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Everything posted by SNIPE
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Brickshelf is shutting down. Let's try to save it.
SNIPE replied to Trekkie99's topic in General LEGO Discussion
I think we should shut brickshelf down But migrate the MOCs to rebrickable Because brickshelf is absolutey outdated and horrible to use. Too bad we didn't get to do that before MOCpages went down in general, people are stupid -
What's interesting is that on the supercar, those orange pin with ball socket pieces actually already exist in lego but are a retired part. They came in those lego sports sets with the spring loaded platform that you would put the footballer minifigs on in order to "kick" the ball. They came in bright light green iirc
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I finally found some tyres which MAY fit on the 42172 Mclaren P1 rims (or other rims of the same size) but they are unavailable :( https://www.amazon.co.uk/Haude-1-55Inch-Rubber-Wheel-Crawler/dp/B09JZJ7DTB They are around 2mm too narrow but may stretch out a little, hopefully the grooves in the rims are not too narrow for the tyre to sit in also.
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- wheels 3rd party
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42207 Ferrari SF-24
SNIPE replied to Auroralampinen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Short video of the set: -
[FINISHED] Maintenance of Eurobricks on 20th January
SNIPE replied to aFrInaTi0n's topic in Forum Information and Help
One strange thing I noticed was that certain users who are grand dukes, had the 'is moderator' badge over their profile picture, but some other grand dukes did not. Also the notifications system is still very dimwitted as it kept saying I have a notification for a reply which I already read -
[FINISHED] Maintenance of Eurobricks on 20th January
SNIPE replied to aFrInaTi0n's topic in Forum Information and Help
Hopefully it will fix some bugs, such as the page failing to update if a reply notification appears at the bottom of the screen, instead, the user would have to manually refresh, but this effects edited replies too which is annoying because I like to type a rough reply, send it and then edit it s few times so I can view it first (yes I know there's a preview button) -
General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Elements are including where as parts are just about the shaping itself. It's a little more advanced than that but that's the basic jist. so if we get for example a 3024 in a new color, its still going to have the same part ID and part name but it will have a new element ID (usually 6 digits) which distinguishes that part specifically in that color.- 5,465 replies
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I ordered on November 30th and am still waiting for my parts, it says "in warehouse" still and all Lego said when I rang them is to "wait longer" it's pathetic.- 5,465 replies
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Super impressed with these new parts, in particular the 2L pinhole beam with offset 1L axle. Also, I wonder if this part could be used like a #1 connector but with a pinhole instead of an axle hole and an extra hole on the end (so basically a 1x2 beam with axle hole): Too bad that its too wide to fit flush again a beam, or in between 2 beams that are spaced 1L apart, anyhow it reminds me of this part- 5,465 replies
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2L Driving Rings Question
SNIPE replied to LegoLord1880's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The only way, besides what @gyenesvi said would be to link a 3L drive ring up to a 2L drive ring, so that they both move at the same time, the 3L would be using the white 3L axle joiner. you could also maybe use some sort of spring loaded latching mechanism like the trigger on a gun, but you would need to probably make one for when the ring is up and down (but not one for if its centered). a more elegant solution would just be to use this part along with a motor, the motor will keep the drive ring from sliding around, unless you apply enough torque to manually turn the motor, in that case you could use a worm gear + spur gear to move this part and keep/ditch the motor -
fine move and rotate pieces in STUDIO
SNIPE replied to SNIPE's topic in Digital LEGO: Tools, Techniques, and Projects
hi, Yeah it's when I have the grid stepping at 0.1 ldu, I then make sure that the part is centered at 0,0,0 and that it's perfectly horizontal, then sometimes when I rotate it, it rotates, but also rotates slightly in another axis for some reason. I had to close LDCAD and then set the custom rotation stepping in the config file then make the file read only, other wise the config gets overwritten by LDCAD. I'm not sure if this problem is helped by locking the axis by hitting 'v' but that's hardly a solution anyway. -
General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Actually I think the two 2L yellow beams would work! (I thought they would pivot too much but I guess the 5L beam locks them in place EDIT: OK it has a little bit of play still but it's the closest solution to what I want that I can build, the better solution would be to use that rare inear actuator bracket (61905) along with two 15100 connected to the axle holes with 2L axles- 5,465 replies
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
that disc won't let the central axle spin independently because it has an axle hole the 3x3 commetor will but it wont be able to spin independently to the turntable.- 5,465 replies
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I mean so that the beam will sit flush against the turntables pinholes. the ideal part here (if it existed) would be a 1L thick disc with 5 pinholes in a + pattern- 5,465 replies
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I wonder if anyone can find a part that lets me attach a beam 5 via pinholes 2 and 4 into these pins but where theres a 0L gap instead of a 1L gap which the pin joiners have: However it must still be able to rotate independently of both the turntable halves and also still allow for an independent center axle- 5,465 replies
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
not sure how hard it would be to turn, I have the dark bluish gray half but nothing to snap it into.. I only bought that part to check if it would work with the existing linear clutch halves, it does not. The aforementioned new part MAY fit inside of the 28 tooth mini turn table half but I doubt it will click into place. However it doesn't seem to be that much because this set uses the exact combination anyhow :) EDIT yeah in LDCAD it is too wide to fit inside of a 26 tooth turntable half :( but at least you can have an independent axle running thru the middle, or can connect the pins to a 28 or 36 tooth double bevel gear.- 5,465 replies
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This new part could be used with this to make a stronger linear clutch, the existing white one we have is very bendy, but these 2 parts have embedded pins and so you could just convert the pinhole into an axle hole anyhow: we also get the thin 9L beam with 3 holes in green. it has not been used in a technic set yet, however the fairly new axle 3L with pinhole will be used in the 42205 Corvette stingray- 5,465 replies
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2025 Technic Sets Discussion
SNIPE replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
a flagship with only 2300 parts , flipping heck... Yes I know parts count isn't everything, the number of functions is the highest priority for me but... We will see. I bet its just the basic car functions because, well, otherwise it would be too close to the 1;8 scale flagship super cars.. if its a jeep then why not just get 42110 or last year's 42177... -
What would be the best way to connect 2 motors to 1 hub output port, say from a buwizz 3.0. Preferably where the motors can, in hardware, be set to rotate both in the same direction or in opposing directions. If the pole reversing is done in software as well, then it would override the hardwares pole reverser. I checked some third party options such as a Y cable or a 3 input port replicator, but the port replicator has a fixed 50cm cable and both the Y cable and port replicator don't have pole reversers
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Here's a basic LDRAW mockup of the new 7229 liftarm 3L with centre axle hole- 5,465 replies
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General Part Discussion
SNIPE replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
OMG YES we finally get this part!!!- 5,465 replies
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