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Everything posted by The Great Brick War
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You’ve been awarded (7) points. Judges’ comments… I was torn looking at this build. The detailing through out is great and you built in a few nice features. You definitely put some time into this and it shows. My issue is the proportions in the dimensions of the ship. It just looks very off to me. The section containing the bridge seems to be too high versus the overall length of the boat. That being said I didn't wanna kill you on the score because I know you put a lot of work into it. And the Navy shows up in force! I like where you were going with this. You created a tough little ship, full of details and a story. Looking at this, my biggest concern is the size. This is just m opinion, but I think it should have been wider. The balance between the superstructure and the rest of the ship looks very off balance. A wider ship base would fix that very quickly. I'm afraid that in waves and rough seas, this might topple over. The other option may be to shorten the superstructure? I guess I'm just thinking out loud here. I do enjoy a good ship, and this is not an exception. It’s fantastic the way you incorporated so many details into her, especially the interior with the SEAL team and their boat. You added many other great details, such as the communication equipment, radars, vents, rockets, etc. The bow design is a unique technique, and I certainly can appreciate how difficult it is to capture a ship’s bow in Lego. Your technique here is promising and I would be interested in seeing if you can refine it any more. The mast could use a little work to add spars with various equipment, but my main issue is with the size of the superstructure relative the rest of the ship. It simply looks too large, almost comically large compared to the stern. I think that extending the stern slightly and lowering the back part of the superstructure would help create a more realistic shape. Thanks for playing!
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You’ve been awarded (9) points. Judges’ comments… I saw Dunkirk a few days before you posted this and it just made me think of that so much. Another great build Sir! I sat for a bit inspecting everything to try and pickup all of your little details. There was quite a bit. Great Job. WHOA! Lots of action going on in this scene. Shoreside details are overflowing. Between the soldiers, the attack, and all of the supplies/stock on the pier, I almost overlooked the Crreature from the Black Lagoon! Great job with your teammate's inbound missle. The landing craft is well done, simple yet effective. It would look as if the team has already fallen back from their original coastal bunker, and judging by the hardware they have, not much is going to be able to take down that motorized gun drone. Good presentation, well lit and clean. Thank you, I enjoyed this build. I really like what you did with this. It certainly went in an unexpected direction, which is a good thing. I Great job with the details, such as the quay and the train tracks. These are all really well done. I also really like the landing craft. Simple, but with some excellent details, such as the netting and tanks behind the bridge. Adding the splashes to the water was simply icing on the cake. The destroyed part of the bunker looks well done, and I would love to see a better picture of that. My main complaint is that the waves in the water seem to be perpendicular to the shore. I’m more used to seeing the waves parallel to the shore. A minor point, and one that didn’t hurt your score. Thanks for playing!
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GBW -CP3 Balafih - C2 - The Counterattack
The Great Brick War replied to Johannsued's topic in The Great Brick War
You’ve been awarded (6) points. Judges’ comments… Nice story and idea. I like the vegetation all over the place. I would recommend working on the terrain a bit. The big green plates are making everything look far too square. Otherwise, great job! Well detailed with plant life and I think you have established that with this build. Your troops look good and look ready for action. I think the RoN was suppossed to be in a stationary set up, instead of getting to a spot and then creating the ambush. I may have misunderstood what was done here so I did not let that affect your score on this build. There did not appear to be any real elevational changes, which made for a flat build, but well littered with vegetation. Your roadway on an angle was good, but maybe a little too straight? Throw in some extra bits to give the road some crooked shape. Good use of a solid backdrop, beware of those natural shadows that can creep up on you though, looks like a few of them got your build. Keep up the good work! The custom fire team looks great. Really neat job with the camo painting. Perhaps a little too yellow in my opinion, but that could just be a matter of taste and it’s not something that can hurt your score. The terrain looks pretty good. Great job with different vegetation and I’m pleased to see that you tried to make the road diagonal. Adding some more plates, especially wedges along the edges could help as could having some of the vegetation overgrow the grass. That can help make the edge of the road less straight in places. I would also recommend showing more views of the truck. I can’t tell too much about its design based on what you pictured. It could have some nice details, or it could just be an average truck, I really can’t tell. I did enjoy the story, but the campaign calls for coordination with your allies. I cannot see any reference to any allied forces. This issue did not destroy your score, but they did result in the loss of a few easy points Thanks for playing! -
[GBW-CP3] Tyera -RON Defence: A2
The Great Brick War replied to LegoRacer1's topic in The Great Brick War
You’ve been awarded (5) points. Judges’ comments… There are some things to be found here, but it is hard to see with the photos. You have to work a little bit on your photos so that we can really see your builds a bit better. Work on detailing things out a little more or expanding these campaign builds a bit. Looks as if you have created hiding spots for your soldiers with the tan, but it was difficult to differentiate from the terrain itself. Majority of the terrain was flat 2x4 bricks, and a little bit of variation at the creek, which is right outside the bunker. Plenty of soldiers involved in the firefight, but they all look the same. Have some fun with it and have them well hidden firing on the enemy. Focus on that terrain to create natural barriers for the soldiers. As for pictures, you have to get some more light. It has been suggested by many to take the pictures outside so you can get full light on your build. Do this for your builds from now on. it makes a HUGE difference and can add easy EASY points to your score. I see some nice parts usage here, most notably with the rock pieces as satellite dishes and the barbed wire along the roof of the bunker. You spend some effort on the terrain, and I’d suggest that you continue to work and perfect your skills here. Using more tiles and plant pieces can really help make subtle hills and variations in the terrain. That would be especially valuable for your trench, as ground very rarely cooperates and maintains a nice, smooth trench after excavation. One issue is the vent piece in the middle of the bunker. I am slightly confused if this is supposed to be an entrance or a gun. Either way, I’d suggest making it smaller and less obvious (you don’t want to give your enemy a great big weak point to aim for). The reference to the nearby surface ship is a great touch that ties in nicely with the rules of the campaign. Thanks for playing! -
[GBW - CP3] Toohati - RoN Defense: Part C3
The Great Brick War replied to Leonardo da Bricki's topic in The Great Brick War
You’ve been awarded (7) points. Judges’ comments… Great detailing where you have things built. Nice job with the story too. The tower defense is very well done. I really enjoy the look of how rundown this area of town has become. The overgrown plant life, the decrepid buildings...it draws me in and I want to look at all of those little details. I think the brick wall backdrop pulled away from your build a lil bit. Consider using a solid color background for next time. The pics outside looked good, but be careful of the shadows that can be cast. Some of your photos appear darker than others, not quite sure what went on with your lighting but beware. This certainly was a unique story that was a true pleasure to read. The area certainly looks destroyed and overgrown with some great details, such as the custom lamp and HVAC unit on the smaller building. You really did a great job making the entire area look dilapidated and overgrown. I would like to see you use something other than the standard T intersection for the build. A custom plaza, park, or even a T intersection that was brick built to allow the road to look just as destroyed as your surrounding would be nice. Also, the campaign rules call for RON nations to depict your side defending an assault. As much as I loved the story, a single spy doesn’t really qualify as an assault in my mind. Thanks for playing!- 5 replies
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You’ve been awarded (4) points. Judges’ comments… From what I can see, it looks like you have decent sized build here. That's about all I can see, You need to work on your photos a bit so we can see more the detail in your builds. Limiting someones perspective with a picture is great to focus on a detail as long as you show the big picture too. Also, it's looking like your landscaping could use a little variation, everything looks a bit square kind of like an 8 bit video game. Work on it! I see many different colors, and that's good as it draws me into your build. The problem is, the pictures are so low lit that I see a flash reflection and overall the pics are still very dark. Be careful when you use another country's forces; you don't want to create a story for them that could create too much blowback. The construction of your jeep/vehicle is actually really good. When building, think as if you were creating a war movie or a scene from a real military assault/defense/mission. That's how I like to do it. I can envision a jeep rolling through a choke point without knowing it's going through a choke point. Would there be one man hiding in a bunker or more than two? Were there other soldiers hiding outside the bunker? little things like that can give you ideas on what else to add to a scene. An interesting build and a fun ambush. Using the seaweed as vines along the edge of the rocks is clever and a nice touch, as it the brick built tree on the top. The vehicle also has some nice details and good parts usage to make it interesting. I would suggest adding some other parts along the base of the cliff to help add some details, such as smaller rocks and boulders while differentiating between the different BURPs. The terrain could also use a little work. Just adding some dirt, fences, signs, etc. can go a long way and add some realism to a scene. I did enjoy the story, but the campaign calls for coordination with your allies. I cannot see any reference to any allied forces. This issue did not destroy your score, but they did result in the loss of a few easy points. Thanks for playing!
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You’ve been awarded (7) points. Judges’ comments… I was almost going to disqualify this for size, but you built a few separate things that make up the size requirement. In the future, try to do it in one. I could be wrong though as the photos don't allow you to see the whole build. Euther way..... your detail work is pretty good. The rock formation is a little similar to a side build you made prior. Step up your game, I know you can! Good build, in 2 parts, but when connected, you made the minimum size requirement, so good job. This felt similar to your previous builds. And although that isn't a bad thing, too many looking to close will probably gain some intense scrutiny from the judges. Unless that's what you are trying to do is improve your forest/flora builds on hillsides with rockwork, then by all means, keep up the great work! Soldiers were geared, fantastic plant life. The trees were similar, but not all the same. I can envision a setting like this in the real world so I appreciate what you have done here. The rocks look sloppy, and by sloppy, I mean that in a good way. They don't look standard and look very organic; not an easy task to complete...but you pulled it off. You really do a great job capturing a hilly/mountainous forest similar to the ones near where I live. The trees look nice and you really do an excellent job mixing the dark and regular green for the ground. The rocks are nice and you did a fantastic job adding some additional details around the base of the rock wall. In the future, I think you should focus on trying to improve the trees (Lego trees are hard, I know) to create different designs and perhaps incorporating some other details to really make each build unique. Try to incorporate something to ensure that this build is different from your prior builds. Thanks for playing!
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You’ve been awarded (10) points (+4 Bonus Points). Judges’ comments… Very large build. Very large.... I hate you. You really captured the calm before the storm. A very clean build with some great structures and vehicles (even if they are based on Brickmania designs). One of my favorite details has to be the rolling garage door. Just a really neat design that perfectly captures the design of the real thing. Adding civilians going about their daily business is a fine detail, too, and it really helps contrast the civilian and military nature of your build. Overall, my suggestions are mostly for minor points that can help to take your build to the next level. For example, the roofs are rather bare, but I think some HVAC units, garbage, or doors and hatches to allow roof access would look great. Not too parts intensive, but they can really make a building look realistic. Similarly, the park is a little too clean. If heavy military vehicles are being driven across the grass and large cages are being put up, I’d expect to see some dirt showing from all the traffic. I think that details like this could really help your build get to the next level. Thanks for playing!
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You’ve been awarded (7) points. Judges’ comments… The color hue of everything here really threw me off. I like the tank though and the surrounding areas. Being LDD, I would have liked to have seen a little more here. Quick scene here of a tank entering the forest...although it struck me as more of a SPG (Self Propelled Gun). I like the look of how solid this thing is. Kind of reminds me of a Bulldog; small, yet with a very intimidating look to it. Can you adjust the lighting on your renders? I ask because the second shot of the tank just feels very dark, which I'm sure is due to your selection of darker colors. And with it being dark, it cast some strange reflections. As it is a forest, feel free to add a few more trees, but I like that you varied the ones you have...not all the same size, but a few different ones make the forest scene work well. A nice vehicle with some good terrain. I’m particularly fond of the trees and am intrigued by the way you addressed the top of the tree. I might have to try experimenting with that technique. The vehicle has plenty of details and some good features, too. My main complaint is that the tank looks a little too sci-fi. The orange doesn’t seem like a good color for a vehicle fighting in a forest or jungle and the overall design looks more like a futuristic vehicle than any modern tanks that I am familiar with. If anything, it looks more like a self-propelled gun of some sort. Now I certainly don’t want to criticize creativity and there are some really odd tank designs and prospective designs out there, but some basic, distinguishing elements of a tank seem to be missing (rotating turret instead of just the gun rotating, slopped armor, etc.). Thanks for playing!
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You’ve been awarded (8) points. Judges’ comments… This is a great balanced build. I sat looking at it trying to take in its detail, which is kind of the point. Honestly I was most intrigued by the Hummer, I wanna see more of that. Nice. A crashed jet, a fence line, a tower, and a roadway with a toy soldier HMMWV....I kid, I always think of that when I see the standard green entirely used on a military vehicle. My only concern is the use of the jet in this build, and although the focus isn't entirely on that, you still have it used as a feature in your build, but your focus was the team so good balancing act. You went outside for the pics, and the lighting shows, great job. Although, a solid color base/backer will help if you choose to do photoshop or just to focus the build. The grass pulls the viewer away for a moment. There are some great details here. I love the watchtower; great execution with the angled legs. The railroad is great, too, with just enough ballast showing through the sand. The crashed aircraft looks fine, too, but perhaps adding some debris would help make the crash a little more convincing. Finally, I’d note that the coordination with Erotema is well done. After seeing both stories, the coordination becomes much clearer with the aircraft and the reinforcements. One point is that the Eroteman Humvee is a little rough around the edges in places, but I can’t fault you too much for not being able to replicate another player’s vehicles. Thanks for playing!
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GBW - CP3 - Erotema - 3 men and an assult
The Great Brick War replied to SkyPie's topic in The Great Brick War
You’ve been awarded (5) points. Judges’ comments… Not enough going on here. Would have liked to have seen a lot more detail as you set a high bar for yourself with your side builds. This just felt empty. You spent some time making some good looking figures, but when it came to the build...I expected a lot more. You've shown us more in the past and would like to see you do more. I did appreciate the detail of the blown out glass, but on that small building, it just felt like too little. We know you can do more, give yourself ample time to create something others want to take 5 minutes and stare at! This build certainly has some good components, but what really hurt your score is the fact that the majority of the build appears to be a basic baseplate. The destroyed building is nice, but I think that some additional details, such as additional rubble from the attack, would really help it stand out. Also, for the terrain, you added some plants and variation in elevation, but I think some additional details would also help. Perhaps a fence around the facility or a dirt path for the workers to use. I do like the custom weapons and radio backpack, though. Those are well done. The campaign calls for coordination with your allies. I cannot see any reference to any allied forces. This issue did not destroy your score, but they did result in the loss of a few easy points. Thanks for playing! -
GBW CP3– EROTEMA – Assault on Enemy Base
The Great Brick War replied to sigpro's topic in The Great Brick War
You’ve been awarded (7) points. Judges’ comments… I like the idea of the assault here. I think as the game progresses you will need to focus on varying your terrain a bit more, especially as the game moved to different locales. Tanks are looking good but it might be time for a new chassis. Good work! The base camp hill is good, but I felt it was a little bit to rigid. You want it to feel more organic, even if it is LEGO. Add some more smaller plates and bits, throw it off with some plant life to disguise those rigid corners. You went large on this build, and based on the fact you brought in to mine sweeper tanks, it makes sense. The layout felt a bit empty on one side of the barbed wire fence though. Sure, there were spots of differing terrain, but no real elevation or plant life. With those big builds, you want to add more detail to them so they don't feel empty. Get yourself a solid color sheet, place it as a backdrop or underlay. That rug is just too distracting...along with everything else that falls into the picture. Remember, the focus is the build, not the other things in the room. Some of the pics were well lit, and a few others came out darker with shadows. Be sure to use a consistent light source. Apply a few of these and I'm sure your next round will gain quite a few points! Lots of details lots of action, I love it. It’s neat how you incorporated the mud and water from the earlier minichallenge. The terrain looks good, and I like the hill leading up to the bunker. It is a little too square which might be fixed by using some smaller plates and tiles along with curved or wedge pieces. It’s neat to see the rollers on the front of your tanks and I like all the custom vehicles you use in your builds. The way you develop the build for the story (adding craters, vehicles, destruction, etc.) is great, too. Overall a solid build. Thanks for playing! -
[GBW - CP03] - PLANTASEA - RUN TO THE HILLS
The Great Brick War replied to paintballman's topic in The Great Brick War
You’ve been awarded (9) points. Judges’ comments… The normandy-esque assault. Very nice build. You have plenty of things to look at in a wide area of coverage. A few spots look like they are spread a little bit thin. Solid effort. I've been waiting for a concentrated effort from you to blow me away, and I think this is it! Great job on everything. If I had one comment regarding the build, I would have liked to see a little more on top of the hills of the shore, be it terrain or vegetation. The boat is good, the hovercraft is solid! Waves could have been added, but then you would have to adjust for the different vehicles approaching the shore; leaving them out was the better choice and I liked that you did. Can you make your comics a little bit bigger? You've placed the speech bubbles out of the way, but I still find your pics a bit small. Just something to think about. Great job, I really enjoyed seeing this from you! Wow, amazing job. There are so many great things about this MOC that it’s almost hard to know where to start. The beach is amazing, especially the part where it touches the water. It’s not a simple straight line, and the tidepools are great additions, too. Great job with the rockwork, especially considering how you used BURPs. Your vehicles look nice, especially the landing craft. I would suggest adding some more details to the ground on top of the cliffs and to try and do something to represent waves. Thanks for playing!- 10 replies
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(GBW- CP3) Filace - A Walk in the Park
The Great Brick War replied to Captain Genaro's topic in The Great Brick War
You’ve been awarded (10) points (+4 Bonus Points). Judges’ comments… This one takes the cake for this campaign. You continually drive me to make better builds myself. The detailing in everything here is superb. I scored this one nearly perfect so I can't really provide any sort of constructive criticism for you. If I had to..... I'd say make more so I have more to look at. Great Job! I really enjoy your builds! You bring everything together in some great ways. You have a scene which meets the minimum size. In that scene, you have three building facades. You also include scenery, details, and a vehicle. Then, you have detailed soldiers. The vehicle is your own custom tank, kudos there because my creative building has not yet reached vehicles, no matter how hard I try. I don't recognize the buildings from anything so those are custom creations as well. You added terrain and battle damage. Then, you have lighting. I can't tell if you used a photo booth or outside. Either way though, this is well lit. Even the alleyway where the soldier is hiding, I can still see him clearly with no dark spots. All aspects here...hit and hit well. My only critique? Buy a white sheet to use as a background instead of multiple sheets of paper. Other than that, this is great! Thanks for playing! -
(GBW-CP3)-Refnor-The First Trench
The Great Brick War replied to brickmasterben11's topic in The Great Brick War
You’ve been awarded (5) points. Judges’ comments… Your story line building up to this was the highlight. The trench work wasn't too bad, but you can definitely push yourself to do a little more. Vary your terrain shaping and coloring a little bit more to give it a more real effect. Pictures are getting better. Solid effort! I like the use of the lever base as your grenade, I also liked the fairly detailed floor, but would have liked to have seen a few bushes or trees? All three of the guards are looking out into the field so they most likely would have seen soldiers marching through the fields. When you take photographs, be sure to use a solid background for the ENTIRE build. Even with those overall shots, it's the ones you forget about the background or a little corner where it really stands out and can mess with your photos. Lighting isn't bad, have you considered shooting outside in the natural sunlight? Not a bad build. I would suggest using larger pictures to help show details, but at least these are linked to a larger version. I like the effort to make the fortifications partially below ground level and you added some nice equipment. Nice job with the vegetation and with the difference in the terrain height. I would recommend adding some more details to the ground inside the trench, even some basic tan plates or trans-clear to show a puddle of water would help. I did enjoy the story, but the campaign calls for coordination with your allies. I cannot see any reference to any allied forces. This issue did not destroy your score, but they did result in the loss of a few easy points. Finally, you might consider adding some details to your soldier’s weapons to make them look more modern. There are some great designs of brick-built guns and how adding a few parts to Lego weapons can significantly enhance them. Thanks for playing! -
[GBW] CP3 - Plantasea - The Bridge
The Great Brick War replied to BoBKiD's topic in The Great Brick War
You’ve been awarded (8) points. Judges’ comments… Great Build. Your construction on the bridge is very well done and there is a strong sense of realism in it. The lit up rooms were definitely a strong point too. Very well done. Good story and build here. I like the fact that you created a valley, along wit ha built bridge. You used BURPS, but added on to them so it didn't look...plain. Plenty of vegetation here, and that helped to cover any straight inorganic parts of the terrain. The soldiers in action really carried a bit with this and I really enjoyed both the soldier hanging off the side of the build planting the explosives, and the nightvision shot. Your lighting is very good, but I was distracted by the background items, try to go with a little bit bigger cover or be sure everything in the background is blurred so it cannot be identified. My one question is, will your team be safe in those tunnels when the toys go boom? That’s a nice story, and it’s a great follow up to your earlier build. I have to ask, where did you get those minifigs from? The camo printing looks great, and I love how you made each soldier in the unit unique. The green light in the tunnel is a great touch and looks outstanding in the twilight shot towards the end. Nice job with the mountain, too. BURPs can be difficult to incorporate, but you did a good job. You did an excellent job with the pictures and posing of different minifigs to capture the scene. My only suggestion would be to get a bigger backdrop or take the pictures outside. There are a few instances where I can see the inside of your house. Minor and not too distracting, but certainly noticeable. Several things that hurt your score are from the campaign rules. 1st, the campaign states that COAC should show an attack to gain ground against enemy positions. Adding a pillbox or even just showing your troops attacking some sentries would have gone a long way. 2nd, the campaign calls for coordination with your allies. You did a fantastic job tying it in with your earlier build, but I cannot see any reference to any allied forces. These issues did not destroy your score, but they did result in the loss of a few easy points. Thanks for playing! -
(GBW- CP3) Filace - Uphill Battle
The Great Brick War replied to TheBeeze's topic in The Great Brick War
You’ve been awarded (9) points. Judges’ comments… Mix up the terrain (colors) a lil on the mountain, I think at this point the small details are what will hold some of us back from breaching the next score level. The vegetation is great, good looking all the way around! Soldiers look well equipped. What were these soldiers thinking; the enemy has the HIGHER GROUND!!! Some very ominous shadows going on in your build, wasn't quite sure what time of day this advance was taking place in. Maybe they were planned, maybe they were not. Very nice job creating the massive hill with enemy positions. I am particularly fond of the trees with the wide canopies. Trees in general can be difficult to MOC, but these look particularly nice. The road crossing the top of the mountain is a nice addition to breakup what would otherwise be a simple field until the enemy positions. I will note that the soldiers are fantastic. Lovely job with the custom troops and creating unique designs for many of the soldiers. I will say that I am a little disappointed about the lack of colors used in the mountain. While brown is fine for the base, I’ve never seen a mountain that, save vegetation, is completely mono-color. Adding some rocks and boulders would greatly help address this issue. Finally, adding some destruction could help make the combat more convincing. You reference artillery and rocket barrages, but there are no craters, explosions, or destroyed trees. Thanks for playing! -
You've Been Awarded (3) Point(s): Judges Comments (not all judges comment): Perfect little build. Detail is just enough in every area. Color and gradient are well done transitioning up the shore. Would have liked to see more haha. Pictures are getting better! Excellent terrain adjustment as we move from water to grass up the beach. There are lines, but they aren't perfect, and they shouldn't be! small 3 man team landing on the beach, small vig...but with details! Good job. Be sure to try your next batch of photos outside, the real sunlight can work wonders for your pics! A nice clean build with good details. I am paticularly impressed with the way you did the transition from beach to grass. And the motor on the boat is a great detail. I'm hardly an expert photographer, but I think the lighting on this build could be a little better (something I always struggle with). You can Update your AAR Post with your points to keep track. Thanks for Playing!
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You've Been Awarded (3) Point(s): Judges Comments (not all judges comment): Tracked rocket launcher looks great, usage of the new existing chassis with a different turret. Your vehicles remind me of a few G.I. Joe vehicles from back in the day. You started to adjust fro the background with white paper, but didn't finish, that actually drew my attention away from your build as well...still want to see that rug! I feel that your display was underdeveloped for it's size. You had a lot of open space, and for your story of the dud rocket, you needed that open space. But had you shrunk this down to 1/3 the size, I feel it would have been WELL DETAILED. Something to think about for next time! You have some nice vehicles and a really nice MLRS with great rockets. I am a little disapointed with the terrain as it doesn't appear to be significantly different from other terrain that you have built. You may not be reusing the terrain (and I know that people have a certain building style), but I have a hard time looking at this compared to some earlier terrain builds and seeing significant improvement. You can Update your AAR Post with your points to keep track. Thanks for Playing!
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[GBW] - Troop movement - Erotema – Crossing enemy lines
The Great Brick War replied to sigpro's topic in The Great Brick War
You've Been Awarded (4) Point(s): Judges Comments (not all judges comment): Great Job. The water here looks great how you dropped it down below level so nicely. The bridge design is also very unique, I sat staring at it for some time to understand the functionality. Very solid effort here. I like your build, but that scenery almost always looks the same. The tank and the bridge layer are great, very creative build with the bridge layer. The similar chassis that these tracked vehicles ride reminds me of how the Soviets used the same chassis over and over in their heavy vehicles; if it ain't broke, don't fix it! Maybe throw in some figs for additional details, but I did not count that against your score at all. Presentation wise...Build seems well lit up, but maybe throw a solid color background down, say a white or black sheet over the floor. This way, there is no distraction from your build. Me; I'm curious about that rug! Tons of activity and details. The vehicles look great (though the MRAP could use a little work in my opinion), but the bridge layer takes the day. I might suggest adding some Eroteman soldiers directing the bridging operation, but that didn't hurt your score. You can Update your AAR Post with your points to keep track. Thanks for Playing! -
[GBW] - Recon - Plantasea - The Birdwatcher
The Great Brick War replied to paintballman's topic in The Great Brick War
You've Been Awarded (3) Point(s): Judges Comments (not all judges comment): "The small building and the detail carved out of it look good. The build was good in the sense that it made me want to see what was being observed but bad in the sense that I didn't get to see it =(. I laughed at the bum. Using a door with a ""$"" is not very conspicuous though. I would have varied the builds up a little more or shown the inside. Solid side build.. Good pics, good build (maybe a few more details), and good story. I like this...I'll have to remember it! I like the idea and you added some good details to make the buildings appear dilapidated, but I think that you could have added more details to the buildings. Pipes, gutters, and some details on the roof (such as HVAC units) would have helped a lot. You can Update your AAR Post with your points to keep track. Thanks for Playing!- 4 replies
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You've Been Awarded ( 4) Point(s): Judges Comments (not all judges comment): Wow.... the level of detail here is incredible. The build looks simple but when you break it down and analyze it you made everything have a real significance. The amount of little references you made to other things was funny, especially the guy with the shotgun and the pizza. If I have any suggestion, it would have been to maybe spread things out a little more just to allow your eyes to more easily distinguish the original parts. Welldetailed side build. Tons of details, both standard and custom. There's a lot going on, and there should be, it's a command post! Great job. At first I was a little disapointed, but then I took a closer look. The various monitors are fantastic, and I love the details such as random posters on the windows and the diversity of tasks taking place. You can Update your AAR Post with your points to keep track. Thanks for Playing!
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- great brick war
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[GBW] - Sabotage - Plantasea - Mouse Trap
The Great Brick War replied to paintballman's topic in The Great Brick War
You've Been Awarded ( 3) Point(s): Judges Comments (not all judges comment): Very Interesting Concept and approach on Sabotage. There is a lot that can be done with these missions if you use your imagination a little bit. Love the tunneling aspect under the ground and I can really appreciate the difficulty in building something like that. Nicely done. Goodoriginal idea. Be careful with your story as you don't want to start writing a story for another country, that can cause some issues in the future! Tunnel is well detailed. Very imaginative, which I love. The surface is a little plain, but the tunnels are well done. As someone who has done scenes like this in the past, I understand how difficult it is to build and properly photograph, but you did a good job with both. You can Update your AAR Post with your points to keep track. Thanks for Playing!- 2 replies
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- great brick war
- gbw
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You've Been Awarded ( 3) Point(s): Judges Comments (not all judges comment): Nice jungle environment. Could have used some elevation changes to break up the monotony of it. Was a bit confused by the story though. Is he an undercover Plantasea agent living in Briolui? Small elevation changes, they look good, especially hidden amongst all of the vegetation on the jungle floor. Although without large trees, it isn't so much a jungle as a clearing in a rainforest. 97% humidity, BRUTAL!!! Not as much building in this one as there is detailing. A unique idea and a story that left me looking forward to the next part. The build is good, but some tall trees would be a good addition for a jungle scene. You can Update your AAR Post with your points to keep track. Thanks for Playing!
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- plantasea
- great brick war
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You've Been Awarded ( 3) Point(s): Judges Comments (not all judges comment): The story here was a little funny. I like the concept you conveyed but would have liked to have seen a little more development in the ship detail wise. The folding rotors was interesting to see. Nice Job Small cruiser, creative build. I like how you mentioned that this is from earlier on in the game, but you finally got around to posting it now because you had the rank to. I feel that if you were to build a ship like this now, with as much as you have changed and improved your building style over the past 6 months, I feel you would have a completely different ship! And that's a good thing!!! Given the parts used, you did a nice job with the shape of the carrier. I love the fact that the helicopter's blades can fold down; fantastic detail. You can Update your AAR Post with your points to keep track. Thanks for Playing!
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- gbw
- deland republic
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