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Everything posted by Sandy
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QM Note: Slowed and hastened negate each other, so Darksten will get one turn in a round until he remedies himself. Result of Round Four of the Encore Battle: >Laureline sings Lucky Chant - (All allies: lucky for the round; Laureline: -3 ether) >Darksten uses Smelling Salts on himself - (Darksten: hastened) >Bobby vs. Shifty - Damage/Damage (Bobby: no effect) Leofwein vs. Sneaky - Damage/Shield (Frenzy - Sneaky: 65 health+4 SP-11 dmg=58 health; Shifty: 87 health+3 SP-11 dmg=79 health; Crafty: 126 health+5 SP-11 dmg=120 health) Crafty - Free Hit vs. Laureline (Laureline: 34 health-(7/2=4 dmg)=30 health) Laureline keeps on singing her lucky chant while Darksten hastenes himself to counter the slowing. Shifty the Dark Dwarves oggles at Bobby with lust while Leofwein swings his axe in a wide circle, damaging all the enemies. None of them are even close to falling yet, though. Enemies: Dark Dwarf Sneaky *Immune to blinded, sealed and petrified* Type: Dark Level: 5 Defense: 4 Health: 58/65 Special: Mine, All Mine! – Deals 5 damage and steals up to 30 gold from the target at the same time. Drops: 30 gold, Pickaxe (Allows the hero to dig through a breakable wall or obstacle, tool) Dark Dwarf Shifty *Immune to blinded, sealed and petrified* *Enamored with Bobby for 3 rounds* Type: Dark Level: 6 Defense: 3 Health: 79/92 Special: Chop Legs – Causes 6 damage and the slowed-effect to the target. Drops: 30 gold, Shovel (Allows the hero to dig the ground in search for treasure, tool) Dark Dwarf Crafty *Immune to blinded, sealed and petrified * Type: Dark Level: 7 Defense: 5 Health: 120/126 Special: Gold Rush - Deals damage to all opponents equal to the amount of gold they carry divided by 10. Drop: 30 gold, Twin Axe (WP:5, Dual Strike, axe) Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 15 *Immune to poisoned, bleeding, cursed, jinxed and blinded* *Slowed* *Hastened* Power: 21 (15+6) Defense: 2 Health: 19/21 (6+14+1) Gold: 452 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear), Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 7x Potion, Health Core, 6x Remedy, Elixir, Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 5x Lightning Bomb, Smoke Bomb, 3x Venom, 2x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 6 *Immune to cursed**Attacks cause enamored* Power: 16 (6+10) Defense: 3 Health: 4/12 (7+5) Gold: 33 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: 3x Potion, Grand Potion, Grand Tonic, Health Core, Remedy, Phoenix Essence, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 5 *Natural Respite* Power: 11 (5+5+1) Defense: 1 Health: 9/13 (8+4+1) Gold: 92 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), Amethyst (Darkness), 3x Potion, 2x Remedy, 2x Mead, 2x Venom, Smoke Bomb Laureline Hinckwell (NPC, controlled by Comrade Commander) 49 years old human Minstrel Level 30 *Lucky* Power: 45 (30+15) Health: 30/41 (30+11) Ether: 29/34 (30+4) Gold: 0 Equipment: Fine-tuned Guitar (WP:15, user is lucky; instrument) Inventory: Fine-tuned Flute (WP:15, user is nimble; instrument), Fine-tuned Bagpipes (WP:15, user is encouraged; instrument), Fine-tuned Saxophone (WP:15, user is transcended; instrument)
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QM Note: Umm, how far do you think it will reach? Which tile will you swing it on first? Be more specific, please! Alexis isn't just swirling her weighed whip around in the air, is she?
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It can of course be done, but I really don't recommend one as your first quest to host. A quest that's only based on diplomacy and making the right kind of arguments can get really boring and repetitive. And the heroes must have some sort of way to gain experience, or they will get angry at you. But yeah, I hosted a quest with nothing but puzzles and it got mixed opinions. I'd imagine pure roleplaying quests are not for everyone, either.
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Actually, when I uploaded that picture I too noticed I had used the hat before. But in retrospect, that could be the same guy.
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Please don't ask questions you know the answer to. That's just... well, stupid. We Finnish at least don't have any trouble with silence. Often it's good. Gives people room to breath and think.
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Why are you asking this? You have been playing long enough to know this game doesn't have that kind of system... It ended with QMs having the liberty to make artefact sets if they want to. I know I sure did for the Tin Knight, which you will see once the party in Quest#125 gets through that minefield.
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Result of Round Three of the Encore Battle: >Laureline sings Lucky Chant - (All allies: lucky for the round; Laureline: -3 ether) >Darksten is slowed >Bobby vs. Shifty - Hit/Hide (Shifty: 92 health+3 SP-(16/2=8 dmg)=87 health+enamored) Leofwein vs. Sneaky - Special Damage/Damage (Leofwein: 13 health+1 SP-5 dmg=9 health) Crafty - Free Hit vs. Laureline (Laureline: 38 health-(7/2=4 dmg)=34 health) Laureline sings a lucky tune, and Bobby manages to get a hit through, enamoring one of the dark dwarves. Leofwein still fails, getting hit instead, and Darksten moves so slowly he doesn't get a chance to do anything this round. Laureline is attacked by the leader dwarf. Enemies: Dark Dwarf Sneaky *Immune to blinded, sealed and petrified* Type: Dark Level: 5 Defense: 4 Health: 65/65 Special: Mine, All Mine! – Deals 5 damage and steals up to 30 gold from the target at the same time. Drops: 30 gold, Pickaxe (Allows the hero to dig through a breakable wall or obstacle, tool) Dark Dwarf Shifty *Immune to blinded, sealed and petrified* *Enamored with Bobby for 3 rounds* Type: Dark Level: 6 Defense: 3 Health: 87/92 Special: Chop Legs – Causes 6 damage and the slowed-effect to the target. Drops: 30 gold, Shovel (Allows the hero to dig the ground in search for treasure, tool) Dark Dwarf Crafty *Immune to blinded, sealed and petrified * Type: Dark Level: 7 Defense: 5 Health: 126/126 Special: Gold Rush - Deals damage to all opponents equal to the amount of gold they carry divided by 10. Drop: 30 gold, Twin Axe (WP:5, Dual Strike, axe) Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 15 *Immune to poisoned, bleeding, cursed, jinxed and blinded* *Slowed* Power: 21 (15+6) Defense: 2 Health: 19/21 (6+14+1) Gold: 452 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear), Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 7x Potion, Health Core, 6x Remedy, Elixir, Phoenix Essence, 4x Mead, 2x Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 5x Lightning Bomb, Smoke Bomb, 3x Venom, 2x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 6 *Immune to cursed**Attacks cause enamored* Power: 16 (6+10) Defense: 3 Health: 4/12 (7+5) Gold: 33 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: 3x Potion, Grand Potion, Grand Tonic, Health Core, Remedy, Phoenix Essence, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 5 *Natural Respite* Power: 11 (5+5+1) Defense: 1 Health: 9/13 (8+4+1) Gold: 92 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), Amethyst (Darkness), 3x Potion, 2x Remedy, 2x Mead, 2x Venom, Smoke Bomb Laureline Hinckwell (NPC, controlled by Comrade Commander) 49 years old human Minstrel Level 30 *Lucky* Power: 45 (30+15) Health: 34/41 (30+11) Ether: 31/34 (30+4) Gold: 0 Equipment: Fine-tuned Guitar (WP:15, user is lucky; instrument) Inventory: Fine-tuned Flute (WP:15, user is nimble; instrument), Fine-tuned Bagpipes (WP:15, user is encouraged; instrument), Fine-tuned Saxophone (WP:15, user is transcended; instrument)
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There is no significant difference, since they're both represented by fleshies. I am going to use the hairpieces from the Elves-theme to represent Star Elves in an upcoming quest, though. Just gotta get my hands on those luscious minidolls first...
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Alexis was disappointed again, for the compass could only point directions, not calculate distances. QM Note: Yes. Make one of the toys walk a specified route and see how far it gets before it blows up.
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With all this hawking going on, I'm beginning to think a nerf is in order...
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QM Note: Wow, you're really choosing the long way through? Alright then... The compass indicates that it is safe to move on either of those tiles. Arthur's compass says the tile is safe.
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QM Note: Did you really think it would be that easy? Alexis stepped onto the tile, and was relieved to find out it did not explode under her weight. She tried using the compass again, but it again swerved back and forth. She would have to think of a specific tile.
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QM Note: Darksten cannot act this round, since he is slowed.
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GM Note: It has been a week since Endgame last posted. This is the second time he has disappeared without a word. I know he has had trouble with his personal life with the accident and all that, but this is getting a bit ridiculous. If you guys want to have this quest ended, I can do it for you.
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The compass indicates that it is safe to move to A16.
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Result of Round Two of the Encore Battle: >Laureline vs. Crafty - Cheer Up/Cheer Up (Laureline: no effect) >Darksten vs. Shifty - Special Damage (Chop Legs - Darksten: 20 health+2 SP-(6/2=3 dmg)=19 health) >Bobby uses Remedy on himself - (Bobby: slowed removed) >Leofwein uses Grand Potion on himself - (Leofwein: +25 health) Sneaky - Free Hit vs. Laureline (Laureline: 41 health-(5/2=3 dmg)=38 health) The heroes still don't manage to land any hits on the dark dwarves, but at least they get a chance to heal themselves. Darksten is still slowed, so he cannot act on the next round. Enemies: Dark Dwarf Sneaky *Immune to blinded, sealed and petrified* Type: Dark Level: 5 Defense: 4 Health: 65/65 Special: Mine, All Mine! – Deals 5 damage and steals up to 30 gold from the target at the same time. Drops: 30 gold, Pickaxe (Allows the hero to dig through a breakable wall or obstacle, tool) Dark Dwarf Shifty *Immune to blinded, sealed and petrified* Type: Dark Level: 6 Defense: 3 Health: 92/92 Special: Chop Legs – Causes 6 damage and the slowed-effect to the target. Drops: 30 gold, Shovel (Allows the hero to dig the ground in search for treasure, tool) Dark Dwarf Crafty *Immune to blinded, sealed and petrified * Type: Dark Level: 7 Defense: 5 Health: 126/126 Special: Gold Rush - Deals damage to all opponents equal to the amount of gold they carry divided by 10. Drop: 30 gold, Twin Axe (WP:5, Dual Strike, axe) Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 15 *Immune to poisoned, bleeding, cursed, jinxed and blinded* *Slowed* Power: 21 (15+6) Defense: 2 Health: 19/21 (6+14+1) Gold: 452 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear), Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 7x Potion, Health Core, 6x Remedy, Elixir, Phoenix Essence, 4x Mead, 2x Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 5x Lightning Bomb, Smoke Bomb, 3x Venom, 2x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 6 *Immune to cursed**Attacks cause enamored* Power: 16 (6+10) Defense: 3 Health: 4/12 (7+5) Gold: 33 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: 3x Potion, Grand Potion, Grand Tonic, Health Core, Remedy, Phoenix Essence, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 5 *Natural Respite* Power: 11 (5+5+1) Defense: 1 Health: 13/13 (8+4+1) Gold: 92 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), Amethyst (Darkness), 3x Potion, 2x Remedy, 2x Mead, 2x Venom, Smoke Bomb Laureline Hinckwell (NPC, controlled by Comrade Commander) 49 years old human Minstrel Level 30 *Lucky* Power: 45 (30+15) Health: 38/41 (30+11) Ether: 34/34 (30+4) Gold: 0 Equipment: Fine-tuned Guitar (WP:15, user is lucky; instrument) Inventory: Fine-tuned Flute (WP:15, user is nimble; instrument), Fine-tuned Bagpipes (WP:15, user is encouraged; instrument), Fine-tuned Saxophone (WP:15, user is transcended; instrument)
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The compass swerved back and forth. Apparently there were multiple places the heroes could start.
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Yeah... Why don't we at least attempt to make them more than just rehashes of the archdemons?
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Before Althior opened the door to the bathroom, Equestria stopped them. "But what about you, Lilly? What is it that you wish?" "All I have is these measly 6 gold. And... umm... all I want is to have you with me again, Equestria. Grandpa Zed gave you to me when I was born, and you were always my favoritest toy. Then I lost you. I cried like a month." "Then you shall have your wish fulfilled. And it will cost you nothing." Equestria suddenly stopped moving and shrunk in size. She was once more just a toy. Lilly picked her up and hugged her tight with a big smile on her face. The party then turned to the door on their right. Just as they were about to step over the threshold, a booming, metallic voice shouted from the bathroom. "Halt, intruders! Not a step further! This room is in the protection of the Tin Knight! That is, myself! I have seeded the floor tiles with mines, so unless you want to get blown up into smithereens, you should turn back!" "Grr! How dare you put mines into my dollhouse?!" Lilly turned to the heroes in anger. "That's one of Merlyn's stupid toys! We must give him a good whopping!" "Ha! I would like to see you try! There are a total of 50 mines under this floor. How can you even dream of getting across?" Lilly looked at the toys she carried. "Looks like you have to act as minesweepers, guys", she said to her toys. She then whispered to the unicorn doll. "Though not you, Equestria." ~MINEFIELD OF THE WATERY LOO~ The heroes must find a safe path through the mined floor (from the bottom to the top of the picture below). They can use Lilly's toys as minesweepers. If the toy hits a mine, the toy will break and the tile on the floor will be rendered unpassable. If Lilly runs out of toys, heroes can brave the field themselves at the risk of getting knocked out for the duration of the puzzle. The heroes can also try to use their tools to help out with the puzzle, but spells cannot help them this time. To move a doll or a hero through the floor, the specific coordinates must be given for the entire route, starting from row 16 and ending to row 1. Diagonal movement is allowed as well. Once a safe route is established, all standing heroes will gain extra experience. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 45 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Encouraged* *Lucky* Power: 66 (45+21) (Spellpower: 71 (45+21+5)) Defense: 10 (2+5+3) Health: 37/55 (5+44+5+1) Ether: 59/60 (5+44+5+4+2) Gold: 930 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 4 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Pickaxe, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 48 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* *Cat-O'-Nine-Tails: causes poisoned by 10* Power: 80 (48+20+12) Defense: 0 Health: 70/70 (6+6+47+5+5+1) Gold: 56 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 35 1/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Encouraged* Power: 55 (35+20) Defense: 16 (8x2) Health: 40/49 (5+34+4+6) Ether: 20/47 (5+34+6+2) Gold: 114 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, Ether Core, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 2x Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 30 2/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 30/30 (1+29) Ether: 23/33 (1+29+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 3 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 9 Toys (see below) Dour Dolly Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Broody Bear (Toy) Power: 45 Note: Causes blinded-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Naughty Bear (Toy) Power: 45 Note: Causes sealed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
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Actually... If someone wants to feature archangels in their quest, feel free!
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Wouldn't do them much good since they've been rolling only 5's and 6's throughout the quest.
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QM Note: Fixed the poisoning. Also, moving you to the Bathroom a little later today, I have an errand to run. "Oh, what a gorgeous horn!" Equestria's smile turns into disgust. "Wait, how did you get this?! Neeeigh... Oh whinny, I'll take it anyway. I'll only be needing 750 more gold from you, and this Mythril is yours. Wish fulfilled!" Equestria conjured a shining ore of mythril and they made the trade. Mythril (Can be forged into a weapon or shield at a smithy for 10 extra points.) "I don't actually work for her, this is just my side business. But Unikitty inspires me, just like she does so many others!" "Ooh! I surely hope this was worth emptying your whole purse! Wish fulfilled!" A reflective green metal ore appeared to the unicorn girl's hand, and Alexis anxiously traded all her gold as well as 1000 of Arthur's gold for it. Adamantite (Can be forged into a weapon or shield at a smithy for 25 extra points.) Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 45 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Encouraged* *Lucky* Power: 66 (45+21) (Spellpower: 71 (45+21+5)) Defense: 10 (2+5+3) Health: 37/55 (5+44+5+1) Ether: 59/60 (5+44+5+4+2) Gold: 930 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 4 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril Tools etc.: Bedroll, Pickaxe, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 48 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* *Cat-O'-Nine-Tails: causes poisoned by 10* Power: 80 (48+20+12) Defense: 0 Health: 70/70 (6+6+47+5+5+1) Gold: 56 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 35 1/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Encouraged* Power: 55 (35+20) Defense: 16 (8x2) Health: 40/49 (5+34+4+6) Ether: 20/47 (5+34+6+2) Gold: 114 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, Ether Core, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 2x Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 30 2/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 30/30 (1+29) Ether: 23/33 (1+29+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 3 Potions, 3 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below) Dour Dolly Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Broody Bear (Toy) Power: 45 Note: Causes blinded-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Naughty Bear (Toy) Power: 45 Note: Causes sealed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used
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"Mythra's sandy crack! Not these guys again!" "Didn't we give you enough of a beating the last time, meddling paleskins?" "Sneaky! Shifty! Focus on thy mission! The Hinckwell gold is within our grasp!" Result of Round One of the Encore Battle: Bobby vs. Shifty - Special Damage (Chop Legs - Bobby: 7 health+3 SP-6 dmg=4 health+slowed) >Darksten (Crossbow) vs. Shifty - Special Damage (Chop Legs - Darksten: 21 health+2 SP-(6/2=3 dmg)=20 health+slowed) Leofwein vs. Sneaky - Special Damage (Mine, All Mine! - Leofwein: 6 health+1 SP-5 dmg=2 health, -30 gold) >Laureline (Fine-tuned Guitar) vs. Crafty - Shield/Cheer Up (Sound of Music - Lucky Chant: all allies lucky for the remained of the round) The dark dwarves assault the heroes fiercely, wounding them all. Leofwein even loses a portion of his gold. Only Laureline remains unharmed, trying to clear her throat for her powerful songs. All three enemies are still standing strong. Enemies: Dark Dwarf Sneaky *Immune to blinded, sealed and petrified* Type: Dark Level: 5 Defense: 4 Health: 65/65 Special: Mine, All Mine! – Deals 5 damage and steals up to 30 gold from the target at the same time. Drops: 30 gold, Pickaxe (Allows the hero to dig through a breakable wall or obstacle, tool) Dark Dwarf Shifty *Immune to blinded, sealed and petrified* Type: Dark Level: 6 Defense: 3 Health: 92/92 Special: Chop Legs – Causes 6 damage and the slowed-effect to the target. Drops: 30 gold, Shovel (Allows the hero to dig the ground in search for treasure, tool) Dark Dwarf Crafty *Immune to blinded, sealed and petrified * Type: Dark Level: 7 Defense: 5 Health: 126/126 Special: Gold Rush - Deals damage to all opponents equal to the amount of gold they carry divided by 10. Drop: 30 gold, Twin Axe (WP:5, Dual Strike, axe) Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 15 *Immune to poisoned, bleeding, cursed, jinxed and blinded* *Slowed* Power: 21 (15+6) Defense: 2 Health: 20/21 (6+14+1) Gold: 452 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear), Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 7x Potion, Health Core, 6x Remedy, Elixir, Phoenix Essence, 4x Mead, 2x Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 5x Lightning Bomb, Smoke Bomb, 3x Venom, 2x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 6 *Immune to cursed**Attacks cause enamored* *Slowed* Power: 16 (6+10) Defense: 3 Health: 4/12 (7+5) Gold: 33 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: 3x Potion, Grand Potion, Grand Tonic, Health Core, 2x Remedy, Phoenix Essence, Mead Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 5 *Natural Respite* Power: 11 (5+5+1) Defense: 1 Health: 2/13 (8+4+1) Gold: 92 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), Amethyst (Darkness), 3x Potion, Grand Potion, 2x Remedy, 2x Mead, 2x Venom, Smoke Bomb Laureline Hinckwell (NPC, controlled by Comrade Commander) 49 years old human Minstrel Level 30 *Lucky* Power: 45 (30+15) Health: 41/41 (30+11) Ether: 34/34 (30+4) Gold: 0 Equipment: Fine-tuned Guitar (WP:15, user is lucky; instrument) Inventory: Fine-tuned Flute (WP:15, user is nimble; instrument), Fine-tuned Bagpipes (WP:15, user is encouraged; instrument), Fine-tuned Saxophone (WP:15, user is transcended; instrument)
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"Hmm, an ambitious inquiry, whinny. I could sell you one Adamantite (Can be forged into a weapon or shield at a smithy for 25 extra points.) for a whopping 3000 gold. Yay or neigh?" "Wish fulfilled!" Equestria declared as she conjured up a bottle of Bright Polish and traded it with Arthur for 100 gold. "I was merely worried that you lacked faith in what could be, and only stuck to what is and has been. Never give up your dreams - they can take you to places you have always desired to go. Neeeigh!" Arthur managed to poison Alexis' whip once, but the other casting failed. Arthur lost 10 ether anyway. "Come on, how long will it take to make up your minds?" asked Lilly, growing impatient. "We still haven't checked the bathroom or the bedroom. They're both on this floor!" Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 45 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 66 (45+21) (Spellpower: 71 (45+21+5)) Defense: 10 (2+5+3) Health: 37/55 (5+44+5+1) Ether: 59/60 (5+44+5+4+2) Gold: 1680 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 6 Tonics, 3 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 6 Meads, 5 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 48 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* *Cat-O'-Nine-Tails: causes poisoned by 10* Power: 80 (48+20+12) Defense: 0 Health: 70/70 (6+6+47+5+5+1) Gold: 2056 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 35 1/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Encouraged* Power: 55 (35+20) Defense: 16 (8x2) Health: 40/49 (5+34+4+6) Ether: 20/47 (5+34+6+2) Gold: 1114 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 2x Mead, 2x Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 30 2/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 30/30 (1+29) Ether: 23/33 (1+29+3) Gold: 6 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 5 Toys (see below) Dour Dolly Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Broody Bear (Toy) Power: 45 Note: Causes blinded-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Naughty Bear (Toy) Power: 45 Note: Causes sealed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used
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Cutcobra's version of the Bad Luck Charm is the correct one. For some reason the ether bit got omitted when I put the artifact on sale to the Marketplace - I probably copied an earlier version of the item from my files or something. I'll fix the description at the Marketplace right away.