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Sandy

Eurobricks Fellows
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  1. ~A new quest has been posted on the Quest Board (#131 by Lind Whisperer)!~
  2. CURRENT SIGN-UPS: Quest#130: Sisters in Salmanda 1. Mortimer “Em” Mahzan, Level 21 2/3 Warden (Emjajoas) 2. Hybros, Level 35 1/4 Alchemist (JimBee) 3. Heckz Brutenhal, Level 25 1/3 Sorcerer (Cutcobra) 4. Eric, Level 26 2/3 Raider (Khorne) 5. Darksten, Level 14 Ranger (Comrade Commander) 6. Mizuki Kimura, Level 25 1/3 Assassin (Zakura) 7. Throlar Wineghilm, Level 13 Knight (Lord Duvors) 8. En Sabah Nur, Level 31 1/4 Mystic Knight (Jebediahs)
  3. QM Note: What are you trying to do, make me do all the hard decisions in this quest? No, this one is you guys' call. Lilly shook her head fervently, hanging on the verge of crying. "Don't make me go near those things! Please!" "Woof! My pup, you need to open the locks, or the darkness will engulf you soon. It is hiding behind these locks you've made for yourself, don't you see that?" "FUTILE. SHE IS TOO YOUNG TO LISTEN TO REASON. BARK." What would the heroes encourage Lilly to do?
  4. I've never posted the levels in which a class change has happened.
  5. I understand your sentiment, but I want to keep the rules simple. If the mistrust level changed every time the player switched out of the class and returned, it would be a nightmare to keep track of.
  6. You're making things up - who are Arnold and Miriam, anyway? As it is stated in the rules, the mistrust modifier only applies to people who train as Dragoons for the first time at Level 40 or above. Hoke has already formed a bond with his dragon companion, so there's no mistrust between them.
  7. Lilly listened to the arguing heroes with growing fear. "Stop it! STOP!!!" she screamed from the bottom of her lungs. "I don't want to hear that Abracadabra has taken over my mind! It's not true! This is still me, Lilly Ziegfried, and I am NOT a demon. Do you hear me?" Then the girl stomped over to the nanny. "Whatever is coming for me, Nanny, I'll make them regret it. You just go home and get some rest." Lilly's words worked once more, as Nanny Phee vanished instantly. "Now let's go to the attic and get this over and done with!" Lilly lead the heroes up the staircase into the looming shadows. But as soon as she got up to the attic, she screamed again. "No no no! Anything but those!" The heroes ran the rest of the way up, prepared to defend Lilly with their lives. But instead of demons or monsters, the heroes saw three dogs. Granted, one of them was as tall as the attic, but none of them seemed threatening. "Woof! You are finally here", said the smallest of the dogs. "Four of the seven locks in this house have been opened, and it is time to open the remaining three. Are you ready, Lilly? Ruff ruff!" "N-no! I don't want anything to do with dogs!" whimpered Lilly, cowering behind Arthur's cape. "Especially that HUGE one!" "Don't be afraid, woof!" said the dog in the middle, who was as tall as the heroes, in a motherly voice. "Let us guide you to the truth. You have already faced your fears and inhibitions four times, you only need to do it thrice." "Ruff ruff, yes! Just take my paw! I'll show you the way!" "B-but you'll bark me, and bite me! And... lick me! Ewwww!!!" "IT IS NO USE", sighed the gargantuan dog. "THE TRUTH IS TOO HARD FOR HER TO FACE. BARK." What would the heroes do? Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 47 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *Encouraged* Power: 68 (47+21) (Spellpower: 73 (47+21+5)) Defense: 7 (2+5) Health: 44/57 (5+46+5+1) Ether: 58/62 (5+46+5+4+2) Gold: 1745 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Inventory: Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.)Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 4 Meads, 2 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 50 *Immune to Bound and Slowed* *Gains Triple Experience* Power: 73 (50+11+12) Defense: 0 Health: 72/72 (6+6+49+5+5+1) Gold: 56 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear), Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) Spell Items: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 1/4 *Overkill* *Encouraged* *Hastened* *Lucky* Power: 56 (36+20) Defense: 0 Health: 41/50 (5+35+4+6) Ether: 28/48 (5+35+6+2) Gold: 1537 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 2/4 *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 31/31 (1+30) Ether: 13/31 (1+30) Gold: 13 Equipment: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), 3 Potions, 2 Grand Potions, 3 Grand Tonics, 2 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  8. For once, Lilly was not pleased with the heroes making her to the decising. "Hmph! What kind of adults are you, leaving decisions to a seven year old girl! Fine, we will check out the attic then, but Equestria warned it was scary up there. But what about Nanny Phee? She's gone totally cuckoo." The nanny did not seem to make a recovery from her delusions. "Darkness is what pride has wrought... Oh, the poor girl..." Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 47 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Encouraged* Power: 68 (47+21) (Spellpower: 73 (47+21+5)) Defense: 10 (2+5+3) Health: 44/57 (5+46+5+1) Ether: 58/62 (5+46+5+4+2) Gold: 1745 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.)Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 4 Meads, 2 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 50 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* Power: 73 (50+11+12) Defense: 0 Health: 72/72 (6+6+49+5+5+1) Gold: 56 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear), Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) Spell Items: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 1/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Encouraged* *Hastened* *Lucky* Power: 56 (36+20) Defense: 16 (8x2) Health: 41/50 (5+35+4+6) Ether: 28/48 (5+35+6+2) Gold: 1537 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 2/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 31/31 (1+30) Ether: 16/34 (1+30+3) Gold: 13 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 2 Grand Potions, 3 Grand Tonics, 2 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  9. CURRENT SIGN-UPS: Quest#130: Sisters in Salmanda 1. Mortimer “Em” Mahzan, Level 21 2/3 Warden (Emjajoas) 2. Hybros, Level 35 1/4 Alchemist (JimBee) 3. Mhinak, Level 1 Ranger (Goliath) 4. The Demon Germ, Level 5 Rogue (samuraiturtle) 5. Heckz Brutenhal, Level 25 1/3 Sorcerer (Cutcobra) 6. Eric, Level 26 2/3 Raider (Khorne) 7. Darksten, Level 14 Ranger (Comrade Commander)
  10. Results of Round Five of the Bedroom Battle: Lilly does nothing >Arthur (Light) vs. The Nanny - Special Damage/Spell (The Nanny: 147 health-(56x8=448 dmg)=0 health; Arthur: -1 ether, +301 gold for overkill) >Arthur (Light) vs. The Nanny >Althior does nothing Alexis does nothing Alexis does nothing While the others watch by the sidelines, Arthur casts one last orb of light against the Nanny, vanquishing the ghost. "You are all very, very, very naughty..." THE BATTLE IS VICTORIOUS! Alexis and Althior gain three fifths of a level while Arthur and Lilly gain a quarter. The enemies drop the following loot: Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.) Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) As the shadows dispersed, the heroes saw the nanny of the Ziegfried children, Mag Phee, lying on the floor, dazed. Arthur gently helped her up. "Darkness!" the bewildered nanny shouted to no one in particular. "Darkness everywhere... I can feel them in the darkness... Searching! Yearning! Hunting! They're coming... for the girl..." "Hmpf, this isn't a very nice house after all..." Lilly said, disgruntled. She then looked at the heroes with a serious expression on her face. "So what if this dollhouse is really in my mind, can I just wish us out of here? We found everyone and kicked some monster butt, so we can just leave. Right?" What would the heroes answer? Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 47 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 68 (47+21) (Spellpower: 73 (47+21+5)) Defense: 10 (2+5+3) Health: 44/57 (5+46+5+1) Ether: 58/62 (5+46+5+4+2) Gold: 1210 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 5 Meads, 3 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 50 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* Power: 73 (50+11+12) Defense: 0 Health: 72/72 (6+6+49+5+5+1) Gold: 56 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 1/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* Power: 56 (36+20) Defense: 16 (8x2) Health: 41/50 (5+35+4+6) Ether: 28/48 (5+35+6+2) Gold: 2072 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 2/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 31/31 (1+30) Ether: 16/34 (1+30+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 2 Grand Potions, 3 Grand Tonics, 2 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  11. True that. Lind is quickly becoming Arthur v.2, with all the storyline abductions.
  12. "You have not heard of her yet? Apparently you do not visit Scheherazade's Saloon often enough, then. I hear her name is Barbariccia Dellamore, but she is currently aligned with the Wolfgang, so finding her against her will is next to impossible. If even Elphaba the Witch refuses to return to this city because of this woman, I would advice you to steer away from her as well."
  13. BURN! I've seen more pics of Kintobor's necropolis, and I have to say he has really put an effort to it.
  14. "Oh! That makes more sense... Except it doesn't. Do you really think I have answers to such a question? Alchemists have been trying to discover the secret of eternal life for several centuries now, so how could a lowly scholar such as I possess the key to that? The Veterans of Heroica have their mystical relics that allow the members of this organization to cheat death, but they cannot extend our lives beyond the usual. Disaster and decease can still befall us, even though it is highly unlikely because of the relics. Of course there are numerous myths and legends about the matter, like the one about Helvetia's Siege high up in the north granting immortality to anyone who sits on it. Or the one about the Eatress, who robs lifeforce from her victims and uses it to extend her own. Not unlike a certain witch that is roaming in this city currently... Demons return to their hellish realm after being banished, but what few people know is that even they have a limited life span. I would dare say even the gods are not immortal, for they can get lost and forgotten as time passes. So as unfortunate as it seems, I would argue that all things must die at one point or another."
  15. QM Note: Alexis is enraged, so she can only be in the front row. Results of Round Four of the Bedroom Battle: Equestria hits MUTB - (MUTB: 214 health-(50x4=200 dmg)=14 health; Lilly: -5 ether) Lilly uses a Remedy on Arthur - (Arthur: enraged removed) >Arthur uses Scroll of Frailty on MUTB - Success (MUTB: fragile; Arthur: -1 ether) >Arthur (Light) vs. The Nanny - Great Spell/Mist (The Nanny: 755 health-(76x8=608 dmg)=147 health; Arthur: -1 ether) >Arthur uses Scroll of Sealing on MUTB - Failure (Arthur: -1 ether) >Arthur (Light) vs. MUTB - Special Damage/Great Spell (MUTB: 14 health-(76x16=1216 dmg)=0 health; Arthur: -1 ether, +1202 gold for overkill) >Althior uses a Remedy on himself - (Althior: enraged removed) Alexis does nothing Alexis does nothing With a little help from Equestria and a successful casting of frailty, Arthur manages to overkill the Monster Under the Bed and earn a great profit. The Nanny still remains, although only with a sliver of health left. Current weather: Bright (doubles light-damage and halves darkness-damage for 3 rounds) Enemies: The Nanny *Immune to negative effects and sudden death* Type: Demon Level: 90 Health: 147/1800 Special I: War Story – All opponents become enraged. Destroys the Scroll of Rage from the drops. Special II: Bedtime Story – All opponents fall fast asleep. Destroys the Scroll of Deep Sleep from the drops. Special III: Sob Story – All opponents become fragile. Destroys the Scroll of Frailty from the drops. Special IV: Horror Story – All opponents become afraid. Destroys the Scroll of Fear from the drops. Special V: Love Story – All opponents become enamored. Destroys the Scroll of Love from the drops. Special VI: Boring Story - All opponents become slowed. Destroys the Scroll of Sloth from the drops. Special VII: The End – The party is removed from the battle and the quest fails immediately. Drops: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Note: Each special attack is only used once, in order. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 46 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 67 (46+21) (Spellpower: 72 (46+21+5)) Defense: 10 (2+5+3) Health: 43/56 (5+45+5+1) Ether: 57/61 (5+45+5+4+2) Gold: 1210 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 5 Meads, 3 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 49 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* *Enraged* Power: 72 (49+11+12) Defense: 0 Health: 71/71 (6+6+48+5+5+1) Gold: 56 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Lucky* *Encouraged* Power: 56 (36+20) Defense: 16 (8x2) Health: 41/50 (5+35+4+6) Ether: 29/48 (5+35+6+2) Gold: 1771 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 1/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* *Enraged* Power: 30 Defense: 1 Health: 31/31 (1+30) Ether: 16/34 (1+30+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 2 Grand Potions, 3 Grand Tonics, 2 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  16. "Hmm, you should do better to consult an experienced mage about things related to magic. I do not have any recollection of anything called "moongates", anyway. Unless you mean portals to the demonic realm of Azazot that the last Moon Elven king, Haeresias, opened, bringing upon the doom of ancient Mercution?" Byblos eyed the barbarian suspiciously. "Even so, that information is not something I hand over to just anyone." Byblos blinked in confusion, trying to make sense of what Heckz was talking about. "Immorality? I believe you achieve it by... err, going against the unwritten laws of ethics? Honestly, I have no idea what you are asking me about!"
  17. Any of the above. Well, except there hasn't been any quest revolving around Sisters before, just a few inconsequential NPCs belonging to the Sisterhood.
  18. Results of Round Three of the Bedroom Battle: >Arthur uses Scroll of Frailty on MUTB - Failure (Arthur: -1 ether) >Arthur (Light) vs. The Nanny - Mist/Shield (Disaster: Sunflare - The Nanny: 1342 health-(36x8=288 dmg)=1054 health; MUTB: 790 health-(36x8=288 dmg)=502 health+blinded; MITC: 745 health-(36x8=288 dmg)=457 health+blinded; Arthur: -1 ether) >Arthur uses Scroll of Frailty on MUTB - Failure (Arthur: -1 ether) >Arthur (Light) vs. MUTB - Shield/Special Damage (Disaster: Sunflare - MUTB: 502 health-(36x8=288 dmg)=214 health+blinded; MITC: 457 health-(36x8=288 dmg)=169 health+blinded; The Nanny: 1054 health-(36x8=288 dmg)=766 health; Arthur: -1 ether) >Lilly uses Grand Potion on Althior - (Althior: +25 health) >Althior (Light) vs. MITC - Amplified Spell (MITC: 169 health-(72x4=288 dmg)=0 health; Althior: -1 ether) Alexis (Death's Whip) vs. MITC The Nanny - Special Damage (War Story - All heroes: enraged; Scroll of Rage destroyed) Alexis (Death's Whip) vs. MITC The Nanny - Lethal Aim (The Nanny: 766 health-11 dmg=755 health) Arthur's scroll castings fail, but he makes the bright light sear through the enemies twice. It is Althior's spell that takes out one of the monsters, though. The Nanny tells an infuriating story to the heroes, consuming one of her scrolls. Only two enemies are left. Current weather: Bright (doubles light-damage and halves darkness-damage for 4 rounds) Enemies: Monster-Under-The-Bed *Immune to poisoned, cursed and bleeding* *Blinded for 3 rounds* Type: Demon Level: 40 Health: 214/800 Special: Twist Ankle – Causes 40 damage and the bound-effect to the target. Drops: Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) The Nanny *Immune to negative effects and sudden death* Type: Demon Level: 90 Health: 755/1800 Special I: War Story – All opponents become enraged. Destroys the Scroll of Rage from the drops. Special II: Bedtime Story – All opponents fall fast asleep. Destroys the Scroll of Deep Sleep from the drops. Special III: Sob Story – All opponents become fragile. Destroys the Scroll of Frailty from the drops. Special IV: Horror Story – All opponents become afraid. Destroys the Scroll of Fear from the drops. Special V: Love Story – All opponents become enamored. Destroys the Scroll of Love from the drops. Special VI: Boring Story - All opponents become slowed. Destroys the Scroll of Sloth from the drops. Special VII: The End – The party is removed from the battle and the quest fails immediately. Drops: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Note: Each special attack is only used once, in order. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 46 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Enraged* Power: 67 (46+21) (Spellpower: 72 (46+21+5)) Defense: 10 (2+5+3) Health: 43/56 (5+45+5+1) Ether: 57/61 (5+45+5+4+2) Gold: 1210 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 3 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 49 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* *Enraged* Power: 72 (49+11+12) Defense: 0 Health: 71/71 (6+6+48+5+5+1) Gold: 56 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Lucky* *Encouraged* *Enraged* Power: 56 (36+20) Defense: 16 (8x2) Health: 41/50 (5+35+4+6) Ether: 33/48 (5+35+6+2) Gold: 569 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 1/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* *Enraged* Power: 30 Defense: 1 Health: 31/31 (1+30) Ether: 21/34 (1+30+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 2 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  19. ~Two new quests have been posted on the Quest Board (#129 by CallMePie and #130 by Sandy)!~
  20. Results of Round Two of the Bedroom Battle: >Arthur uses Scroll of Minimizing on MBTC - Failure (Arthur: -10 ether) >Arthur uses Ether Core on himself - (Arthur: full ether restored) >Althior (Light) vs. MUTB - Special Damage (Twist Ankle - Althior: 28 health+10 SP-(40/2=20 dmg)=18 health+bound) Alexis (Cat-o'-Nine-Tails) vs. MITC - Lethal Aim (20 damage divided between all enemies; MITC: 750 health-5 dmg=745 health; MBTC: sudden death; The Nanny: 1795 health-5 dmg=1790 health; MUTB: 795 health-5 dmg=790 health) Alexis (Cat-o'-Nine-Tails) vs. MITC - Shield (Grim Reaper - nothing happens) >Lilly does nothing >Arthur uses Scroll of Minimizing on MBTC MUTB - Failure (Arthur: -10 ether) >Arthur (Light) vs. The Nanny - Spell/Mist (The Nanny - 1790 health-(56x8=448 dmg)=1342 health; Arthur: -1 ether) Alexis manages to take out one of the boogeymen, while Arthur's spell injures the Nanny somewhat. Althior gets his other ankle twisted by the monster under the bed, as well. Three enemies remain. Current weather: Bright (doubles light-damage and halves darkness-damage for 5 rounds) Enemies: Monster-Under-The-Bed *Immune to poisoned, cursed and bleeding* Type: Demon Level: 40 Health: 790/800 Special: Twist Ankle – Causes 40 damage and the bound-effect to the target. Drops: Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Monster-In-The-Closet *Immune to poisoned, cursed and bleeding* *Sealed for 2 rounds* Type: Demon Level: 40 Health: 745/800 Special: Peek-a-Boo! – Scares the target, making it drop their held weapon – which must then be retrieved – and de-equip all their artifacts. Drops: Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) The Nanny *Immune to negative effects and sudden death* Type: Demon Level: 90 Health: 1342/1800 Special I: War Story – All opponents become enraged. Destroys the Scroll of Rage from the drops. Special II: Bedtime Story – All opponents fall fast asleep. Destroys the Scroll of Deep Sleep from the drops. Special III: Sob Story – All opponents become fragile. Destroys the Scroll of Frailty from the drops. Special IV: Horror Story – All opponents become afraid. Destroys the Scroll of Fear from the drops. Special V: Love Story – All opponents become enamored. Destroys the Scroll of Love from the drops. Special VI: Boring Story - All opponents become slowed. Destroys the Scroll of Sloth from the drops. Special VII: The End – The party is removed from the battle and the quest fails immediately. Drops: Scroll of Rage (Enables casting the enraged-effect to the target, forcing it to fight from the front row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Note: Each special attack is only used once, in order. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 46 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Bound* Power: 67 (46+21) (Spellpower: 72 (46+21+5)) Defense: 10 (2+5+3) Health: 18/56 (5+45+5+1) Ether: 58/61 (5+45+5+4+2) Gold: 1210 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 3 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 49 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* Power: 81 (49+20+12) Defense: 0 Health: 71/71 (6+6+48+5+5+1) Gold: 56 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Lucky* *Encouraged* Power: 56 (36+20) Defense: 16 (8x2) Health: 41/50 (5+35+4+6) Ether: 37/48 (5+35+6+2) Gold: 569 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 1/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 31/31 (1+30) Ether: 21/34 (1+30+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 3 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  21. QM Note: Sorry, been busy, update coming later today.
  22. Results of Round One of the Bedroom Battle: >Arthur forecasts bright weather - Bad Forecast/Great Forecast (Arthur: weather changed to bright for the next 6 rounds; -1 ether) >Arthur uses Scroll of Blindness on MBTC - Failure (Arthur: -1 ether) >Althior (Light) vs. MUTB - Special Damage (Twist Ankle - Althior: 38 health+10 SP-(40/2=20 dmg)=28 health+bound) >Alexis uses Smelling Salts on Arthur - (Arthur: hastened) Alexis (Cat-o'-Nine-Tails) vs. MTBC - Lethal Aim (20 damage divided between all enemies; MTBC: 800 health-5 dmg=795 health; The Nanny: 1800 health-5 dmg=1795 health; MUTB: 800 health-5 dmg=795 health; MITC: 800 health-5 dmg=795 health) Naughty Bear hits MITC - (MITC: 795 health-45 dmg=750 health+sealed; Naughty Bear breaks; Lilly: -1 ether) >Lilly vs. MITC - Special Mirror (no effect) >Arthur (Light) vs. The Nanny - Damage/Mist (The Nanny: no elemental weaknesses for a round; Arthur: -1 ether) Arthur forecasts that bright sunshine would soon drive away the menacing shadows. Before that happens, Arthur is unable to blind his target while the monster lurking under the bed makes Althior trip and sprain his ankle. Alexis hastens Arthur with some Smelling Salts, and follows with a lash of her whip that does minimal damage to the enemies. Lilly commands one of her bears to hit the monster in the closet, but the bear breaks in the process. Arthur envelops the Nanny into a mist that makes her susceptible to all elements. All four enemies still remain when the room is suddenly bathed in sharp light. Current weather: Bright (doubles light-damage and halves darkness-damage for 6 rounds) Enemies: Monster-Under-The-Bed *Immune to poisoned, cursed and bleeding* Type: Demon Level: 40 Health: 795/800 Special: Twist Ankle – Causes 40 damage and the bound-effect to the target. Drops: Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Monster-In-The-Closet *Immune to poisoned, cursed and bleeding* *Sealed for 3 rounds* Type: Demon Level: 40 Health: 750/800 Special: Peek-a-Boo! – Scares the target, making it drop their held weapon – which must then be retrieved – and de-equip all their artifacts. Drops: Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Monster-Behind-The-Curtains *Immune to poisoned, cursed and bleeding* Type: Demon Level: 40 Health: 795/800 Special: Howling Wind – Causes 40 wind-elemental damage to all opponents. Drops: Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) The Nanny *Immune to negative effects and sudden death* *Elemental immunities negated for 1 round* Type: Demon Level: 90 Health: 1795/1800 Special I: War Story – All opponents become enraged. Destroys the Scroll of Rage from the drops. Special II: Bedtime Story – All opponents fall fast asleep. Destroys the Scroll of Deep Sleep from the drops. Special III: Sob Story – All opponents become fragile. Destroys the Scroll of Frailty from the drops. Special IV: Horror Story – All opponents become afraid. Destroys the Scroll of Fear from the drops. Special V: Love Story – All opponents become enamored. Destroys the Scroll of Love from the drops. Special VI: Boring Story - All opponents become slowed. Destroys the Scroll of Sloth from the drops. Special VII: The End – The party is removed from the battle and the quest fails immediately. Drops: Scroll of Rage (Enables casting the enraged-effect to the target, forcing it to fight from the front row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Note: Each special attack is only used once, in order. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 46 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Bound* Power: 67 (46+21) (Spellpower: 72 (46+21+5)) Defense: 10 (2+5+3) Health: 28/56 (5+45+5+1) Ether: 58/61 (5+45+5+4+2) Gold: 1210 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 3 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 49 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* Power: 81 (49+20+12) Defense: 0 Health: 71/71 (6+6+48+5+5+1) Gold: 56 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Lucky* *Encouraged* Power: 56 (36+20) Defense: 16 (8x2) Health: 41/50 (5+35+4+6) Ether: 10/48 (5+35+6+2) Gold: 569 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, Ether Core, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 1/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 31/31 (1+30) Ether: 21/34 (1+30+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 3 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  23. Nah, it's just me reusing specials from an old enemy.
  24. Ah, I meant to fix that wording, but forgot... It simply means you can equip an extra bodywear artifact along with the Coat Hanger (ie. have a bonus artifact regardless of the artifact limit).
  25. The ghoulish nanny turned her hollow eyes on Althior. "Do not get snotty with me, mister! I will show you your place!" The deep shadows in the room begin to move, shuffling the sheets on the bed and the curtains on the window, and making the door of the closet creak. The heroes could see a flash of an eyeball and hear claws scraping in the darkness. "Aah! Boogeymen! Make them go away!" "Your fears feed them, as they feed this house, silly girl. You do not have any hope of returning to your dear mother and father if you keep bawling like a baby. But what else could I expect from the likes of you..." Lilly's fear turned into anger in a split second. "Mrgrgr! I'll show you my power, you nasty hag!" PREPARE FOR BATTLE! Enemies: Monster-Under-The-Bed *Immune to poisoned, cursed and bleeding* Type: Demon Level: 40 Health: 800/800 Special: Twist Ankle – Causes 40 damage and the bound-effect to the target. Drops: Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Monster-In-The-Closet *Immune to poisoned, cursed and bleeding* Type: Demon Level: 40 Health: 800/800 Special: Peek-a-Boo! – Scares the target, making it drop their held weapon – which must then be retrieved – and de-equip all their artifacts. Drops: Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Monster-Behind-The-Curtains *Immune to poisoned, cursed and bleeding* Type: Demon Level: 40 Health: 800/800 Special: Howling Wind – Causes 40 wind-elemental damage to all opponents. Drops: Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) The Nanny *Immune to negative effects and sudden death* Type: Demon Level: 90 Health: 1800/1800 Special I: War Story – All opponents become enraged. Destroys the Scroll of Rage from the drops. Special II: Bedtime Story – All opponents fall fast asleep. Destroys the Scroll of Deep Sleep from the drops. Special III: Sob Story – All opponents become fragile. Destroys the Scroll of Frailty from the drops. Special IV: Horror Story – All opponents become afraid. Destroys the Scroll of Fear from the drops. Special V: Love Story – All opponents become enamored. Destroys the Scroll of Love from the drops. Special VI: Boring Story - All opponents become slowed. Destroys the Scroll of Sloth from the drops. Special VII: The End – The party is removed from the battle and the quest fails immediately. Drops: Scroll of Rage (Enables casting the enraged-effect to the target, forcing it to fight from the front row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Note: Each special attack is only used once, in order. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 46 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 67 (46+21) (Spellpower: 72 (46+21+5)) Defense: 10 (2+5+3) Health: 38/56 (5+45+5+1) Ether: 58/61 (5+45+5+4+2) Gold: 1210 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 3 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 49 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* Power: 81 (49+20+12) Defense: 0 Health: 71/71 (6+6+48+5+5+1) Gold: 56 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Lucky* Power: 56 (36+20) Defense: 16 (8x2) Health: 41/50 (5+35+4+6) Ether: 13/48 (5+35+6+2) Gold: 569 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, Ether Core, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 2x Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 1/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 31/31 (1+30) Ether: 22/34 (1+30+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 3 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Naughty Bear (Toy) Power: 45 Note: Causes sealed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
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