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Everything posted by Kolonialbeamter
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Challenge V - Princes of Garvey - RESULTS POSTED!
Kolonialbeamter replied to Garmadon's topic in Brethren of the Brick Seas
Nope, there's no extension... which reminds me - waaaaaaaaaaahhhhhhh, I should get buildin'- 164 replies
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- challenge v
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New Ship Classes - The Transition
Kolonialbeamter replied to Kolonialbeamter's topic in Brethren of the Brick Seas
Two corrections that didn't make it into the final write-up due to Germany not quite winning the Eurovision Song Contest yesterday night Class 10 gets a total of 39 stat points, instead of 36. Class 9 maneuverability is max. 5 instead of 6, for class 10 it's max. 4. Yes. It also counts against the free upkeep. 'Free' license just means there's no license cost. -
Yup, upkeep will only be charged for those ships active during an MCRA run. No participation for that month - no upkeep for that month.
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New Ship Classes - The Transition
Kolonialbeamter replied to Kolonialbeamter's topic in Brethren of the Brick Seas
I found that helpful, too, but I don't think we'll be strict on judging this. What matters for a class rating is... well, it's actually not easy to find a hard definition... a ship just has to feel right. That's why we provide BoBS ship samples, but refrain from listing real life ship types/ratings, and want an open discussion about all ships so we all can develop a feeling for rating ships over time. Size certainly matters (pause for effect ), but think tonnage, not length of hull in studs. Also, in terms of build quality, great looking ships are more likely to be approved a higher class rating if in question than rush builds. That will depend on the MCRA/combat rules which are currently in the making. I certainly like this feature, but maybe it gets replaced with a different mechanic. For later we consider introducing a way to (slightly) alter your ships' stats via builds similar to the MCRA result build, so ships could fulfill multiple roles over time (merchant man during peace time, warship in times of war), without the need to buy a whole new license each time a new outfit is wanted. -
Let's wait until all initial questions are answered and it's clear to all what licenses their ships will get. Besides, we have to wait until the forms are up anyway. Let's not rush it - we do have some time ;) Licenses alone don't matter, only once you have a ship (ship-MOC + license) the ship level limitations come into play. So in short, yes, you are right :)
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New Ship Classes - The Transition
Kolonialbeamter replied to Kolonialbeamter's topic in Brethren of the Brick Seas
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New ship classes are finally here. Check it all out starting from here:
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Reference MOCs for all ship classes: Class 0 - Pearl Diving Canoe Just a small canoe, not ocean going, but doing well in coastal waters - with enough cargo space for plenty of precious pearls. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 0 24 6 1 3 0 0 2 0 6 Class 1 - The Saucy Gibbon Fast little sloop outfitted for inter island trade runs and coastal exploration. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 1 60 9 2 3 0 1 2 1 9 Class 2 - Pride of Poseidon Light, maneuverable patrol vessel with enough firepower to hunt down smugglers. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 2 120 12 3 4 2 1 0 2 12 Class 3 - HMS Otter With her highly maneuverable cutter rig, medium range capability, and armed with a set of 4 pounders, the Otter is perfect for the job as a patrol craft. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 3 200 15 3 6 2 2 0 2 15 Class 4 - Asesino Sturdy brig-of-war armed with 16 long guns, she can hold her own against any opponent in her class. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 4 300 18 4 4 4 4 0 2 18 Class 5 - Ironsides Armed with several carronades and manned by a man'o'war crew, the Ironsides is a powerful warship for her size, and her heavy scantlings make her hull a tough nut to crack. Outfitted for the high seas, her range is long, but her old-fashioned rig limits her maneuverability. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 5 420 21 5 3 4 4 0 5 21 Class 6 - Alejandro de Vargas Old fashioned galleon. Doesn't possess the greatest sailing qualities, but with a sturdy hull and decent firepower this terraman is not to be messed with easily. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 6 560 24 4 3 4 4 4 5 24 Class 7 - Margot Built to dominate the seas, Margot doesn't disappoint. While still reasonably cheap to operate, this already legendary ship-of-the-line shows no true weaknesses, but instead offers excellent bang for the buck. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 7 700 27 4 2 8 6 0 7 27 Class 8 - Triton Triton - veteran of many battles and a floating fortress. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 8 900 30 4 2 9 7 0 8 30
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Rule Updates and Clarifications
Kolonialbeamter replied to Kai NRG's topic in Brethren of the Brick Seas
New Ship Classes The long-anticipated new ship classes are finally here, along with some changes made regarding ship upkeep and other things, among them the rules concerning sistershipping. Make sure to check out all of it in the About Ships thread! Major changes: Classes now stretch from 0 to 10 (the classes 0 to 5 remain unchanged), covering all the naval spectrum for you to make use of - time to roll out the big guns! Ship stats aren't fix anymore - instead you can (almost completely) freely distribute a total sum of points (the higher the class the more points you get) among the ship characteristics, which are now also streamlined for easier understanding and calculation. Upkeep and ship levels (total number of ships allowed) are now separated. Owning larger and more ships will be significantly more expensive than it used to be. Sistershipping will effectively be limited - the details are still in the making - but most likely to a certain number of ships, and requires a vignette build. We hope to emphasize the building aspect of BoBS, yet try to keep the delicate balance with the game element on the other side. Regarding the transition procedure, read here. -
New Ship Classes - The Transition Welcome to the new ship classes, everyone! Read about them in detail here! In this thread we will guide you through all licensing issues revolving around the new ship classes. In short, the transition will work as follows: The current licenses of all surviving ships will be fully refunded. Captured (or otherwise acquired) licenses that you have in stock will be conveniently converted to the new classes - eg. a 5F and a 5A2 both become a class 5 under the new regime. In the spirit of an open community we ask everyone to list their currently licensed vessels here (one post per member, edit it if necessary), along with links to the thread they were originally posted in, plus if possible a complete list of your additional licenses. Please also state the intended new ship classes of your vessels. This will allow a peer review of your fellow brethren, and hopefully help everybody to get a feeling for the new classes and their requirements. The whole process will be monitored by the members of the Naval Licensing and Prize Court and the Brethren Court. Please take their advise when they offer it, as they have been dealing with these classes for a longer time already Our final goal is to develop an open ship register, similar in transparency to the account sheet we already have, so it will be clear what ships are cruising the Brick Seas at all time. Please be patient regarding the re-licensing of your ships - the forms are still in the making, but will arrive in time for the next MCRA. We'll keep you posted. A final note: We know it will take a certain time and learning effort to become accustomed to the new classes, and to get a feeling for the required sizes for each new class. But we've managed to get there before, so we'll be able to do it again If you got any questions and/or need advise, by all means feel free to ask - that's what this thread is all about! Reference MOCs for all ship classes: Class 0 - Pearl Diving Canoe Just a small canoe, not ocean going, but doing well in coastal waters - with enough cargo space for plenty of precious pearls. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 0 24 6 1 3 0 0 2 0 6 Class 1 - The Saucy Gibbon Fast little sloop outfitted for inter island trade runs and coastal exploration. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 1 60 9 2 3 0 1 2 1 9 Class 2 - Pride of Poseidon Light, maneuverable patrol vessel with enough firepower to hunt down smugglers. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 2 120 12 3 4 2 1 0 2 12 Class 3 - HMS Otter With her highly maneuverable cutter rig, medium range capability, and armed with a set of 4 pounders, the Otter is perfect for the job as a patrol craft. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 3 200 15 3 6 2 2 0 2 15 Class 4 - Asesino Sturdy brig-of-war armed with 16 long guns, she can hold her own against any opponent in her class. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 4 300 18 4 4 4 4 0 2 18 Class 5 - Ironsides Armed with several carronades and manned by a man'o'war crew, the Ironsides is a powerful warship for her size, and her heavy scantlings make her hull a tough nut to crack. Outfitted for the high seas, her range is long, but her old-fashioned rig limits her maneuverability. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 5 420 21 5 3 4 4 0 5 21 Class 6 - Alejandro de Vargas Old fashioned galleon. Doesn't possess the greatest sailing qualities, but with a sturdy hull and decent firepower this terraman is not to be messed with easily. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 6 560 24 4 3 4 4 4 5 24 Class 7 - Margot Built to dominate the seas, Margot doesn't disappoint. While still reasonably cheap to operate, this already legendary ship-of-the-line shows no true weaknesses, but instead offers excellent bang for the buck. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 7 700 27 4 2 8 6 0 7 27 Class 8 - Triton Triton - veteran of many battles and a floating fortress. Class Cost Stat Points Range Maneuver Firepower Crew Cargo Hull Sum (1-6) (1-6) (0-12) (0-12) (0-15) (0-12) 8 900 30 4 2 9 7 0 8 30
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About Ships In this thread you’ll find all information necessary to operate a ship in the EGS, or more precisely how to make your ship fit to participate in the thrilling venture that is the MCRA. Ships and Licenses A ship you want to use in the MCRA has to be a combination of both a ship-MOC and a license. You may at any time post a ship-MOC, and attach a license to it once you are able to acquire one. To attach a license to a ship-MOC or to unlicense a ship use the Ship licensing form, note that once a ship is unlicensed the old license ceases to exist. There are multiple ways to acquire a license for your ship-MOC - purchase, capture, a challenge prize. A license has to fit the general properties of the ship-MOC, creative license is of course allowed and appreciated - but within reason. Leadership has the right to revoke licenses in case of rule and spirit violations. Licenses come in different classes: Class Cost Base Upkeep Benchmark MOC Stat Points 0 24 6 Pearl Diving Canoe 6 1 60 15 The Saucy Gibbon 9 2 120 30 Pride of Poseidon 12 3 200 50 HMS Otter 15 4 300 75 HMHV Athena 18 5 420 105 Ironsides 21 6 560 140 Alejandro de Vargas 24 7 700 175 Margot 27 8 900 225 Triton 30 9 1140 285 33 10 1500 375 39 Ship Classes: Each ship class comes with a total number of stat points, the higher the class the more stat points are available. Within the distribution limits these stat points can be spread among the various ship characteristics according to one’s individual preference to create customized licenses, for reference MOCs see the second post in this thread. Ship characteristics are: Range (R): A ship can travel its range plus 1 zones per MCRA. Must be a value between 0 and 6. Maneuver (M): This is the vessel's ability to maneuver in an encounter. Thus, it decides its relative ability to catch up with or flee from an enemy. Must be a value between 1 and 6. For class 9 it must be a value between 1 and 5, for class 10 a value between 1 and 4. Guns (G): This is the ship’s firepower. Must be a value between 0 and 12. Crew (C): This is the fighting crew of your vessel, used during boarding actions. Roughly, one C equals 5 men. A 0 crew is the captain and a few choice men. Must be a value between 0 and 12. Cargo ($): This is the space the ship has for hauling goods. Must be a value between 0 and 15. Hull Strength (H): This is the strength of the hull, the vessel's ability to withstand fire from warships and fortresses. Must be a value between 0 and 12. Hull-piece guidelines Class 0: Similar to lego rowing boat (NB: Prefab row boats, canoes, etc. cannot be licensed) Class 1: N/A Class 2: Narrow hulls, no mid sections or 1 very light Class 3: 1 or 2 mid sections, depending on "bulk" Class 4: 2 to 3 mid sections. Transition to large hull pieces Class 5: 3 to 4 mid sections Class 6: 4 mid sections for multiple decks, 5 for single decked vessels Class 7: 5 for Ships of the line or galleons, 6 for heavy frigates Class 8: 6+ mid sections minimum and several decks Class 9: 7+, several decks, Probably upper limit for prefab hull-pieces Class 10: N/A The Costs of Ships Every player is always entitled to one free class 1 or 2 license. Sea Rats only pay 70% of a ship license. Next to the price of a license there’s also upkeep to be paid, and ship limits to be considered. Upkeep is calculated as total upkeep of all the owner's active ships during an MCRA, and automatically deducted from all involved accounts after every MCRA, use the upkeep calculator at your convenience. NB: The black flag pirate crews of the Sea Rats often find provisions and supplies by... alternative means. Sea Rats pay no upkeep for black-flagged ships.  Base Upkeep From To Modifier 0 100 0 101 200 100% 201 300 150% 301 500 200% 501 1000 250% 1001 300% Ship Levels: Ship levels limit the total number of ships one is allowed to operate, they are determined by the sum of ship classes, so for example if you own a class 5 and a class 7 ship, you must have a ship level of 12 to operate them. Only the following entities can own vessels (i.e. have their own ship levels.) Players, who start out with a ship level of 10 Factions, who start out with a ship level of 25 Officially chartered trade companies, who start out with a shiplevel of 0 Settlements, which can own ship levels up to its settlement level. (Capped at 20) To increase them, players, factions and trade companies must unlock additional levels. This is a one-off cost and then your ship level is increased forever. Apart from the cost, a vignette (or larger) must be made to explain the IC reasons why/how the limit is increased. (If the build meets the normal requirements, it can be licensed. One build must be submitted per entity per increase) Prices are cumulative. Additional levels can also be unlocked in other ways, like via certain traits of the skill system. Additional Ship Levels Price DB Price *IP +25 250 250 +25 500 500 +25 750 750 +25 1000 1000 Additional Rules and Clarifications The Naval Licensing and Prize Court: The NLPC’s role is to support leadership in making final decisions and advise players in all issues discussed in this thread. The NLPC can also be used to sell unwanted licenses out of the game. See here for more details. ‘Sistershipping’: If a ship is captured, sunk or otherwise lost in the MCRA the former owner may attach a new license to the ship-MOC. (If he is the owner of the MOC, i.e. typically the builder, unless specifically transferred during a sale.) All ship owning entities may, at any one point in time, hold sisterships up to 20 shiplevels. (Eg. 1*class 7, 2*class 5, and 1*class 3). In other words, if sistershipping a lost vessel brings your total number of sisterships over 20 shiplevels, you cannot sistership that vessel. Sistershipping requires a sistershipping build. Please include a link to the original moc in the sistershipping topic. Since Jan 2019 - the cost for a sistership license is double the original license cost. See here for more details. Faction warships: Factions always have three MOC and upkeep free class 5 ships available. These ships count towards the factions' ship level. The characteristics of these ships are defined as the faction licenses them. Ships captured or purchased from other players: NPC ships captured in the MCRA are licenses only, therefore they need a ship-MOC in order to be used again. The same applies for captured MOC-free faction warships. MOCed ships captured in the MCRA can be reused as ships as they are. The same applies for ships purchased from other players (use the Transaction Form). The rules regarding upkeep and ship limit apply unaltered. Captured ships (or captured ships bought in an auction or similar) will not count towards the sistershipping limits, unless bought by the holder of sistershipping rights. (Typically the builder) Ships maintain their stats after capture. (since they are effectively the same vessel) Troop transport: For every point of cargo capacity plus the ship's class rating, a ship may carry 5 soldiers (5 soldiers = 1 crew point). For example, a class 3 ship with a cargo capacity of 4 could carry 35 soldiers (7 additional crew points). Commanders: For fleets of more than 5 ships, a commander is required. Please see the relevant rules here. Regarding ship stats: If you need the stats for your vessels, you should been granted access to your factions stats by your leaders. If they haven't given you access yet, you may pm @Legostone who'll help you out with the stats of your vessels. Regarding "inactive players" If there is some form of agreement (formal or informal), existing ships can be used/managed according to the agreement. For escorts, trade, warfare, etc. as agreed. This agreement does not need to be published. These agreements can be faction wide, player based, etc. but if anyone misuses a player's ship against his wishes, leadership will step in. Anyone should always be free to opt out of such an agreement. Only existing vessels can be used. No new ships can be licensed in passive player's names, and ships cannot be sistershipped once lost. Over time, fleets of inactive players being used will thus dwindle. Exception are ships build by the absent player for a faction, settlement, or trade company, as use rights already belong to the given entity. Once the player returns, ships can be sistershipped and new licenses can be made as per normal rules. You are not allowed to change ownership, as that would eventually be stealing the vessels. Neither can they be sistershipped by any other entity once lost This policy will mean that only existing vessels can remain active, that players or factions cannot "optimise" upkeep or game the system by using inactive accounts, and that we get no additional paperwork or administration. Please note that it should also ensure balance. A faction will not be unduly punished because someone suddenly becomes inactive, but also that we will not see "ghost ships" sailing the seas. (Only known and active vessels still sailing) This is a rule thread - do not reply! Not even with 'Okay' Questions belong here or in the general BoBS intro thread.
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To all subjects and citizens of the Brick Seas, listen up! For the start of Era II we are looking to come up not only with cool new features, but also with a BoBS logo and a banner. And for this venture we want your help! If you have a cool design idea, don't hesitate - show us what you got! Or describe what you think could be awesome, and enable your fellow BoBS'ers to help design it! In terms of a logo we are looking for something that could be 'stamped' onto images of BoBS creations - fairly simple, yet cool and easily recognizable as 'BoBS-ish' - staying in character, we are pirating yet another idea from the Guilds of Historica here And banner wise... well, it's at least for the Master Index, so it's time to impress Discuss and contribute here.
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To all subjects and citizens of the Brick Seas, listen up! For the start of Era II we are looking to come up not only with cool new features, but also with a BoBS logo and a banner. And for this venture we want your help! If you have a cool design idea, don't hesitate - show us what you got! Or describe what you think could be awesome, and enable your fellow BoBS'ers to help design it! In terms of a logo we are looking for something that could be 'stamped' onto images of BoBS creations - fairly simple, yet cool and easily recognizable as 'BoBS-ish' - staying in character, we are pirating yet another idea from the Guilds of Historica here And banner wise... well, it's at least for the Master Index, so it's time to impress Use this thread to post and discuss anything related to this venture. In the end, we either end up with one design for each, or we'll have a public vote if there are several contenders. Thanks in advance for your contributions, and happy designing!
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Another epic Build-by-Kai, and definitely one of the finest mines I've seen around here I'd say I hope next time your green miners won't be too greedy, but then... well, we know that's unlikely, so better equip them with this here
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Brimstone extraction outside Astrapi
Kolonialbeamter replied to Keymonus's topic in Brethren of the Brick Seas
Wow, this is pretty cool, both in idea and execution. And your light effects really add to the excellent overall atmosphere of the build. Now I kind of want to see a powder mill in Astrapi, and at least a gun maker Keep it up, Keymonus! -
[SR - FB4] Victory Celebration
Kolonialbeamter replied to Professor Thaum's topic in Brethren of the Brick Seas
Faaaaantastic build, Professor, and definitely a more than worthy monument to commemorate an epic and glorious victory by and for the free citizens of Bastion and beyond! -
Settlement: Eltina, Le Bellan, Oleon
Kolonialbeamter replied to blackdeathgr's topic in Brethren of the Brick Seas
Eltina has grown to become a Large Town - congratulations, and thank you to all who contributed! May it live, grow and prosper! Vive le Roi! -
Rule Updates and Clarifications
Kolonialbeamter replied to Kai NRG's topic in Brethren of the Brick Seas
There have been some changes regarding faction income in BoBS - from now on it's gonna be harder for them to make money as taxes don't come out of thin air any longer, but instead really have to be collected by the factions if they need the money - thus reducing the income of their citizens: the 20 % free tax has been removed, the 50 % license kickback has been removed. This system has been replaced with an adjustable tax and license fee rate per faction. Each month factions can adjust the following rates as they deem fit: Build Submittal Tax, Property License Fees, License Yield Tax, Ship License Fees, Challenge Income Tax, MRCA Income Tax. Ask your local leaders for more info on your faction's taxation plans! -
Hi there, fellow BoBS'ers, I'd like to present my Challenge V - Category D entry: Fish from Above In their efforts to weaken the Eastern Bumbel Tuna Trading Company, the Garvian High Command had declared the waters around the Isla de Medio hunting grounds for their privateer fleet. As a result, especially the Tuna Strait quickly turned into a more and more dangerous place for the Marderian fishermen to go about their business. Fortunately for them though, the waters of the Tuna Strait were not only filled with fish, but also covered in thick layers of fog most of the time, thus still presenting a tempting area of operation for fishermen who were courageous enough to set sail. As it so happens, the crew of the Tuna Spirit was made up of especially brave men, and the thought of staying ashore in fear of Garvian privateers wouldn't cross their minds. And even when they became aware of an enemy raider closing in on their position, they didn't think of running away. Instead, they used their fishing gear, ropes, nets, and painted sail cloth to disguise their tiny boat as a menacing ship of the line. Sure, it wasn't a perfect disguise, but in the spirit of the best defense being a good offense they decided to engage. And so one of the most... unusual... naval engagements of the entire war took place. Unaware of any large ships in the era, the crew of the Garvian raider was caught by a complete shock when the fog revealed a mighty two-decker ship of the line right before their eyes. In utter fear they tried to break off and get away, but it was too late as the large predator was obviously in firing range. And then, it rained down fish on the already terrorized Garvians... shortly after, the privateers had all jumped ship, and thus this day the Tuna Spirit hauled in their greatest catch ever. About: Well, this was a lot of fun to build, although I had to do the final details using a laptop Anyway, as usual all can be build... the vessels are based on cb4's full hull technique, and a special thanks to all who gave me some WIP input Thanks for watching, C&C welcome! Vive le Roi!
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- bobs
- challenge v
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Intriguing story, as Garm already said May the Gods favor Jean's path! Just a little tip: You should get an account on a picture hosting site like flickr, for example. You're currently uploading your images directly to EB, but this won't work in the longer run, as individual storage space on EB is very limited. Here's a link to a flickr tutorial, in case you haven't encountered it yet. Again, welcome to Oleon and BoBS Vive le Roi!
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The Empire of Oleon: Sign-up and Discussion
Kolonialbeamter replied to Sebeus I's topic in Brethren of the Brick Seas
Welcome to Oleon, Captain Leroux. Great to see another brave man join our ranks If you have any questions regarding the whats and hows of BoBS, feel free to ask at any time. Vive le Roi! -
The Empire of Oleon: Sign-up and Discussion
Kolonialbeamter replied to Sebeus I's topic in Brethren of the Brick Seas
Just a little teaser of things in the making. Stay faithful - or else -
WHY HASN'T THIS BEEN FRONTPAGED YET??? This... is... spectacular... in... ever... aspect!!! IMO this would deserve multiple royal licenses. Faaantastic work, CD, definitely worth the wait. Now... go build something that's even more spectacular
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[COR - Apr FB1] Crabber's Rock, Port Woodhouse (LDD)
Kolonialbeamter replied to Ayrlego's topic in Brethren of the Brick Seas
Bwahaha, Corrish pragmatism at its best - if life gives you crabs, make crab juice. I love how this build turned out - nice wall texture, great water and tidal effect - and all the crabby action going on... very entertaining Shame to hear this is to be your last digital build for now. Keep it up - even if it's 'just' using real bricks- 10 replies
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- bobs
- port woodhouse
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