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Sandy

Eurobricks Fellows
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  1. "I beg your *splud* pardon? *gurgle*" The captain then told Heckz how the sirens had been unusually active at luring passing ships to their doom at the Strait of Seirenes. It was as if something was disturbing the peace of the monsters' colony. Squidraken assured that this time he had brought enough earwax for everyone to get through the strait without them getting affected by the sirens' singing. "Your caretaking is endearing, Heckzie. But you are right, it never hurts to be too careful - even if we are still days away from the sirens." In a few days, the passengers of the Flouncy Phoenix got to witness the sirens' rage first hand. "Those poor bastards..." Aunt Theresa sighed as they watched the skeletons of unfortunate sailors enchained to the cliffs of the strait. "It seems they did not bring enough earwax." "Naw, this ain't how sirens usually werk", said Jaws ominously. "They sing luvly tunes that lure sailors overboard - they do not tear ships into shreds or hang men by their innards." Periwinkle grabbed the first mate's mop from his hands. "Let them try! When it comes to seduction, I know all the tricks in the book." "Listen! Do you hear that?" Everyone perked their ears, and heard flapping wings and crawing noises approach them. "*spit* It's the sirens! *gulp* Jaws, escort the ladyfolk below the deck! Men, *splud* take arms to defend the ship!" "You go on down with Esther, Revered Sister. The rest of us will stay here to help these gentlemen, won't we?" "I wouldn't miss it for the world!" "I'll show them a thing or two about singing." "Count me in! We'll be fighting side by side again, Eric-dear." Revered Aunt Ovelia looked at the women worriedly, but then nodded. "So be it. May the Mother watch over you all. Sister Esther, please come with me." Aunt Esther just nodded feebly, and the two Sisters disappeared below deck with Jaws. "*splud* There they come, straight ahead! *gurgle*" The captain pointed forward from the poop deck. "Go to the bow! *spittle*" "Wait! There's more coming behind you, captain!" The sirens were approaching the deck from two directions, so the party of eight would need to split to the bow and the stern in order to defend the ship. Who would go where? Party: Eric (Khorne) 30 year old norseman Raider Level 26 2/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Asleep, Water and Earth* Power: 46 (26+18+2) Defense: 5 Health: 50/50 (8+7+26+4+5) Gold: 223 Equipment: Conspirator (WP: 18, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear), Heavy Armor (SP:5, protects from Fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon) Spell Items: Garnet (Earth) Consumables: Potion, 10 Grand Potions, Health Core, 3 Elixirs, 3 Remedies, Neutralizer, 1 Phoenix Essence, 8 Meads, 7 Smelling Salts, 4 Nostrum, 5 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Aeolus Bomb, Bone John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 25 1/3 *Immune to Sealed* *Jinxed Spells* Power: 37 (25+12) (Spellpower: 47 (25+12+10)) Defense: 3 Health: 33/33 (5+24+4) Ether: 36/36 (5+24+1+5+1) Gold: 730 Equipment: Solemn Scythe (WP: 12, darkness-elemental scythe, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory)[/font][/color] Inventory: Rawr (WP:9, dagger), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Phoenix Essence, 3x Mead, 2x Smelling Salts, Nostrum, Smoke Bomb, 2x Deadly Venom, 7 Bones, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 33 2/4 *Immune to Darkness, Fire, Fragile, Stunned, Sleep, Weakened, and Blindness* Power: 55 (33+17+4+1) Defense: 11 (7+4) Health: 56/56 (10+32+11+2+1) Ether: 33/33 Gold: 1335 Equipment: Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; great sword) Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blindness, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Scarlet Hood (SP:4, grants immunity to stunned) Inventory: Weapons: Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword) Artifacts: Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Emerald Lamp of Summoning (0/3) Consumables: Potion, Health Core, x2 Remedy, Elixir, Phoenix Essence, x6 Mead, x3 Nostrum, Ambrosia, x2 Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Hair of the Dog, x2 Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard Tools: Bedroll, Shovel, Pickaxe Sgt. Jon McEncy (Pyrovisionary) *Party Leader* 54 year old male human Black Knight Level 23 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 48 (23+21+2+2) Defense: 20 (16+4) Health: 47/47 (7+22+9+3+3+3) Gold: 400 Equipment: Demonic Scissors (WP:21, dual strike, Light and Darkness elemental, Hollow [Potion], dagger), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Swift boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding) Inventory: Weapons Wooden Spear (WP:4, wood-elemental spear) Artifacts Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear) Spell Items: Garnet (Earth) Consumables: 3 Potions, 2 Grand potions, Health Core, 4 Remedies, 2 Phoenix Essences, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Sleep Bomb, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 30 3/4 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 31 (30+1) Health: 38/38 (9+29) Ether: 34/34 (5+29) Gold: 43 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm Aunt Hymnessamine (NPC, controlled by Cutcobra) 44 years old female human Minstrel Level 38 1/4 *Hits Restore Ether* *Immune to Poisoned, Cursed, Blinded and Darkness* *Hastened* Power: 48 (38+10) Defense: 2 Health: 57/57 (9+37+11) Ether: 46/46 (5+37+4) Gold: 462 Equipment: Epic Saxophone (WP:10, each successful hit restores 1 ether, instrument), Sister's Hood (SP:2, immune to poisoned and cursed; suitable to Sisters of Danab only; headwear), Blue-rimmed Glasses (Immune to darkness and blinded; suitable to near-sighted people only; accessory) Inventory: Grand Potion, Grand Tonic Aunt Theresa (NPC, controlled by Pyrovisionary) 37 years old female human Witch Level 36 *Permanently Poisoned Attacks* *Immune to Poisoned and Cursed* Power: 50 (36+14) Defense: 2 Health: 50/50 (7+35+8) Ether: 36/36 Gold: 512 Equipment: Merry Whip (WP:14, steals 1 gold upon each successful hit; whip), Sister's Hood (SP:2, immune to poisoned and cursed; suitable to Sisters of Danab only; headwear) Inventory: Scroll of Blindness, Smoke Bomb Aunt Zarissa (NPC, controlled by Zepher) 62 years old female gnome Sage Level 33 *Immune to Poisoned and Cursed* Power: 48 (38+10) Defense: 2 Health: 47/47 (9+32+6) Ether: 39/39 (5+32+2) Gold: 376 Equipment: Sense Knocker (WP:20, staff), Sister's Hood (SP:2, immune to poisoned and cursed; suitable to Sisters of Danab only; headwear), Inventory: Opal (Ice), Scroll of Sealing Skeleton Decoy (Condition: 20/20)
  2. QM Note: Update tomorrow!
  3. From a QM's perspective it worked wonderfully! But my point wasn't to undermine your strategy, only to show everyone that the Necromancer class is not without it's weaknesses. Besides, the Puppeteer class was designed before you even signed into the quest, so it was in no way a personal agenda or anything like that. You still steamrolled through the battles quickly enough, so was there really a problem? The Necromancer's army is designed to take on large hordes of enemies - essentially turning their numbers against them - but the constraints of this quest really didn't allow that, save for the final battle. And had I allowed you some undead minions, you wouldn't have used Lilly even the amount you did now, would you?
  4. ~Scheherazade has new rumors to share in her Saloon!~
  5. I'm sad to see Arthur retire (at least for the time being), so I definitely wanted him on this quest to give him a proper send-off. While Arthur wasn't welcomed to the Ziegfried with exactly open arms, he now has at least some friends there. I put a lot of thought into the battles, and actually planned them as an entity. I totally abused Althior's incapability to raise undead until the last battle, so that you would be forced to use Lilly and her toys. Of course you found a way around it with Arthur's Lens, allowing you to be stingy with the toys. I liked the Puppeteer class myself, and it really worked in the context of this quest, but it will definitely stay as NPC-exclusive. I am glad to hear you were challenged, by both the battles and the puzzles. I felt there was a good balance of both in this quest, since there wasn't much to explore. I think that stems from the fact that the Dollhouse was one, big MOC, and it proved to be really hard to photograph because of the enclosed spaces. That's why I snapped some final shots of it to show it's full glory before I tore it down for the final scene. On the other hand I wish all of you had been more active during the quest - I got the feeling that neither Alexis nor Masked Builder really cared about being there in the first place - but on the hand there were phases I was really busy myself, so it was nice to get some breathers knowing that you three weren't breathing on my neck for an update every 24 hours. But despite of all that, thank you for being there and allowing me to expand upon the Ziegfried storyline with the people that are tied to it the most. I would definitely discourage you from using them. Unless you want to make your players flee in shock and vomiting.
  6. Don't you think I would announce them if they were? I'll work on them over the Easter.
  7. Don't read too much into the cards. I had trouble coming up with 100 different monsters, so they are only in a very rough order (mostly having small and common enemies in the small numbers and large and rare in the big ones).
  8. QM Note: Hahaha, wouldn't it be great to see one of my most influential villains refined into a Decamon card? "I think both Baba and Ulric are using each other. The werewolf is not helpless against her, after all. It seemed to me Ulric has something that keeps Baba in check. He is fiercely determined to become the king of this city, but that can't be the only reason why people flaunt over him. I wish I could tell you more, but the Wolf's Den is heavily guarded by magic that I could not decipher. I did not see any powerful wizards there, other than Baba, so I really wonder how Ulric was able to veil his hideout so well... Sorry I can't help you more." "Umm, I'm sorry, but I already told my parents about Baba. The Veterans must have heard by now..." Lilly ran to Arthur and gave him a tight hug. "Yes you are! After thinking about it, I've decided that you're not so creepy after all. Noel is still better looking, though." "If you intend to kill Baba, I'll have my fingers crossed for you. Just find a way to do it quickly and efficiently, or else she will get you. I don't know anything about mindflayers, but she has lived at least a thousand years, so she has had a chance to flay countless minds by now, I bet." "Okay, enough blabbering! Here's all your stuff back - I'm tired of carrying it around." Lilly gave back the following items: 29 gold Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear) Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear) Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), , 3 Potions 2 Grand Potions 2 Grand Tonics 2 Remedies 2 Elixirs Stun Bomb Smoke Bomb "Now I have to go talk to the grown-ups about what happened, but I'll tell them only good things about you guys. Thanks a bunch, again!" The heroes then saw themselves out of the Ziegfried Manor, with a lot on their minds. No excessive souls serving an archdemon, though. ~THE QUEST IS SUCCESSFUL!~ Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 47 4/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power: 68 (47+21) (Spellpower: 73 (47+21+5)) Defense: 7 (2+5) Health: 57/57 (5+46+5+1) Ether: 62/62 (5+46+5+4+2) Gold: 2180 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Tin Helmet (Immunity to confused- and hexed-effects; headwear.) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.)Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 4 Meads, Nostrum, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril) Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 50 3/5 *Immune to Magic, Healing, Bound and Slowed* *Gains Triple Experience* *Counterstrike* *Permanently Hastened* Power: 73 (50+11+12) Defense: 2 Health: 72/72 (6+6+49+5+5+1) Gold: 161 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear) Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Ziegfried’s Pointy Hat (Max. Ether +3; suitable to classes with ether and those with Ziegfried reputation only; if reputation is great, ether is doubled; reputation is outstanding, ether is tripled; headwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), , Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear), Aventine's Cape (SP:1, immunity to darkness and water; backwear) Spell Items: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Diamond (Light), Topaz (Lightning), Aquamarine (Water), Sapphire (Wind) Consumables: 6 Potions, 7 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold), Snooty Bear (Causes 45 damage and fast asleep but has 1/6 chance to break whenever used) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 3/4 *Immune to blinded and confused* *Overkill* Power: 56 (36+20) Defense: 16 (8x2) Health: 50/50 (5+35+4+6) Ether: 48/48 (5+35+6+2) Gold: 2302 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:8, Immune to blinded and confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear) Inventory: Weapons: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Winged Sandals (Protects from bound- and slowed-effects; footwear), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used)
  9. As it says on the FAQ (seriously people, read it first before asking), yes. Unless the enemy is also weak to one of the elements.
  10. Lilly blushed at first, but then a big smile illuminated her face. "Yeah, I kicked some buttocks back there, didn't I? Besides, Equestria wouldn't want me moping around. Abracadabra is still out there somewhere, and we got to get him before he gets us." "I like the sound of that!" "We can do it, together as a family." "But of course I couldn't have done it without you guys. So, as I promised, you get to each pick one of my toys. It seems our trip into my brain made them all the more useful to dull adults like you." "Ahem, our toys." Which toy would each of the hero choose as their quest reward? Toy Soldier (Causes 30 damage that pierces defense but has 1/6 chance to break whenever used) Dour Dolly (Causes 30 damage and weakened but has 1/6 chance to break whenever used) Morbid Molly (Causes 30 damage and cursed but has 1/6 chance to break whenever used) Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used) Baddie Panda (Causes 45 damage and confused but has 1/6 chance to break whenever used) Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Snooty Bear (Causes 45 damage and fast asleep but has 1/6 chance to break whenever used) "I was going to tell you, anyway", Bluto said, somewhat taken aback by Althior's cold tone. "I just didn't have much to tell you until just the other day when Merlyn taught me how to play Decamon. You see, back when I lived with the witch and was honing my dreamweaving skills, I tried to look into her mind when she slept. She of course felt it and woke up immediately, giving me a good beating for it, but in that one split second I saw what she really was - not a human but a monster. With tentacles and everything! It took me a lot to hide what I knew from her. It helped because I did not know anything about the monster she was back then, but then I saw her spitting image, painted on a Decamon card. Merlyn, show them." The Ziegfried boy took his deck of cards and browsed them until he found the right one. "It all makes sense: Baba is a mindflayer!"
  11. "So it really is a curse, rather than a natural sickness. That makes it much trickier to heal, but not impossible. The easiest solution would be to make the witch to take back the curse, but if I'm not mistaken, that is not an option in this case... I can certainly look into this, but for that I need to scope the strength of the curse. So if you do not mind, I would like to do some examinations. Also, any details you could tell about the witch would help greatly. It'll all be in full confidentiality, of course. You want to make this friend of yours better, don't you?" The abbess gave Sarge a meaningful look. "No wonder he's so puny, if you keep treating him like that. Even angels need love and caring. I believe angels especially need it." Aunt Zarissa took a swig right out of the bottle. "As the mother of a big family, I know how important it is to prevent making dishes to wash." "Pass it to me, Zarissa. All this theological bullcrap is making me thirsty!" Periwinkle grins slyly. "Sorry, but it's more of a... picture book. I could show you, but I'm chaste nowadays. And Eric would probably beat you to a pulp." Heckz looked at Aunt Esther and saw her leaning over the railing at the rear of the ship. "Poor woman, can't hold her lunch down even though the sea is quite docile..." "Just wait fer it", quipped Jaws as he passed them by, scrubbing the deck like he always did. It was his sole duty since the magic ship pretty much took care of itself otherwise. "Neredice will show one of her famous fits any day now. She doesn't lyke it when wimmenfolk get too close to her husband." "*gurgle* Stop your superstitious babbling, first mate, *spit* and show some respect to our passengers. *splud* You're a *glup* disgrace! I would be more worried about *flap* getting through the Strait of Seirenes. *slurps*"
  12. Bluto blushed a little. "I was born with the skill, but she helped me learn how to properly use them. She is not all bad, you know? Sure, I hate her guts and I want to see her dead, but she was a good teacher. But I would never use them to my own advantage, you have to trust me! I'm not like her..." "Hey, did you tell them yet? About the witch?" "One thing at a time, cuz." "Sure. It suits you, Althior."
  13. QM Note: And now for the exposition-heavy closure... "I just feel so STUPID! All this time I thought there was a boogieman in my dollhouse, when it was inside my mind all along. I don't believe great-grandfather really chose me because he thought I was powerful. He just knew I was the most gulbibble. Snooty and prim Princess Lillyliver, like Bluto used to call me..." Lilly's toy unicorn galloped to her and suddenly grew back in size. Everything was starting to go hazy and blurry. "You were fooled by Abraxas, just like your grandparents were before you. But unlike them, you resisted the archdemon's luring. You drove him away from your mind! If that isn't power, I do not know what is. You are the living proof that our family is not a puppet theater for the archdemon to play with, doomed to repeat past mistakes." "Thanks, Equestria. You're the best! But wait... our family?" "Don't you see? I am you. We are one and the same. That is why I will always be there for you, even if I no longer exist in the physical world. Now, it is time to wake up from this nightmare." All went white again, and the party found themselves back at the nursery of the Ziegfried Manor. They could tell it was morning by the sunlight seeping through the window and the ache in their backs and necks. Much to their surprise, they still carried everything they had found in the dreamscape. A bearded man Althior knew was Bluto Ziegfried, Lilly's brother, stood in front of them, along with the nanny, Morgan and Merlyn. "Welcome back, sis. I think I owe you an explanation." "How come? Was this your doing all along?!" "Err, kind of, but not exactly... Let me start from the beginning. When I was with B... the witch... I learned new things about myself. I am what is known as a Dreamweaver in the wizarding circles. I can see people's dreams and influence them. When I came back home..." Bluto turned to Althior and looked him in the eyes. "I don't think I ever thanked you for that, Mr Emorith, but thank you. Anyway, I immediately sensed something wrong in your dreams - a strange presence. I started to study your dreams, and the entity inside you noticed it. That's why it tried to contact you, but it was hiding behind so many locks in your mind that it could not get to you any more than I could get to it." "You're not making any sense to me, but go on." "Anyway, I did not want to worry you - Ethereth knows what the entity would have done to you if it had gotten desperate - so I made you think the voices were coming from your dollhouse. That is why there was one inside your mind - I build it there, to house all the locks. I also fed you the thought of calling Heroica for help, because I knew they were the only ones who could help you. Our parents... they would not have approved probing your mind, and I'm not sure they could have resisted great-grandfather Fahrenheit and our grandparents, which I now know were the entity manipulating you. Or more precisely, it was their souls, controlled by Abraxas like puppets." "Why did we have to be involved, then? I still have purple fur in my mouth!" "Yeah! I couldn't do anything but watch myself fight Lilly and these guys. Were we controlled by the archdemon as well?" "I certainly hope not! What if it is inside my mind now?!" "No, it was Lilly's subconsciousness that made you like that. You were never in any real physical harm, not as long as the archdemon's puppets were hiding. That's why I made Lilly wish you away as soon as you had helped her open her inner locks." "So you were the true puppetmaster all along! I'm just the weakling who everyone gets to use as they wish, is that so?!" "No, no, no! It was you who opened the locks, who conquered her fears and resisted the temptations of the corrupted souls! You are anything but weak." Bluto turned to the heroes. "You were there, you saw it all happen. Tell her!" Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 47 4/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power: 68 (47+21) (Spellpower: 73 (47+21+5)) Defense: 7 (2+5) Health: 57/57 (5+46+5+1) Ether: 62/62 (5+46+5+4+2) Gold: 2180 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.)Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 4 Meads, Nostrum, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 50 3/5 *Immune to Magic, Healing, Bound and Slowed* *Gains Triple Experience* *Counterstrike* *Permanently Hastened* Power: 73 (50+11+12) Defense: 2 Health: 72/72 (6+6+49+5+5+1) Gold: 161 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear) Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Ziegfried’s Pointy Hat (Max. Ether +3; suitable to classes with ether and those with Ziegfried reputation only; if reputation is great, ether is doubled; reputation is outstanding, ether is tripled; headwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), , Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) Spell Items: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 7 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 3/4 *Immune to blinded and confused* *Overkill* Power: 56 (36+20) Defense: 16 (8x2) Health: 50/50 (5+35+4+6) Ether: 48/48 (5+35+6+2) Gold: 2302 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:8, Immune to blinded and confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear) Inventory: Weapons: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Winged Sandals (Protects from bound- and slowed-effects; footwear), Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 32 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 32 Defense: 2 (1+1) Health: 32/32 (1+31) Ether: 35/35 (1+31+3) Gold: 29 Equipment: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Inventory: , 3 Potions, 2 Grand Potions, 2 Grand Tonics, 2 Remedies, 2 Elixirs, Stun Bomb, Smoke Bomb, 7 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used
  14. It was discussed earlier, but I withheld from ruling it like that since at the time we had plenty of characters just loitering around in the Hall with no quests to sign into. I am willing to change it so that one hosting equals three participations for the quest total, but I need to see more quest pitches popping into my PM box if there's suddenly going to be a flood of second characters arriving to the Hall. Can anyone promise me that?
  15. "We come in all sorts, as you paladins evidently come as well. No offense, Sir Lawrence, but if it weren't for that tiny angel, nobody could guess you were one of Ennoc's Holy Knights." "A great-grandmother nowadays, actually. Our Cherissa just had a baby of her own. It feels like yesterday when I held Cherissa herself in my arms. She was my first grandchild... How quickly the time passes..." The nun sighed deeply.
  16. Aunt Ovelia listened intently. "That sounds like a rapid cancer, if even amputation does not prevent the infection. Do you know how you... eh, I mean your friend acquired it?"
  17. Welcome to the game, Rconn0! Always great to have more clerics to the mix! I took the liberty of resizing your avatar for you: You should be aware that in the context of this game, the proper racial term for Rethinal is "were-eagle", although there's nothing wrong if he wishes to call himself eagleman instead.
  18. "The Grey Curse? Why does that sound familiar to me...? Can you tell me more about it? But no, we are merely 'sisters' of Danab, not the goddess herself. There are many diseases in the world we have yet to find a cure to, but it does not stop us from trying."
  19. Results of Round Six of the Final Battle: Ghost A hits Zed Ziegfried - (Zed: 318 health+20 SP-(20x2=40 dmg)=298 health; Althior: -1 ether) Ghost B hits Zed Ziegfried - (Zed: 298 health+20 SP-(20x2=40 dmg)=278 health; Althior: -1 ether) Ghost C hits Zed Ziegfried - (Zed: 278 health+20 SP-(20x2=40 dmg)=258 health; Althior: -1 ether) Ghost D hits Zed Ziegfried - (Zed: 258 health+20 SP-(20x2=40 dmg)=238 health; Althior: -1 ether) Ghost E hits Zed Ziegfried - (Zed: 238 health+20 SP-(20x2=40 dmg)=218 health; Althior: -1 ether) Ghost F hits Zed Ziegfried - (Zed: 218 health+20 SP-(20x2=40 dmg)=198 health; Althior: -1 ether) Ghost G hits Zed Ziegfried - (Zed: 198 health+20 SP-(20x2=40 dmg)=178 health; Althior: -1 ether) Ghost H hits Zed Ziegfried - (Zed: 178 health+20 SP-(20x2=40 dmg)=158 health; Althior: -1 ether) Ghost I hits Zed Ziegfried - (Zed: 158 health+20 SP-(20x2=40 dmg)=138 health; Althior: -1 ether) Ghost J hits Zed Ziegfried - (Zed: 138 health+20 SP-(20x2=40 dmg)=118 health; Althior: -1 ether) Ghost K hits Zed Ziegfried - (Zed: 118 health+20 SP-(20x2=40 dmg)=98 health; Althior: -1 ether) Ghost L hits Zed Ziegfried - (Zed: 98 health+20 SP-(20x2=40 dmg)=78 health; Althior: -1 ether) >Althior (Darkness) vs. Zed Ziegfried - Meditate/Damage (Althior: +1 ether) >Althior (Darkness) vs. Zed Ziegfried - Spell/Special Damage (Zed: 78 health+20 SP-(73x4=292 dmg)=0 health; Althior: -1 ether) >Arthur uses Scroll of Frailty on Cerberus - Success (Cerberus: fragile; Arthur: -1 ether) >Arthur (Ice) vs. Cerberus - Special Damage/Spell (Cerberus: 16 health-(56x8=448 dmg)=0 health; Arthur: -1 ether, +432 gold from overkill) >Arthur (Ice) vs. Cerberus >Alexis vs. Cerberus >Alexis vs. Cerberus >Lilly does nothing Althior's ghosts swarm around Zed, and the necromancer finishes the ethereal wizard with a blast of darkness. Arthur makes the remaining fantastic beast brittle and then brings it down with a giant icicle. THE BATTLE IS VICTORIOUS! Althior and Alexis gain three fifths of a level, while Arthur and Lilly gain a quarter. Lilly also earns 16 gold. The enemies drop the following loot: Ziegfried’s Pointy Hat (Max. Ether +3; suitable to classes with ether and those with Ziegfried reputation only; if reputation is great, ether is doubled; reputation is outstanding, ether is tripled; headwear) Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick) Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Elixir (Restores 50 health and 10 ether to the target and removes all negative effects from the target.) "Wow! That was really... something." Lilly looked downed at her feet. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 47 4/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *Encouraged* *Lucky* *Hastened* Power: 68 (47+21) (Spellpower: 73 (47+21+5)) Defense: 7 (2+5) Health: 27/57 (5+46+5+1) Ether: 27/62 (5+46+5+4+2) Gold: 1745 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Inventory: Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.)Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 4 Meads, Nostrum, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Ghost (Undead) x12 Power: 20 Element: Darkness Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 50 3/5 *Immune to Magic, Healing, Bound and Slowed* *Gains Triple Experience* *Counterstrike* *Permanently Hastened* Power: 73 (50+11+12) Defense: 2 Health: 72/72 (6+6+49+5+5+1) Gold: 56 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear) Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), , Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) Spell Items: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 7 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 3/4 *Immune to blinded and confused* *Overkill* *Encouraged* *Hastened* *Lucky* Power: 56 (36+20) Defense: 16 (8x2) Health: 31/50 (5+35+4+6) Ether: 19/48 (5+35+6+2) Gold: 2842 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:8, Immune to blinded and confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Winged Sandals (Protects from bound- and slowed-effects; footwear), Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 32 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 32 Defense: 2 (1+1) Health: 32/32 (1+31) Ether: 12/35 (1+31+3) Gold: 13 Equipment: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Inventory: , 3 Potions, 2 Grand Potions, 2 Grand Tonics, 2 Remedies, 2 Elixirs, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  20. "Tehehe, are you talking about "Fifty Shades of Bley", perhaps? Honey, I learned that book by heart years ago, and haven't needed to carry it since. But why on earth do you want to become a... hustler might be the right word? You know you'll catch all sorts of icky diseases, right?" Hymnessamine overheard the discussion and laughed heartily. "Haha, you bet you will! They're nothing we couldn't treat, though. If you can handle the humiliation of stripping down in front of resentful aunties, that is." "You led me on, that's what you did!", Periwinkle shouted, but not angrily or bitterly. There was a playful twinkle in the corner of her eye. "Just so you know, I'm not one of your swords you can just toss away after it gets dented. Although I bet you take better care of your swords than your women... But I've known a lot of men, and I know what you are like. Just for once I would like to be pleasantly surprised by a man, but that day will likely never come." Aunt Theresa nudged Boomingham with her elbow. "Smuggled wine is the best kind." "Ah, yet another sin to add to the list! Good thing we are not Ennoc's worshippers, or you would have a lot to repent about." "Don't go all preachy on me, Revered Sister. All of us have our vices. Like you with your..." "Shush!!!" "Yes, I was, but I do not like to dwell on the past. My departure from your organization did not happen in the happiest of circumstances, after all... But if you are offering, then I might just as well join you. Do you think I could have raised twelve children without taking a relaxing sip every now and then?" Eric, Boomingham, Theresa and Zarissa moved to the cabin to pass the bottle around.
  21. Results of Round Five of the Final Battle: >Arthur uses Scroll of Armor Sundering on Sycamore Ziegfried - Failure (Arthur: -1 ether) >Arthur (Darkness) vs. Sycamore Ziegfried - Shield/Shield (Disaster: Abyss - Fahrenheit: 342 health+20 SP-(56x4=224 dmg)=138 health; Zed: 806 health+20 SP-(56x4=224 dmg)=602 health; Sycamore: 206 health+15 SP-(56x4=224 dmg)=0 health; Cerberus: no damage+blinded; All Ghosts: 50 health-(56x4=224 dmg)=0 health; Arthur: -1 ether, +3+174+174+174+174+174=873 gold from overkill) Ghost A hits Fahrenheit Ziegfried - (Fahrenheit: 138 health+20 SP-(20x2=40 dmg)=118 health; Althior: -1 ether) Ghost B hits Fahrenheit Ziegfried - (Fahrenheit: 118 health+20 SP-(20x2=40 dmg)=98 health; Althior: -1 ether) Ghost C hits Fahrenheit Ziegfried - (Fahrenheit: 98 health+20 SP-(20x2=40 dmg)=78 health; Althior: -1 ether) Ghost D hits Fahrenheit Ziegfried - (Fahrenheit: 78 health+20 SP-(20x2=40 dmg)=58 health; Althior: -1 ether) Ghost E hits Fahrenheit Ziegfried - (Fahrenheit: 58 health+20 SP-(20x2=40 dmg)=38 health; Althior: -1 ether) Ghost F hits Fahrenheit Ziegfried - (Fahrenheit: 38 health+20 SP-(20x2=40 dmg)=18 health; Althior: -1 ether) Ghost G hits Fahrenheit Ziegfried - (Fahrenheit: 18 health+20 SP-(20x2=40 dmg)=0 health; Althior: -1 ether) Equestria hits Cerberus - (Cerberus: 158 health-(50x4/2=100 dmg)=58 health; Lilly: -5 ether) >Alexis vs. Sycamore Ziegfried Cerberus - Lethal Hit/Shield (Grim Reaper - no effect) >Alexis vs. Sycamore Ziegfried Cerberus - Lethal Aim/Critical Lethal Hit (damage not doubled; Cerberus: 58 health-(84/2=42 dmg)=16 health) >Althior (Darkness) vs. Zed Ziegfried - Special Damage/Damage (Althior: 43 health+7 SP-(45/2=23 dmg)=27 health) >Althior (Darkness) vs. Sycamore Ziegfried Cerberus - Spell/Shield (Raise An Army - Five ghosts resurrected; Althior: -5 ether) >Arthur uses Scroll of Armor Sundering on Fahrenheit Zed Ziegfried - Failure (Arthur: -1 ether) >Arthur (Darkness) vs. Fahrenheit Zed Ziegfried - Great Spell/Mist (Zed: 602 health+20 SP-(76x4=304 dmg)=318 health; Arthur: -1 ether) >Lilly does nothing Arthur's disastrous spell finally takes out Sycamore along with her ghosts. Althior's ghosts take out Fahrenheit as well. A little later, Althior raises the defeated ghosts to join the other spirits. Another spell from Arthur greatly damages Zed. Only Zed and the cerberus remain. "Just like old times, eh Mister Emorith?" Current Weather: Dim (Doubles darkness-damage and halves light-damage for the rest of the battle) Enemies: Soul of Zed Ziegfried *Immune to negative effects and sudden death* Type: Ethereal/Humanoid Level: 45 Defense: 20 Health: 318/1132 Ether: 5/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick) Cerberus *Sealed for 1 rounds* *Blinded for 3 rounds* Type: Beast/Demon Level: 33 Health: 16/963 Special I: Triple Bark – Deals sealed, confused and afraid-effects to the target. Special II: Triple Bite – Deals 33 damage to the target as well as the opponents acting before and after the target. Special III: Triple Lick – Restores 333 health to self. Drops: Elixir Note: Specials are randomly chosen. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 47 1/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *Encouraged* *Lucky* *Hastened* Power: 68 (47+21) (Spellpower: 73 (47+21+5)) Defense: 7 (2+5) Health: 27/57 (5+46+5+1) Ether: 39/62 (5+46+5+4+2) Gold: 1745 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Inventory: Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.)Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 4 Meads, Nostrum, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Ghost (Undead) x12 Power: 20 Element: Darkness Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 50 *Immune to Magic, Healing, Bound and Slowed* *Gains Triple Experience* *Counterstrike* *Permanently Hastened* Power: 73 (50+11+12) Defense: 2 Health: 72/72 (6+6+49+5+5+1) Gold: 56 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear) Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), , Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) Spell Items: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 7 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 2/4 *Immune to blinded and confused* *Overkill* *Encouraged* *Hastened* *Lucky* Power: 56 (36+20) Defense: 16 (8x2) Health: 31/50 (5+35+4+6) Ether: 21/48 (5+35+6+2) Gold: 2410 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:8, Immune to blinded and confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Winged Sandals (Protects from bound- and slowed-effects; footwear), Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 3/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 22 (1+1+20) Health: 31/31 (1+30) Ether: 11/34 (1+30+3) Gold: 13 Equipment: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Inventory: , 3 Potions, 2 Grand Potions, 2 Grand Tonics, 2 Remedies, 2 Elixirs, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  22. I'll remember to ask you if you still feel the same after you've hosted five quests. But yeah, it is a way to promote quest hosting, since only a fraction of the players are doing it.
  23. Results of Round Four of the Final Battle: >Arthur uses Scroll of Armor Sundering on Sycamore Ziegfried - Failure (Arthur: -1 ether) >Arthur uses Elixir on himself - (Arthur: +50 health and +10 ether) Equestria hits Cerberus - (Cerberus: 258 health-(50x4/2=100 dmg)=158 health; Lilly: -5 ether) >Lilly equips Aventine's Cape and Pink Ribbon >Alexis uses Grand Potion on Althior - (Althior: +25 health) >Alexis vs. Sycamore Ziegfried - Special Damage (Rise Ye Undying! - Five ghosts join the battle; Sycamore: -5 ether) >Althior (Darkness) vs. Zed Ziegfried - Meditate/Meditate (Althior: +1 ether) >Althior (Darkness) vs. Sycamore Ziegfried - Great Spell/Shield (Raise An Army - Seven ghosts resurrected; Althior: -7 ether) >Arthur uses Scroll of Armor Sundering on Sycamore Ziegfried - Success (Sycamore: -5 SP; Arthur: -1 ether) >Arthur (Darkness) vs. Sycamore Ziegfried - Spell/Great Spell (Sycamore: 510 health+10 SP-(76x4=304 dmg)=206 health; Arthur: -1 ether) Fahrenheit Ziegfried - Free Hit on Arthur (Arthur: 50 health+16 SP-(70/2=35 dmg)=31 health) Cerberus - Free Hit on Lilly (no effect) Family Pride - (Fahrenheit, Zed, Sycamore and Lilly: +5 SP) The party takes some time to heal and re-equip, giving Sycamore chance to call more ghosts to aid. She is not the only necromancer present, though, for Althior raises the ghosts that were defeated earlier to fight by his side. Arthur manages to keep Sycamore's defense low and blast her with an orb of darkness as well. Fahrenheit avenges his daughter-in-law by striking Arthur in turn. There are now nine enemies present. Current Weather: Dim (Doubles darkness-damage and halves light-damage for the rest of the battle) Enemies: Soul of Fahrenheit Ziegfried *Immune to negative effects and sudden death* Type: Ethereal/Humanoid Level: 70 Defense: 20 Health: 342/1468 Ether: 3/3 Special I: Summon Cerberus – A new Cerberus joins the battle at the cost of 1 ether. Used only if Cerberus has been defeated. Special II: Beastmaster – Orders Cerberus to use all its three special attacks on his target at once. Used only if there is a Cerberus in the battle. Special III: Family Pride – Increases the defense of each Ziegfried (including Lilly) by 5 SP. Used only if ether is at zero. Drops: Ziegfried’s Pointy Hat (Max. Ether +3; suitable to classes with ether and those with Ziegfried reputation only; if reputation is great, ether is doubled; reputation is outstanding, ether is tripled; headwear) Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing. Soul of Zed Ziegfried *Immune to negative effects and sudden death* Type: Ethereal/Humanoid Level: 45 Defense: 20 Health: 806/1132 Ether: 5/5 Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”. Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”. Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero. Drops: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick) Soul of Sycamore Ziegfried *Immune to negative effects and sudden death* Type: Ethereal/Humanoid Level: 45 Defense: 15 Health: 206/1085 Ether: 3/12 Special I: Rise Ye Undying! – 1-6 ghosts join the battle at the cost of 1 ether per ghost. Used only if all three souls are standing. Special II: Return Ye Immortal! – Brings back the Souls of Fahrenheit and Zed with half health if they have been defeated at the cost of 1 ether per revival. Used only if either Fahrenheit or Zed have been defeated. Special III: Die Ye Living! – Instantly knocks out the target. Used only if there is no ether left. Drops: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Cerberus *Sealed for 2 rounds* *Fragile for 1 rounds* *Blinded for 1 rounds* Type: Beast/Demon Level: 33 Health: 158/963 Special I: Triple Bark – Deals sealed, confused and afraid-effects to the target. Special II: Triple Bite – Deals 33 damage to the target as well as the opponents acting before and after the target. Special III: Triple Lick – Restores 333 health to self. Drops: Elixir Note: Specials are randomly chosen. Ghost H *Darkness-elemental attacks* *Immune to poisoned, bleeding, confused, hexed, petrified, doomed and sudden death* Type: Undead Level: 20 Health: 50/50 Special: Possessed Toy – The ghost randomly possesses one of Lilly’s toys, transforming into the respective toy enemy but with darkness-elemental attacks. The toy in question cannot be used again. The toy enemies do not drop anything. Drops: nothing Note: Uses Possessed Toy as a Free Hit. Ghost I *Darkness-elemental attacks* *Immune to poisoned, bleeding, confused, hexed, petrified, doomed and sudden death* Type: Undead Level: 20 Health: 50/50 Special: Possessed Toy – The ghost randomly possesses one of Lilly’s toys, transforming into the respective toy enemy but with darkness-elemental attacks. The toy in question cannot be used again. The toy enemies do not drop anything. Drops: nothing Note: Uses Possessed Toy as a Free Hit. Ghost J *Darkness-elemental attacks* *Immune to poisoned, bleeding, confused, hexed, petrified, doomed and sudden death* Type: Undead Level: 20 Health: 50/50 Special: Possessed Toy – The ghost randomly possesses one of Lilly’s toys, transforming into the respective toy enemy but with darkness-elemental attacks. The toy in question cannot be used again. The toy enemies do not drop anything. Drops: nothing Note: Uses Possessed Toy as a Free Hit. Ghost K *Darkness-elemental attacks* *Immune to poisoned, bleeding, confused, hexed, petrified, doomed and sudden death* Type: Undead Level: 20 Health: 50/50 Special: Possessed Toy – The ghost randomly possesses one of Lilly’s toys, transforming into the respective toy enemy but with darkness-elemental attacks. The toy in question cannot be used again. The toy enemies do not drop anything. Drops: nothing Note: Uses Possessed Toy as a Free Hit. Ghost L *Darkness-elemental attacks* *Immune to poisoned, bleeding, confused, hexed, petrified, doomed and sudden death* Type: Undead Level: 20 Health: 50/50 Special: Possessed Toy – The ghost randomly possesses one of Lilly’s toys, transforming into the respective toy enemy but with darkness-elemental attacks. The toy in question cannot be used again. The toy enemies do not drop anything. Drops: nothing Note: Uses Possessed Toy as a Free Hit. Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 47 1/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *Encouraged* *Lucky* *Hastened* Power: 68 (47+21) (Spellpower: 73 (47+21+5)) Defense: 7 (2+5) Health: 43/57 (5+46+5+1) Ether: 51/62 (5+46+5+4+2) Gold: 1745 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Inventory: Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.)Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 6 Tonics, 3 Ether Cores, 5 Remedies, Phoenix Incense, 4 Meads, Nostrum, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones Ghost (Undead) x7 Power: 20 Element: Darkness Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 50 *Immune to Magic, Healing, Bound and Slowed* *Gains Triple Experience* *Counterstrike* *Permanently Hastened* Power: 73 (50+11+12) Defense: 2 Health: 72/72 (6+6+49+5+5+1) Gold: 56 Equipment: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear) Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), , Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear) Spell Items: Scroll of Deep Sleep (Enables casting the fast asleep-effect to the target, forcing it to miss its turn for six rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), Diamond (Light), Topaz (Lightning) Consumables: 6 Potions, 7 Grand Potions, Health Core, 7 Remedies, 9 Meads, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 36 2/4 *Immune to blinded and confused* *Overkill* *Encouraged* *Hastened* *Lucky* Power: 56 (36+20) Defense: 16 (8x2) Health: 31/50 (5+35+4+6) Ether: 25/48 (5+35+6+2) Gold: 1537 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:8, Immune to blinded and confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: Winged Sandals (Protects from bound- and slowed-effects; footwear), Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Fear (Enables casting the afraid-effect to the target, forcing it to fight from the back row until the end of the battle. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Sloth (Enables casting the slowed-effect on the target, making them unable to perform Free Hits. Each casting has a 50/50 chance of success and costs 10 ether.) Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, 7x Remedy, Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 31 3/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 22 (1+1+20) Health: 31/31 (1+30) Ether: 16/34 (1+30+3) Gold: 13 Equipment: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Inventory: , 3 Potions, 2 Grand Potions, 2 Grand Tonics, 2 Remedies, 2 Elixirs, Stun Bomb, Smoke Bomb, 8 Toys (see below) Toy Soldier (Toy) Power: 30 Note: pierces defense; has 1/6 chance to break when used Dour Dolly (Toy) Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Baddie Panda (Toy) Power: 45 Note: Causes confused-effect; has 1/6 chance to break when used Deaddy Bear (Toy) Power: 45 Note: Causes doomed-effect; has 1/6 chance to break when used Snooty Bear (Toy) Power: 45 Note: Causes fast asleep-effect; has 1/6 chance to break when used Equestria (Toy) Power: 50 Note: Causes light-elemental damage; cannot break but costs 5 ether to use
  24. You can read all about how to get a second character from the rules on the first page of this topic. By the time you get to your second character, you have forgotten all about the name Ahzrukhal. Judging by your earlier behaviour, I think you have forgotten all about the name by tomorrow...
  25. "Oh please, Heckzie. You weren't the only capable person stuck in the Void, although I admit your contributions were... dramatic, to say the least." Periwinkle poked Eric to the chest with a cheeky smile on her face. "Don't you even try! I haven't heard a peep from you in months! You left me stranded in a big city to make-do however I could on my own. I almost had to resort to my old profession again, but then these wonderful women took me under their wings. I think I have found myself a new calling!" "You should have found your calling a bit earlier, novice. We should already be on our way. Now get on board, everyone." "I'm so sorry, Revered Aunt! I just couldn't get all my make-up fit in one bag..." "There's a modest and chaste cleric for you..." Aunt Zarissa quipped from the deck. The enchanted ship left Eubric Freeport behind quickly, and the sparkling Crystalline Sea soon opened in front of the party. The heroes soon found out the six Sisters to be a lively bunch, not at all frigid like stereotypical nuns - even Aunt Theresa opened up to them as the journey progressed. "Can anyone of you gentlemen hold your booze better than that lousy excuse for a fish?" Theresa asked, pointing to the ill-looking Jaws who was slowly scrubbing the deck. "I drank him under the table last night, but I have several bottles of wine left." "Or you could play a round of Decamon with me. I can even borrow you some of my cards, just as long as the bets are good." "By Mother, are drinking and gambling the only ways you know how to spend time? What's next, selling your bodies for these men's pleasure?" Aunt Ovelia gave a meaningful look at Periwinkle. "Cross my heart and swear to die, that's all in my past now." The heroes now had a chance to get to know their protégés better. Who would they approach?
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