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aeh5040

Eurobricks Knights
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Everything posted by aeh5040

  1. Nice!!! Thanks for doing this - it looks great! I actually started trying to do the same thing myself, but it got way too tedious trying to select the right parts in MLCad. How exactly did you go about doing it, may I ask? A couple of minor points to consider about the coloring: 1. You might want to make the 3 little linkage parts on each side that connect the top half to the bottom half either yellow or gray, or even just make these and the yellow and gray all one color - they move together and are essentially part of the same mechanism. 2. The light blue gear trains on the bottom could do with splitting up into several colors. There is the part from the Armatron that goes over the top of the wheels and into the add-subtract mechanism, and then there is the part from the add-sub to the wheels. These deserve two different colors, as they perform different functions, related by a linear transformation performed by the add-sub (comprising the two differentials). Perhaps the add-sub mechanism itself should be a third color. Quite so! I suspect your explanations will be clearer then anything I could produce, and of course I'm happy to help with any issues...
  2. That's right, if the pen is off-center in the left-right direction. But it could also be off-center in the forward-backward direction, which would give a different effect. Yes. I'd like to see how Blakbird and others get on with the file first.
  3. That's a great idea! It might produce some interesting effects...
  4. Stunning! I had to really study the engine to understand what parts I was looking at...
  5. Great work! Getting collective, cyclic, and tail rotor pitch in such a small space is impressive, and with realistic controls too.
  6. Sorry for bumping an old thread, but this is awesome! I actually thought about doing EXACTLY this a few years ago, inspired by the real life version: but I didn't really know how to start - you guys beat me to it! I was planning to use these Znap parts: and I'd still be interested to see if that is possible...
  7. That wheel seems to pass the test, then! Your creations always come with a sense of humor, and this one really made me laugh aloud. Great work!
  8. For anyone who wants to try their hand at making this (perhaps Blakbird is the only one crazy enough!), one issue is that the pen needs to be shorter than typical pens, otherwise it will obstruct the Geneva mechanisms. The ones that I used are called Crayola Pipsqueaks. They are readily available in toy stores, at least in the USA. They are water soluble (useful in case of accidents) and the right size - the pen holder in the model in designed to accommodate their thickness. For the video, I cut the point of the pen a little with scissors to make it blunter, and get a thicker line.
  9. Of course everyone is entitled to make their own judgement about the merits of a model, but I want to correct some of the factual misconceptions here. When someone concludes that generations of mathematicians must be wrong just because they "cannot see it", I can only be amused. The term "fractal" was coined by Benoit Mandelbrot in the 1970s to describe an object with non-integer ("fractional") dimension. (The concept itself has its origins centuries ealier). The Heighway dragon curve was first studied in the 1960s. It is space-filling, therefore it has Hausdorff dimension 2. However, its boundary has Hausdorff dimension 1.5236, which is not an integer. Therefore, it is fractal. (The definition of Hausdorff dimension is technical, but easy to look up - I will not give it here). (A far more famous example of the same phenomenon is planar Brownian motion, which has dimension 2, but whose boundary has dimension 4/3, as conjectured by Mandelbrot and proved by Lawler, Schramm and Werner in 1999. Werner received the Fields Medal partly in recognition of this work.) Many popular fractals have the stronger property of self-similarity, and the dragon curve is no exception. In fact, it has the even stronger property that it is the fixed point of an "iterated function system" - this means that it can be exactly decomposed into several (in this case two) smaller copies of itself. In this case the two copies are rotated by multiples of 45 degrees, and are smaller by a factor of 1 over the square root of 2, compared with the original. (The Wikipedia article on dragon curves gives full details). Any drawing or other representation of a fractal produced by human or machine is necessarily an approximation, basically because it's not possible to realize something infinitely complex in the physical world (at least within currently understood physics). Such an approximation is implicit in the word "drawing". For a fractal, typically one uses a clearly defined sequence of approximations that (provably) converge to the fractal set. In the special case of the dragon curve, there is a Lindenmayer substitution scheme that provides such a sequence of approximating curves. It can be interpreted in terms of Gray code or paper folding - again, the Wikipedia article contains a very clear description. The Pendragon model produces the 7th Lindenmayer approximation to the dragon curve (drawn with rounded rather than square corners). It does this by the Gray code method. If another Geneva mechanism were added, it would produce the 8th approximation, with twice as many steps, and so on. (More precsiely, it actually produces the 7th approximation to the "twin dragon", which is a union of two dragon curves). Apologies for the lengthy and somewhat off-topic digression. Again, the purpose was to set the record straight on the (very standard) mathematical facts.
  10. Nothing escapes Blakbird's eagle eye, I see :) I did indeed use Tire 81.6 x 14.2 Motorcycle Z Racing Tread in the model, because I had a suspicion it might make it more accurate. This tire is quite rare and not available in LDraw. I'm pretty sure it will work fine with the knobbly one, as the size is very very close and the knobs probably have no effect, but it's possible the smooth one is slightly better! Regarding the cams, there is a reason for it, although again it is probably unnecessary. As you go along to the later Geneva mechanisms, the torque becomes less, but the need for precise actuation also becomes less, because the later mechansims advance very quickly for a small turn of the first one. Early on, you want a "sharp" cam so that the actuation happens at a predictable point; later you want a "blunt" one, so that it requires less torque to lift the rocker beam. Hence I used the 1x3 lift arms for the first two, then the "sharp end" of the cam for the middle two, then the "blunt end" for the last two. Again, I was probably being overly cautious, and it would likely work with any arrangement, but I was trying to throw everything I could at making it work well (and this was more necessary in earlier versions that had other issues).
  11. Ldraw instructions are now available! The file is here. Obviously, it is quite a challenging build. In the process of creating it I tried to rationalize the construction in a few places, so it is not identical to the model in the video. (Hopefully it is better.) I would of course appreciate any feedback on the file. I expect there will be a few errors. Edit: I have corrected the positions of the cams in the file and the picture below.
  12. Thank you very much for the kind words, everyone. This in particular is the highest praise I could hope for! To be honest, I am pretty amazed by the accuracy myself (even though I put a lot of effort into precisely this). I have done a few computer experiments to try to understand the "cancelling out" a bit better. Basically, the "cumulative" angle of each turn is very very precisely 90 degrees. If it did 4x10=40 left turns in sequence then it would end up pointed in the same direction as before (after 10 complete rotations). If it did the same thing with turns of 89 degrees or 91 degrees, or random angles between 89 and 91, the result would looks quite poor (as confirmed by computer simulation). However, there is another source of "error" that miraculously cancels out - this comes from backlash in the gear trains. The result of this is that if it does a sequence of left turns followed by a right turn, this right turn will be less than 90 degrees (maybe 80 degrees - it is fixed a predictable amount). Then any subsequent right turns will be 90 degrees again. It turns out that this type of error does "cancel out" - the final drawing will still join up exactly and have the correct overall shape. (I haven't quite understood exactly why). It's not possible to get the "real" infinite fractal with only a finite number of states. By adding one more Geneva mechanism, we would get the next approximation, twice as large, with 512 turns, and so on. (One or two more might indeed be possible in practice, but eventually friction would be too much, of course). By changing the arrangement of cams on the last Geneva axle, it would be possible to get an infinite pattern, but it would just be the same figure repeated over and over along a line. Thanks! Every single piece is functional here - really the only aesthetic considerations were color choices, but I'm happy with how it ended up looking. Ha ha! I'm not sure I want to devote another year or more of my life to a "completely different build"... I don't know whether this machine can easily be "reprogrammed" to do something else interesting - I'm open to suggestions... BTW, the Ldraw file is nearing completion - it will definitely need some testers...
  13. Great questions. There are 5 Geneva mechanisms in sequence, on 6 axles. Each axle has a cam at each end. It is not sensitive to initial conditions - it can be started at any point, and it will just start at the appropriate point in the drawing (it is one closed loop). Since it is essentially doing binary counting (more precisely, Gray code), it cycles through all possible states during the loop. Of course, if you want the drawing in the center of the paper and with the desired orientation, you do need to figure out where it is starting on the loop! But it is easy to advance the Geneva mechanisms to the desire position by hand as in the video. The set-up of the Geneva mechanisms is also quite straightforward. It requires two things: (1) Each axle has the two cams at the opposite ends pointing in opposite directions (180 degrees from each other). (Except that the last axle has a "triple cam" on one end, with actuators in 3 out of the 4 positions - the cam at the other end is in the 4th position). (2) The cams are parallel with the two red pegs that activate the next Geneva mechanism. This ensures that only one cam at a time actuates the side bar. Edit: what I said here was not correct - the setup of the cams requires more than this. See the later posts in this thread for corrected information. The design of the Geneva mechanisms does involve a sneaky 45 degree offset in order to get the blocking "macaroni" pieces in the right place relative to the red pegs. This is achieved by two 1/2 pins slotting into the stud holes on the underside of a round plate (I was pleased with how that worked out). I did start with the basic idea of what it would do ahead of time, but the actual build involved dozens of iterations for every mechanism, and took several years! Every detail has to be right for something like this to work reliably...
  14. Hi all, Just over a year ago I presented version 1 of this MOC. It is a purely mechanical device that draws a fractal curve - I believe it is the first time such a thing has ever been done, in Lego or otherwise. It uses a single L-motor, a series of Geneva mechanisms, and a stepped transmission mechanism to draw a Heighway twin-dragon, a space-filling curve that never intersects itself. (No Mindstorms here!) One problem with version 1 was that the final curve was huge - about 2m by 3m. Consequently I never found a big enough piece of paper and enough space to run it to completion - it just wasn't practical. In the new version I have managed to solve this problem. I filled the one remaining space with an add-subtract mechanism comprising two differentials. The previous version made a 90 degree turn by turning one wheel by a full turn while holding the other fixed. In the new version, one wheel makes 2/3 of a turn while the other makes 1/3 of a turn in the opposite direction. Consequently, the final drawing is 3 times smaller, about 0.7m by 1m. In addition, I redesigned almost every part of the mechanism, and made it far more robust and reliable. I think it is now at a stage where it would be reasonable of other people to make it - I am working on an LDraw file... The full drawing takes 256 turns and just over an hour to complete. It is accurate enough that the curve never intersects itself, and is within a few cm of joining up to itself at the end. Not bad for pure mechanical dead-reckoning! Here is the actual drawing, compared with a mathematically perfect computer generated version. More pictures and LDraw file on brickshelf and bricksafe
  15. The best technic creation ever, reviewed by the best technic reviewer! Awesomeness overload! Many thanks to Akyuky, Rebricker and Blakbird!
  16. Wow, that's a really interesting solution - nicely done! It's too bad the flex system didn't last - it was a real innovation. Indeed, PWND is right! Did you experiment with trying to get it a little bit faster? Not easy with such a sophisticated drive train, I realize...
  17. I used to think I would never run out of pins, but recently I actually ran out of three types, almost simultaneously: 2L friction pins, 3L friction pins, and 2L axle pins. Interesting that all three ran out at essentially the same time. Before that I thought I would never run out of BLACK 3L pins (a far better color in my opinion). I wish I had acquired more of them back when they were cheap...
  18. That's really beautiful! Reminds me of time lapse video of mushrooms growing (in a good way ).
  19. Wow, this is just astonishing! It's an achievement for anything of this scale to have significant functions, but to have full RC working as smoothly as this, as well as this degree of realism is simply amazing. As others have said, it would be a terrible shame to disassemble this beast without documenting it, so I really hope you make instructions!
  20. It's been done: http://www.eurobrick...showtopic=66099
  21. Wow, that's a really neat model! I would try to make the horse color contrast more with the background. Eg. horses white, center section black, no other white anywhere.
  22. I suggest studying akiyuky's astonishing GBC train module. All the movement is powered remotely by a motor on the train car. The key is that friction is very low, and everything is very well balanced, thus keeping the torque required to a minimum.
  23. Wow, the new loom looks awesome - eagerly awaiting the instructions. Very interesting and innovative use of the "timing wheel" concept. Perhaps this idea could be extended to make something like a Jacquard loom that can weave set patterns...
  24. Quite a few years ago there were white 1x16 technic bricks (in USA). I think I managed to get 30-40 in a cup - wish I'd got more now!
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