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paupadros

Eurobricks Knights
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Everything posted by paupadros

  1. Thanks! We tried various designs for the faces. To be honest all the different tiles as faces looked worse. The holes were the only solution that gave soul to the characters, all the other solutions made them seem flat-faced or smug. Thanks anyway! Yeah, they took down the model for it containing religious content. It's something we feared but rolled on with anyway. That said, we might try to repost it after sending a mail to the Ideas team.
  2. I've always liked your approach to modulars: very thought-out. Everything has a purpose and a reason. You have made many of the top-class non-official modular designs, I really like your careful approach. This is no exception; everything is perfect: piece usage, colours but especially shaping and proportions, which is what I enjoy most in your designs: you can hardly point out any "but"s. The different sections always connect immensely well. I love it.
  3. (This time I'm not gonna criticise harshly) Superb modular (once again)! I really like the building on the right, it really does scream "British" to me! I really like the half-timbered look and the colour scheme; I wold have never tried it but it looks marvellous! Plus, the pitched roof looks amazing, especially in the area around the corners, which can be hard. The windows as façade details is just genius, and I really like the rather organic shape you've given it. Oh, and that pulley on the top reminds me of BB, maybe a reference or just something that looks cool? I really like the wooden details on the ground floor, they really do convey the feeling of sustaining the whole house. The blue house definitely feels British too, but in a different way. I can see a Fish&Chips restaurant on the ground level any minute. It's a nice house, but I like the one on the right better. I must congratulate you with the overall colour choices made here. The lack of strong yellows, reds and blues really gives that authentic British feel. Maybe the lighting in the rendering looks a bit strange, but nonetheless, a great piece can be identified here. I went to a village this summer called "Cobh" in Ireland, I think it could serve you some inspiration (it's similar to the architecture you have going here)
  4. A little misunderstanding. I didn't mean to just swap the colour of the columns to blue or yellow; I know blue and yellow marble doesn't exist, I meant to change the house entirely to something that maybe works better with the gorgeous red building. I'm quite well informed in Palladio's style (in fact, I have a drawing of La Rotonda in my living room (looking at it right now )) and know he wouldn't use such colours. Maybe I find things wrong because it's how I am. I'm very critical of my own models! For instance, I don't like how the building on the left of my latest modular (Disco 2000) turned out and I think that the whole model is too tall. You should be proud of your model, nevermind others' comments and even less my opinions.
  5. Good model @Giacinto Consiglio ! I must admit that I was not very surprised with the model at first (I mean, you have a good collection of insanely pretty models), but that doesn't mean I didn't like it. In fact, the corner building on the left is absolutely spot on. Everything about it is at least good, if not brilliant. The lower floor is very pretty and the awning works surprisingly well (a technique I've tried and discarded myself, so cool you've made it work! ). The staircase looks marvellous (I love it when models don't get to the end of the baseplate), it really adds a dynamic feel to the model. I like the arch you added undeneath the stairs (looks nice + part saving!). The red is majestic and looks perfect. I was going to criticise the jumbled up mess of the windows, but the Venetian style can excuse all of my reservations. I really like the windows using the brown 1x4 piece, they really are pretty and feel genuine (using 1x2 jumpers?). And the roof, chimney and dormer... Magnificent! Also, I like the consistency, green doors here and in Casa Bricklló, likin' it! And the clock is very cute using the plant stems in black. And the transition between ground and middle and second and roof (the tan decoration) is superb . I wonder what piece you're squeezing through the clips and lamp holders. If I had something to criticise about this model it would be the tan section in the middle floor. I think I know what you're going for but for it to fully work I think you should have made it poke a stud or two out. I have bigger issue with the Renaissance-flavoured design. I feel like the ideas are there... but it just doesn't seem very Renaissance to me; I feel like it looks more like the 20th century architecture one could find to be the place where a bank is. I mean, it's not terrible, definitely better than many models I've seen but it's just a clash with the other superb model. I don't get that "palazzo" feel. And I understand the limitations, you had to make this model go to the very end of the baseplate (two open ends would be bizarre), but... why red? Why not yellow or even blue? Excuse my nitty-grittiness, maybe I'm exaggerating here; it's nonetheless an absolutely brilliant model, but the overall feel it gives could have been better if the two buildings "spoke" with one another more. More dialogue between the buildings could have helped; I feel like they're platered together. Do you know what I mean or is it just me who has been designing a single modular for almost an entire year that I'm starting to not appreciate a great model?
  6. Why shouldn’t it look like that? Ask that to Gehry, not to me. Thank you!
  7. So glad you like it. I like the abstraction my brother did for the faces; a bit like Lego Architecure's "Statue of Liberty", plus I think that printed designs on tiles would be creepier! Yeah, the usage of the barbed wire piece is rather genius. It think it was around Februrary (this project was begun last November...) that my brother came back a day from university home and went "have you seen the new piece in the Welcome to Apocalypseburg set? I was sort of: what new piece? He said "the barbed wire piece". I knew it was a reissue, but nonetheless, thanks to that set he discovered and I was reminded of it. I think it works great here. Plus @Scrubs' model for Mecabricks is just beautifully detailed. Also about a month ago, when you released Series O, I was super jealous of your new lyre piece. I thought: "Damn, that piece in tan would be perfect for Apollo instead of that sextant!". Thanks for your support!
  8. The School of Athens (Scuola di Atene) is one of the best pieces of art in the history of humanity, here's the Lego version: The School of Athens was completed in 1511 and is not only considered Raffaello Sanzio's finest work, but also the work that sums up the spirit of the Renaissance. My brother has struggling to finish this project properly and almost set it aside and gave up. I took it over and finished it in a smaller scale. Why "The School of Athens"? With so many sets based on movie and on pop culture, we thought it was only right to give art in the traditional sense a chance at becoming an official product. For us, this painting represents humanity, explicitly and implicitly. Just at first galnce, some aspects of human knowledge are visible: architecture, painting, sculpture, philosophy, anatomy, cosmology, but also things inherent to the work: manual rendering of materials and surfaces, colour theory or the perspectives that became so common around then. But the fun of it are the layers of extra meaning it bears. The figures stand in certain angles, perpetually braking the symmetry, linking geometry to the real world. Raphael crafted the characters so they are immensely expressive and vital; they really do feel alive, something I feel my brother has also achieved, they interact, they discuss, they disagree, they agree, they are typically human: they cooperate with one another, something the ancients can teach us. I believe this is not a mere fresco, it is a piece of art that can teach us. Who is who? Represented here are some of the most important philosophers, mathematicians and thinkers of ancient Greece, Rome and even muslim Spain. Some of the statues are pagan gods and some of the figures have the faces of eminent Renaissance figures, with Heraclitus having Michelangelo's face, Euclid having Bramante's face and Apelles having the painter's face, all in all, a nice mix, something that also applies to today's multicultural cityscapes. Video: Fun facts about the Lego model: Originally the plan was to give the 1x1 brick with 4 studs on the sides to the women in the painting and the Erling brick to the men, but my brother ended up giving the 1x1 brick with 4 studs on the sides to male figures too, as the Erling brick didn't allow for side hair. The compass Euclid uses are some cherries. The only Olive Green pieces in the whole model are for Socrates, the originator of what today we understand as "philosophy" (the philosophers before him are today known as "pre-Socratics". The robes next to Diogenes are regular Lavander, nor Medium Lavander like the rest of the robes in the rest of the model. Only women wear Aqua garbs.
  9. For a second, you got me... I didn't use to, but I've been using it recently.
  10. Wow! Superb model @ExeSandbox ! I think both buildings look superb together, they complement each other nicely both in terms of colours and shapes. I especially like the resemblance to DD's ground floor and the cut edges of the Sand Red façade. Comparing it to the Diner, I think your design has more presence and is bolder and I would even venture to say better, so good job. There's two things that feel off for me but that with some explaining from the designer could help: the doughnut feels out of place for me (I also think that the DINER sign on DD is out of place) and the overhang of the Sand Red building over the Olive Green one feels a bit overboard. It's funny you post this because I've also been working on a modular for way too long now and don't know if it's the best thing ever or kind of meh . I'm also designing prints for my model and I can definitely second that it's hard to get them right! And one last question, was this done using Mecabricks and Blender? I've found it quite hard to get a model looking nice on a black background rather than on a white one. Super job! PD: Why are there dog paws being sold in the doughnut shop? How did you achieve that night render so effectively?
  11. I have the Parisian Restaurant and bought it over the Diner for the exact same reasons others have mentioned. That said, you can definitely tell that PR is an old build; there's a lot of moments where you go "they would have done this so differently now", but it's nonetheless a great display piece!
  12. I think this exceeds the original version. The colours are definitely brighter and, if you wish, more childish, but I love that and they've really improved the layout of the tree. The original submission is kind of a jumbled up mess of shapes but this has a cohesive layout; clear points where the eye is supposed to look. Upon first look, my impression is that is feels large, to me it conveys more presence than the original submission (although that could very well be due to camera angles ). Don't know if I'm getting this, I think I just don't have the space for it.
  13. Exquisite MOC! I am most interested in façade work, but the reasearch done shows both inside and out. I really like how you've pulled off the tops of the tudor style gables, very seamless and pretty. From personal experience I also know hwo hard it can be to attatch the linework at angles. I think you've done a good job there too. The various angles in the walls is also cool and the section with the gate is particularly good. It has everything I look for: good colours, good shapes and placed where it shines! The abundant interior detail is something I would have been too lazy to do, but that adds all the realism. That's about it, awesome MOC!
  14. This looks very cool! Plus the presentation with the name tags and all the explanation is an immense plus for me (I sometimes think I'm the only one doing it!)
  15. I've sent the .ldd file to your mail. The pieces that are not on that Brickset link do not exist at all, so don't even bother looking for them. It's a 3D rendering done using Mecabricks and its converter to Blender, where I rendered it. That's why I could use pieces that don't exist, I could just take a piece and colour it however I wanted it
  16. Super interesting answer. Not all the pieces I used exist in their colours and I have no instructions, but I can send you the .ldd file so you can change hte pieces that don't exist. Important: the Guggenheim is built using the "Silver Ink" colour (https://brickset.com/parts/colour-Silver-Ink), as, you know, it can get a bit confusing with the silver colours . There's part in non-existing colours in all the structures, if you have issues changing things, just tell me!
  17. No worries! I had a feeling Calatrava's design was not something you liked that much. Didn't he sue someone for some modifications made in it? Maybe they should think about actually building a decent one; when I went there, I was genuinely scared of the wobble of the bridge. And yeah, the carpet just proves how big of a narcissist he can be. About the layout, maybe you're right. I think it's one of the few cities where the skyline actually corresponds to what you could see (there's no big buildings behind those in fron frow from the mountainous side of la ría). I tried it, but Isozaki at the end just seemed... odd... in a way. Mostly because it has a rectangular shape while Iberdrola is rounded and centers your eye towards the Guggenheim, the Isozaki gate detracted from the model in the whole (it felt a bit like a sharp cut, if that makes any sense ). And the name, I sometimes enjoy messing with people speaking about "Bilbo" and they don't know what it is. How common is it to hear the Basque name (if at all common, I don't know). As I've said, I had a bit of a row with the Ideas team and I've been kindly asked not to upload anything there.
  18. Wow! Really cool! How is the vase done?
  19. Superb modular @Giacinto Consiglio ! I had seen this in your Instagram some weeks ago but hadn not commented, so here we go! At first glance, it looks amazing. I has it all, a nice colour scheme, good shaping and (what looks like) good height (ground floor + 3 storeys is tall!). As for the style, I'm just not as keen of it, but it's hardly deniable that you've done a great job capturing it. I see what you did for the blue building. I'm guessing the curved façade didn't allow for proper modularability and you had to make it more like a dollhouse. It's a nice solution. I had the same issue with my modulars "Klee Corner" and "Disco 2000 Vinyl Store" and opted for modular floors that adapted to the shape of the façade outside (using wedge plates). I think your solution works almost better, but the only thing that bugs me is that the back façades look as if they would just swing open freely. I can't see it, but is there any sort of clip and handle to hold that back façade in place? As for the building itself, I think you've achieved a very good mix of curves, straight lines and vegetation to create contrast. I really like the colour coding you've put in practice on the left building especially, the protruding bits in tan and the non-protruding walls in white. Plus, the angled roof is awesome! I'm very interested in seeing how this comes together. Would you consider uploading this into Mecabricks so we could see a nice 3D view? I would love that. All in all, a modular you should be very proud of, it's very good Oh, just one thing, how tall is it? I mean, I can see you've shortened some floors and have crushed the ground level of the tan and white building quite a bit to fit the four floor, but how tall is it in comparison to your other buildings?
  20. Superb! It has all the elements of a good modular: nice shapes and colours (I particularly like how the antiques store is some bricks further back than 221B and how it's a whole floor shorter (both buildings interact marvellously ). I think you've struck a very nice balance between detail and general shaping. Some builds excel in shaping but are sometimes lost in finding some extra character and feel dead and others are a plethora of detail but lack background, a firm base. Yours feels detailed, but not drowned in details. And speaking of details, they're awesome! While not British myself, just by looking at the buildings, especially 221B and both ground floors, I can tell they're British. In fact, 221B is probably the best rendition I've ever seen of an English townhouse in Lego; it just has everything! The bow window with the fence - just perfect! The mailbox and the telephone box, gorgeous!. I personally also really like the staired entrance with the small porch. And the interiors are perfect, and the added playability of the moving door is awesome! . I'm not as big of a fan of the house over to the right, as something about it just whispers "chinese" to me, for some reason it reminds me of buildings you could find in Chinatown (which was maybe the intention, I don't know). But nonetheless, maybe my suspicions are grounded and Sherlock has found something odd there too... I think this is a much better modular than your previous Italian Restaurant, which I had reservations about. As I've said, very good job! Pau PD: Nice touch with the fallen pettals on the pavement!
  21. Thanks for such an awesome comment! The one thing I feared was representing the newer Bilbao too well and leaving behind the industrial background, do you think it's a nice mix of new v. old? I drew a sketch for this model while at was in Bilbao about two moths ago and I drew all the elements mentioned and not included: namely Zubuzuri bridge and Puppy, but in the final model, I felt like I either had to place them somewhere they don't actually belong in (placing Puppy on the ría side of the Guggenheim would just feel awkward) or they just blocked too much the view (Zubizuri would protrude quite a bit from the model (like the Guggenheim does) and would take away that "clean" look). Plus, just out of personal taste, I dislike Calatrava's style and did not at all feel like building a sloppy bridge of his. Metro systems are something I absoutely adore, especially Bilbao's. It's so cool you got to participate in its construction, it's very well envisioned, very well built and extremely well managed: it probably helps that Bilbao is not a gigantic metropolis, but I've never felt insecure or even angry for anything: clean and always on time. Do you know if they'll build that new extension from Matiko through Moyua to the southern suburbs? Anyway, I would have built it bigger but I couldn't find another piece that represented their unique shape as well. I always like the smaller assemblies (both sculptures and the fosterito) and the idea for a metro entrance as a monument came when in the Paris skyline they didn't include a Guimard metro entrance. Sadly, I had a bit of an issue with Ideas and I can't submit projects blatantly with my name attached to it. I have two questions for you: Does the Carola crane look out of place left of Isozaki when, in real life, it's right of the Iberdrola tower. I chose the location purely for composition reasons; I felt that the crane felt larger next to both Isozaki towers rather than next to Iberdrola. And do you like the inclusion of the crane as a symbol of the past? Do you think the name tile should be "Bilbo | Bilbao" or simply "Bilbao"? Thanks for such a cool comment Have an awesome (and probably rainy) day!
  22. Thanks! Definitely, the smaller details are what make these sets come to life. I remeber looking at the real Guggenheim and thinking: "the spider piece and the ice cream top would be perfect to recreate those scupltures. And they are! Thanks! I think that the more we see, the more we're able to understand. In that sense, seeing new things makes is think about life. I've always opted for non-production colours to achieve a better non-buildable model before a buildable, with 100% production colours. For me, having to limit myself ot the current palette is utterly frustrating, even when I'm building models that I want to build in real life. Thanks! The crane adds a welcome splash of colour to an otherwise too grey/blue/black model. I think the Guggenheim turned out surprisingly well! The shapes are drastically simplified, but that's one of the advantages of working on a small scale; if a shape is very complex, you can just Lego-ise it and water it down a bit. I really like how the uppermost section is joint using a sausage! Plus, thanks to @Scrubs' awesome add-on for Blender, and especially the new material for the "Silver Ink" colour, the skin of the Guggeniem Museum looks absolutely gorgeous. Thanks for these three comments, they mean a lot to me!
  23. Wow, really good! He translates to BrickHeadz form surprisingly well. I think part of your success is in Luciano's big forehead and his big black eyes, which obviously look great in Lego form. I can almost see him singing next to a Brickheadz Caballé or a Brickheadz Bono
  24. Not a big fan of this. I don't think it really works (but I think that of most train stations that try to fit in the modular standard. As for @lookl's newest modular, it has some very surprising elements and some wonderfully crafted details, especially the gate and the other building's ground floor. The whole composition, though, looks a bit dull and quite boring. And thanks @LegoModularFan ! I've not really been gone, I've just not felt like posting that much, just a pesky lurker in the Town subtopic . I have posted an Architecture MOC on Special Lego Themes and it even got featured, which is something I was not expecting at all! I am working on a new modular, which is still quite far away from completion, but I think that the idea I've come up with is (...once again...) very innovative.
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