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Capt Wolf

Eurobricks Grand Dukes
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Everything posted by Capt Wolf

  1. Island Rose shows up, but not Consort's Duty (except in the flagship column). In the MRCA form, if you don't list the flagship in BOTH the flagship and participating ships fields, the flagship doesn't get included. @Bregir, could you see if that's what happened here?
  2. I'll check on that and get back to you! @Professor Thaum, it was a duplicate record in the data. Since the one that arrives safely appeared in the data first, and the one that sunk was not listed with the rest of its fleet, I'm saying we ignore the sink result. FTA Dusk made it Nova Terreli safely. I've edited the source data accordingly.
  3. I think we had a record number of ships sunk or captured, at least many more than in a long time. And the result tables were so long that I had to split them in half to get the site to let me post them!
  4. Results by player, part 1: Results by player, part 2:
  5. Results by destination, part 1: Results by destination, part 2:
  6. Results by faction, part 1: Results by faction, part 2:
  7. January-February 620. Vol 5, Issue 1 Corrington Victorious Over Lotus Fleet in New Haven Sea! Our man in Spudkirk sends word of Redcoat hurrahs in the New Haven Sea. With war declared, a squadron of five Corrie ships led by HMS Wentham II set sail last month to patrol the seas northwest of El Oleonda and protect the settlement of Spudkirk from another raid by Lotus forces. This week they returned victorious, and with a war junk in tow! Word from the admiralty is that the HMS Wentham II squadron encountered four war junks ranging in size from about that of a large sloop to the size of a man-o-war. The captured ship appears to be the size of a brig. Reports are that the Wentham and her mates dished out plenty of damage to the two largest war junks. The battle was broken up by the weather, as winds increased throughout the engagement and rough seas eventually made combat impossible. HMS Huntress was briefly squared off with the Lotus flagship as the storm grew, and both ships were barely able to disengage before the sea overtook them. While Corries cheer their victory at sea, all Halosian sailors across the Brick Seas cheer the valuable information on Lotus naval forces. Eslandola Gets Revenge on Komodo Dragon Fleet Captain Argentum is being hailed a hero in Nova Terreli after his victorious pirate-hunting voyage. Setting sail in search of the Sea Rats that devastated the Greenies’ large trade fleet last month, our man in that Eslandian city tells us he returned aboard his flagship Lady Cora with all his ships intact and four Sea Rat vessels in tow! Encountering the Sea Rat fleet south of Terraversa, Captain Argentum expertly used the weather gage to his advantage and broke the Rats’ line of battle. Although Eslandola did not significantly outnumber the Rats, the Greenies had a sizable advantage in tonnage and were able to overpower several ships and board while the remaining pirates struggled to regain order in their formation. The trade company MAESTRO redeemed its reputation on the seas with ship-o-the-line Princesse Margot getting the best of the Sea Rats flagship, although the notorious Sinbad was able to disengage the Komodo Dragon II and escape capture. The craftsmanship of the Nova Terreli shipyards was also on display, with ship-o-the-line La Comete III and three other quickly readied sisterships proving worthy of combat. The Rats lost the brigs Clearance and Swift, as well as the war junk Red Dragon, and the man-o-war Cannonball that they had previously taken from Eslandola months ago. In light of developments in the New Haven Sea, there is much interest on the docks and among the admiralty in Nova Terreli in getting a close look at the captured war junk. Sea Rats Devastate Prio Trade Fleet Our reporter in King’s Harbour sends word that the Sea Rats have delivered a devastating blow to the Prio trade fleet. Seven ships were expected in the Corrie port this month, sailing from Mesabi Landing, but only one arrived in port. The crew of the Peacock report that they were attacked by the Sea Rats’ black-flagged Hand of Fate fleet west of Isle de Romantica, stalked in similar fashion as the Eslandian fleet that sailed from Fuerte Unido. The Prio fleet, led by Commodore Francisco de Pernica, was unable to outrun the Sea Rats and finally forced to turn and fight. The Prio man-o-war Pegasus and the Sea Rats’ Hand of Fate both went down to Davy Jones’ Locker, but the remaining Sea Rat ships – Apollo’s Mirth, Hotspur, and Stormbringer II – overwhelmed the remaining Prio vessels and captured them all except for Peacock. Included in the captured vessels is the pride of the Prio trade fleet, the terraman Prince Alex. Our readers may recall that Prio and the Sea Rats were engaged in some confrontations at sea two years ago, where the Peacock figured prominently. This time it appears that the Sea Rat fleet was flying the black in accordance with maritime tradition, hopefully avoiding any retaliation from Archduke Alex against non-black-flagged Sea Rat traders, but we will certainly keep an eye on the situation for our readers. Oleon Ships Emerge From Port, Gather in Breshaun Our man in Breshaun reports that the Oleon navy has awakened from its slumber and has descended on the island port in the Sea of Storms. Our reporter counts by his eagle eyes approximately 15 warships and 25 traders in Breshaun at this time. Word around the docks is that even more were expected, with five missing from the numbers. Additionally, a revitalized Mardierian trade fleet seven ships strong also arrived in port. Our man in Londa reports a small collection of Oleonder fishing vessels (including a small catamaran!) have called on the Mardierian port, but nothing of any naval significance. What are the Bluecoats’ intentions? Why is Mardier there as well? All nations of the Brick Seas would be wise to keep an eye on the situation. Encounters at Sea Sea Rats Best Greenies in Prio Sea All was not gold for the Eslandians this month. Our reporter in King’s Harbour tells us that only half of a trade fleet coming from Fuerte Unido arrived in port. The Greenies lost the armed sloop La Salamandra and the merchant sloop Aurei Lacerta to a Sea Rat black-flag fleet led by The Andromeda. Word on the docks is that the pirates stalked the trade squadron for some distance as they both sailed west past Romantica, and that the Rats finally caught the Greenies about midway between Alexport and King’s Harbour. The Eslandian brig Asesino II suffered heavy damage but was able to escape the Rats and escort the trader Dark Spirit into port safely. Corrish Patrol Takes Bite Out of Sea Rats Our man in Spudkirk also reports that a Corrie squadron surprised a Sea Rats black-flag fleet south of Celestia and sank The Drunken Monkey before most of the remaining Rats could escape. We say most because the HMS Resilience sailed into port in Spudkirk damaged but with LaPetunia in tow as a trophy from the encounter. Needless to say, with prizes from both Lotus and the Sea Rats in port, spirits in Spudkirk are high! Carno Warships Chase off Jolly Rogers From Fuerte Unido we hear that the Carno warships Cougar and Coyote chased off the Sea Rats’ black-flagged Jolly Rogers south of Isla de Victoria. Carno ships have gathered in the Eslandian port as ships already deployed to the New Haven Sea return west to meet and escort new ships coming from Carnovian shipyards in Poorvintia. Carno ship crews were happy to have had a successful encounter with no damage taken. Gentleman Privateer Returns Last month we speculated that we had heard the last of the gentleman privateer, but word from Charlatan Bay is that we were mistaken. The crew of the Sea Rat trader Spirit of Sir Edward report that they were attacked by a three-masted lugger and a small sloop both flying the colors of the gentlemanly pirate. Apparently good manners mean little on the high sea, however, as the pirate sank the Sea Rat cutter Sangiovese in his attack before the Sir Edward escaped. Pinto Filly Sinks Jilted Maiden From Westface we hear that the crew of the ETTC schooner Pinto Filly had a scare when attacked by black-flagged Sea Rats west of Terraversa. The crew report sinking the man-o-war Jilted Maiden with a skilled (some would say lucky) shot to the pirate’s magazine. Damaged, Pinto Filly was still able to use her speed to best advantage and escape from the Nightingale. Pirate Round-Up Corries Capture Bluebeard! Our man in King’s Harbour was busy this month. He also reports that the HMS Bull Shark and Pineapple Revenge returned from patrol with the infamous pirate Bluebeard in shackles and his ships Blue Moon and Gun Runner in tow. Word from the crews is that they also sunk the sloop Aqua Fina. All news was not good, however, as HMS Victoria and several of her crew were lost in the fight, and only the physical capture of Bluebeard aboard his flagship caused his pirate band to strike their colors. We assume the citizens of King’s Harbour can look forward to a pirate hanging in the near future. LeColeon Attacks Altonian Traders Our man in Balmin sends word that the pirate LeColeon has struck an Altonian trade fleet. The schooner Antelope arrived in Balmin unexpectedly, as it was supposed to return to Ulric with two other ships after a voyage to the Sea of Thieves. The Antelope’s crew is telling tales of being attacked south of Terraversa by a group of four of LeColeon’s ships. The Altonians were able to sink the pirate’s flagship, Black Star’s Revenge, as well as the aged Belson, but the pirate sank the Adler and captured the Angelfish as the Antelope escaped. The storm system that ravaged the northern Halosian coast this month forced the Antelope to make for the nearest home port rather than round the horn. Captain Gore Driven Off By Corries From Belson we hear that the HMHV Athena arrived in port unscathed after she successfully fought off the pirate Captain Gore. The encounter reportedly occurred as she sailed around the horn at the northern tip of the continent, a popular spot for pirates to lurk. The pirate captain has reportedly been reduced to sailing a war galley he captured late last year, and after Athena inflicted heavy damage on it, Captain Gore broke off the attack and made for the coast. Athena then continued on her way to Belson, where her cargo reportedly turned a handsome profit. Montroy Attacks Greenies Right here in Kings Port we have an Eslandian tale of woe. The Flying Apple, a fast sloop from the MAESTRO trade company, arrived in port without her companion, the frigate The Brickwall. The pirate Montroy surprised the Eslandian ships west of Nelissa and sunk The Brickwall before fleeing east. ETTC Ships Escape Clutches of Zublius Von Wreck From Quinnsville we receive word that that the traders Tuna King and Jinn were attacked by the infamous pirate Zublius Von Wreck southwest of Poorvintia in the Cocovia Sea. The crew of the Tuna King claim to have shot off the rudder of ZvW’s flagship Grimwald, causing it to collide with the small gaff-rigged schooner Valiant Phoenix. As Grimwald took on water, the pirate was forced to abandon his flagship and transfer to the smaller vessel, while Tuna King and Jinn made their escape. Corrish and Eslandian Ships Overdue, Piracy Feared Our man in Yeldo reports that two Corrish traders, Turaco and Puffin, are long overdue and that officials fear they have fallen prey to pirates. Meanwhile, we hear from Westface that two Eslandian ships, The Lady Hawk and The Raenette, are also overdue in port, but local fishermen report seeing the two ships in the company of ships believed to belong to the pirate LeColeon near the coast not far from town. Eslandian official are expected to ask for a search of nearby coves, but we have no word on the fates of any of these ships at this time. - page 2 - Storm Ravages Halosian Coast A major storm system moved north along the continental coast this month, wreaking havoc on Oleon shipping in particular. The Amphitrites Lily was forced to return to Granoleon after taking on water soon after leaving port. The Corrish trader Filly Winds was forced to return to Belson under similar circumstances. Oleon’s Blue Bayou was lost when she capsized near Eltina. The HRS Retribution of Breshaun, unable to continue when her rigging tore, was forced to make landfall in Arlinsport. The storm gained strength as it moved north. Ship-o-the-line HRS Combattante was lost to Davy Jones’ Locker when she crashed into rocks near the Mardierian coast, and the sloop Crete was forced to make port at Aden rather than continue. Weather Forces Rats into Corrish Ports In the east, storms caused problems for the Sea Rats. From Mesabi Landing we hear that the Vengeful Arrow has pulled into port in need of repairs after taking on water in the storm. And our man in Jameston tells us that the black-flagged Odin’s Scorn has anchored off shore there, rigging in tatters, keeping a careful distance from the port authorities. No word yet on what Redcoat authorities might do with a known pirate in their port! Mercantile Report Our man in Terreli sends word that Namerean traders were buying rounds for everyone in the pubs after their small trade squadron survived the stormy seas and took in 1800DBs in profits after calling on the Eslandian capital. And from Weelond we hear that the Namereans were feeling generous down there as well, with rumored profits of more than 1600 DBs for their three-ship squadron. Quite the month for traders from Namere! Oleon traders may have struggled with weather in the west, but they still turned a profit. Although spread out across dozens of ships, our man in Breshaun tells us that more than 3800DBs were earned by the massive convoys. Small ships fared better for Oleon in the east. From Astrapi we hear that the crew of Le Phenix were celebrating a short run from the south. Word on the dock is that they took in more than 500DBs for their effort. And our man in Lavalette tells us that the crew of Dame Fortune made a similar profit for the tiny jaunt over from Windfall Island. From Arlinsport we hear that a small Altonian trade convoy had much better luck than the Antelope reported in Balmin. Four trading vessels, led by the brig Aurora, sported happy crews in the Corrish port. Our reporter estimates they took in nearly 1000DBs for their quick run from the continent. Our man in Jameston reports that Eslandian traders were celebrating in port after collecting approximately 1000DBs for their long run from Nova Terreli. And from King’s Harbour we hear that the small Eslandian trade squadron that set sail from here in Kings Port netted more than 700DBs for their run south. Here in Kings Port our national trade fleet returned home after a successful trip to the Sea of Storms, and sailors and merchants both sound happy. Local News from Terraversa Here in Kings Port, the Oleon trading company, the RNTC, is experiencing rising unpopularity, as rumors abound that they are harboring designs on our young nation! Additionally, the appropriation of the Quiver of Artemis by the Blues has not gone unnoticed, although at least they have not removed it from the island! In Westface, Grand Admiral L'Olius is entertaining the Corlander delegation that Archduke Oldis, in his wisdom, has largely ignored. Is this part of a larger plot from our government, or is the ruling class of Terraversa divided? To the north, Nola Mar has largely fallen silent since local authorities announced their crack-down on smuggling and corruption. Will the third largest city of our island again be made heard of, or are matters worse than first expected? Soccer Cup Round-Up Oleon’s Team E from Eltina bested Eslandola’s Weelond Regimentals for the championship in the Third Annual BoBS Soccer Cup that will go down as a classic in sporting annals. Team E scored the tying goal in the final seconds of overtime to send the game into a penalty shootout, where Eltina proved victorious. To recap how they got to the finals: Team E narrowly won their group to advance to the final when they defeated the Rassilon Rascals 5-4, and Weelond edged out the Sea Rats Smileys by one point in group play. In the championship game, Weelond held a first half lead after a goal by Jan Slegers, but Eltina tied it in the second half when Guy Lejeunot scored. Weelond took the lead in overtime with some marvelous passing that led to a goal by Fangio, but Weelond’s defense tired as injury time went on and gave up the tying goal, again to Lejeunot, literally as time expired. Demoralized, Weelond’s aim was off in the shootout, and Team E won the shootout handily 3-0. Eltina earns the prize and the right to host this year’s Soccer Cup. Weelond suffers a second-straight finals loss and is left wondering if Patch Verlander’s pineapple training methods are the right approach. Oleon’s Ocean Eleven and Corrington’s Quinnsville Cannonade were left disappointed by their performance in group play and hope to improve next time around. And everyone was ecstatic with the wonderful job Mesabi Landing did in hosting the tournament after the Red Rogues won the title in 618. We’re already looking forward to visiting Eltina in 620 for more Soccer Cup action. ---------------------------------------------------------- Ships Lost to Davy Jones’ Locker: Adler (Altonia) Aqua Fina (Bluebeard) Belson (LeColeon) Black Star’s Revenge (LeColeon) Blue Bayou (Oleon) FTA Dusk (FTA) Edit: An erroneous report -- it arrived late but safe! Grimwald (Zublius Von Wreck) Hand of Fate (Kwatchi) HMS Victoria (Corrington) HRS Combattante (Oleon) Mystery (Jan Van Sud) Jilted Maiden (Roadmonkeytj) Pegasus (Romantica) Sangiovese (Tom Skippy) The Brickwall (Faladrin) The Drunken Monkey (Roadmonkeytj) WTC Judgement (MKJoshA) Ships Captured: MOC’d: Aurei Lacerta (class 3) taken from Umbra-Manis by Professor Thaum & Roadmonkeytj Cannonball (class 5) taken from MKJoshA by Eslandola Clearance (class 4) taken from MKJoshA by Eslandola LaPetunia (class 3) taken from Roadmonkeytj by LM71Blackbird La Salamandra (class 3) taken from Eslandola by Professor Thaum & Roadmonkeytj Puffin (class 4) taken from LM71Blackbird by Jan Van Sud Red Dragon (class 5) taken from Professor Thaum by Eslandola Swift (class 4) taken from MKJoshA by Eslandola The Lady Hawk (class 3) taken from Faladrin by LeColeon The Raenette (class 2) taken from Faladrin by LeColeon Turaco (class 5) taken from LM71Blackbird by Jan Van Sud Un-MOC’d: Angelfish (class 4) taken from Altonia by LeColeon Blue Moon (class 5) taken from Bluebeard by Corrington Gun Runner (class 3) taken from Bluebeard by Corrington Lynx (class 4) taken from Lotus by Corrington Panther (class 3) taken from Romantica by Kwatchi Patriot II (class 3) taken from Romantica by Kwatchi Pearl (class 2) taken from Romantica by Kwatchi Prince Alex (class 5) taken from Romantica by Kwatchi Pronghorn (class 3) taken from Romantica by Kwatchi Inquire by PM for ships stats. Known Black Flag Ships Still At Large (all of their crews scoundrels and wanted for piracy) Alexander Apollo’s Mirth AQAR Audacious Black Rat Golden Rat Hotspur Jokers Folly Jolly Rogers Komodo Dragon II Maverick Midas Tocuh Myth Chaser Nightingale Odin's Scorn Purple Rain Red Dragon Stormbringer II Stormbull The Andromeda The Drunken Monkey Thunder Valkyrie Villain’s Boat Viper Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports, Garveyian ports, or pirate hideouts. Result tables to be posted shortly.
  8. Gorgeous build! Excellent details. I'm really enjoying looking over all of it! It's a worthy royal build, but the category should be Art & Culture. Churches are one of the defining builds for the culture category. That's how I interpret it as well, and it seems appropriate. That looks like a fair rundown of what I can recall as well. The one modification I would suggest to the MOC (not that such a modification is necessary for any game mechanic purposes) is to replace the crosses on the spires with something either game-related or something sufficiently generic, so as to avoid references to real-world religions. But it's still a wonderful MOC!
  9. I love this MOC! Gorgeous buildings, especially the inn, and Whiffo's Capt-Jack-like entrance is a hoot! I really like the hinged bay windows of the inn. Beautiful all around.
  10. Look at the Settlement Status tab of the Account Summary. The Settlement Level column will tell you what you need to know. But note that because we haven't run the Nov-Dec account update yet, the info may be out of date in some cases.
  11. Couriers have been spotted running back and forth between the docks and the Kings Port Advertiser offices the last few days, and editors appear to be burning the midnight oil. There are rumors of several battles across the Brick Seas this month, and the list of lost and captured ships may be quite long.
  12. Thanks. That's what I thought. Thank you. Thanks. And the vines really look good with the patchy style of that side wall, IMO. Thanks. A few, er, yes, five of 'em! Thanks. I thought the roof style really added to what is otherwise a very simple build.
  13. Thanks! I always did, too. Thank you! Thanks. That's the idea! Thanks. I do have a fondness for keeping some old school feel in builds. Thanks. And good point re the wheel. It's more of a playability thing for me.
  14. Wow! Gorgeous build! I particularly like the SNOT masonry bricks for the street surface, and the dark orange plates mixed in with the medium flesh masonry bricks in the wall really add a nice subtle variation that enhances the realism. Good use of the trans-blue gem/rock piece at the top of the fountain. And of course the cherry blossoms themselves are spot-on. Nice figure posing; the scene feels alive. Great job! Where do the torsos in the last pic (the couple and the guy in the red cape) come from?
  15. Thanks! I really like the stonework on this one. Thanks. And all Eslandolans seek monopolies! Thanks. I like the fact that the printed panels get camouflaged with the brickwork that mimics them. And my landscaping is coming along; I think I improve a little bit each time, although there is more here than I prefer. And get your sheep out of those bags! It's a classic! Thanks. It is a tight fit with the sails on this one, but I had to keep the tower short, and I've seen similarly hazardous windmills IRL. Just one goat, but YES! Flaunt it if you've got it.
  16. Ayrlego answered this question well, but I wanted to emphasize his final point. Even though it is not required, there is nothing stopping you from posting a small build and story -- separate from the challenge entry -- that depicts your acquisition of the Letter of Marque. I sincerely hope we see some bonus builds of this nature, as it would surely enhance the world of BoBS.
  17. Eslandola’s settlement of Fuerte Unido continues to grow. A windmill to grind grain into flour is now operational, and the miller is already busy. The windmill uses a tower mill design. The top rotates to position the wings so they face into the wind. That means coming out the door can be dangerous for the miller at times, and the wagon driver needs to be careful about where he parks his wagon. Here the miller’s helper loads sacks of flour onto the delivery wagon. Meanwhile, the neighbor’s sheep graze in the grass, watched by the neighbor’s boy. Some more pics: A medium factory for Fuerte Unido (and, yes, another windmill from me) and more fun with printed panels. All C&C welcome.
  18. Fuerte Unido definitely needed a school. Now all those little rugrats will be off the streets. The windows are definitely the scene-stealers here! But I like that you've gone with a tiled roof, and of course the fully detailed interior! And so many short leg pieces! Good job with the figure posing, and with the build overall.
  19. It's a very large island, so you'll find areas of many different types.
  20. Yes. We originally had Cat D a couple of weeks earlier, but pushed it back due to the uncertainty of the MRCA schedule.
  21. The history of the colonisation of Terra Nova has so far been dominated by nations of the Madrice Peninsular who sail southeast from their homelands into the resource rich archipelagos of the new world. As the Mardician nations push ever eastward into the New Haven Sea, however; it has become clear that they are not the only the only nations to be exploring and colonising the new world. The nation of Carno was a latecomer to colonisation and Carnite planners felt they missed the prime locations in both the Sea of Thieves and Prio Sea. Thus Carno has pioneered Mardician exploration of the New Haven Sea area. From the first Carnite settlement of Neustadt on the island known to colonial planners as number eleven, Carnite presence has expanded onto the large island known as El Oleonda on which it is rumoured huge riches can be found. It wasn't long before Carnite pioneers realised they weren't the only ones with their eyes on El Oleondas wealth. Skirmishes broke out in the jungles between Carnite settlers and a strange people who appeared to be southern Halosian in appearance. Large ocean-going junks began to raid Carnite shipping and settlements. It was soon revealed these newcomers were from the Kingdom of the Lotus. Not much is known about the large southern Halosian empire and it is thought that Lotii explorers discovered the New Haven sea area by travelling northeast of their homelands. Soon El Oleonda and its surrounds were in a state of all out war. Even the nearby Corlander settlement of Spudkirk was raided by the Lotii! The hard pressed Carnites have called for their Madrician neighbours to assist them in their struggle driving the southerners out of the New Haven Sea. Will you answer their call? Political Map of the New Haven Sea: It is rumoured that Carno has at least two settlements on the western side of El Oleonda and the Lotii have at least three; one quite large, on the Eastern side of the island. This challenge consists of 5 categories: A. The Kingdom of the Lotus B. The Mysteries of El Oleonda C. First Encounter with the Tyree’De D. Action on the High Seas E. Mercenaries Needed Note that category D has an optional t-MRCA component, resulting in twice as many prizes. See below for category descriptions and deadlines. All entries must be linked in this thread. Clearly identify what category an entry is for. Scoring Criteria: Judges will score each entry on the following criteria: Build (score out of 10) - emphasis on quality. Doesn't necessary have to be complex, but higher scoring builds will show obvious effort. Story (score out of 5) - does the build fit the challenge story requirements? High scoring builds will have a well written and interesting story. Presentation (score out of 5) - Considerations include: photography, colour palette, base/borders Individual prizes awarded for each category as follows: - 1st Place individual: x1 free large property license (micro build required for activation, usable only in New Haven Sea) OR x1 free Class 5 ship license (micro build required for activation) - 2nd Place individual: x1 free medium property license (micro build required for activation, usable only in New Haven Sea) OR x1 free Class 4 ship license (micro build required for activation) - 3rd Place individual: x1 free small property license (micro build required for activation, usable only in New Haven Sea) OR x1 free Class 3 ship license (micro build required for activation) Faction prizes will be based on a calculation that includes participation and quality of builds from each category and individual category wins: - 1st Place faction: First choice of a New Haven Sea island for a settlement. (at the end of the challenge, a choice of islands will be set by the court). The settlement will start with the following properties: x3 small residences, x3 small artisans, x3 small commerce and x3 small factories (microbuilds needed to activate each). - 2nd Place faction: Second choice of a New Haven Sea island for a settlement. The settlement will start with the following properties: x2 small residences, x2 small artisans, x2 small commerce and x2 small factories (microbuilds needed to activate each). - 3rd Place faction: Third choice of a New Haven Sea island for a settlement. The settlement will start with the following properties: x1 small residence, x1 small artisan, x1 small commerce and x1 small factory (microbuilds needed to activate each). - 4th Place faction: Fourth choice of a New Haven Sea island for a settlement. The settlement will start with 1 small property (microbuild needed to activate). FINAL RESULTS HERE Category A: The Kingdom of the Lotus Not much is known in Northern Halos of the Kingdom of the Lotus, but they are one of the major empires of Southern Halos. By land, one must pass through the Mokolei Empire and the Forbidden Kingdoms. By sea, not only does the great expanse of the Drolitic Ocean separate the nations of Northern Halos from the southern part of the continent, but one must travel around the horn to the great Southern Ocean before encountering their kingdom. So what is the Kingdom of the Lotus like? Builders should show a scene depicting some aspect of Lotii culture (architecture, dress, customs, social interaction, etc.). Builds should be located within the Kingdom of the Lotus and may be based on rumours your characters in the Brick Seas have heard. The Kingdom of the Lotus is roughly based on real-word East Asian cultures and previous depictions have taken inspiration from both China and Japan. Size: 32 x 32 max Due Date: Sunday 22nd March 2020 Cat A Results Category B: The Mysteries of El Oleonda The New Haven Sea has not revealed many of her secrets yet. With four large islands and 17 smaller ones, there is much to explore. But what have Carno and Lotus found on El Oleonda that is worth fighting for? The fountain of youth? Gold or other mineral wealth? Gardens resplendent with fruit and other foodstuffs? Perhaps knowledge left behind by a lost civilization? Myths of a once great native civilization ruling over multiple islands are common amongst natives in the Brick Seas, and indeed ruins have been found in many locations hinting at some truth to these legends. Or is El Oleonda’s value in something else entirely? Builders should show a feature of the island worth fighting for by the combatants. Size: 32x32 max Due Date: Sunday 12th April Tuesday 14th April Friday 17 April 2020 Index of Cat B Builds Category C: First Encounter with the Tyree’De Ever since the Halosian nations began to explore the seas, they have encountered many indigenous peoples, and similar encounters have occurred in the New Haven Sea. Reports from both Carno and The Kingdom of the Lotus describe visitors in large canoes and even ships of curious design arriving at El Oleonda to trade with the Carnovians and the Lotii. These native traders are not Halosian of origin and, although they share similarities with some of the native peoples known so far, their culture appears very different. They trade in many exotic goods and wares, seemingly flush with silver and unwilling to part with their wares for mere trinkets. Instead, they are showing interest in manufactured goods, including milling equipment, metalworking and production tooling, and weapons. While they seem keen to learn Halosian ways and customs, they are much more circumspect when speaking about themselves. They refer to themselves as the Tyree’De and, when pushed about where they come from, they reply with vague answers “to the south.” Builders should show their faction’s peaceful first encounter with the Tyree’De, either in the form of Tyree’De people visiting a settlement on El Oleonda or another island in the New Haven Sea, or as an encounter with a Tyree’De vessel on the water in the New Haven Sea. Size: 24x24 max Due Date: Sunday 26th April 2020 Index of Cat C Builds Category D: Action on the High Seas With open warfare between Carno and the Kingdom of the Lotus, there is plenty of opportunity for normally law-abiding sailors to turn to privateering as a means of legal piracy to earn a handsome payday. Carno is practically giving away Letters of Marque to anyone who will help them combat the Kingdom of the Lotus in the New Haven Sea and protect their supply lines. Rumor has it the Lotii are also willing, if you can make contact with them, to authorize privateers to harass Carno shipping. Builders should show some aspect of a naval encounter in the New Haven Sea. There are two different types of entries for this category: Cat D(1) MOC only, and Cat D(2) t-MRCA result builds. 'MOC Only' entries should depict a naval encounter between Carnite and Lotii forces or their allies. 'tMRCA' entries. A tMRCA will be run in which players may accept a letter of Marque from Carno to hunt Lotii vessels. So that players may get their ships into the action quickly, ships will be allowed to be moved from their most recent destination to a new starting point in the New Haven Sea for free. Players wishing to enter in the category should submit a PM to the MRCA officials declaring their intention of entering this category and nominating their starting point. A tMRCA (potentially two) will then be run and players should MOC their tMRCA results as their entry. Rewards will be handed out for both types of entries and players may enter both sub-categories Size: unlimited (mirco builds also allowed) Due Date: Sunday 31st May 2020 28 June 2020 Note: Individual 1st, 2nd, and 3rd place prizes awarded in both the “MOC only” and “t-MRCA result” classes. Category E: Mercenaries Needed Carno isn't just calling for help on the high seas; they also need troops on the ground on El Oleonda. Thus Carno is hiring Madrician mercenary units to help them on El Oleonda. The battlegrounds on El Oleonda cover a vast array of environments from thick verdant jungle to rolling plains and mountain highlands. Builders should depict a land battle/skirmish on the island or El Oleonda between Carno and/or their mercenary units and Lotii forces. Due Date: Sunday 31st May 2020 Size: 32x32 max
  22. The problem is that the people that maintained and updated the accounts -- Phred and Captain Genaro for player accounts, Legostone for ships -- have been away from the game for various reasons and thus unavailable. CG did some great work solving some programming problems that were corrupting player account data, so that heavy lifting is done. The MRCA outcomes already exist in an excel sheet, and we have lists of ships that need to be removed from the active rolls. It's juts a matter of getting someone trained on what running the various updates entails.
  23. May I present the class 1 cutter Lark. This is a mod of the ship that comes in the old Imperial Trading Post set, and a variation of the one I built for the Naval Academy boathouse MOC. It's a quick little ship for island hopping, hauling cargo around the coast or up shallow rivers. All C&C welcome.
  24. Guilder walked through the warehouse district. He had a lot on his mind this month; as Eslandola's Secretary of Trade, he was worried about how to protect its trade ships from piracy. Captain Argentum would lead the fleet to sea aboard the Lady Cora ... if it was ready in time. Just then an MCTC courier caught up with him in the street, "Hey, watch where yer goin'!" shouted one of the cargo handlers at the courier. "Sorry, sorry! Very sorry!" he replied. Then he turned to Guilder. "Sir, we've received that report you were waiting for: the Lady is ready to sail." "Ah, I knew Captain Argentum would have Lady Cora ready in time," replied Guilder. "Thank Sol and Luna!" The courier seemed puzzled. "Lady Cora? No sir, I have word about the Cotton Lady II. The sistership for that old cog we lost a few months back is finally ready." You see, Willem Guilder was also director of the Merchants Colonial Trading Company. There was work to be done for the trade company as well. --- A quick build to sistership the Cotton Lady. A couple of extra pics of the build: Seemed like a good excuse to use some of those printed wall panels. All C&C welcome. .
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