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Kings Port Advertiser and Ship List (Vol 5, Issue 2)
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
I must say that I'm fascinated by this discussion about the capture of the first rate. A few things to consider: -The article in the KPA is a second-hand account, as gleaned by a civilian through non-official channels. As such, some details may be circumspect. -The Corries were outnumbered 2-to-1 in vessels and attacked from two directions. Such a tactical advantage could have allowed the Lotii to use their strength to advantage rather than fight in a traditional Halosian manner. -Maybe you are underestimating the Lotus capabilities. For example, a follow-up report from our KPA man in Spudkirk can confirm that Corrish officials have determined that Lotii crew numbers in the battle exceeded those of the HMS Resilience's squadron, and that Lotii firepower was greater than surmised by many. I really do hope that someone does a MRCA-result build for this battle! -
ESL | Ch III Cat C | The Tribes of Maldria, and Meeting the Tyree'De | Capt Wolf
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Excerpts from the journal of Thaddeus Calvo, Eslandian explorer: Day 1 Location: town of Interlagos, on the island of Maldria, New Haven Sea Captain Janszen has ordered me and my men to proceed upriver as far as the Esmerelda can carry us. The Esmerelda has a small draft and is excellent in shallow waters. Once forced to leave the river, we are to proceed overland southwest to one of the rivers on the south side of the island; Captain Marino will then take the Esmerelda back down river and around the coast to meet us at the mouth of those rivers. Day 2 We have begun the slow trek up river. Captain Marino has a deft hand and has controlled the ship confidently. The river is lined with white-barked birch trees, and the surrounding terrain is light woods or open fields. Small wildlife is abundant. Hunting and fishing should be easy. Day 3 We are not alone! As we sailed around a bend, a canoe with two natives rowed toward us. This is our first contact with native Maldrians. When the canoe reached our ship, they held up some small animal pelts in a manner that suggested they wanted to trade. We invited them onto our ship, and they were very curious about our attire. They were dressed lightly in deer skins, and their hair was matted together in a fashion so that it would stand straight up like the ridge of one of our helmets. My attempts at verbal communication had limited effect, but I was able to learn some simple vocabulary, for things like boat, river, otter, and hat. We traded a few items of clothing for some animal pelts, and then they departed. The natives seemed happy with the trade, but I noticed that they continued to watch us from the woods for some time as we sailed upriver. Day 7 Travel by river has become too difficult, so we disembarked to continue southwest over the hills on foot. Captain Marino has set sail back down river. We are now on our own. Day 14 It has been a hard trek over the hills, but we crossed at what appears to be the lowest spot in the ridge that runs the length of Maldria. There are signs of the spring thaw, and we have found the headwaters of a stream that should take us to one of the rivers we seek. I have tasked the men with building two rafts for our journey downstream. Day 16 We have again encountered natives! They seem surprised to discover us coming from upriver, as their expressions and hand motions suggest we should have come from downriver. Nonetheless, after their initial surprise wore off, they seemed interested in trading, as did their brethren two weeks ago. I write “brethren” because these natives do not appear to be of the same tribe; their attire is styled differently, as is their hair, long and decorated with feathers. Most significantly, the language is different! It is similar, but I am certain the difference is more than my limited exposure to it. One word I did recognize from before was “Tyree’De”; I think it might mean visitor. We traded similar items as before. We are making camp here to spend more time with these natives. Day 17 The natives have treated us well, as if welcomed albeit unexpected guests. I have learned a handful of useful vocabulary words, and confirmed that the words I learned from the first tribe are, for the most part, similar to but different from the ones this tribe uses. I must conclude that these are two related but separate tribes! Day 20 Travel down river has been quick. We have reached the southwestern coast of the island. We have made camp and set a signal fire so that Captain Marino might see that we have arrived. Day 21 Captain Marino has found us, and we have resupplied from the stocks aboard the Esmerelda. We will stay here for another day to rest, and then we will proceed east. My men and I will travel on foot, but Captain Marino has agreed to shadow us off coast, and we are to signal him if he is needed. Day 24 We have encountered natives for a third time! These fellows were not initially as friendly as the previous ones, and again had differences in their attire and appearance, but my new vocabulary helped us break the ice, even though they too (or should I say “they three”!) spoke a language different from but similar to the other natives. So we have discovered a third tribe on Maldria! When I used the word “Tyree’De”, they all nodded in recognition and brought forth small crafted items, skillfully made. They were clearly familiar with the concept of trading with strangers, and I am thinking now that the word “Tyree’De” may mean “traders” rather than “visitors.” We offered them some clothing items as well as some wine fresh from the Esmerelda’s hold, and this led to a friendly evening as we each were interested in the others’ appearance, equipment, and language. I spent as much time in conversation as I could. I learned a lot of new vocabulary, and I am getting a better handle on the similarities and differences with the other native Maldrian languages. Day 25 Many of my men and several of the natives are hung over this morning, but things are still friendly. I do not want us to wear out our welcome, so we are breaking camp and moving on before it can become an issue. Day 28 We have encountered more natives, and for the first time they appear to be from the same tribe as the last group we met! We appear to have stumbled onto one of their villages, which began our encounter with alarm, but my limited language skills calmed things quickly. Their homes are rounded on top, made with a frame of sturdy bent branches and then thatched or covered with hides. There was a field of some plant that I surmise to be a crop field, as they have tools that look like they could be farmers’ tools. This is significant, as the previous tribes we have encountered appeared to be hunter/gatherers. I believe this tribe calls themselves “Mo-eeks”. I again used the word “Tyree’De” and it immediately put them into a trading posture. It is clearly a word known to all the tribes we have met. We again traded items of interest, and I was able to practice my language skills. I was able to communicate better — I am getting a better idea of their syntax — but my skills are still at a very rudimentary level. They seemed interested in where we came from, When, after several failed attempts at conveying our journey, I finally pointed out to sea toward where I presumed the Esmerelda should be, this seemed to satisfy their curiosity on that matter. Day 63 It has been slow going, although broken up by occasional meetings with the Mo-eeks, which have enabled me to work on my language skills. But we have finally crossed out of their territory and into the land of a fourth Maldrian tribe. We are now in the southeastern part of the island, having covered a few hundred miles cross-country! Perhaps I should have signaled the Esmerelda to take a load off our feet, but we have learned much by staying inland. Our encounter with this fourth tribe has begun in similar fashion as our other meetings. But my mention of “Tyree’De” has had a somewhat different effect this time. Rather than immediately offering to trade with us, this tribe has offered to take us somewhere. I am intrigued by the new reaction, and we have cautiously taken them up on their offer. Day 67 We have arrived at our guides’ destination: a point on the southeast coast of the island. It is marked by a stone structure unlike anything else we have seen on the island. It looks to be part pyramid, part watch tower. All other structures we have seen before now have typically been made of wood, hides, clay, or sod. The natives seem excited that we have arrived at this time; I get the impression we are in time for some significant event, but what that might be I have no idea. We have been invited to make camp, and I have accepted. I have had the men make camp a short distance from the stone structure, but out of immediate sight. Day 68 The men and the “Quoy” (as this tribe seems to call itself) have been interacting without incident. I have continued to work on my language skills, and although I sometimes use a hodgepodge of vocabulary from the different tribes we have encountered, the similarities in syntax have allowed me to build on my knowledge, and I can be understood when attempting to discuss more abstract thoughts. I have pieced together that there are at least five major tribes on Maldria, some more cohesive than others. Some are farmers, some hunter/gatherers, some very territorial and some not, some more aggressive than others. How the various tribes get along varies, and alliances are fluid. I get the impression that the tribes are kind of like brothers who may fight from time to time, but generally get along. We seem to have chosen a good time to explore the island, at least the southern half, as we have not encountered any disputes or war parties. Day 71 Today is apparently the day we have been waiting for. The Quoy began the day alert and appear more formal in their behavior. When the scout atop the stone tower shouted an alert, all attention turned to the sea. Looking south I could see three large catamarans approaching. From one of the catamarans came a canoe with three people. One man took care of the canoe while the others approached. The visitors were surprised at our presence, but once they were ashore the Quoy seemed to assure them that we were friendly. When the Quoy introduced us to them, it was then that I learned that “Tyree’De” was not a word, but a name! A name for these visitors. The Tyree’De leader spoke the language of the Quoy, but it was not his own language, as he spoke in another completely different tongue when addressing his own men. And then I learned the third purpose of the stone structure: it is a trading post, apparently built by the Tyree’De! As best I can understand, the Tyree’De visit here once a year to see what the Quoy have to trade. It is not clear to me how often they visit other points on Maldria, as I have seen no other stone structures, but the other tribes were all familiar with them, and clearly expect them to approach by sea rather than land. The Tyree’De gave the Quoy a selection of silver nuggets and semi-precious stones that I have not seen on Maldria. Whereas the eastern Maldrian tribes had traded raw furs and simple trinkets with us, the Mo-eeks had presented us with crafted items, and the same was true of the Quoy for the Tyree’De: the Quoy offered intricate leatherwork, small tools made from animal bones, and other examples of their craftmanship. But the Quoy also acted as if the introduction of us to the Tyree’De was a trade item! I communicated wth the Tyree’De trade leader as best I could, and we displayed items we each had on our person. The Tyree’De trader was clearly interested in crafted items, not raw materials, and I was glad I had instructed the man that had accompanied me to the meet to leave his weapons in camp. The reason had been to not appear threatening, but I now believe that the Tyree’De trader would have coveted such items, and I do not wish to trade weapons. He was amused by my hat, and the morion helmet of my unarmed guard, but the Tyree’De trader was particularly interested in my compass. So, in the interest of good relations, I agreed to trade my compass to the Tyree’De trader. In exchange, however, I did not want his silver nuggets or common gemstones; I was more interested in his gold ring. It was of exquisite craftmanship and was engraved. Significantly, he agreed to this trade. His interest in the compass was far more than in anything the Quoy had to offer. As for the ring, I think my men thought I was just interested in the gold, but I was really interested in what I could learn about their culture or language from the engraving. The Quoy and the Tyree’De talked a little longer, and soon the Tyree’De handed over some more silver and gemstones, apparently as a reward for our introduction. Then the Tyree’De got some fresh water, got back in their canoe, and returned to their flotilla of catamarans. The Quoy seemed quite pleased and treated us to dinner in celebration. Day 72 The party is over, so to speak. It is time for us to head back to Interlagos. We built a signal fire and Captain Marino brought the Esmerelda in close to shore. He sent out the launch and we bid the Quoy thanks and farewell. After we return to Interlagos, I look forward to venturing out to visit the western tribes again and using my newfound language skills to learn more about them and the other tribes of Maldria. But the Tyree’De are a revelation, and we will need a different expedition entirely to learn more about these traders and where they come from. ------------------ The full build: More views: All C&C welcome!
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
If you are looking for inspiration... #CaptWolfspecialty You missed my first one: and my funky one: -
Kings Port Advertiser and Ship List (Vol 5, Issue 2)
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Yep, just transfer the DBs to the Nova Terreli account. -
Kings Port Advertiser and Ship List (Vol 5, Issue 2)
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
It's always time to build a ship! But keep in mind that you have the option of just making a sistership build -- a small vignette illustrating in some fashion your effort to replace your ship -- rather than building a whole new ship if you want to quickly have the Rhodos II available. Yes they are, but they also sent out the most squadrons. ESL sent out one large pirate-hunting squadron rather than several small ones and didn't get anything out of it, so perhaps we need to rethink our strategy. But the Komodo Dragon fleet didn't come out to play, so maybe it did work. Thanks. And the port taxes are definitely a downer. Even ESL ships avoid Nova Terreli because of them! -
José's Inn - Ye Olde BoBS Drinking Hole
Capt Wolf replied to Darnok's topic in Brethren of the Brick Seas
Check the latest edition of the KPA and look at the last item under "Pirate Round-Up" -
Kings Port Advertiser and Ship List (Vol 5, Issue 2)
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Results by owner (part 1): Results by owner (part 2): -
Kings Port Advertiser and Ship List (Vol 5, Issue 2)
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Results by destination (part 1): Results by destination (part 2): -
Kings Port Advertiser and Ship List (Vol 5, Issue 2)
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Results by faction (part 1): Results by faction (part 2): -
March-April 620. Vol 5, Issue 2 Corrish First Rate Captured! Our man in Spudkirk reports that Corrish naval officials are beside themselves after a disastrous patrol for Lotus war junks in the waters north of El Oleonda. The 134-gun first rate HMS Resilience left port with the 74-gun third rate HMS Dominance and heavy frigate Lightning for an extended patrol with spirits high, but only the HMS Dominance returned. Whether by accident or cunning planning by Lotii naval forces, the Corrish squadron found itself sandwiched by two separate Lotus fleets somewhere east of the Carno settlement of Neustadt. Although the Lotus fleets reportedly had no ships larger than a Halosian man-o-war, they outnumbered the Redcoats 2-to-1, closed on them from both sides, and quickly initiated a boarding action against HMS Resilience. Meanwhile, rockets fired from smaller war junks set the Lightning ablaze, and the conflagration was irreversible. Resilience ultimately struck her colors, and the HMS Dominance was forced to disengage after sustaining heavy damage. Word in the dockside bars is that no significant damage was inflicted on the Lotii ships. With the pride of the Corrish navy now in the hands of the Lotii, spirits in Spudkirk are extremely low. Greenie Exploration Fleet Returns Our man in Fuerte Unido sends word that the Eslandian exploration fleet sent to the New Haven Sea more than two years ago has finally returned! Captain Janszen went immediately to report to Eslandola’s Admius Legistrad, Willem Guilder, before our man could question him about what wonders he may have discovered. Eslandian officials had received a report from Captain Janszen last summer that led to the Greenies establishing a small trading post on a fruitful inhabited island northeast of Ile d’Or, but no further information was forthcoming at that time. However, the expedition crews in the taverns are talking about having successfully started a settlement on the island of Maldria. The renowned adventurer Thaddeus Calvo was not spotted with Captain Janszen, and speculation is that he may still back on Maldria. Our reporter in Fuerte Unido will continue to dig into this developing story, but while most of the Brick Seas are abuzz about El Oleonda in the southern part of the New Haven Sea, the Greenies seem to have been focusing their efforts in the north. Sea Rats Capture Corrish Warships Our man in New Haven on Alicentia reports that the expected Corrish patrol from King’s Harbour suffered severe losses at the hands of the Sea Rats. The crew of Pineapple Revenge report that their squadron was surprised just north of New Haven by a fleet of four black-flagged ships led by the ship-of-the-line The Andromeda. Pineapple Revenge traded blows with The Andromeda while man-o-war HMS Pegasus dueled with the ship-of-the-line Myth Chaser and the war brig HMS Bull Shark squared off with the clipper Midas Touch. Bull Shark sent Midas Touch to the bottom, but took a lot of damage in doing so, and when Pineapple Revenge was damaged by the bomb ketch Thunder, The Andromeda turned her attention to HMS Bull Shark. With Pineapple Revenge forced to withdraw, the Sea Rats then grappled and boarded the remaining Corrie ships, capturing both Bull Shark and Pegasus. Lockdown in Nola Mar Continues In the north of Terraversa, the settlement of Nola Mar has long been the cause of concern. Months ago, the settlement deposed its mayor and introduced harsh measures restricting travel in and out of the town, allegedly to crack down on smuggling. Since then, very few reports have made their way back to Kings Port. The rumor in Westface is that Corrie agents have uncovered information that something foul is happening in Nola Mar. Meanwhile, citizens in the vicinity of Nola Mar have reported that gatehouses, earthworks, and various other fortifications are being erected – of which the archive of public works in Kings Port makes no mention! Unless planned and paid for by the settlement itself (which is highly unlikely), foreign funds are undoubtedly involved! Events at Sea Storm Claims Eslandola Commodore? From Salida Este the reports of the second sailing of the Greenies’ pirate-hunting fleet are distressing. The fleet was unable to sniff out any pirates this month while suffering losses to the storm system that went through the Sea of Thieves this month. Commodore Argentum is feared lost at sea when his flagship, the man-o-war Lady Cora, broke apart in the tempest north of Isla del Diablo. The fleet continued to race the storm northeast, and the Verde Oro also suffered damage but was able to make port. Eslandian officials have vowed to search the Sea of Thieves for any sign Commodore Argentum may have survived. Three Storm Systems Ravage Brick Seas In western waters, a storm system moved up from the Oleon coast, through the Sea of Storms, and north all the way to the tip of the continent. Oleon’s 38-gun frigate Vigilante was sent to the bottom nearly within site of the Granoleon port. The Namerean sloop Nymph was forced to make port in Bardo shortly after setting sail from Weelond while the rest of her convoy successfully outran the storm to the north. The Altonian brig Aurora, sailing as part of a convoy from Arlinsport to Ulric, was forced to cut short her journey and make port in Aden. And from Londa we hear that the Mardierian man-o-war Mongo arrived in port unexpectedly, separated from its patrol squadron. Another system sprung up in the Sea of Thieves and moved northeast through the Cocovia Sea before eventually dissipating in the Azure Sea. From King’s Harbour we hear of multiple ships that ran into storm trouble. The crew of HMS Barracuda II report that one of the vessels in their convoy, the merchant xebec Pelican II, succumbed to the rough seas. And there was a bit of commotion when the armed sloop La Salamandra, flying Sea Rat colors, sailed into port as well. We hear from our man there that the ship was part of an exchange of captured ships between the Rats and the Greenies. So, while the Sea Rats may not have been able to deliver La Salamandra to an Eslandian port as planned, our sources tell us the Greenies still consider the exchange completed. From Salida Este we hear that our national fleet skirted disaster as it outran the storm system in the central waters. Our flagship escort, the man-o-war Typhoon, will need to seek repairs in the Eslandian city after high winds caused significant rigging damage, but she was able to see the entire trade fleet safely into port. And from Astrapi we hear that Oleon’s schooner HRS Infatigable had to break off from its squadron and make port in Poorvintia. In the east, a third storm sprang up in the West Prio Sea and moved southeast into the New Haven Sea. From Isla de Victoria we hear that the Eslandian xebec Consort’s Duty was forced to make port in Puerto Desafio when it couldn’t continue sailing around the island to Fuerte Unido. From Port Woodhouse we hear that the Corries may have averted more bad news through some luck of the weather. The squadron led by HMS Ironsides found themselves outnumbered 2-to-1 by the infamous Drunken Monkey fleet in the waters south of Celestia, but the storm front came through at almost the same time. Instead of another pitched battle between the Rats and the Redcoats, both sides spent more time fighting the weather. The small brig Justicia was de-masted in the gale and captured, while the Rats suffered damage to their war brig Atropos but were able to tow it away. The fleets then parted ways as the storm forced an end to hostilities. Overdue Our man in Mooreton Bay reports that the ETTC’s Golden Filly is overdue in port. Coming from Myzectlan, we have not been able to find any sightings of her west of Tortuga. Her fate may forever be unknown, as local authorities say it’s 50-50 whether she was attacked by pirates or lost in one of the southern storm systems. Pirate Round-Up Corries Rid Terraversan Waters of LeColeon! Corlander Naval Captain Mysteriously Disappears From Westface we have exciting news of the defeat of the infamous pirate LeColeon. A Corrish squadron of four ships, led by the frigate HMS Greyhound, sailed into port with FOUR captured pirate ships in tow! The Redcoat squadron was apparently en route to Nola Mar when they sighted a convoy. Closing to investigate, they realized too late that the ships were under the command of LeColeon. Although outnumbered, the Redcoats engaged the pirate fleet. Steering straight for the enemy flagship, the HMS Greyhound and the brig HMS Diligence doubled up on the large frigate La Comete, while the sloop HMS Publius took on the sloop Golden Trident coming to LeColeon's aid. After a few furious broadsides, the foretopmast of La Comete fell, bringing sails and rigging down as the guns were fired, setting sails ablaze, leaving the crew to abandon ship before she burnt down to the waterline. With the flagship lost, the remaining crews hauled down their colors, but as the Corries went to secure their prizes, the Golden Trident took the opportunity to escape, despite being damaged. Some sailors claim to have seen LeColeon cursing on the quarterdeck, wet from his escape from La Comete. When learning of the glorious sight of the captured pirate ships being towed into the harbor, Terraversa's indomitable Grand Admiral L'Olius immediately went to congratulate the commander of the Corrish squadron, but he was nowhere to be found! Instead L’Olius was greeted by Commander Lavendwood of the HMS Diligence. Apparently, after their victory over the pirate LeColeon, the Corlander squadron had proceeded to Nola Mar, where their captain and commander, Sir Jonathan Cooke, boarded a fishing boat and was seen landing at a small pier. However, the Corries report that their captain did not return at the appointed rendezvous and that no word has been sent. They are now planning to investigate the disappearance of their captain further with the blessing of Grand Admiral L'Olius. Here in Kings Port, the editors of the KPA believe all of Terraversa should be grateful that Corrington has joined our Grand Admiral in the fight for security for our nation. Captain Gore Recruits Oleonders Our man in Londa reports that the some of the crew of the Oleon trader Rhodos returned to port in a longboat after their vessel was captured by the notorious pirate Captain Gore not long after they set sail for Dortanix. The three sailing mates of the Rhodos – Cormorant, Ka, and Fishing Proa 1 – were all sent to Davy Jones’ Locker when they were surprised by Captain Gore’s war galley, HMS Carnage. After capturing the Rhodos and fishing surviving crewmembers of the other ships out of the water, Captain Gore reportedly gave all captured sailors the chance to join his crew, and those that refused were set afloat in the launch as Gore disappeared with his prize to the east. No word from the Oleon admiralty on how many of the Rhodos crew took Captain Gore up on his offer. The Dragon Returns! The pirate known as The Dragon, unheard from since he escaped from his Mardierian captors in late 618, reappeared this month, if reports from Fatu Hiva are to be believed. The crew of the Sea Rat trader Triton’s Pithy claim ships belonging to The Dragon set upon them not long after they set sail from Charlatan Bay. The Dragon captured the terraman Rahab’s Gambit while Triton’s Pithy escaped. Some Sea Rats mentioned that they thought The Dragon’s ships looked very similar to captured ships sold off by the Yellow Skull pirate fleet last month. Corrie Gunboats Tangle with Bloody Bill and Montroy Our reporter in King’s Harbour sends word that one of Quinnsville’s gunboat squadrons engaged with none other than the infamous pirate Bloody Bill! The Corrie squadron only suffered damage to two of their six boats while sinking two of Bloody Bill’s ships, including his flagship! The infamous pirate was seen to transfer to the sloop Little Scavenger and pressed the attack until the gunboats broke off the engagement. Although a tactical defeat, this was clearly a Corrish victory over the pirate! In more news of the exploits of Corrish gunboats, from Quinnsville we hear that the local gunboat patrol squadron performed their duties admirably, chasing off the pirate Montroy when he approached local waters in the frigate Cardinal’s Shadow. Although the pirate escaped unscathed, the local citizenry were pleased their gunboat patrols continue to protect the area’s commercial interests. Zublius Von Wreck Strikes ETTC Not all the news in the Cocovia Sea was cheery for the Corries, however, as there are only so many gunboats to go around. Our reporter in Mooreton Bay tells us that the infamous pirate Zublius Von Wreck has struck again. The crew of the ETTC sloop Tuna King report that they were attacked by the dastardly pirate as they neared port after setting sail from Quinnsville. Von Wreck came at them out of the west and sank their sailing partner, the lateen-rigged dhow Jinn, before the Tuna King was able to gain the weather gauge and escape. While nothing will console them over the loss of their sailing mates, the crew of the Tuna King were able to salvage their cargo. Namerean Traders Drive Off Jan Van Sud From Arlinsport we hear that the crew of the large, four-masted xebec Albatross had a close call with the pirate Jan Van Sud, who is known to ply the continental waters of the Brick Seas. The pirate, leading a squadron of four ships, set upon the Albatross just after she rounded the horn off the northeastern coast of Namere, but the Albatross proved a formidable opponent. The crew are boasting of sinking one ship and damaging another before finally getting away from Van Sud, but their cargo was ruined in the course of the fight. Gentleman Privateer Outmaneuvered by Oleonders In Nova Terreli the captain of the Oleonder brig Le Phénix, Tristan Rimbaud, is rejoicing in a local pub. He is telling a tale of being set upon as he sailed through the passage between Torrach Bonn and Blueton. The would-be pirates were a three-masted lugger and a carronade-armed cutter, and some in Rimbaud’s crew say the captain of the lugger was wearing a bowler hat, signature of the “Gentleman Privateer.” Although Le Phénix took damage before its Rimbaud was able to outmaneuver the pirates, he made it to port with his valuable cargo intact, although the local port fees took a sizable bite out of the profits. Roger Redbeard Alive and Well in Rum Isles! Our man in Freeport sends word that the infamous Captain Roger Redbeard, unheard from in the Brick Seas in decades, has been discovered alive and well in the Rum Isles! As their name suggests, the Rum Isles are in fact not one island but rather a collection of small islands, all claimed by Garvey. The settlement of Freeport, located on the largest of the islands, has been until recently the only known outpost of civilization in the archipelago. But smugglers and even pirates are a common sight in Garveyian ports, and it has long been suspected that a pirate hideout was located on one of the smaller isles. As of the first of this month we have confirmation that Captain Redbeard is living in the wreck of his old flagship and is the lynchpin to much of the smuggling activity in the Rum Isles. Our reporter has interviewed several local sailors and confirmed that “Barracuda Bay” is well known as the place to lay low for pirates and smugglers in the area. Local officials, uninterested in our man’s investigation, dismissed the report and declined comment. It is our suspicion that Garveyian officials have known about Captain Redbeard and Barracuda Bay for some time and have simply turned a blind eye to his activities. OOC: Barracuda Bay is a BoBS pirate hideout. Anyone can visit Barracuda Bay IC outside the MRCA for story purposes. In the MRCA, black flag ships of any faction may use Redbeard’s pirate hideout to avoid having their location revealed in the KPA ship lists. Players need only list Barracuda Bay as their destination in zone 27 in their MRCA forms. Non-black flag ships should not sail to Barracuda Bay in the MRCA (at risk of losing their ship!) but should instead use Freeport as their destination if they want to be in the area for story purposes. -page 2- Mercantile Report Our man in Breshaun reports that the captains of Lark and Sparrow, two small Eslandian cutters, were buying drinks for the house after their run from Bardo netted them 570 doubloons each. If they still owed anything on the purchase of their vessels, they’re paid off now! From Belson we hear that a Namerean trade squadron turned a tidy profit of 900 doubloons when they made port in the Corrish capital. Elsewhere on the continent, our man in Granoleon reports that the topsail schooner Comtesse de Praenia made it through the storms unscathed. Although one squadron-mate sank in the storm and another lost its cargo, the Comtesse delivered its cargo to the Oleon capital in full, netting 330 doubloons in profit. From Salida Este we have received word that the captain of the Terraversan sloop Thalia, part of our national trade fleet, has been singled out for exceptional service to our merchant marine. We understand that he made five times the profit over other ships in the trade fleet this month. Congratulations captain! Outrage in Kings Port! The RNTC Exposed? In Kings Port, the attitude toward the Oleander trade company, the infamous RNTC, has changed. Starting out with promises of trade and prosperity, locals now fear the Bluecoats have turned to looting Terraversan relics! Recently, with the aid of Terraversans, the RNTC recovered the fabled Quiver of Artemis from its Atwi guardians of old and brought it to Kings Port. Celebrations abounded as it was paraded atop a bed of flowers and placed in the Temple of Artemis. However, our reporter with an ear for the goings-on of the Order of the Faith, that unique instrument of conservative Oleonder interests, tells us he now suspects the Order of regarding the Quiver as their proprietary relic, and rumor has it that access will soon be restricted to priests of the Order alone. Some Terraversans have started muttering that perhaps now is the time for us to take back what is rightfully ours, and we at the editorial offices of the Advertiser cannot say that we disagree. And now a source has gotten word to us that he believes the RNTC is conspiring against Terraversan Independence! Although our source lacks details, he claims the RNTC is scheming with counter-revolutionary Mardierian Royalists! Allegedly, the aim is to reinstate foreign rule over our sovereign island, although it is still not clear whether the final object is the return of Mardierian despotism or an RNTC puppet regime! Their strategy and methods are still unknown, but we urge any loyal Teraversan to keep their distance from any RNTC staff, and keep a watchful eye on any of their fellow citizens seen collaborating with foreign nationals. Further, we at the Kings Port Advertiser call for Archduke Oldis to take immediate action and expel the foul snakes from our grand capital! News from the War Zone Redcoat Cruisers Take Nominal Victory The Spudkirk cruiser squadron, led by HMS Bagg of Bolton and consisting of an assortment of ships of the line, man-o-wars, cruisers, and war schooners, set out to patrol the waters surrounding the island of Avestia north of El Oleonda. They returned with a captured Lotus war junk in tow, although it was no larger than a Halosian brig, and it was apparently the flagship of its small squadron. The admiralty report that a smaller junk was damaged and that a third escaped. Alas, even with a victory, the news was uninspiring, as the war schooner HMS Huntress failed to return, sunk in battle. It will take more than victories like this to raise Redcoat spirits in the New Haven Sea after the loss of the first rate HMS Resilience and frigate Lightning (see page 1 story). Carno Supplies Reach Neustadt From Neustadt our war correspondent sends word that a Carno supply fleet finally arrived in theater. A trio of warships, led by man-o-war Cougar, escorted three cargo ships into port, including the terraman Camel. They reported seeing Odin’s Scorn as they passed near New Nassau, but the lone pirate quickly tacked away. With fresh supplies and naval forces, Carno spirits are up. Greenie Privateer Captured The word in Neustadt was not as good for Eslandola. The man-o-war Colonial Storm made port in the Carnovian settlement with news that the brigantine Nightwing had been captured by a Lotii squadron. The Greenies are apparently privateers looking for action in the war zone, and they found it, but it didn’t turn out as they hoped. Sailing along the western coast of El Oleonda, we hear that they encountered three junks, none bigger than a large Halosian sloop, and two of them were lightly armed supply ships. According to the captain of the Colonial Storm, the captain of the Nightwing, Jack Merker, completely disregarded his orders and immediately engaged the supply ships before Colonial Storm was ready. As such, the Lotii forces were able to successfully gang up on the Nightwing and overrun her with boarding parties before the Colonial Storm could engage. The captain of the Colonial Storm then opted to cut his losses and make for Neustadt. Sea Rat Traders Escape Unknown Pirate Our correspondent in Neustadt also sends word of increased pirate activity in the New Haven Sea. The crews of Arkham Chaser and Exocet report being attacked by a man-o-war flying the black about midway on their voyage from New Nassau as a storm front moved in, but were able to escape from the unknown attacker as the winds became severe, and the attacking ship looked to be overcome by the storm. The Exocet also took damage in the increasingly rough sea, and neither small trader’s cargo survived the storm. But between the Lotii, privateers, and pirates, the New Haven Sea is a dangerous place at the moment. ---------------------------------------------------------- Ships Lost to Davy Jones’ Locker: Billy Boy (Bloody Bill) Bloody Scavenger (Bloody Bill) Cormorant (Keymonus) Crusader (Christopher X) Fishing Proa 1 (Phred) Golden Filly (ETTC) HMS Huntress (Corrington) Jinn (Bregir) Ka (Dukesc) La Comete (LeColeon) Lady Cora (Eslandola) Lightning (LM71Blackbird) Long Beard III (Puerto Desafio) Midas Touch (Roadmonkeytj) Pelican II (LM71Blackbird) Puffin (Jan Van Sud) Stormbull (professor thaum) Vigilante (Kolonialbeamter) Ships Captured: MOC’d HMS Bull Shark (class 5) taken from Corrington by Professor Thaum HMS Resilience (class 10) taken from LM71Blackbird by Lotus Justicia (class 4) taken from Bregir by Roadmonkeytj Nightwing (class 4) taken from Capt Wolf by Lotus Rahab's Gambit (class 5) taken from roadmonkeytj by The Dragon Rhodos (class 1) taken from Merc by Captain Gore Un-MOC’d HMS Pegasus (class 5) taken from Corrington by Roadmonkeytj Inquire by PM for ships stats. Known Black Flag Ships Still At Large (all of their crews scoundrels and wanted for piracy) Alexander Apollo’s Mirth AQAR Audacious Black Rat Golden Rat Hotspur Jokers Folly Jolly Rogers Komodo Dragon II Maverick Myth Chaser Nightingale Odin's Scorn Purple Rain Red Dragon Stormbringer II The Andromeda The Drunken Monkey Thunder Valkyrie Villain’s Boat Viper Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports, Garveyian ports, Barracuda Bay, or other pirate hideouts. Result tables to be posted shortly.
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
I think originally Garvey was meant to be the Dutch-inspired nation, but we didn't go that way esthetically in the write-up. Because I tend to skew my builds to the 1600s rather than the 1700s, I patterned my little slice of Eslandola after the Spanish Netherlands, hence my Dutch-inspired builds. No faction is meant to be an exact copy of any real-world historical nation, so there's room for interpretation and incorporation of preferred esthetics and storytelling in any faction. For example, some of my Eslandian NPCs sound more Italian than Spanish, again an example of my preference for an earlier historical age as inspiration. -
I haven't brought this up in the court, but I don't see a problem with licensing this as a medium residence. It looks like there is enough original work to satisfy that requirement.
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I'll find out.
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Captain Cookie’s Pirate Training [Part 6]
Capt Wolf replied to Captain Braunsfeld's topic in Brethren of the Brick Seas
Very good! As I scrolled down, I thought we we're just going to get a Before and After, and then I saw you had Before, During, and After pics. Love it! And there are clothing changes as well as the hair. Well done! -
José's Inn - Ye Olde BoBS Drinking Hole
Capt Wolf replied to Darnok's topic in Brethren of the Brick Seas
I think both are true in some cases! -
Very nice! I echo the others' comments, and I particularly like how you've worked the sloped wall into the round tower at the base.
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José's Inn - Ye Olde BoBS Drinking Hole
Capt Wolf replied to Darnok's topic in Brethren of the Brick Seas
Normally I am against such boasting, too, but this did feel exception-worthy. Just needed to confirm that it is real and not a dream! Sorry to hear you have to go through the extra quarantine delay. -
The Empire of Eslandola: Sign-Up and Discussion, Era II
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Very good. Looking forward to it! @Captain Genaro, can you add an account for Beleg the Ranger to the EGS?- 243 replies
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José's Inn - Ye Olde BoBS Drinking Hole
Capt Wolf replied to Darnok's topic in Brethren of the Brick Seas
Look what just arrived on my doorstep! -
The Empire of Eslandola: Sign-Up and Discussion, Era II
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Welcome to Eslandola! I'll get you added to our faction PM.- 243 replies
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José's Inn - Ye Olde BoBS Drinking Hole
Capt Wolf replied to Darnok's topic in Brethren of the Brick Seas
Jose is the father of the designer of the Ideas Pirate Hideout that has become the Pirates of Barracuda Bay set. Jose's Inn is a sign in the set honoring him. -
The update for the Nov-Dec and Jan-Feb turns were riddled with errors and have not been fixed yet. Info didn't transfer correctly in places, was incorrectly processed in others, or just didn't update at all. Nothing from the last update is accurate. The last accurate update was Sep-Oct 2019. Captain Genaro no longer has the time to run/fix the updates, so we desperately need someone with skills who can take over those duties. Until then, the EGS is essentially on hold. Volunteers with skills please PM leadership.
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Corrington: Sign-up and Discussion, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
As Keymonus describes. Basically, these types of non-Challenge builds are called Free Builds. Just label them with something like [COR-FB] at the start of the post title. -
[SR - FB - April 620] Black Rock Blacksmith
Capt Wolf replied to Professor Thaum's topic in Brethren of the Brick Seas
I like it! Great job with the irregular base, and I love the illuminated forge. The grill plates are well used there. Nice job with the bellows (would like a better picture of that!). Good posing all around. And nice that the roof is removable. An excellent blacksmith build!