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Everything posted by mishtron
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Yeah, the thought crossed my mind. Those old panels (like the transparent ones) have very slim attachment points, so the mechanism would have to be bulky to reinforce those. I'm gonna ponder it again though, it could be very cool.
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@deraven Thanks man, fixed. Wasn't sure if I could flickr edit the images after they had been posted.
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Hey everyone, not a huge city builder, but thought I'd share a few small MOCs I gone and done: - minifig playable vintage Mini Cooper - old model Actros with long heavy haul trailer - good ol' backhoe I wanted a playable mini for my family minifigs, although in my quest for playability, fitting two minifigs in parallel and aesthetics, I made it a bit big, I will try out a 4 wide minifig version soon front rear front engine interior and functions I'm mainly a castle and space builder, but something needs to deliver all those castle wall stones and spacefaring engines! I tried ot make the front in the older Actros style, with engine playability and sleepability on the interior front interior with bed engine trailer hauling the Medieval Market Village And finally a simple backhoe to terraform the ground for the castle buildings and spaceports, for some reason I feel like the official Lego backhoes never get it quite right... front rear in action
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Hey everyone, Did this one last month, finally got around to posting it... goes out to all the fans of late classic space and playability! This is a mid-sized Explorien ship made for intergalactic exploratory missions seeking planets with life or key resources. My goal was to fit in as much playability as possible in an aesthetically pleasing package. But first, I'd like to introduce the crew in front of its main play function, an actuated elevator cargo bay! Here is a list of features within the four main areas - livable conditions for all four crew members - 2 floor modular interior with 4x sleeping chambers on lower level - biomedical lab - 4 seat lounge - bathroom with shower - large cargo bay with surface exporation and assessment equipment - play function to open back and lower entire cargo bay as elevator via linear actuators - working airlock to enter cargo area from living space - Roll cage rover fits 3 minifigs and includes drilling /grabbing platform - tracked power suit with cutting torch and grabber - storage for 4x space suits and minifig equipment - communications and sensor arrays - Intergalactic comm dish - planetary sensors for life/resource assessment - intragalactic comm arrays for more detailed communication in local galaxy - 2x interior seats for comm/sensor operators - long and short range transportation equipment - 2x dual engines equipped made for long range warp and short range thrust - retractable landing gear - adjustable front and side landing/takeoff thrusters - front of ship equipped for navigator and pilot The main shape and inner technic structure came about from 4 integral pieces I wanted to include for the sake of the Explorien theme, the front canopy, 2 SNOT large transparent panels in midsection, 16x16 white plate for removable roof to house comms, but most of all a large elevator cargo bay. Also visible are the retractable landing gear. Upper level interior visible from outside, sides equipped with flight sensors and antennae as well as front thrusters White dish is intergalactic communication to relay their findings to home base, but due to the limited information it can send and energy usage, there are a number of local arrays they use for local galaxy communication and sensor instruments Upper level of interior includes front navigation/pilot area, comm/sensor stations, biomedical lab, lounge, suit storage, and bathroom Upper level removed to showcase the sleeping chambers for long range transport, the chambers are used for storage when not in use Rear cargo area includes rover, power suit, airlock, and engines. The actuator function for the cargo elevator is visible form here, but can be operated when the vehicle is closed. Note that the sliding door for the airlock doubles as the door for the bathroom, assuming the crew would not need to use both at the same time! Rear cargo bay open and lowered, rover and power suit rolling out to go exploring!
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Lego Licensed Parts available from Bricks & Pieces
mishtron replied to LegoPercyJ's topic in LEGO Licensed
I think it's just the person who happened to be on the line using her judgement. Since I did convince her on one of the parts, I don't think there is any black and white alert in their system. They are probably trained on a few ways to assess whether it should be considered "licensed" or not. Maybe next time I'll try sweeter talk Not sure if this is on topic, do you guys see the Nexo line figs going the same route as Chima (as in pretty cheap)? Just trying to assess if it's worth buying the figs from bricks and pieces online (where they are, indeed available) or just waiting. -
While I am also hoping for a Black bear, Brown bears are more commonly mountain dwellers. For collector purposes I can definitely see them going for the new colourway over accuracy.
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Lego Licensed Parts available from Bricks & Pieces
mishtron replied to LegoPercyJ's topic in LEGO Licensed
Thanks, great to hear, that's very exciting.. if it's different, hopefully the existing bear's prices will go down a bit as well. I was pretty disappointed about the only minifig brown bear being released in my dark age and becoming so expensive so quickly. -
Lego Licensed Parts available from Bricks & Pieces
mishtron replied to LegoPercyJ's topic in LEGO Licensed
Interesting, where is the info from that the bear will be making a comeback? -
Lego Licensed Parts available from Bricks & Pieces
mishtron replied to LegoPercyJ's topic in LEGO Licensed
Just wanted to share my experience: Called yesterday in UK, got animals and a few other things... noticed that the animals specifically were cheaper over the phone than online, and some animals unavailable online were available over the phone. I could not get any Nexo parts, including karkenskull helmet and some knight helmet visors even though they were clearly available on the online store. Interestingly she even tried to tell me that the Pearl Dark Grey Bar 1L with Top Stud and 2 Side Studs is licensed because it only came in Ninjago and Super Heroes sets. I eventually convinced her it's a classic part, just in a few new colours and she double checked and agreed to add it to my list. It's my first bricks and pieces, so many great parts, like nipples and donuts are much cheaper there than bricklink. -
The Future of Lego Space. (opinions, ideas, discussion)
mishtron replied to Trekkie99's topic in LEGO Sci-Fi
Thanks :) A while ago I was looking at ways to use up some 6 tall ones and noticed the air traffic control style technique on the ultra agents boat, only to find out that it was actually a different piece altogether- 991 replies
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The Future of Lego Space. (opinions, ideas, discussion)
mishtron replied to Trekkie99's topic in LEGO Sci-Fi
Don't mean to be pedantic, but that windscreen in the pics is two bricks too short to be 94531, I believe it is a printed version of 6109815 / 18729. If so, it would make it the second time they've used that mold ever, printed or otherwise.- 991 replies
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Book II - Nocturnus: Guild sign-up and Discussion
mishtron replied to ZCerberus's topic in Guilds of Historica
Awesome.. Thank you @Exetrius and @TitusV for the thorough explanations looking forward to contributing to the world of Nocturnus, will submit a sig fig soon... -
Book II - Nocturnus: Guild sign-up and Discussion
mishtron replied to ZCerberus's topic in Guilds of Historica
Hello Nocturnians, Before I take the dark purple plunge into the abyss, I just had a few questions about collaborating within the guild I wanna be as specific as possible as I really don't wanna to make any faux pas before I push the boundaries: 1. What is a culturally appropriate way to bring my presence into the land? Must I start small and build up a story? Or can I make up a "plausible" backstory for something that may have been around for a while in Nocturnus (eg. vampire bloodline, werebear cult), but flying under the radar and previously "not spoken about"? 2. Is anything named on the map taken? As in, should I be (most extreme option first): - conjuring a new place on the map and giving it a name, like requesting to add a patch of swamp to the map between X and Y and claiming that as some new place where Z happens? - giving a name to an unnamed portion, as in declaring that the portion of mountain between tower X and badlands Y is now known as peaks of Z? (unless Zed's dead already ) - only making up a story only for something that is both preexisting on the map and named, as in making up a guy that lives on X mountain pass? - Should I be staying away from named places as they are all taken, as in "yes, fine you can make up a story about the labyrinth X but that is really Y user's area, so that's kinda lame"? 3. Is the Nocturnian backstory and "types of ongoings" set in stone? Though I would never start yelling on the forum "WELL I IT TURNS OUT THAT NOCTURNIA ACTUALLY HAS FIVE RACES OF FRIENDLY GOATMEN WITH A THRIVING EVIL FRUIT BUSINESS THAT IS MORE SIGNIFICANT THAN ALL THE OTHER RESOURCE EXTRACTION COMBINED!!" I hope I would be able to perhaps create stories that eg. communicate that the Nocturnian economy is more diversified than it would previously seem through thoughtful MOCs. Thanks in advance for clarification! *apologize if these were covered before, there is a lot of reading! -
Hey everyone, very excited about joining this part of the forum. Nocturnus is definitely my flavour, I'm really interested in the duality of good and evil and understanding the abyss. I'm especially looking to explore how darkness plays it's role in every day life since Nocturnus seems to be linked in important ways to all of the other factions. My current ideas are circulating around an influential vampire bloodline with an industrious werebear cult. Hope to have my first quality build up within the month! @cozei Hey dude, I am also new and looking to join Nocturnus, let's build!
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LEGO Nexo Knights 2017 Discussion
mishtron replied to Peppermint_M's topic in LEGO Action and Adventure Themes
Haha, thanks for that. Maybe the Blocks writer put it in as a commentary on the collective AFOLC irk. Admittedly I too was a disgruntled castle fan, but Nexo has seriously grown on me. -
LEGO Nexo Knights 2017 Discussion
mishtron replied to Peppermint_M's topic in LEGO Action and Adventure Themes
Apologize if I'm just catching up and missed something. Is there any substantial evidence of Nexo Knights being cancelled early, let alone being a poorly performing theme? -
Nice addition of the skeleton, I've been thinking about building a bone dragon myself. Also like the conical roof.
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@VorkosiganGood stuff, thanks @Cozeithanks for the roof tips, I reviewed some of the guides and see what you mean
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The Future of Lego Space. (opinions, ideas, discussion)
mishtron replied to Trekkie99's topic in LEGO Sci-Fi
@AanchirWhoa, that second Mtron space disco music video is amazing. Appreciate the thorough research, thanks for sharing it. I feel like I've actually read some of it before, great insight. I just browsed the Mtron lego wiki page and saw the rejected protos for the first time, those are really looking good. I see how rescue and mining can be derived when you see the greater development concept. It also makes sense to make the theme ambiguously utilitarian for imagination's sake @Digger of BricksYeah, what I really want to see in the next lego mechs is stuff like the clan omnimechs I feel like the 70707 eradicator mech from the last space series was actually the closest they've come- 991 replies
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The Future of Lego Space. (opinions, ideas, discussion)
mishtron replied to Trekkie99's topic in LEGO Sci-Fi
I agree a mech theme would be awesome, however I'd be hoping for something more like the rugged western adoption of mechs. Like the battletech universe, which could have enough variety for a nice theme product range. I guess that new big red Ninjago mech looks kind of like an Atlas.. In general however, I'm on the tip that it wouldn't necessarily make sense for Lego to cater to nostalgic AFOLs with an entire theme. I think the best examples are the ones where they cater to kids first, but put enough new parts that would clearly appeal to nostalgic theme fans. Atlantis as mentioned earlier, I feel, is a great example. When I crawled out of my dark ages, I bought all the local used atlantis I could find. Taking the classic complementary M-tron scheme and giving it modern pieces in a fun new theme for kids makes sense. Another example is the Lego Batman Movie vehicles, the frequent yellow canopies, new red wheels, likely give some of those sets enough appealing parts to pass thresholds for adults with disposable income, even ones indifferent to TLBM. Speaking of which, M-tron is one of my favourite themes aesthetically, but I was always under the impression that it is a shipping company. Their very small original theme never had any mining equipment in it. Is there a backstory I'm missing here?- 991 replies
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This is awesome, I really appreciate the consistent mix of old dark grey and new greys, ground colouring, and the frequent appearance of the old technic steering piece. Great colours, great parts use, and great subject. Well done!
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MOC: Elves, Ragana's Shadow Tower
mishtron replied to Captain Nemo's topic in LEGO Action and Adventure Themes
Wow, I loved the idea from the onset, it's super playable. Lashina steals the scene I especially love a nicely done castle that is very heavily fantasy. Makes me consider fitting the elves figures in general castle creations. -
Thanks dude, will do I've been meaning to try it, really liked witcher 3 feel you on the hairpiece. thanks, I was totally fiddling trying to get rid of the extreme blur.. clearly not the camera expert ;)
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Hey Eurobricks space! Posting my second MOC to this site. I really like to focus on playability and would love to hear your feedback on my designs :) This one is based on the Cutlass Black from the upcoming Star Citizen game. Though I do not play the game's current alpha, I love some of the art concepts. In the Star Citizen lore, the Cutlass Black is the model of Cutlass ship ideal for pirating - a balance of guns, maneuverability, and storage. A conveniently named model to be employed by Lego's leading space antagonists! Rugged jack-of-all trades. Armed with two smaller front guns and two pivotable cannons for the gunner on top with fully pivoting powerful engines. I really wanted to make the top turret spinnable, but adding that function would have taken the main gunner area further out of scale. I settled with pivoting up or down and giving the gunner access to the station from the main hold. The ammo boxes for the main guns seemed like a good place for a hit of yellow. I went through a few iterations on the front cockpit, this combo felt appropriate for a narrow but tall front area. I had a lot of the black 8x4 wing pieces from my childhood and felt that this would be a good opportunity to use them for the "belly" shaping of the ship. Really wanted to incorporate functional landing gear and compact axles felt appropriate. I wanted to get some playability in the engines and went with a gearbox rotating them in opposite directions, accessible from the rear middle of the ship. I felt this captures the feel of a very maneuverable craft which excels at dogfighting despite having a decently sized cargo hold. Plenty of space inside, even to take a nap. The side panels include rotating thrusters and removable for easy access. Blacktron mercenary team left to right: Earl the Engineer armed with laser cutter for breaching spacecraft during pirating. Sniper Stacey takes care of those pesky defense drones and spacewalking troops deployed by a target ship. Wally the Warlord bosses everyone around, worries about finances, and holds a ceremonial weapon. Assault Andy armed with a shield, laser shotgun, and intimidating helmet. First one clearing rooms during a breaching operation. Heavy Weapons Helga armed with rocket launcher and heavy machine laser for when things get dicey inside a target ship.