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Everything posted by Saberwing40k
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Longer Studless Beams
Saberwing40k replied to doug72's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Here's the thing, longer beams would actually be useful, as Lego vehicles often times have to deal with dynamic loading, which is not something a brick built model has to deal with.Thus, your argument is invalid. There is no possible structural reason for bricks to be higher than 1 high, but you do have one for longer beams. On the other hand, I don't know if a longer beam would actually add any rigidity, because Lego bricks are inherently elastic. You could make one out of aluminum, but that would be expensive, then we get into quality control issues. Can you imagine getting a long beam that was warped? That wouldn't be too much fun. I also don't think that having beams only up to 15L is "restrictive", or a bad thing. There is nothing a longer beam could do that can't be done currently, it would just make some things easier, it's not like wheel hubs where the Lego versions are wobbly and brick built ones are either large, or flimsy. Also, Majqa, I know why you don't care. The stuff you build is barely 15 studs long to begin with! -
I found another error in the instructions: Step 121 shows the CV joint going to the shifting mechanism coming out at a 90 degree angle, when it should be offset 45 degrees. Then, the build for the shift mechanism proceeds at the incorrect 90 degrees, but you can backdrive the shift mechanism, so that's not too bad. What is too bad is that I was working on an LDD file, and my computer puked so that I lost a lot of changes, essentially bumping me to step 78 from 217, even though I could have sworn I saved right after I mounted the front axle. And, I'll never be able to remove the doubt that I didn't save, even if I thought I did. So, I'll never be able to know if it was my fault or not. I don't think I'll restart, or I might. But, if I do, I'm only building the chassis, and the body frame. The actual body has to many angles for me to consider.
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Well, that's lame. I thought it would be something cool. Also, I believe that somebody was saying something about the code unlocking instructions for motorization, but that turned out to be a crock.
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[Warning, Major Technic Bias Ahead! You've been warned.] Well, there are some thing I can glean from this review, in my opinion. The Good: Looks really nice. Box is really nice. Technical Information is welcome. New kind of gearbox is welcome. Lots of yummy orange parts.(which will probably cost an arm/leg on Bricklink.) The Bad:(for Technic builders) Really limited new parts selection. Technically uninteresting. Set claims to be authentic, yet several functions are omitted. Gearbox is only 4 speed. Suspension is more or less identical to 42039. Functions not visible when body is in place/body not removable to show functions. Instruction book is needlessly thick. Overpriced. Overhyped by Lego. Limited functions, with only one interesting one. Gearbox does not work reliably. (Seriously, this was in development for 3 flipping years. Also, a non working feature is something Lego normally does not allow. That's one of the reasons why Lego can't do things the way MOCers can.) Same wobbly hubs. Offers more or less the same functionality as 42039, but for 3 times the price. Needless new part. (The fenders probably could have been brick built, but I'm willing to bet money Porsche insisted on having new parts. I also don't like how the wheels are not very generic. However, it does give me hope of Lego doing more wheel/tires sizes in the future. The Ugly:(For collectors) Color barf. (Seriously, they do this in no other line. No Technic set, least of all one targeted at this age group should need color coding.) Rubber bands on shift paddles. (Is there no better spot to put them?) Stickers on parts that should be printed. My conclusion is that an "Ultimate" set this ain't. It feels like a Creator set, but made of Technic parts. I feel as if we have somebody to blame for this set not being a good Technic set: Porsche. I feel like they insisted on having a set that prioritized looks over all else, and that is not what Technic is about. I feel like Porsche marketing did not really respect what Lego knows about this particular segment of their audience. And so, we have a 42039, in an expensive Porsche suit, with a gearbox that does not work. Something like this should have been a match made in heaven, and shown the best of both brands, with amazing looks AND functionality, but I feel like Porsche railroaded Lego, and we get a compromised Technic set as a result. And, a lot of people say it would have been better as a Creator set, and I'm inclined to agree. TL;DR Looks very nice, but lack of functionality means that this is not an "Ultimate" Technic set. You should buy it if: You are a car/ Porsche fan, but not if you are a Technic fan on a budget. There are other sets that do the Technic thing better. So wait? We have a Technic set that fails at being a Technic set? More or less. I'm not buying it. P.S. I can gripe about the set all I want, but the review is excellent, with fantastic photos, and next to no bias. Thank you Jim, you and everybody else who reviews are a true treasure to the Lego community.
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42056 - Porsche Speculation
Saberwing40k replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
i don't think the Porsche rims are the same size as the Unimog rims, they appear to be bigger. Also, I don't know if the portal axle pieces will fit. It also might be a thing where Lego does not sell licensed parts. You'll still probably find them on Bricklink, though. Edit, Also, to eliminate confusion, the 42000 set has rims with six holes, but it is the same diameter of the one with 3 holes, as those are variants of the same part. -
You'd be better off ordering the parts from Lego, rather than buying on ebay. Also, do you want to motorize every function, or just the drive and steering? Unless you have a lot of parts to experiment with, it is really difficult to say what you need. You might want to check out the Mods and Improvements thread.
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Uncommon Suspensions
Saberwing40k replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
There's a topic on Jalopnik about all kinds of stuff like this:http://jalopnik.com/...sion-1701342243 What stands out to me is the Citreon 2cv suspension, which is just absolutely bizarre. Also, trains often times use a variant of rocker bogie suspension, but the pivot points are often replaced with springs. -
42056 - Porsche Speculation
Saberwing40k replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I dunno about Jim, but Sariel thinks that as long as it's June 1st somewhere, it's legit. Generally, he posts reviews at 12:01 California time, since that is where Youtube servers are located. -
General Part Discussion
Saberwing40k replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well spotted, it looked like a towball due to reflections.- 5,507 replies
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- Bionicle Technic
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42056 - Porsche Speculation
Saberwing40k replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Are there more pics of the big one? -
42056 - Porsche Speculation
Saberwing40k replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wait a second, if the tires are new molds, why don't they look more realistic? Actually, I've just got a lot of whys for this set: Why didn't Lego include 4 wheel steering and suspension lift, especially seeing as how those are features of the real car, and this set has few technical functions? Why aren't the wheel wells brick built? That should have been easy. Why don't we have any real new parts? Why is this set so parts intensive? It would seem as if it could have 700 or so parts stripped out, and still look the same, and then be a $200 set. Why are we so light on Technic functions for a set that is supposed to be the Ultimate? Unfortunately, in my opinion, I feel that the only Ultimate about this set is the price. NKuipers built a car that is far more interesting technically speaking, with roughly half the parts. I dunno, I feel like the designers wanted something, but Porsche meddled with it, basically wanting a Creator type set made out of Technic parts. Also, why do we have the same freaking double wishbone suspension as 42039? For a set that is supposedly Ultimate, that's something that could have been engineered. Same thing with the gearbox, a grooved cam piece would have been easy to make, and introduce, and make the set better. But no, I think Porsche wanted the set to have the special bespoke fenders, and the special bespoke wheels, and where was no more stuff left in the budget for new part that would actually be useful. -
Defining a Supercar
Saberwing40k replied to deehtha's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I'd have to say that a Supercar, in the Lego world, is something that is the most realistic, or has the most features of a real world car. From that standpoint, 42056 is not quite a supercar because it misses out on a lot of features of the real car that would have been easy to add, like suspension that is not double wishbone. 8070 is also not a supercar, because it has no gearbox. -
Axle Collection Thread
Saberwing40k replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It's been done before, but not in the way you're talking about. Most Lego Tatras have swing arm suspension, but for a truck. But, it would probably be the simplest form of independant suspension you can have, and should be very simple to implement. -
Technic General Discussion
Saberwing40k replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Everything is actually possible, except for the jumps. I personally don't like high speed remote control creations, they are really hard to drive if you don't have lots of open space. -
Exactly as the title says. In the wake of a lot of people being disappointed about the 42056 Porsche set, I’ve decided to create this topic so that we can discuss the ideal features of our personal greatest supercar, and see what kind of overlap there is. There are 3 major sub categories for the things wanted, so I’ve divided it up accordingly. Looks: If it’s a real car, what make/manufacturer? Or should it be something original? Full body, or 8848 style framed body? Color? 1:8 or 1:10? Large model, or smaller, dense one? Features: What kind of engine? Remote control, or no remote control? Power Functions (Lights and/or motors), or no? Which of these features matter to you? Brakes Four wheel steering Windshield wipers Active aerodynamics Adjustable seats Realistic suspension geometry, I.E. Ackerman correction, caster, kingpin inclination, a suspension type that is not double wishbone. Convertible top Locking or limited slip differentials Is a manual gearbox fine, or would some kind of sequential gearbox be preferred? Extra steering knob, or just cockpit steering? What kind of new parts would you want? Presentation: What do you want more emphasis on, looks or functions? Presentation box, or standard box? Regular manual, or one with technical info? Price Range? Advanced instructions, and non color coded parts, or is the current system okay? B model, or no B model? Going on this list, I’ve got 3 possible versions, which I will go through. #1: BMW i8 Model can be built one of 2 ways: full body, or skeletal body to show mechanics. B model is Convertible version. 1:10 scale Features adjustable seats, realistic suspension geometry, uses control arms like real thing, windshield wipers, brakes, opening hood and doors with locks. There is no gearbox, but there would be some kind of system to allow the demonstration of how the hybrid system works in an RC vehicle, and lights. New parts: Generic rims with good offset, BMW specific wheel caps, new hubs with no slop, and new large CV joints. New crankshaft pieces for the engine, and maybe a couple of new panels, and new motors, with foldable battery box, and Bluetooth/Rf based control system. White and blue. Window box showing major components. Manual is thinner, with more parts per step, and has room for convertible instructions, and some technical information. No coffee table book. No color barf, black 2l axles, black 3l axles, black 3l pins, and no yellow/red axles. #2 Mercedes G63 AMG 6x6 1:8 scale with no B model Unimog tires. Features Adjustable seats, live axle suspension, Pneumatic diff locks, pneumatically adjustable ride height, 7 speed sequential gearbox, unless Lego could figure out how to make an automatic one, full interior, opening hood/ doors, sunroof,working steering wheel and brake pedals, working speedometer, removeable bodywork, brakes, remotely located controls for steering, brakes, and gearbox disguised in cargo bed, portal axles, lights. New parts: Generic rims with good offset, Mercedes specific wheel caps, printed parts for badges, reinforced U joints, spline shaft, new portal axle pieces with better spacing and kingpin inclination, new 9 volt battery box, grooved cam for gear shifting, new connectors. Metallic silver, with chromed components. Standard box. Manual is thinner, with more parts per step, and has an appendix of technical information. No color barf, black 2l axles, no color coding, and no yellow/red axles.(sense a pattern here?) #3: Original design 1:8 scale model, approx. Design is actually more like Nissan GTR, or Porsche Panemara, being a 4 seat sports wagon with trunk. Features 4 wheel steering, adjustable suspension which is not double wishbone, opening doors/hood/trunk, active aerodynamics, detailed engine, 7 speed gearbox, all wheel drive with limited slip differentials, working gauges, adjustable seats, windshield wipers, sunroof, and hideable rear seats. Black with silver highlights. New parts: New rims with good offset, swapable caps for either trucks or cars, new hubs/ suspension parts, new large CV joint parts which allow good steering angle, spline shaft, grooved cams for gearbox, new connectors, and panels. Box with window showing off new components, is otherwise standard. Manual is thinner, with more parts per step, and room for information on how the set was designed. No color barf, black 2L axles, no color coding and no yellow/red axles. (Seriously, there is no other line in Lego, not even City, that makes similar parts in different colors, especially when that would hurt the look of the model.) That’s what I’ve got, I’d like to see what you guys think.
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42056 - Porsche Speculation
Saberwing40k replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I can't remember if I've said it before, but I'll say it again: I'm not sure if Lego knew who they were aiming this set as. A lot of us Technic fans dislike the lack of functionality, like the poor steering angle, and lack of full gearbox and rear wheel steering, and the model fans dislike the fact that it's Technic. I don't know how likely this is, but I feel as if Lego wanted this set to be one way, but Porsche wanted it to be another way, and that's why we have these compromises. Also, I've noticed something odd. In the designer video, some of the axle joiners are the new smooth 3L type, but in some build photos, those same joiners are replaced with the 2L ones. -
[HELP] Available Rim Sizes
Saberwing40k replied to MRP_'s topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Lego has a lot of different wheel and tire sizes, I'd say at least 20 to 30 rim types, depending on how you want to count them. The ones you have are called out on Bricklink as Racing Rim Small, and are 43.2 mm in diameter. There is also a larger variant, which is 56 mm in diameter, and is most commonly used in supercars. I think the Pentax uses these latter rims, which is why the hubcaps don't fit. -
Remove the s from https, so the video is just http. By the way, that crawler isn't that bad. At least you got it to drive around without breaking anything. My first crawler was a monster truck based on the 8258 b model, and had both differentials and no hub reduction. I tried driving it, and half a bevel gear flew out. Oops. I know now that crawlers work better without differentials, and with hub reduction.
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With any truck like this, there is a little bit of tire scrub in the rear axles, and this goes for real ones, too. The correct solution is to have the Ackerman correction pointing to the point between the rear axles. Although with Lego, having Ackerman or not does not really matter, at least for me.
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42056 - Porsche Speculation
Saberwing40k replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The more I look at the fenders, the more I get the impression that they are not very generic, and Lego probably could have designed them to be brick built. But, Porsche might not have liked that, and wanted smooth fenders. All in all, this does not seem to be a good flagship for new parts, as we have 2 set specific parts, 2 revisions of existing parts, although the hubs are much better, and a 7x3 curved panel, which is the only real new part. I hope that Lego comes up with a new kind of wheel, with the good offset of the Porsche rims, but more generic styling. I also hope that Lego revises the wheel hubs, new and old, to have less slack. Finally, I could have sworn that a version of the 911 had 4 wheel steering, and I thought it was the GT3RS, but that must not be the case. Also, I "like" the fact that the designers talked about the red shock absorbers for sake of accuracy, even though the suspension setup is totally inaccurate. Ditto the disk brakes. They may not do anything, but it has them. -
So, basically,you're almost cheating, and having a 4 speed gearbox with a 2 speed splitter? Also, looking at the front, the Porsche fenders look completly wrong. They'd wreck the amazing lines you have going. I almost don't get why Lego introduced those pieces, or why people are so excited about them. But, I'm not going to derail the thread with that.
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Nice lines so far. Personally, I'd prefer brakes over realistic geometry, because you'd still have suspension, and then have an additional mechanism besides. I don't remember if the DB11 has an 8 speed gearbox, but it might. One with reverse would be enormus, as you'd have 5 shift rings, and doing it sequential could be a pain. But, if implemented well, would be amazing.
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42056 - Porsche Speculation
Saberwing40k replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The problem with licensed sets is that the b model has to be licensed as well, unless you can build an alternate attachment for it, like the Unimog, and upcoming Claas Xerion. The only Racers set I can think of that had a B model is the Ferrari Enzo, which had something else Ferrari as the b model. I'm not seeing Lego do a B model, as you would think the box would have a 2 in 1 call out, but it does not. I honestly can not think of anything else in the Porsche stable they could have as a B model anyway, unless they did a Cayman or something. Can you imagine them trying to do a Panemara, or a Cayanne? Although, there might be enough panels on the underside, but it would still in all probability look terrible, and Lego probably could not get buyoff from Porsche to do a B model, in any event. -
Uncommon Suspensions
Saberwing40k replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This looks like modified double wishbone suspension, using pushrods. I'm thinking it is either one of their Le Mans cars, or maybe a prototype 918. Pushrod suspension has been implemented in Lego before, with set 42000. But this particular variant, I have not seen before.