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Everything posted by Void_S
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Which Steering Hub?
Void_S replied to badmad's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, all the setting hubs have the same steering arms mount point: at the center of the wheel/axle. Your situation is called "bump steer" and is not about the hubs themselves but arms location: all three arms (lower+upper+steering) must be in a parallel and have the same length. Otherwise, the one with the shortest length and/or the farthest mount point will pull the steering hub when the suspension moves. Do you have any photos of your suspension? I think we may help you here with a better placing of the arms. -
KV-1/KV-2 Tank
Void_S replied to Sariel's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Like real ones, especially KV-2 with it's overpowered cannon: the recoil could just break the transmission. -
Yeah... As for me, I always sort the parts when disassembly my MOCs to "good" and "glue is needed" heaps first. I can't say I do crash tests and other vulgar things but it happens and I took that as reality
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LEGO Speed Champions 2020 - Rumors, Speculation, and Discussion
Void_S replied to Digger of Bricks's topic in LEGO Town
Here is a better image of the coming set, looks very finished and not so changed after the prototype photos. Can't say about Formula E vehicle (I'm still more in old-school F1) but i-Pace looks really great, at least it's front -
42100 QA Issues
Void_S replied to Zerobricks's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's true, it would be a challenge to pull this axle anyways, as double-pulley, like double-halfbush provides even more friction than a single-bushed part. It's even an official technique to secure an axle. -
42110 - Land Rover Defender
Void_S replied to 1gor's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, and just for a small off-topic here is the list of his official A or B models: https://brickset.com/sets/list-20970. Returning to topic, I can't say why but despite the great design and technical complexity I can't say I like it... Maybe just not my type of vehicles -
KAMAZ 43118 flatbed truck
Void_S replied to ArsMan064's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great model, even not taking into consideration such a small scale. I like the detailed and well-engineered things but such compact and complicated neats deserve special awards! Bravo! -
42099 Mods and Improvements
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, they have increased in price at BL, to be honest -
42099 Mods and Improvements
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, they are here, at BrickLink already: Technic, Steering Axle with 2 Pin Holes, 2 Axle Holes and 2 Ball Joint Arms with Dark Bluish Gray Wheel Hub (46490 / 92909) Technic, Steering CV Joint Axle, Wide Technic, Steering CV Joint, Large Ball -
Well, why not to keep making something while there is a such possibility... Almost forgot to add the main thing here: it's a just +1 one axle, but I tried to reduce the stress on the diffs (as it fully compatible with all RC mods) and made it as close as possible to the reals trucks where each diff takes the toque load for only its axle and is not engaged into torque transmitting to other axles. It is not as critical for the default tandem axle model but tri-drive mod that is supposed to manage with a bigger workload mustn't chew the diffs and gears if motorized. So, here is a parallel connection of the 1st driven axle (2nd if take into account the undriven front steer axle) and the sequent tandem of 2nd+3rd (like in the official model). Too bad the diffs size and the fifth wheel position doesn't allow to make the same for the 2nd axle, so far...
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You're welcome! It was the smallest thing the I was able to do to support this amazing C-Model and its creator (ghm... and the original set so-creator BTW). Now, it's time for some imagination… Have you ever heard about the bird tri-drive trucks? They are very common in Australia and barely legal is some states and provinces in NA creations with three driven rear axles. The purpose is a better weight capacity (three axles can handle more load) and better performance on non-asphalt roads in countryside. Let me present my modification for Mack Anthem A-Model: tri-drive rear half-frame. It is fully compatible with the original model and many other mocs and mods based on it (including the famous Grohl's Granite) and works the best with RC mods. https://bricksafe.com/pages/Void_s/42078/truck-mod-tri-drive You can find a building instruction (only steps for a modified subassembly) at Rebrickable for free: https://rebrickable.com/mocs/MOC-27224/VoidSerpent/42078-mack-anthem-tri-drive-mod/ As a teaser, I'm trying to make more modular mini-mods easily compatible with the official model (and others that share the same subassemblies) like: Daycab + shorter rear half-frame, flattop 48" sleeper, side steps and gas tanks without aeroskirts (with optional tank protection rails), frame extension (why not to make even longer?) and a front bumper that Mack company calls as "basic chromed" instead of a default aero one. No side skirts and smaller bumper makes it better ready for a heavy-duty work increasing a road clearance...
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Mack Granite 6x4 dump truck
Void_S replied to grego18f's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow! What an amazing model! I fall in love with 42078 set and still working and working on some modifications and MOCs that may make the Mack-around models family even bigger but this model looks just beautiful, if it can be said about a brutal heavy-duty worker Granite. Forgive me M_longers and Grohl but that frontwheel fenders... They are insane! Would you mind if I borrow the roof design? I'm preparing the Daycab and 48" Flattop sleeper mods for the original Anthem among with other compatible changes and your design with a front slope with front identification and clearance lamps are the golden truth I was looking during many attempts (there was a curse - one more pinhole is always needed). -
Grohl's Creations
Void_S replied to grohl's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great C-D-E (etc... ) models, as usually! I like how the rear wing looks like: a huge downforce is in action, ughhh!- 761 replies
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For the fair play, I would compare them with Portal Hubs and well Normal/42000 Hubs separately, as they have many similarities and differences at the same time: Normal Hubs Planetary Hubs Portal Hubs Gear Ratio Fixed 1:1 Fixed 1:5 (approx.) Depends on the gears used: 1:1 / 3:5 / 1:3 Steering point offset Inside the wheel Inside the wheel +3L offset Suspension and steering angles Limited by CV joints Limited by new CV joints (similar to old ones) Limited by U-joints (smaller than CV angles) Robust/Torque handling NO. CV joints are the weakest part and twist easily Amazing. The model can do wheelies when reversing and accelerating at full speed. Medium. Can handle a high torque but twist the axles between the wheel hub and gears Sand/Dust/Grass protection Small. Some piecese may fall between hub parts Good. Sealed and more or less closed against the external environment NO. Some pieces may fall between hub parts and definitely will on opened gears. Implementation in the model Good. There are a lot of examples in official models. Normal. Very similar to normal hubs but the ball joints are in-built. Hard. It really needs to plan the model before the portals applying. Wheels fixation Good. 3-pin hubs + possibility to use an axle. Normal. Only 3-pin hubs. Good. 3-pin hubs + possibility to use an axle. Ground clearance Normal. Normal. The same as for normal hubs Good. A much higher clearance
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42098 - Car Transporter
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Probably, it was done to make the resulting files smaller (better for mobile devices) and have easier navigation as it not a very good UI/UX practice to scroll a very long list (of pages). -
42099 Mods and Improvements
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, it seems to be a point: "as it looks like a previously released Crawler model, it should be it but underperforms!". Really there is nowhere said that it's a crawler so just enjoy the off-road truck that runs and jumps nice. The similar thing was for a tracked Stunt Racer that was fun enough to roll and wheelie-starting but wasn't a tracked heavy offroader -
42099 Mods and Improvements
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Horace T, do you mean a dark-blue livery? -
WIP 42099 Replica
Void_S replied to Zerobricks's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
And.. Here is about 95% accurate replica: https://bricksafe.com/files/Void_s/42099/42099 New.lxf -
WIP 42099 Replica
Void_S replied to Zerobricks's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I took Zerobricks's drawings and added my interpretation of the parts that I was able to recognize. Here is a skeleton version that shows the size and proportions of the model: https://bricksafe.com/files/Void_s/42099/42099.lxf I have separated it to the groups: chassis (frame+front pendular subframe), body and pins and axles used to secure the body. Hopefully, it shouldn't be a big deal to mount 41999's body here -
42110 - Land Rover Defender
Void_S replied to 1gor's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Sounds like a more or less true... The known I6 (inline) engine 3.2L i6 of Freelander 2 has 84mm cylinder diameter (that is a subcompact cars size) whereas the cylinder stroke is prellty bigger - 96mm, so that i6 is very short engine because of relatively small cylinders. As it's volume was 3.2L, I see no reason to have a bigger cylinders here, for a new engine. So returning back to our toys, the standard Technic engine parts would be too big for a such engine type... Or... Do you remember a very "powerful" 42070 with a "huge" i4? Hope it's not related to 420110 anyways. -
Great observation. It was hard to identify is it front or rear at the icon (for me at least) but now it clear enough. Plus, I'd say the RC models are mostly controllable "from the rear" by people, when the steering direction of the model matches with the RC remote's controls direction. Of course, good experienced RC Racers can do it from any positions best, but here it's a constructor toy first of all.