen by the Dragoon Mistrust: chance for the pet dragon to disobey and not act, decided by an extra roll each time the dragon acts (does not concern pet dragons acquired between levels 30-39). The pet dragon fights with the following skills, attacking the target the dragoon commands: 1. SHIELD: Dragon’s Wrath – The dragoon attacks in unison with their pet dragon. The attack depends on the maturity of the dragon. If either the dragoon or their dragon is knocked out, only the standing one’s attack is executed (see Dragon’s Wrath). 2.-4. BREATH: The pet dragon deals damage equal to their level to the target regardless of row. If the dragon’s elemental property has manifested, the attack is elemental. 5. DAMAGE: The pet dragon is struck by the opponent’s attack. 6. SPECIAL DAMAGE: The pet dragon is struck by the opponent’s special skill. Dragon’s Wrath: Both the dragoon and the pet dragon can initiate a special unison attack by rolling a SHIELD. The attack changes when the dragon reaches the next stage of maturity. Level 30: The dragon is but a hatchling, only able to fly short distances and carry light loads. It is roughly the size of a cat. Dragon’s Wrath: Devil on the Shoulder – The dragoon attacks the target with strength equal to two times their weapon power added to their level. The pet dragon sits on their shoulder and breathes acid on the target with strength equal to two times their level regardless of row (e.g. Dragoon’s WP 15 x 2 + Level 30 + Pet Dragon’s Level 30 x 2 = 120 damage) Level 40: The dragon is a youngling, and begins to showcase an elemental property. It can now fly further and faster, and can carry heavy items. It is roughly the size of a wolf. If the hero becomes a dragoon for the first time at this stage, there is a 1/4 chance that the dragon disobeys orders and does not perform its part in the Dragon's Wrath. Dragon’s Wrath: Fury From Above – The dragoon drives their weapon into the target with strength equal to three times their weapon power added to their level. The pet dragon hovers above the dragoon and its elemental breath damages the target as well as the two enemies listed above and under with strength equal to two times their level regardless of row (e.g. Dragoon’s WP 15 x 3 + Level 40 = 85 damage to the target; Pet Dragon’s Level 40 x 2 = 80 elemental damage to three enemies) Level 50: The dragon has reached adulthood, and can now carry the dragoon on its back for long distances. It is roughly the size of a horse. If the hero becomes a dragoon for the first time at this stage, there is a 1/2 chance that the dragon disobeys orders and does not perform its part in the Dragon's Wrath. Dragon’s Wrath: High Assault – The dragoon mounts the pet dragon and jumps on the target with strength equal to four times their weapon power added to their level. The pet dragon then circles the battle field and its elemental breath damages all enemies with strength equal to two times their level regardless of row (e.g. Dragoon’s WP 15 x 4 + Level 50 = 110 damage to the target; Pet Dragon’s Level 50 x 2 = 100 elemental damage to all enemies) Level 60: The dragon is now an elder, having reached its maximum size equal to a mammoth. It can carry an entire party on its back for as long as necessary. If the hero becomes a dragoon for the first time at this stage, there is a 3/4 chance that the dragon disobeys orders and does not perform its part in Dragon's Wrath. Dragon’s Wrath: Celestial Force – The elder dragon swoops up the entire party on its back, and together they damage all enemies with their combined power. Each hero damages one enemy with strength equal to two times their weapon power added to their level, and the elder dragon’s elemental breath damages all enemies with strength equal to the number of heroes times their level regardless of row (e.g. Hero A’s WP 15 x 2 + Level 60 = 90 damage to first enemy; Hero B’s WP 10 x 2 + Level 55 = 75 damage to second enemy; Hero C’s WP 10 x 2 + Level 50 = 70 damage to third enemy; Elder Dragon’s Level 60 x 3(number of heroes) = 180 elemental damage to all enemies)
  7. The rules say that if a Minstrel is hastened, the song lasts until their second turn, during which they can either sing another song or attack. And why wouldn't the Minstrel want to attack every once in a while? It conserves ether and the rolls aren't half bad, being able to potentially stun enemies. The Dirge of the Phoenix should indeed have instant effect, somehow I've neglected to edit it the previous time I made changes to the class. Thanks for noticing!
  8. Some nice ideas there, but I was thinking the Demonologist would be a fourth Master job class (or something for even higher levels, like Ultimate or Overpowered job class ), and for that purpose, your suggestion isn't powerful enough. I really like the idea of demons sucking health out of the demonologist instead of ether, though. I still haven't set anything in stone for it, though.
  9. MATCHES: Atramor continues with Unicorn (Luminous 5)! VS. Atramor wins this time! He plays Carcinos (Aquatic 8) next! Brock has to put down Succubus (Fiery 4)! VS. Atramor wins again! Brock goes next and plays Holy Cow (Luminous 4) as his second-to-last card! Atramor Gibbin (CallMePie) Decamon Deck: Volt Ant (Electric 1), Lucky Rabbit (Icy 1), Tweetybird (Flying 1), 2x Brains-in-a-Jar (Ethereal 2), Tangleweed (Plant 3), Dune Ghoul (Rock 3), Wishing Starfish (Aquatic 4),Thunderbird (Electric 4), Death's Rose (Plant 4), Sandman (Ethereal 4),Mushroomhead (Plant 5), Unicorn (Luminous 5), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 3x Carcinos (Aquatic 8), Star Elemental (Ethereal 8), Storm Elemental (Electric 8), Cloud Gigas (Electric 9) Cards played: Wishing Starfish (Aquatic 4), Unicorn (Luminous 5), Carcinos (Aquatic 8), VS. Brock, the Fiery Champion (NPC) Cards played: Tygurah (Electric 7), Simsalamander (Fiery 3), Succubus (Fiery 4), Holy Cow (Luminous 4), ___________________________ Hoke plays Death's Rose (Plant 4) against Cinnabar's card! VS. Hoke wins! He starts the next round with Cave Troll (Rock 6)! Cinnabar lets out a yelp and plays Basilisk (Rock 9)! VS. Cinnabar wins! It is them time to play the decisive final cards! Cinnabar has Automaton (Electric 5)! Hoke Ablesword (Username MDM) Decamon Deck: Holy Cow (Luminous 4), Death's Rose (Plant 4), Igniphant (Fiery 6), Cave Troll (Rock 6), Grendel (Icy 7), Woodwose (Plant 7), Reaper (Dark 8), Stone Golem (Rock 8), Storm Elemental (Electric 8) Cards played: Holy Cow (Luminous 4), Igniphant (Fiery 6), Death's Rose (Plant 4), Cave Troll (Rock 6), VS. Geomancer Cinnabar, the Rock Champion (NPC) Cards played: Flesh Golem (Dark 3), Gold Golem (Luminous 6), Stone Golem (Rock 8), Basilisk (Rock 9), Automaton (Electric 5) ___________________________ Johon plays Glow Worm (Luminous 1) as if to rub defeat in Lyudmila's nose. VS. Johon wins the round! He follows with Jun-Chi (Luminous 7)! Lyudmila's grin returns as she plays Death's Rose (Plant 4)! VS. Lyudmila wins the round! The final cards are then played, and Lyudmila reveals her Cerberus (Dark 9)! Johon (Bricksandparts) Decamon Deck: Glow Worm (Luminous 1), Scarab (Rock 1), Toxic Toad (Plant 1), 2x Shy Shell (Aquatic 2), 3x Sylph (Electric 3), Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Cheshire Cat (Ethereal 3), Yeti (Icy 4), Sahuagin (Aquatic 5),Electriphant (Electric 6), Aquaphant (Aquatic 6), Sphinx (Ethereal 7), Jun-Chi (Luminous 7), Tygurah (Electric 7), Rafflesia (Plant 8), Reaper (Dark 8), Sun Elemental (Fiery 8), Green Dragon (Flying 8), Star Elemental (Ethereal 8) Cards played: Sylph (Electric 3), Sun Elemental (Fiery 8), Glow Worm (Luminous 1), Jun-Chi (Luminous 7), VS. Countess Lyudmila, the Dark Champion (NPC) Cards played: Creeping Hand (Dark 2), Demon Ray (Aquatic 3), Reaper (Dark 8), Death's Rose (Plant 4), Cerberus (Dark 9) ____________________________ Sorrow responds with Rafflesia (Plant 8)! VS. Sorrow wins! He starts the next round with Stone Golem (Rock 8)! Zelena has no choice but to play Golden Dragon (Luminous 9)! VS. Zelena wins the round! She plays Cheshire Cat (Ethereal 3) next! Sorrow (Endgame) Decamon Deck: 2x Tweetybird (Flying 1), Carrion Squirrel (Dark 1), 2x Dune Ghoul (Rock 3), 2x Flesh Golem (Dark 3), Cherub (Luminous 3), Unicorn (Luminous 5), Automaton (Electric 5), Igniphant (Fiery 6), Lich (Dark 6), Pegasus (Luminous 8), Stone Golem (Rock 8), Rafflesia (Plant 8) Cards played: Pegasus (Luminous 8), Rafflesia (Plant 8), Stone Golem (Rock 8), VS. Sorceress Zelena, the Luminous Champion (NPC) Cards played: Nixie (Aquatic 7), Holy Cow (Luminous 4), Golden Dragon (Luminous 9), Cheshire Cat (Ethereal 3),
  10. QM Note: Siercon, to my understanding you cannot add darkness-element through your cloak to your spells, only your physical attacks. Correct me if the original description of the item said otherwise. CHALLENGE: War: Heroes cannot change targets until their current target has been defeat. x2 GP Results of Round One of the Sheep Meadow Battle: >Purpearl Berthadhiell (Fire) vs. Barghest - Great Spell (Barghest: 107 health-(58x2=116 dmg)=0 health; Purpearl: -1 ether) Kiray Nastayo vs. Battering Ram A - Hit (Ram A: 124 health-18 dmg=106 health) Siercon (Fire) vs. Battering Ram C - Spell Counter (Siercon: 24 health+5 SP-9 dmg=20 health; Ram C: 124 health-(42x2=84 dmg)=40 health; Siercon: -1 ether) >Lind Whisperer (Chaotic Whip) vs. Black Sheep A - Special Damage (Cloud of Black Wool - Lind: blinded, confused) >Actaeon Artus vs. Silent Lamb A - Aim (Lamb A: 88 health-6 dmg=82 health) >Matthias vs. Battering Ram B - Critical Hit (Ram B: 124 health-44 dmg=80 health; Ram A: 106 health-44 dmg=62 health; Ram C: 40 health-44 dmg=0 health) Black Sheep B - Free Hit on Purpearl (Purpearl: 28 health+14 SP-(8/2=4 dmg)=28 health) Black Sheep C - Free Hit on Kiray (Kiray: 22 health+17 SP-8 dmg=22 health) Silent Lamb B - Free Hit on Siercon (Siercon: 20 health+5 SP-7 dmg=18 health) Silent Lamb C - Free Hit on Lind (Lind: 21 health+3 SP-(7/2=4 dmg)=20 health) The party groups up. Purpearl's spell takes care of the barghest, while the rest focus on the rampaging sheep. Lind is smothered by a black sheep's wool. Matthias gets his handcannon to work at last and blasts the three rams, killing one of them. The unattended sheep flock to attack the heroes, but can only cause a few scrapes. Eight enemies are left! Enemies: Battering Ram A *Immune to stunned* Type: Beast Level: 9 Health: 62/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Battering Ram B *Immune to stunned* Type: Beast Level: 9 Health: 80/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Black Sheep A Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Black Sheep B Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Black Sheep C Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Silent Lamb A Type: Beast Level: 7 Health: 82/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Silent Lamb B Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Silent Lamb C Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Party: Lind Whisperer (Lind Whisperer) *Party Leader* 21 years old male Munchkin Rogue Level 14 *Immune to Fire* *Nimble* *Blinded and Confused for 3 rounds* Power: 24 (14+7+3) Defense: 3 Health: 20/21 (7+13) Gold: 5 GP: 10 Equipment: Darker Ethereal Deck (WP:7, throwing weapon), Aventine's Tricorne (SP: 3, Immunity to Fire, headwear), Tunic of Elven Acrobat (+4 HP, provides nimble-effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Chaotic Whip (WP:5, light and darkness-elemental whip), Ethereal Deck (WP:7, throwing weapon), Akrone Fez (SP: 1, Max. Health: +1; headwear, suitable for anyone), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), 4 Potions, Remedy, Phoenix Essence, Venom, 2 Meads,Bedroll, Shovel, Bone Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old female human Knight Level 12 *Absorbs Water* *Immune to Fire* Power: 18 (12+6) Defense: 17 (11+6) Health: 22/22 (10+11+1) Gold: 167 GP: 2 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Orcish Barbed Shield (SP:11; shield), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, bodywear), Peasant’s Hood (Max. Health +1; headwear.) Inventory: Inert Blade (Greatsword, WP 5), Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), 3 Potions, Banana (Restores full health when eaten), Remedy, 3 Nostrum, Ambrosia, 2 Mead, Smelling Salts, Mediocre Pongcanis Brew (Causes encouraged and enraged), Dragon Scale (Causes lucky and blessed), 4 Venom, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), 3 Fire Bombs, Bedroll Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 17 1/2 *Immune to Fire and Fragile* *Elemental Damage Halved* *Thorny Rose: permanently poisoned by 3* Power: 41 (17+17+4+3) Defense: 14 (5+6+3) Health: 28/29 (5+16+7+3-2) Ether: 20/28 (5+16+4+3) Gold: 33 (Owes Karie 25 gold) GP: 2 Equipment: Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP:6, halved damage from elemental attacks, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Inventory: Weapons: Lullaby Wand (WP:8, sleep effect), Crimson Arcanon (Wand WP:3), Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead) Artifacts: Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion Consumables: 2 Potions, 11 Grand Tonics, 2 Remedies, Tiger Balm, Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, Level Up Mushroom, Bone Tools: Bedroll, Shovel, Magnifying Glass Matthias, the Carnival Crusader (StickFig) 22 years old male gnome Druid Level 16 1/2 *Immune to Bound and Slowed* *Gains 10 gold for each humanoid killed* Power: 35 (16+9+10) Defense: 4 Health: 20/26 (6+15+7-2) Ether: 16/16 Gold: 91 GP: 2 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), Potion, Grand Potion, 4 Remedies, 2 Elixirs, 2 Smoke Bomb, Grating Stone, 2 Red Death Blood, Bedroll, Magic Compass Actaeon Artus (Actaeon) 31 years old male human Ranger Level 10 1/2 *Immune to Bound and Slowed* Power: 17 (10+6+1) Defense: 2 Health: 10/15 (6+9) Gold: 354 GP: 2 Equipment:Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow), Greaves of the Aubergine Dragoon (SP:2, protects from the Bound- and Slowed-effects; footwear) Ranger's Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, weather mages and winged warriors; backwear) Inventory: Scroll of the Abyss (When cast, has a 50/50 chance to tame an Aquatic monster for the next six rounds at the cost of 10 ether), Scroll of Frailty, Potion, 2 Remedies, 2 Meads, Smelling Salts, Nostrum, Ambrosia, Dragon Scale (Causes lucky and blessed),Soma, Trial Brew, 2 Venom, Smoke Bomb, Fire Bomb, Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Bedroll Siercon (Siercon and Coral) Unknown years old male Battle Mage Level 15 1/2 *Natural Respite* *Darkness Attacks* *Immune to Darkness and Asleep* Power: 32 (15+17) (Spell Power: 42 (15+17+10)) Defense: 5 Health: 18/24 (5+14+5) Ether: 17/20 (5+14+1) Gold: 4 GP: 2 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, adds darkness-element to attacks and immunity to darkness and asleep, suitable for magic users, bodywear), Magicians Gloves (Spellpower +10, suitable to mages, handwear) Inventory: Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [-]), Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), 7 Potions, 3 Remedies, Muddy Bomb (deals blinded and poisoned by 3 to all foes), Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores SP), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), Magic Compass, Shovel, Magnifying Glass, Mythril Shard (1/4 of a piece of Mythril)
  11. I didn't mean to be rude, but seriously, your answer is right there on the rules, in the List of Positive Effects. Oh, it is?! I'll be keeping all these Level 10 cards to myself, then...
  12. "Y-you really think there would be a place for me there? I thought... I've been taught that Baltarok is just a bunch of greenskin tribes ravaging each other for whatever scraps they have. Captain Caldera always said that you can't trust an orc further than you can throw him. Or her, in my case." The maid took back the gold from Miderun. "If you're really seriously giving me all this gold, then I thank you. This should be enough for me to get onto a ship and find a safe caravan to travel the rest of the way. Gosh, I can hardly believe this... I mean, what will I even wear?!" The maid almost slammed the door in Miderun's face, but then realized something. "Oh, I didn't even tell you my name! I am Trista. If you ever visit Imaestym, find me up! And thank you again, Miderun, from the bottom of my heart!" As the door closed, Miderun walked into the night with an empty wallet but perhaps all the more fuller heart. ~EPILOGUE~ Next morning, at Fort Bonaparte... "You wanted to see me, Uncle?" "By Neredice's tits, Nemo! Look at you, walking around in breeches at broad daylight!" "Did you call me to give me fashion tips, or did you have an actual point?" "I wanted to inform you that Meliodoul Fogfarer was revealed to have betrayed us. He sold information to the Wolfgang. He is dead now, but..." "If he is dead, then why bother me with it?" "You are still the Warden of the Crystalline Sea, nephew. And I know how much the Fogfarer meant to you when you were a child." "Everyone dies eventually, there's nothing I can do about it." "Then why are you moping about it like some bitter dowager? Are you a man or a ship rat?!" "I don't have to listen to that! Not even from you, uncle." Nemo turned to leave. "I will stay here for as long as it takes for you to start listening, Nemo!" Blackgull shouted after him.
  13. Thank you for the compliments! On retrospect, I should have made you fight the third battle against YoWoB as well, but I figured you would've only thrown a Smoke Bomb and escaped, not wanting to beat up teenagers. You didn't really push them far enough, either. It would have had some more suitable loot, too. Grant Bullsworth Type: Humanoid Level: 6 Health: 35/35 Special: Gang Up – Causes 6 damage added to the amount of allies still standing to the target. Drops: 6 gold, Red Leather Coat (Max Health +3; makes the wearer cool in the eyes of youth; bodywear) Cary Bullsworth Type: Humanoid Level: 4 Health: 28/28 Special: Cower – Hides for the remainder of the round, becoming unable to be targeted. Drops: 4 gold, Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; suitable to rogues; footwear) Ty Rocksom Type: Humanoid Level: 5 Health: 33/33 Special: Boast – Causes the afraid-effect to the target. Drops: 5 gold Glimmer Minegold Type: Humanoid Level: 3 Health: 32/32 Special: Scream – Causes the confused-effect to the target. Drops: 3 gold, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Reeta Greaves Type: Humanoid Level: 5 Health: 29/29 Special: Uproar – Rouses all allies, increasing their level by one. Drops: 5 gold Feldir Type: Humanoid Level: 3 Health: 26/26 Special: Slapfight – Causes 3 damage and the stunned-effect to the target. Drops: 3 gold Krasch Type: Humanoid Level: 4 Health: 34/34 Special: Throw Stone – Causes 4 earth-elemental damage to the target, regardless of row. Drops: 4 gold Janeane Type: Humanoid Level: 3 Health: 22/22 Special: Ankle Bite – Causes 3 damage and the bound-effect to the target. Drops: 3 gold For curiosity's sake, had you sided with the Bonaparte at the Merry Mermaid, Hooks would have joined your party and you would've gone against Lee and the two Ji Pei guards. Ji Pei Pikeman Type: Humanoid Level: 8 Health: 56/56 Special: Piercing Spear – Causes 8 damage to the target regardless of defense. Drops: Ji Pei Glaive (WP:8, doubled if the user has reputation among the Ji Pei; spear) And as a last secret, had you satisfied Blackgull in all three cases, Xsenna would have given you a copy of the Begone with the Winds as a bonus reward. I don't know if it's unfair to reveal that after the quest is over, but at least now the people who want to become Weather Mages know which NPC to be kind towards.
  14. You mean an advanced class? Because there's plenty of expert job classes tied to factions. Definitely not! Everytime you changed your artifact, a QM would have to jump to your stat page and see what it does. As a QM, I prefer to have the stats exactly the way I arrange them for all the players who come into my quests. I've found it to be the most efficient system when rolling for results - I know where to look for everything. I even organize the inventories to a specific order so I can easily find any item the player uses. If it prevented healing, it would say so. Also, wrong topic.
  15. CURRENT SIGN-UPS: Quest#124: The Song of My Heart 1. Warlen Melimane, Level 8 Mage (The Chosen Minifigure) 2. Althior Emorith, Level 44 Necromancer (K-Nut) 3. Alexis Fenral, Level 47 Harlot (Masked Builder) 4. Darksten, Level 12 1/2 Ranger (Comrade Commander) 5. Grimwald Gjinko, Level 19 1/2 Sage (LordoftheNoobs) Quest#125: The Dollhouse 1. Warlen Melimane, Level 8 Mage (The Chosen Minifigure) 2. Althior Emorith, Level 44 Necromancer (K-Nut) 3. Alexis Fenral, Level 47 Harlot (Masked Builder) 4. Darksten, Level 12 1/2 Ranger (Comrade Commander) 5. Benji Carvenhall, Level 50 2/5 Prophet (Flare) 6. Grimwald Gjinko, Level 19 1/2 Sage (LordoftheNoobs) 7. Arthur Justus Regulus VII, Level 342/4 Dragoon (Flipz) 8. William Harkenshire, Level 21 2/3 Warden (Fred Daniel Yam)
  16. MATCHES: Atramor starts with Wishing Starfish (Aquatic 4)! Brock responds with Tygurah (Electric 7)! VS. Brock wins! He goes next and plays Simsalamander (Fiery 3)! Atramor Gibbin (CallMePie) Decamon Deck: Volt Ant (Electric 1), Lucky Rabbit (Icy 1), Tweetybird (Flying 1), 2x Brains-in-a-Jar (Ethereal 2), Tangleweed (Plant 3), Dune Ghoul (Rock 3), Wishing Starfish (Aquatic 4),Thunderbird (Electric 4), Death's Rose (Plant 4), Sandman (Ethereal 4),Mushroomhead (Plant 5), Unicorn (Luminous 5), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 3x Carcinos (Aquatic 8), Star Elemental (Ethereal 8), Storm Elemental (Electric 8), Cloud Gigas (Electric 9) Cards played: Wishing Starfish (Aquatic 4), VS. Brock, the Fiery Champion (NPC) Cards played: Tygurah (Electric 7), Simsalamander (Fiery 3) ___________________________ Hoke answers Cinnabar's card with Holy Cow (Luminous 4)! VS. Hoke wins and goes next! He plays Igniphant (Fiery 6) to which Cinnabar responds with Gold Golem (Luminous 6)! VS. Cinnabar wins in turn! She plays Stone Golem (Rock 8) next! Hoke Ablesword (Username MDM) Decamon Deck: Holy Cow (Luminous 4), Death's Rose (Plant 4), Igniphant (Fiery 6), Cave Troll (Rock 6), Grendel (Icy 7), Woodwose (Plant 7), Reaper (Dark 8), Stone Golem (Rock 8), Storm Elemental (Electric 8) Cards played: Holy Cow (Luminous 4), Igniphant (Fiery 6), VS. Geomancer Cinnabar, the Rock Champion (NPC) Cards played: Flesh Golem (Dark 3), Gold Golem (Luminous 6), Stone Golem (Rock 8), ___________________________ Johon plays Sylph (Electric 3) in response to the countess' card! VS. Johon wins and plays Sun Elemental (Fiery 8) next! Lyudmila smirks and plays Demon Ray (Aquatic 3) in response! VS. Lyudmila wins! She places down Reaper (Dark 8)! Johon (Bricksandparts) Decamon Deck: Glow Worm (Luminous 1), Scarab (Rock 1), Toxic Toad (Plant 1), 2x Shy Shell (Aquatic 2), 3x Sylph (Electric 3), Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Cheshire Cat (Ethereal 3), Yeti (Icy 4), Sahuagin (Aquatic 5),Electriphant (Electric 6), Aquaphant (Aquatic 6), Sphinx (Ethereal 7), Jun-Chi (Luminous 7), Tygurah (Electric 7), Rafflesia (Plant 8), Reaper (Dark 8), Sun Elemental (Fiery 8), Green Dragon (Flying 8), Star Elemental (Ethereal 8) Cards played: Sylph (Electric 3), Sun Elemental (Fiery 8), VS. Countess Lyudmila, the Dark Champion (NPC) Cards played: Creeping Hand (Dark 2), Demon Ray (Aquatic 3), Reaper (Dark 8), ____________________________ Sorrow opens the match with Pegasus (Luminous 8)! Zelena plays Nixie (Aquatic 7)! VS. Zelena wins the round! She plays Holy Cow (Luminous 4) next! Sorrow (Endgame) Decamon Deck: 2x Tweetybird (Flying 1), Carrion Squirrel (Dark 1), 2x Dune Ghoul (Rock 3), 2x Flesh Golem (Dark 3), Cherub (Luminous 3), Unicorn (Luminous 5), Automaton (Electric 5), Igniphant (Fiery 6), Lich (Dark 6), Pegasus (Luminous 8), Stone Golem (Rock 8), Rafflesia (Plant 8) Cards played: Pegasus (Luminous 8), VS. Sorceress Zelena, the Luminous Champion (NPC) Cards played: Nixie (Aquatic 7), Holy Cow (Luminous 4)
  17. The device did not respond to anything. There really was nobody left alive in the House of the Blue Hand besides them. The voyage home to Eubric was uneventful. Lee Long was pleased to have his mistress back in one piece, and awarded the party with the promised Fenghuang Incenses. The heroes had done a great service to the Ji Pei, and were considered their true friends. Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) After the heroes had left the Ji Pei Palace, Shanxian summoned Lee and her son to her chamber. "You two better sit down..." QUEST IS SUCCESSFUL! Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Dragoon *Party Leader* Level 34 2/4 *Immune to Magic, Healing, Blind, Confused, Fragile and all Poisons* *Ignores Free Hits from Beasts* Power: 46 (34+12) Defense: 34 (14+5+2+12+1) Health: 29/57 (5+33+15+4) Gold: 1944 (Owed 128 gold by Boomingham) Equipment: Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP:5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Shadeaux Cape (SP:6, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP:1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Spider Leg (WP:10/20 against flying enemies, Lightning-elemental; spear), Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Dauntlet Index (WP: 10, doubled against humanoids, Darkness-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence]), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), handwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat Spell Items: Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Weakening Consumables: Potion, Grand Potion x7, Tonic, Grand Tonic, Ether Core, Remedy x10, Elixir x3, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), Hurricane, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone x2, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Smoke Bomb x5, Bone x3, Silver Ore x2 Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30.) Atramor Gibbin (CallMePie) 32 year old male human Regulator Level 35 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Battle Style: Chaotic* Power: 42 (35+7) Defense: 26 (4+6+4+12) Health: 25/65 (7+34+12+6+6*) Gold: 1700 Equipment: Staff of the Cultist Battlemage (WP:7, staff, 50% chance of Fleeing upon being KO'd), Robust Shield (SP: 12, shield), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura whenever using the weapon, doubling the user's current and max. health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, and darkness-elemental dagger), Tiger Claws (WP: 15, double WP against humanoids, fire- and darkness-elemental, dual strike, daggers), Silver Katana (WP:15, longsword), Staff of Ennon (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Sylvania's Cowl (Grants Animal Talk, headwear, suitable for anyone) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - Grand Potion, Health Core, Phoenix Essence, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), Jinxy Juice (Deals the jinxed-effect to the target), Smoke Bomb, Fire Bomb, 3 Bones, Grating Stone - Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.) Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Jun-Chi (Luminous 7), Cloud Gigas (Electric 9) Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 41 1/5 *Natural Respite* *Favors Mechanical and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains Triple Experience* Power: 57 (41+16) Defense: 8 (3+5) Health: 55/55 (6+40+6+3) Gold: 1212 Equipment: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from battles, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Composite Bow (WP:11, ignores defense, bow), Lucky Doubloon (Grants "Special Guard"; accessory), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), Potion, Ether Core, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 7 Meads, 2 Nostrums, 4 Remedy, Smelling Salts, 6 Venoms, 1 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone QM Note: Thank you for participating in the quest! I have to apologize again for making you face some unbeatable enemies, that was totally unintentional. I just realized that Skrall has been the wrong level this whole quest. Apparently WBD forgot to update his stats after Skrall's previous quest. I corrected his stats.
  18. Haha! You really think I have life outside of Heroica?! My vacation continues for this week so I'll do as much preparation for the quests as I can before getting back to my day job again.
  19. The maid looked shocked at the sight of all the gold. She then shook her head and gave the sack of gold back to Miderun. "W-what? I can't possibly take this! I mean, nobody has ever been this nice to me. There has to be a catch... I am only a half-orc, why would a full-blood help me? Besides, where would I go? I can't live in the middle of a desert, even if I made it alive all the way to Baltarok!" The maid began to cry. "I know *sob* I can't stay here to be beaten up, either, but I *sob* had to take the only job available. Where else could I get a *sob* job? All I can do is *sob* pour wine and clean up after *sob* someone else's mess! No tavern in this city would hire a half-orc, anyway. *sob* *sob*"
  20. After their quick victory over the vermin of the windmill, the party decides to head to the Sheep Meadow next. PREPARE FOR BATTLE! CHALLENGE: War: Heroes cannot change targets until their current target has been defeat. x2 GP Enemies: Barghest *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Battering Ram A *Immune to stunned* Type: Beast Level: 9 Health: 124/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Battering Ram B *Immune to stunned* Type: Beast Level: 9 Health: 124/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Battering Ram C *Immune to stunned* Type: Beast Level: 9 Health: 124/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Black Sheep A Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Black Sheep B Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Black Sheep C Type: Beast/Dark Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Silent Lamb A Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Silent Lamb B Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Silent Lamb C Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone Party: Lind Whisperer (Lind Whisperer) *Party Leader* 21 years old male Munchkin Rogue Level 14 *Immune to Fire* *Nimble* Power: 24 (14+7+3) Defense: 3 Health: 21/21 (7+13) Gold: 5 GP: 10 Equipment: Darker Ethereal Deck (WP:7, throwing weapon), Aventine's Tricorne (SP: 3, Immunity to Fire, headwear), Tunic of Elven Acrobat (+4 HP, provides nimble-effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Chaotic Whip (WP:5, light and darkness-elemental whip), Ethereal Deck (WP:7, throwing weapon), Akrone Fez (SP: 1, Max. Health: +1; headwear, suitable for anyone), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), 4 Potions, Remedy, Phoenix Essence, Venom, 2 Meads,Bedroll, Shovel, Bone Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old female human Knight Level 12 *Absorbs Water* *Immune to Fire* Power: 18 (12+6) Defense: 17 (11+6) Health: 22/22 (10+11+1) Gold: 167 GP: 2 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Orcish Barbed Shield (SP:11; shield), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, bodywear), Peasant’s Hood (Max. Health +1; headwear.) Inventory: Inert Blade (Greatsword, WP 5), Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), 3 Potions, Banana (Restores full health when eaten), Remedy, 3 Nostrum, Ambrosia, 2 Mead, Smelling Salts, Mediocre Pongcanis Brew (Causes encouraged and enraged), Dragon Scale (Causes lucky and blessed), 4 Venom, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), 3 Fire Bombs, Bedroll Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 17 1/2 *Immune to Fire and Fragile* *Elemental Damage Halved* *Thorny Rose: permanently poisoned by 3* Power: 41 (17+17+4+3) Defense: 14 (5+6+3) Health: 28/29 (5+16+7+3-2) Ether: 21/28 (5+16+4+3) Gold: 33 (Owes Karie 25 gold) GP: 2 Equipment: Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP:6, halved damage from elemental attacks, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Inventory: Weapons: Lullaby Wand (WP:8, sleep effect), Crimson Arcanon (Wand WP:3), Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead) Artifacts: Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion Consumables: 2 Potions, 11 Grand Tonics, 2 Remedies, Tiger Balm, Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, Level Up Mushroom, Bone Tools: Bedroll, Shovel, Magnifying Glass Matthias, the Carnival Crusader (StickFig) 22 years old male gnome Druid Level 16 1/2 *Immune to Bound and Slowed* *Gains 10 gold for each humanoid killed* Power: 35 (16+9+10) Defense: 4 Health: 20/26 (6+15+7-2) Ether: 16/16 Gold: 91 GP: 2 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), Potion, Grand Potion, 4 Remedies, 2 Elixirs, 2 Smoke Bomb, Grating Stone, 2 Red Death Blood, Bedroll, Magic Compass Actaeon Artus (Actaeon) 31 years old male human Ranger Level 10 1/2 *Immune to Bound and Slowed* Power: 17 (10+6+1) Defense: 2 Health: 10/15 (6+9) Gold: 354 GP: 2 Equipment:Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow), Greaves of the Aubergine Dragoon (SP:2, protects from the Bound- and Slowed-effects; footwear) Ranger's Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, weather mages and winged warriors; backwear) Inventory: Scroll of the Abyss (When cast, has a 50/50 chance to tame an Aquatic monster for the next six rounds at the cost of 10 ether), Scroll of Frailty, Potion, 2 Remedies, 2 Meads, Smelling Salts, Nostrum, Ambrosia, Dragon Scale (Causes lucky and blessed),Soma, Trial Brew, 2 Venom, Smoke Bomb, Fire Bomb, Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Bedroll Siercon (Siercon and Coral) Unknown years old male Battle Mage Level 15 1/2 *Natural Respite* *Darkness Attacks* *Immune to Darkness and Asleep* Power: 32 (15+17) (Spell Power: 42 (15+17+10)) Defense: 5 Health: 24/24 (5+14+5) Ether: 18/20 (5+14+1) Gold: 4 GP: 2 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, adds darkness-element to attacks and immunity to darkness and asleep, suitable for magic users, bodywear), Magicians Gloves (Spellpower +10, suitable to mages, handwear) Inventory: Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [-]), Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), 7 Potions, 3 Remedies, Muddy Bomb (deals blinded and poisoned by 3 to all foes), Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores SP), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), Magic Compass, Shovel, Magnifying Glass, Mythril Shard (1/4 of a piece of Mythril)
  21. OoC: I can't believe you dropped all these weapons, but not a single one can be used by an alchemist! I gave all the consumables to Ellaria and Hybros, since I know they're going alchemist and can use them to great effect. That's why all the weapons went to Docken and Thormanil. Ellaria collects the items that the enemies left behind. "Gentlemen, we should probably read these first." She then reads the Blood-Stained Note, the Order of Request and the Lab Notes. After those were read, Ellaria took the party back to the Security Room to open the last door. Loot Division: Ellaria: all quest items (key + notes), Diluted Arc Potion (Restores 15 health to all allies), Hyper Arc Tonic (Restores full Ether to all allies), Last Resort (Revives all knocked out allies with 1 health), Bad Breath (Causes the Poisoned-by-1 effect to all enemies), Mead Docken: Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) Hybros: Enchanted Bracelet (protects from Sealed, accessory), Diluted Arc Potion (Restores 15 health to all allies), Diluted Arc Tonic (Restores 10 Ether to all allies), Wyvern's Breath (Causes the Poisoned-by-10 effect to all enemies) Thormanil: Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), 2x Throwing Knife (WP:3, retrievable throwing weapon), Notched Greatsword (WP:5)
  22. QM Note: I don't mind! Stay tuned for a little epilogue, as well. When Miderun knocked on the door of Caldera's house, the same orcish maid opened it up, looking like she had been woken up. "My apologies, but do you know what hour...Oh, it is you. Unfortunately the captain has not returned home. He must have passed out somewhere."
  23. It is outdated info, thanks for pointing it out. I'll go change it now.
  24. If you're talking about artifacts that are specifically suitable to a named character, then I would make that an exception to the Fashionista job trait, and not allow Artisans to equip them. There is usually a very good reason the artifacts are bound to the character, after all. I've added this to the FAQ.
  25. My next two quests are up! One is a relatively short Hinckwell/Shadeaux quest, while the other is a longer Ziegfried quest. Both feature main faction NPCs we haven't really seen much of yet.
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