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Endgame

Eurobricks Archdukes
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  1. Awww, it has a heart! That means it can't be evil, right? ...Right?

  2. That, and should a hero "go rogue" and decide to make the party flee, I'm assuming the QM can accurately see the party doesn't want that and can exercise a little bit of veto power by stopping their action.
  3. QM Note: You were absent for almost a full week without warning, Hoanganhbeo - you are lucky I didn't boot you from the quest entirely. You will not be receiving loot or experience from the battle due to your excessive absence as well as your lack of reading of the quest. (If you had been following fully, you would've realized you were denied treasure and experience, as well as the fact that you've been in the kitchen for the past 8 days or so.) However, since this is your first quest, i'm qilling to grant you one more chance. If you can prove to me that you will be active and attentive to this quest, reading the posts of others carefully, I will give you experience for this quest's next battle. Otherwise, you will once again receive nothing. -------------------------------------------------------------------------------------------------- The party exits the kitchen... And finds themselves back in the entry foyer! "Frostbarb said we could access the basement here... Anything suspicious looking?"
  4. "It wasn't visible. Being a mining automaton, I was designed to have hyper-sensitive audio detection - very good hearing, in human terms. I can hear something beating within its chest cavity. My partial scan also yielded the invincibility factor, as you know. I can hear your hearts as well. I would suggest medical examination soon, Arthur, as your heart beat is highly irregular."
  5. That is why you talk go your fellow heroes. In fact, making it a partial flee makes it far more devaluing to the job class trait than say, potions for clerics, because it gives multiple people that ability. Besides, besides very specific circumstances, I never think the rules should be defined by realism in a game tha is clearly not realistic.
  6. There are no more nooks and crannies. One door leads out of the kitchen.
  7. "Before being stepped on, I detected some parts of organic matter inside of the giant; a heart. Said heart seemed to be impervious to all damage. If we assume the rest of the body is made of the same material that makes the heart impervious to all attacks, we can assume the giant is invincible."
  8. That seems needlessly complicated. I still think it should remain full-party flee; there is no other class that can have their ability for the cost of 10 gold.
  9. "Obligation. More than two dozen people need to use this shelter tonight - it just so happens that some of them have chosen to use their wealth to make foolish requests on their own."
  10. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x3, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore Erdathcath Madilinas, 199 years old, Level 20.66 Druid Power: 35 Health: 34/34 Ether: 20/23 Gold: 213 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), 69 year old male gnome Cleric (Immune to Weakened) Level: 13 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 8/17 Gold: 226 Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Smoke Bomb, Plague Venom Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), "Arm reattached." Minoid, Level 18.5 Drilling Automaton HP: 23/30 Power: 28 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia Arthur and Erdathcath dig, but find nothing; there are remnants of once shiny things. A silver pickaxe, rusted and brittle, now worthless - a dented, concave, filled-with-holes miner's hat. All reduced to nothing over time. "Affirmative. I may wield any weapon. On the subject of the mine's odd composition: I have found ethereal traces using my scanning potentials. The Giant incapacitated before I could complete a full scan. From my partial findings, however, I can only conclude that the Giant is invincible."
  11. Crowley begins to tend to the knight's wounds. "Most people are born, or forced, or taxed into the hovels. They didn't do anything to deserve it. But the people we met? Those outside, thinking that they can make demands of us? They made so many mistakes, some deliberately. Their poor judgement landed them in the Hovels. And from what little I've spoken to them, they speak as if they are still entitled. Most people are in here because they never had a chance at the good life. Those people? They had so many chances at living the life most of these people never had, and blew it. Isaac? Got fired because of embezzlement, and blew the rest of his money. Gary and Fiona? Ruined their marriage, lost their jobs, and got here. All of these things they so readily shared with me, as if their former statuses give them some entitlement. They make me sick."
  12. "We should probably save a wish if and when we get solar blasted. I repeat, stopping if I roll Damage of Special Damage."
  13. Round Five of the Quartz Cave Clash! >Grimwald casts frailty on Charcoal Rat A (back): Failure! >Grimwald VS Charcoal Rat A (back): Critical Hit (6x2=12+12=24x2=48-5=43 damage) >Grimwald casts Frailty on Charcoal Rat B (back): Success! >Grimwald VS Charcoal Rat A (back): Miss >Minoid VS Charcoal Rat A (back): Critical Hit (13x2=26+18=44x2=88/2=44 damage) >Erdathcath heals herself (back): No heal Greater Heal (15x2=30+20=50 HP healed) >Erdathcath VS Charcoal Rat A (back): Special Damage Hit (15+20=35x2=70-5=65 damage) >Arthur VS Charcoal Rat B (back): Damage Hit (31+11=42x4=168-5=163 damage) >Arthur VS Charcocal Rat B (front): Miss Hit (31+12=43x4=172-5=168 damage; 104 gold earned) One Charcoal rat falls... The other is crippled. Charcoal Rat A, Level 35 Vermin *Poison 7!* HP: 75/330 SP: 5 Specials: Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile. Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect. Specials decided by die roll. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Fire Bomb The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Lucky!* *Hastened!* *Encouraged!* *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 291 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x3, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore Erdathcath Madilinas, 199 years old, *Hastened!* Level 20.33 Druid Power: 35 Health: 34/34 Ether: 20/23 Gold: 87 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), 69 year old male gnome Cleric (Immune to Weakened) *Hastened!* Level: 12.5 Power: 19 (12 + 6 + permanent boost of 1) SP: 0 Health: 20/20 Ether: 8/16 Gold: 100 Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), "Progress is needed." Minoid, Level 18 Drilling Automaton *Crippled!* HP: 23/30 Power: 28 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Round Six of the Quartz Cave Clash! >Grimwald casts frailty on Charcoal Rat A (back): Success! >Arthur VS Charcoal Rat A (front): Special Damage Hit (31+12=43x4=172-5=168 damage, 93 gold Overkill earned) The battle is won at last. The vermin are all slaughtered, the Minoid's arm reclaimed and the vermin exterminated for good. Their bloody bodies are scattered across the jagged, shimmering cave. The Battle is Victorious! All heroes gain the appropriate amount of EXP. Party Leader, please distribute the loot: Plague Venom: A highly potent venom. Causes 15 damage and -1 SP per round. Smoke Bomb Fire Bomb 66 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 384 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x3, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore Erdathcath Madilinas, 199 years old, Level 20.66 Druid Power: 35 Health: 34/34 Ether: 20/23 Gold: 87 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), 69 year old male gnome Cleric (Immune to Weakened) Level: 13 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 8/17 Gold: 100 Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), "Arm reattached." Minoid, Level 18.5 Drilling Automaton HP: 23/30 Power: 28 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia The Minoid takes the liberty of plucking his own arm out of the pile, inserting the tip of his dirll into a small crevice in it to pick it up. With careful, precise movements, he hooks it onto his shoulder and presses the left side of his body against the rock wall. It clicks into place, the body calibrating it. Before long, the hissing and whirring of his body subsides, and the arm is firmly reattached. "STATEMENT: I am no longer crippled or impaired. I am currently operating at 99.424242424242% capacity. QUERY: After the loot is distributed, shall w eproceed through the other gate in the previous room?"
  14. "I'm not sure if turning back the clock is the best idea here, Thalion... I'm thinking either superbuffing us or halving its health."
  15. Actually, I have a relatively simple idea for a Heroica Event: Byblos's Backlog. Say, in the Library, a list of cryptic couplets or something: A dastardly gas floats through the air Triple the foes is quite the scare! This refers to the Death Progg's gas gimmick. Head to 36, and you'll find a puzzle edited into the Death Progg battle (using a spoiler tag, maybe?) with Sandy's Heroica Master powers. Solve it, PM in the Quest and the answer to the puzzle, and you get some loot. It'd require some gear, some couplets, some puzzles, in a picture, but probably not as in-depth knowledge of every NPC like Gorgmas Tidings. When the event ends, all the puzzles could be deleted and the quests restored to their original form. Just an idea.
  16. I'm currently confused by your second yes, since it was an "or" question. I'm guessing each wish once though. Figbarfing is such a crude term when the results look like that...
  17. Can we use Djinnifer throughout the quest, Sandy? And is each wish a one time use, or can we keep fulfilling her wishes and get more?
  18. I fire off another desperate barrage at the Solar Demon, the arrows piercing the beast's fiery complexion - and yet, leaving minimal damage. As a fire off my second shot, a pink smoke consumes my field of vision. "No one ever told me senility would entail seeing visions of pink-" And then I saw the odd Djinn - Djinnifer, she was called? "...Ah. Erm, okay... What are your wishes, Djinnifer? As you can see, this Solar Demon is a bit of a troublemaker." Sandy, I'm using my bow. That should mean that I dealt: 27x3=81+2=83x2=166 damage
  19. "IDENTIFICATION: Grimwald Gjinko. Noted, and filed away for future use. Yes, I deduced your status as a gnome and not a dwarf, I simply required your name for computational purposes. The beard combined with your height made it simple enough to deduce."
  20. Added: -The Syndicate (with a footnote about the group actually called the Syndicate -Omnicidal Maniac -Wham Episode -Compelling Voice
  21. But first, I must remember which password and which prefix I used n my username... (If Endgame is taken, I usually add "Sir" or "Dev" at the beginning of Endgame.)
  22. I'm contemplating updating the Heroica RPG TVTropes page, if anyone else would like to jump in and contribute as well.
  23. Beep boop robots.

  24. "Noted. CONFESSION: Erdathcath is the first Druid I've had any contact with. ...It has just occurred to me that I have yet to properly file away information regarding your name, cleric. IDENTIFICATION?"
  25. <This place was vacant! We didn't even know humans used this place anymore! Most of the food is rotten, for Ennoc's sake!!> Round Six of the War of the Worms! >Hoang Anh uses a potion on Crowley (back) >Crowley VS Frostbarb (front): Critical Hit (2x2=4+2=6x2=12 damage) With one last fiery swing of his staff-torch hybrid, Crowley bears down on on Frostbarb. The worm goes up in flames, giving off one last pained scream as he dies... With the "king of worms" defeated, the battle was won! The party even managed to defend the pantry! The Battle is Victorious! All loot (45 gold, Grand Potion x2, Grating Stone) is transferred to Darksten for the time being, due to Hoang Anh's sudden silence. Darksten and Crowley gain a level. QM Note: Grating stones may be used on a weapon to boost their WP value by 1. The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 3 Power: 6 Health: 9/9 Gold: 65 Equipment: Crossbow (WP: 3) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Grand Potion, Poison, Utility Knife (roleplay item), Grand Potion x2, Grating Stone Hoang Anh (hoanganhbeo) 20 years old Male Human Knight Level 2 Power: 5 Defense: 2 Health: 4/11 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Potion x2, Remedy x2 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb "Glad that's finally over with..." ???, Level 3 Cleric HP: 9/9 Ether: 3/6 Gold: 15 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Water Bomb, Tonic Frostbarb rasps out his last words... <The... Basement... Access... it.. Through the entry foyer... HURRRKKK... Kos... You must defeat Kos...> With that, Frostbarb curls into a ball, draws his lat breath... and perishes. "Good riddance. We've won this battle, at last. Although... I can't believe we defended that pantry of rotten food, just to fulfill some asinine woman's request. I should've just torched in the beginning and we could've slaughtered Frostbarb and his goons easily. You haven't heard the story behind Isaac Flee and those three hovellers, have you?"
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