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mccoyed

Eurobricks Dukes
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Everything posted by mccoyed

  1. Great centaur. Have seen a lot of takes on this over the years and this is an especially good one that captures the size very well. I like the weapon a lot, too.
  2. This is excellent work. Color palette and details especially. My favorite part is the guy fixing the wall.
  3. Nice castle. Lots of stuff going on, too, which I love.
  4. It's really strange to see David Icke referenced here in a generally non-insane, non-political environment. He's an infamous crank and possible (probable) anti-Semite. But nice build, kahir.
  5. I really like the inclusion of the exterior here. There's also a feel for this that isn't quite as beat up and industrial, evoking a higher-tech and generally cleaner urban area. Cool to see that.
  6. Awesome build. I really like the commitment to such a weird planet in terms of its wildlife and aesthetic.
  7. This rules. One of my favorite builds and presentations that I've seen on Factions thus far. Everything here is on point.
  8. Awesome design. Really dig the colors for this.
  9. Lots of cool stuff happening here. I do agree about the lighting, though, since it kind of gives the scene a dramatic, almost sinister tone. Not in every shot, but a few feel like something ominous is happening in those kitchens. Your writing is, as always, a standout on GoH.
  10. Great brickbuilt dragon. A little scrappier looking than some that I've seen. This looks a bit more like a TLG set and how they approach dragons for Ninjago.
  11. No one can say you're not prolific. Another big build with lots of great details. This may be my favorite of the bunch.
  12. I really like the interior here. Just the right amount of detail.
  13. Yeah, it's a bit chaotic. Lots of nice posing, details, and photography angles though. I think if you develop some of the fancier techniques MOCers use for stuff like this, your other sensibilities will shine through a lot.
  14. Yeah, I still can't believe I didn't think to put windows in. I'll also take your comment about the different goals even though that was totally an oversight on my part. I was probably looking at it way too much. Sometimes when you look at something for too long, it becomes distorted. The field was the first thing finished, weeks before I did the rest. Thanks for the info on N'ri. I probably should have taken a closer look before including the character. I based it mostly on the scene you did with the meeting of all the guild leaders where N'ri was present.
  15. Thanks! Sometimes you just gotta push something out even if it isn't super impressive. Have definitely learned that even though I wish everything I made looked like how I imagined it initially. There's all kinds of things I should have done. This is not my finest work haha. But thanks for the compliments. Yeah, good point. I got back into Lego thanks to a little-known war game called Mobile Frame Zero that uses Lego for "Frames", which are mecha. The basic design of a Frame corresponds really well to roughly 'fig sized brickbuilt humanoids like this fungal dude. I do think this build is weak. I have some ideas for the next part, the Mushroom Folk village, but I find rockwork so discouraging that the idea of doing another subterranean scene is a little intimidating. I think I may try the same approach here where the background is something viewers will have to imagine. I think I'll go for a more traditionally shaped base and a kind of basic "village layout" and build it out from there. Something like the village I made for Yureishima way back when.
  16. Honestly, I think the D'Gattos are perfectly placed so I would actually be more worried about being moved around based on too many builds. I shot myself in the foot for the political side of Varlyrio by focusing on a more classic quest storyline. I'm sure I'll figure out an angle someday.
  17. So how do the ranks work again? Just wondering about how placement was determined with these updates. It can't be based on output of builds, right?
  18. I really like this base. The pillar is awesome, of course, but the base really stood out to me as a great example of that technique.
  19. Here's that freebuild: https://www.eurobricks.com/forum/index.php?/forums/topic/170363-fungal-road-the-lions-eye-chapter-6-freebuild/
  20. Previously... Somewhere under the Highridge Mountains, Varlyrio Fel and her companions walked for what seemed like forever. Every so often, they'd hear strange noises skittering in the darkness. Eventually, Fizzum took them off the ancient ruined path and into the unknown caverns. He kept to himself, muttering about particles in the air and the light being "the wrong color". He got excited when they reached a place where bizarre mushrooms pushed out from the rocks as if seeking the sky far above them. "Look at this, Arrea!" "Don't get too close to that thing. Don't touch it with your baby hands, it might sting ye." "Will it actually sting her?" "Fah! No. Just trying to have a little fun." "What is he saying, Ms. D'Gatto?" "Uhhh... nothing!" "It's so pink and gross. It looks like skin. Are all the mushrooms down here like this?" "Just the non-carnivorous ones." "That's good to know. Now." "Those brown ones look normal enough. But they all seem so... big?" "There are millions of fungus species down here. Some of 'em are as big as houses." "Really?" "Of course really. Take that one for example, that one over there by your friend with the spear? It talks." "Who, me?" "Fah. No. The other one." "Slllrssshsrr vakrrooooo mshtttaaar!" "Huh? What are you?" "Quit waving your toothpick around. That's a friend." "It's pointing at me." "Maybe in a friendly way?" "It seems like it wants us to go with it." "Of course it does. Took a while for it to find us and here I thought I was plenty smelly." "Wait, did we go off path so that this... this mushroom fella could smell us?" "Fah! Stop asking all these questions already. We have places to be." "Is this what you said we were going to have nightmares about? Talking mushrooms?" "Arrrrllllllttttrrrrr maaahhhhhffur!" "Eh no, no. She didn't mean it." "What did I say?" "Never mind what you said, just don't say it again." Leaving the others bewildered, Fizzum marched off to join the mushroom fella. "Maybe it was the way you said it?" Sigh. "Thanks, Tisha." Builder's Notes:
  21. This is probably one of the more realistic looking castle builds I've seen on GoH. Great work. I can just imagine how tedious it would be for you to say that, given your tendency to knock out buildings like it's a daily thing. :P
  22. This is a nice little scene. I like the detailed plate-based landscaping, reminds me of a "higher res" version of the Minecraft sets. Or what that could look like. I like the jay but I feel like the squirrel isn't as readable as it could be against that tree. Don't know what the solution would be.
  23. Thanks! Thanks SK. And yeah, that's Eryl and Mikkel all right.
  24. Interesting build. I like the tree and fig posing. Don't think I've ever seen upside down tiles and bricks used like this before. The effect is interesting but kinda looks more like they're walking across the hull of a downed ship.
  25. I have another small Lion's Eye build ready to go in the next couple days for a Free Build. And some ideas for more. I think you guys should check out the screenshots and concept art for Assassin's Creed: Odyssey. Some definite good inspiration in there for the smaller details, hustle and bustle, and maybe the "old Varlyrio" architecture.
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