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Everything posted by Flare
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Endgame, I think you need to learn about endings to stories, you see, the story needs to end at the ending. Wasn't one insane boss battle enough for you?
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Sign me up, maybe I'll participate in a Community Build and stop slacking off
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- CBSW The Clone Wars
- Community Build
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(and 3 more)
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It is early early morning in the city of Eubric when the five heroes and two tagalongs leave the Rusty Camel bar. The sun had not yet come out, and it was a deathly quiet. As they trudge through the roads, they arrive to Triad Park. Instead of going to one of the paths that enter the park, Riley leads them straight through the thick untamed woods. After a few minutes of struggling through the trees and brush they arrive to a concealed area. It seems that there might be a pond up ahead, but they haven't made it yet there. Riley halts abruptly as a sleek black owl hoots at them from above the pond. "Hoo! Hoohoo!" Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 41/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin Power: 38 Defense: 1 Health: 29/29 Gold: 856 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x8, Smelling Salts x8, Nostrum x8, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x8), Tonic (x10), Remedy (x3)
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji patiently takes a break from the fighting. Same BO. -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
It doesn't matter that much, just roll the round -
Because no one is there! Everyone is gone on quests You should have a large influx of heroes returning soon, with #48 and #53 finishing soon (it seems...)
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"Umm.... yeah, I do have one more. Here, here's one for both of you. Drink up, now, and then we can get on our way to this accursed pond, if the yeti's alright with it." Riley hands one soma to Thalion and one to Alexander, waiting for them to drink it and comment on how tasty it is (its homebrewen, apparently )
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"Can I give you a soma to drink, Thalion? Its my favorite drink, and it will help you cope in the upcoming battle Because there is bound to be one."
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"Never heard of 'im." "Well, he's a darn right bully, and if yer willing to go there ya probably will wanna already be preparing for fight. He's pretty shelfish with'is frogs, he don't like nobody takin' 'em or eatin' 'em if yer not his friends." "And on that note..." Riley rummages through his bag, and brings out some different vials and starts to apply them on various heroes. He uses a Tonic on Boomingham and Thalion, and a Potion on Sorrow, Boomingham, and Alexander. He pulls out a Soma and offers it to Thalion. "Want it, friend? This might be a tough battle..." Party: Alexander Vandangant (Wedge09) Level 11 Ranger Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 41/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin Power: 38 Defense: 1 Health: 29/29 Gold: 856 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x8, Smelling Salts x8, Nostrum x8, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 14 Mage Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x8), Tonic (x10), Remedy (x3), Soma (x2)
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Heroica RPG - Expert Job Class Discussion
Flare replied to LEGOman273's topic in The Heroica Archive
Bummer I am really not sure any more about any of the expert classes, I might just stick with the Advanced Classes until Level 50. -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Xander, Thormanil, and Athior should also add as a conditional that if another direwolf is called into battle, they'll attack that one instead. -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"Nice work with the Sylph, Xander! Try to get the other one out with the same technique " Benji attacks Sylph A, (or if its dead - Direwolf A) from the back row. Same BO! -
"Don't worry, Boomingham my friend, I'm no crook! In fact I've been helping you the whole time, with no request for pay or help in return whatsoever... Just from the goodness of my heart... You and I are similar my good man. Good hearts, and can take good ale, haha!"
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Sancho smiles insecurely at Nagure's "joke". "Oh, fellers, theresh somethin' I havta warn yev'bout this place in triad park. This pond is de den of one of de nastiest fellers you're likely t'meet. His name is Haman and him and his small band of hooligans live there, eating the vermin in the areea." Riley shudders. "Once when I'was steel livin' on'em streets I found his pond and tried to catch meselfva couple of froggies. Well a nasty hairy frienduvis caugh'me and gave me a mean beatin', and then Haman himself beat me up and threw me outta the park... Ittas awful... But I know you heroes are stron'nough to not worry 'bout that devil."
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You better take out Wren before she does another swap something always goes wrong there, it has seemed to me...
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"You can trust me, I'm no crook!"
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"Hey there, nice to meet ya, squirt. Riley steps back with concern etched onto his face. He turns to Thalion in a low voice so that Sancho can't hear. "Wait, shomething doesn't make sense t'me... Are you nice people with the wolfgang like Sancho? Otherwise why would you be dealing with this man?" QM Note: Sorry I'm not able to update the stats by phone...
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And where is my free XP!?
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Endgame, you probably didn't realize that Boomingham's guardian angel was around, so I'll just keep you in the front row. I would just mention this and let you decide by yourself, but I don't want to waste more time to run the last rounds. I don't want another #42 on my hands Brawl Round Four: Boomingham (with Scupperer) vs. Orcie - Damage (absorbed by Guardian Angel) Nagure vs. Dimon - Extra Critical Hit ((14*3)+14=56 damage) Sorrow vs. Dimon - Lethal Hit / Special Damage (76 damage, Dimon KO'd) Sorrow vs. Dimon Orcie - Special Damage / Critical Lethal Hit (((20*2)+18)*2=116 damage, Orcie KO'd) >Thalion vs. Rusty Camel with Ice - Damage (absorbed by Guardian Angel) >Alexander does nothing >Riley vs. Rusty Camel - Hit (27 damage) Alexander: blessed: +3 health Boomingham: blessed: +3 health Nagure: blessed: +3 health Sorrow: blessed: +3 health Thalion: blessed: +3 health The two dangerous enemies are quickly knocked out as Barty protects the party before returning to his usual viewing seat. Enemies: Rusty Camel *immune to instant kill* *blinded, 2 rounds remaining* Type: Beast Level: 7 Health: 18/177 Special: Spitfire - Spits like crazy causing the blinded-effect to the target and to itself. Drops: Nothing Party: Alexander Vandangant (Wedge09) Level 10.5 Ranger *blessed* *blinded, 2 rounds remaining* Power: 15 Defense: 3 Health: 15/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 2 Bones Lord Lawrence Boomingham (Zepher) Level 21.33 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *blessed* Power: 35 70 Defense: 12 Health: 36/43 Ether: 19/21 Gold: 4 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 14.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* *blessed* Power: 28 Defense: 12 Health: 19/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm Sorrow (Endgame) Level 18 Assassin *lucky* *encouraged* *hastened* *blessed* Power: 38 76 Defense: 1 Health: 26/29 Gold: 856 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x8, Smelling Salts x8, Nostrum x8, Health Core, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 13.5 Mage *blinded, 1 rounds remaining* *blessed* Power: 21 Defense: 1 Health: 17/17 Ether: 15/17 Gold: 110 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Riley (NPC, battle actions controlled by -obelix-) Level 18 Alchemist *weak to earth elemental* Power: 27 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists) Inventory: Potion (x11), Tonic (x12), Remedy (x3), Soma (x2) Autoroll since there is only one insignificant enemy left Brawl Round Five: Boomingham (with Scupperer) vs. Rusty Camel - Damage (7-12=0 damage) Nagure vs. Rusty Camel - Damage (7-12=0 damage) Sorrow vs. Rusty Camel - Damage / Lethal Hit (76*2=152 damage, Rusty Camel definitely KO'd) Sorrow vs. Rusty Camel >Thalion vs. Rusty Camel with Ice >Alexander does nothing >Riley vs. Rusty Camel Alexander: blessed: +3 health Boomingham: blessed: +3 health Nagure: blessed: +3 health Sorrow: blessed: +3 health Thalion: blessed: +3 health The camel feebly tries to hit at Boomingham and Nagure with his head, to no avail, and he is finally put out of his misery by the always handy assassin. The battle is victorious! --- Party Leader, please divide the loot up between the party members! Loot: 106 gold Grand Potion Health Core Orcish Helmet (SP:2, suitable for non-humans, headwear) 2 Bones Party: Alexander Vandangant (Wedge09) Level 11 Ranger Power: 16 Defense: 3 Health: 16/18 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 2 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 36/43 Ether: 19/21 Gold: 14 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 20/22 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm Sorrow (Endgame) Level 18.5 Assassin Power: 38 Defense: 1 Health: 26/29 Gold: 856 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x8, Smelling Salts x8, Nostrum x8, Health Core, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 14 Mage Power: 22 Defense: 1 Health: 18/18 Ether: 16/18 Gold: 110 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists) Inventory: Potion (x11), Tonic (x12), Remedy (x3), Soma (x2) ---- The bar is much quieter after this incident. There were no major injuries caused in the brawl, besides a few fractured elbows and skulls. Noting the time, the bartender takes opportunity of the quiet of the bar and makes an announcement: "Its almost morning! The bar closes in half-an-hour, ya drunkards. I'm surprised you let those new fellers beat y'all in the brawl... hurhur..." He turns to the heroes. "So, you boys want anything before I close up?" The party only has a small amount of time left if they still want to make discussion with anyone at the place, but they weren't quite as inconspicuous as before ( )...
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Oh yeah that was creative, I remember that especially well since Benji loved the idea of running away with the person we're supposed to be turning in
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
1. Until the enemy is "unstunned". (damage is rolled, or free hit) 2. It says the next round. So just round 3. -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"C'mon Thormy, don't be chicken, I bet you could take on one of those sylphs with ease!" -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"I can take care of the last of dem wolves, they're pretty easy to take care of. Listen to Docken about the other enemies, though." Benji attacks Direwolf A from the back row. Same BO. -
QM Note: Waiting on Endgame's actions...
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Or perhaps no one does anything creative, the QM doesn't have a chance to allow good results???