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Everything posted by Sandy
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Then what the hell are you bothering me for?
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I wasn't admitting anything. Its all in your head... Mmmhhh, head... *drools* I'm hungry...
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Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
Maurice searches the petrified night guard, and finds a metal ring with a few dozen keys in different shapes and sizes. But he decides against taking it, and instead uses his only remedy on Jensen. And sure enough, life flows back to the night guard. His distorted face changes into its usual grumpy expression. "What...? Oh, it's you lot. What happened? I don't quite remember..." What will the party respond? Party: Alf Gregory (played by Bricksandparts) Level 2 Barbarian Power: 5 Health: 9/9 Gold: 0 Inventory: Greatsword (WP:3), Potion, Venom, Mead, Ice Bomb, Shovel En Sabah Nur (played by Jebediahs) Level 5 Mage *Lucky* Power: 10 Health: 9/9 Ether: 7/9 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light) 3 Potions, 3 Tonics, Ice Bomb, Fire Bomb, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 2 Ranger Power: 5 Health: 7/7 Gold: 5 Inventory: Longbow (WP:3), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 2 Cleric Power: 5 Health: 10/10 Ether: 5/6 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Venom, Red Globe (quest item), Half of a Brown Globe (quest item) -
It doesn't matter who had it last night, it's who has it tonight that matters.
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Pot calling the kettle black, I'd say.
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Well, I have been trying to vote out Drakius Knight, that blasted Venusian, for two days in a row now. Why won't we finally just end his reign of injustice and cruelty (yeah, I pulled that out of my sharkskinned big behind), and vote him out? It would at least take the Venusians down a notch...
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But I don't like smoked meat...
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Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
The party decides to return downstairs, walk back through the emptied hallway to the Entrance Hall, and enter the West Wing through the opposite door. Immediately they see the person standing still in the middle of the corridor. As the party approaches the figure, it is revealed to be none other than the orcish night guard Jensen. But the night guard does not seem to notice them. Or even move a muscle. His eyes have a glazed stare, his face is distorted in agony, and his skin is cold as stone to touch. The party comes to the conclusion that Jensen has been petrified. What will the party do now? -
It's up to Jebediahs, and he said that he would like to wait until the start of the next week, just in hopes that some of the on-going quests would have ended by then, releasing some more players to choose from. Bricksandparts, I'd greatly appreciate if you stopped posting out-of-character stuff like this to the quest topic. Please use this topic or PMs for that kind of discussions, as well as "going away" messages and such. What comes to your question, I repeat that I have not built a complete MOC for this school. Most of the backgrounds are just single walls built on a plate. So if you want to build the complete school in LDD, you are free to use your imagination.
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No deaths other than the guard, huh? It looks like this will become a hungry day for a certain innocent shark...
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Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
The party walked on, turned right at the corner of the corridor, and came to a large wooden door with a plaque that read "FACULTY ONLY!". True enough, the door was locked. Perhaps the night guard would have the key... Having searched through the entire East Wing, where will the party head next? -
Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
The party searches the doors, and find more classrooms. In one of them, something sparkles on the floor in the darkness. Upon closer inspection it turns out to be a magical Diamond. Another classroom has a bottle of Grand Potion on the teacher's desk. The party decides to take these valuable items as a bonus for the quest that seems to be more than they signed in for. Party Leader, who will get these items? 1x Diamond – Enables light-elemental spells. 1x Grand Potion – Restores 25 health to the target. There doesn't seem to be any monsters lurking in this hallway. What will the party do next? -
Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
"Oooohhh, that snake has been living down in the sewers long before this academy was even build. A spawn of evil, it is, and despite its size it is a master in hiding. Even I did not know of its existence until after I had passed away - and I supervised the construction of this building. Before that, there was a few town houses and an abandoned temple at this site. The Hinckwells bought them all and with a few quick spells demolished them so the construction of this magnificent institute could begin. WoooOOOoooo! As to what comes to its current whereabouts, I believe the snake returned back to the sewers. There is a secret passage down to the sewers, by the way, but naturally I will not reveal its location to you. It is a secret, after all. Oh me, oh my, what a mess..." The ghost of Bohring pretended to draw breath in shock. "My word... I have never been more insulted! I would never in a million years wish harm to this institute, and it aches my non-existent heart to see it in such a sorry state. I dedicated my whole life to it, and here I am, dedicating my death to it as well. It is true that I have not trusted a single one of the provosts that came after me, and because of that I have not been able to move on. Those profane scribblings on the walls offend me just as much as they offend Lector. Well, actually nothing feels much of anything to me anymore, but you get what I mean." "While getting rid of Darlavon Lector is an intriguing thought, it would be futile as another megablock would only follow him to the position. Oooh, did you know that there are statues of all the provosts at the top of the Observatory? My own resemblance stands there as well, in the less-than-honouring company of Antiphone, Gilligan and Focker. The statues guard the greatest treasure this school holds, the Meteor Blade. Of course you cannot get to it, because the way up is blocked by a puzzle most cunning - designed by yours truly, of course. And now the puzzle is in shambles, in any case. The globes are scattered all over the school, and I doubt the likes of you would be smart enough to fix it anyway. But you are free to prove me wrong, so here - have a piece of the puzzle." 1x Half of a Brown Globe - a fractured half of a polished orb with some sort of a map carved on the surface (quest item) "Certainly not! This institute does not have demonology or necromancy on its curriculum, and neither it will for as long as I haunt these halls! I have had just about enough of our chit-chat, so I will leave you to work out this carnage - you are the ones with actual hands here, after all." With those words, the ghost of Provost Bohring the Enlightened vanished. Party Leader, who will carry the half of a globe? What will the party do next? -Try to call Bohring back -Check the rooms along the hallway -Walk to the door at the other end of the corridor -Return downstairs OoC: Here is the missing picture of the red globe, for your viewing pleasure: -
Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
"AaaAAahhhh, vandals... Wait, what vandals are we talking about? This academy has been infested with already ghosts and demons summoned from another plane of existence, so are you telling me that there are vandals running amok here as well? If I may correct your misconception, we do not educate rascals in this place. Only the most prestigious families send their well-behaved youth here to be taught about the fine arts and sciences. The Hinckwells and the other powerful houses funded the building of this institute per my request. YeeEEEEeesss I brought civilization with me to Eubric. Before this academy was founded, the youth of the wealthy families had to be sent over the seas to the High Kingdoms for education. But now, thanks to my struggles, this backwater city has been illuminated by the radiance of knowledge. And what a sorry state it has gone into, all because of that Lector fellow... I tried to tell the council it would be a mistake to assign him as a provost, but did they listen to me? No sirree! Probably because they couldn't hear me... I am a ghost, after all, and during daylight I am at my weakest. And as you see, there's nobody here during the nights, except that imbecile night guard. And now, you. Did you see what that snake did to the guard, yet? I would say it was hilarious, if I still had any joy left in me..." -
Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
The ghost finally noticed the party, and hovered over to them. It spoke in a dry, monotonous voice. "Heroica, eeeeehhhh? Well, the situation here is dire indeed... Ooohhh, that current provost just makes my blood boil - that is, if I still had any blood left in me. A hundred years I have wandered through the halls of this grand institute of mine, and seen inadept provosts come and go. This Lector, though, he must be the worse one yet. Even worse that Provost Antiphone, who almost burned down the place. You should never smoke a pipe in a chemistry class, remember that. WooooOOOooo, and then there was Provost Gilligan, who was a snivelling leprechaun. Ended up stealing all the gold from the academy's bank account, that one. They say he fled abroad with the gold in one hand and a sassy dryad in another. And don't even get me started on Provost Focker! Oooh, the jokes the students made about his name... But this Darlavon Lector, his inadequateness has been the doom of this school, mark my words! NooooOOOoooOOOOooo, none of those slackers can match the glory of the first provost of the Academy of Enlightenment. That is me, Bohring the Enlightened! ...Now, what were you asking about again? OoooooOOOooohhh...." -
Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
Party: Alf Gregory (played by Bricksandparts) Level 2 Barbarian Power: 5 Health: 9/9 Gold: 0 Inventory: Greatsword (WP:3), Potion, Venom, Mead, Ice Bomb, Shovel En Sabah Nur (played by Jebediahs) Level 5 Mage *Lucky* Power: 10 Health: 9/9 Ether: 7/9 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), 3 Potions, 3 Tonics, Ice Bomb, Fire Bomb, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 2 Ranger Power: 5 Health: 7/7 Gold: 5 Inventory: Longbow (WP:3), Potion, Smoke Bomb, Ice Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 2 Cleric Power: 5 Health: 10/10 Ether: 5/6 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Remedy, Venom, Red Globe (quest item) The party goes through the door at the end of the long hallway, and come to the eastern foyer of the academy. There is a stone staircase leading up to the second floor, and a locked door that leads outside. The party decides to go upstairs. There is a similar hallway on the second floor as well, with five doors along it. The corridor makes a turn to the right at the opposite end. As the party steps forward, another spectral being floats through the wall. But instead of attacking them, it starts to wail and moan. "OooOOohhhh, my precious academy! Hooooow sad it is to see my life's work in such a state! WoooOOOooooOOOooo!!! Turmoil and decay everywhere, oooohhh my word!" The ghost doesn't seem to notice the party. What will the party do? -
Ooh, I like those robes and cloaks, Brickdoctor! Very innovative, even though now QMs have to check SP from other classes than knights as well. I really like the system you invented for the horses, but I'm not certain about their usefulness outside your quest... Maybe others will apply a similar travel-system to their quests, though, in which case buying a horse would prove to be beneficial. I'm just wondering where the heroes will put their horses when they're not riding them.
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Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round Two of the Poltergeist Battle: >En Sabah Nur (Earth) vs. Spectre B - Spell/Miss >Maurice Ratibor heals Spectre A - Shield >Alf Gregory rests >Erdathcath Madilinas rests The battle continues. Nur casts an earthen spell again, taking another Spectre down. Maurice receives a Miracle, but the whole party is at full health already. One enemy still stands, so the battle goes on. Enemies: Spectre A Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Party: Alf Gregory (played by Bricksandparts) Level 1 Barbarian Power: 4 Health: 8/8 Gold: 0 Inventory: Greatsword (WP:3), Potion, Venom, Mead, Shovel En Sabah Nur (played by Jebediahs) Level 4 Mage *Lucky* Power: 9 Health: 8/8 Ether: 6/8 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), 3 Potions, 3 Tonics, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 1 Ranger Power: 4 Health: 6/6 Gold: 5 Inventory: Longbow (WP:3), Potion, Smoke Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 1 Cleric Power: 4 Health: 9/9 Ether: 4/5 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Remedy, Venom Note: Since there's only one enemy standing, the battle will continue automatically. Results of Round Three of the Poltergeist Battle: >En Sabah Nur (Earth) vs. Spectre B - Special Damage/Great Spell >Maurice Ratibor heals Spectre A - Heal >Alf Gregory rests >Erdathcath Madilinas rests As the battle goes on against the lone Spectre, Nur casts a great spell that defeats the remaining enemy instantly. THE BATTLE IS VICTORIOUS! All party members gain a level of experience. The enemies drop a Red Globe, a Fire Bomb and three Ice Bombs. Party: Alf Gregory (played by Bricksandparts) Level 2 Barbarian Power: 5 Health: 9/9 Gold: 0 Inventory: Greatsword (WP:3), Potion, Venom, Mead, Shovel En Sabah Nur (played by Jebediahs) Level 5 Mage *Lucky* Power: 10 Health: 9/9 Ether: 7/9 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), 3 Potions, 3 Tonics, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 2 Ranger Power: 5 Health: 7/7 Gold: 5 Inventory: Longbow (WP:3), Potion, Smoke Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 2 Cleric Power: 5 Health: 10/10 Ether: 5/6 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Remedy, Venom Party Leader, how will the spoils of the battle be divided? 1 x Red Globe - A polished red orb with a hole (quest item) 1 x Fire Bomb - Causes 5 points of fire-elemental damage to all enemies, doubled if the target is weak to fire. 3 x Ice Bomb - Causes 5 points of ice-elemental damage to all enemies, doubled if the target is weak to ice. -
Exactly! If each quest would start with stripping down the players, then what would be the point of accumulating any items or growing in power. The players are supposed to get more powerful the more they play, but of course there's such a thing as too much too soon in this case as well. Nobody has even hit the advanced job classes yet, and already we have a few powerhouses in our midst. But then again, everything's subjective in this game, because there will constantly be more powerful weapons and better equipment.
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Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round One of the Poltergeist Battle: >En Sabah Nur (Earth) vs. Spectre C - Special Damage/Spell >Alf Gregory vs. Spectre B - Shield >Erdathcath Madilinas vs. Poltergeist - Shield >Maurice Ratibor heals Spectre A - No Healing The battle against the spectral creatures and their demonic leader begins. The luck-stricken En Sabah Nur casts an earth-elemental spell at the third Spectre, and since the apparition is weak to earth, it receives 18 damage and is instantly defeated. Alf goes into a Frenzy and charges at the monsters in a flurry of attacks. His sword goes right through the Spectres, but the Poltergeist receives 2 damage because Alf was standing on the back row. Erdathcath finishes the demon with a Tripleshot that causes three times 4 damage to it. Maurice's healing fails. Two enemies remain. The battle continues. Enemies: Spectre A Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Spectre B Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Party: Alf Gregory (played by Bricksandparts) Level 1 Barbarian Power: 4 Health: 8/8 Gold: 0 Inventory: Greatsword (WP:3), Potion, Venom, Mead, Shovel En Sabah Nur (played by Jebediahs) Level 4 Mage *Lucky* Power: 9 Health: 8/8 Ether: 7/8 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), 3 Potions, 3 Tonics, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 1 Ranger Power: 4 Health: 6/6 Gold: 5 Inventory: Longbow (WP:3), Potion, Smoke Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 1 Cleric Power: 4 Health: 9/9 Ether: 4/5 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Remedy, Venom Party Leader, please post the order of action. All of you, please post your targets and the row you want to fight from. Also state if you want to heal, cast a spell, flee or use an item instead. Any enemy not targetted will get a Free Hit against a party member. -
I'm way ahead of you. The Marketplace will get a new visitor closer to Halloween.
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Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
OoC: Please note that the Spectres are undead, so they will not be damaged by normal attacks. Magic spells and healing damage them, though. Party Leader, will anyone's target change because of this? -
Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
The party decides to head to the end of the hallway. From their tour earlier they know that beyond that door lies the staircase leading to the second floor, as well as the eastern exit . But suddenly a wave of heat bursts in front of them, and a creature of fire appears, blocking the door. The demon grins menacingly, and through the walls arrive three ghostly shapes. The party has no other option but to face the evil spirits. PREPARE FOR BATTLE! Enemies: Poltergeist Type: Fiery, Demon Level: 3 Health: 13/13 Special: Burning Rage – Forms an aura of fire around the Poltergeist that causes 3 damage to the next three attackers that score a hit against it. Drops: Red Globe (quest item), Fire Bomb Spectre A Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Spectre B Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Spectre C Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Party: Alf Gregory (played by Bricksandparts) Level 1 Barbarian Power: 4 Health: 8/8 Gold: 0 Inventory: Greatsword (WP:3), Potion, Venom, Mead, Shovel En Sabah Nur (played by Jebediahs) Level 4 Mage *Lucky* Power: 9 Health: 8/8 Ether: 8/8 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), 3 Potions, 3 Tonics, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 1 Ranger Power: 4 Health: 6/6 Gold: 5 Inventory: Longbow (WP:3), Potion, Smoke Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 1 Cleric Power: 4 Health: 9/9 Ether: 4/5 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Remedy, Venom Party Leader, please post the order of action. All of you, please post your targets and the row you want to fight from. Also state if you want to heal, cast a spell, flee or use an item instead. Any enemy not targetted will get a Free Hit against a party member. -
Heroica RPG - Quest#10: Extra-Curricular Activities
Sandy replied to Sandy's topic in The Heroica Archive
OoC: The effect of Venom disappears after every battle, so Nur's weapon is no longer poisoned. Party: Alf Gregory (played by Bricksandparts) Level 1 Barbarian Power: 4 Health: 8/8 Gold: 0 Inventory: Greatsword (WP:3), Potion, Venom, Mead, Shovel En Sabah Nur (played by Jebediahs) Level 4 Mage *Lucky* Power: 9 Health: 8/8 Ether: 8/8 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), 3 Potions, 3 Tonics, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 1 Ranger Power: 4 Health: 6/6 Gold: 5 Inventory: Longbow (WP:3), Potion, Smoke Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 1 Cleric Power: 4 Health: 9/9 Ether: 4/5 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Remedy, Venom Which way will the party go next? -
But it's their loss that they will miss all the optional content just by sticking to the correct path.