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Flare

Eurobricks Grand Dukes
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  1. Benji, first expecting a faster and more glorious victory against their foes, suddenly was surrounded by the entire enemy forces of heavyweight goats and constrictive snakes. Before he could make a move, he was trampled and bit, nearly to death... only fate will know if the ranger will rise to fight again.
  2. QM Note: Costy, if you want to use the same Battle Order, then just say "Same BO" and it will save both of us time Round Twelve of the Pond Scum Boss Battle! Boomingham heals himself - Heal Less (Boomingham +21 health (effective: full health)) >Nagure vs. Haman - SHIELD: Frenzy (29*2/2 = 29 damage, next round Haman is Hastened) >Riley uses potion on Sancho (Sancho +10 health) >Riley vs. Haman - Hit (27/2*2=27 damage) >Sorrow vs. Haman - Special Damage / SHIELD: Gold Reaper (38*1.5=57 gold reaped, next round Haman is Encouraged) >Sorrow vs. Haman - SHIELD: Gold Reaper / Critical Lethal Hit (38*1.5=57 gold reaped, next round Haman is Encouraged) >Alexander does nothing >Thalion does nothing >Sancho does nothing Free Hit: Haman vs. Boomingham (38-12=26 damage) Boomingham counterstrikes (21 damage) Thalion - blessed +3 health Haman - bleeding -5 health Sancho - poisoned -1 health Enemies: Haman "Oh crud..." *immune to sealed-effect and instant kill* *Bleeding* *Hastened, 1 round* *Encouraged, 1 round* Type: Humanoid / Flying Level: 38 76 Health: 613/1098 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 17/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1961 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 17/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Poisoned* Power: 40 (24+14+2) Health: 20/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy QM Note: Time for auto-roll! Yay! For your sakes I put Boomingham in the back row, so he wouldn't be killed by Haman Round Thirteen of the Pond Scum Boss Battle! >Boomingham heals himself - No Healing >Nagure vs. Haman - Extra Critical Hit (14*3+15=57*2/2=57 damage, next round Haman is Lucky) >Riley uses potion on Boomingham (Boomingham +10 health) >Riley vs. Haman - Damage (76/2=38 damage, Riley KO'd) >Sorrow vs. Haman - Lethal Hit / SHIELD: Gold Reaper (38*1.5=57 gold reaped, next round Haman is Lucky) >Sorrow vs. Haman - Lethal Hit / Damage (76/2=38 damage) >Alexander does nothing >Thalion does nothing >Sancho does nothing Free Hit: Haman vs. Boomingham (76/2-12=26 damage) Boomingham counterstrikes (21/2=11 damage) Thalion - blessed +3 health Haman - bleeding -5 health Sancho - poisoned -1 health Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* *Lucky, 1 round* Type: Humanoid / Flying Level: 38 Health: 502/1098 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 1/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 2018 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Poisoned* Power: 40 (24+14+2) Health: 19/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) *KO'd!* Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 0/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  3. OOC: CMP, are we waiting on something?
  4. Quest #66 will be interesting...
  5. Round Eleven of the Pond Scum Boss Battle! Boomingham vs. Haman - Meditate (no effect, ether already full) >Nagure vs. Haman - SHIELD: Frenzy (29/2=15 damage to all enemies, next turn Haman is Hastened) >Riley uses tonic on Thalion (Thalion +10 ether) >Riley vs. Greedy Gremlin - Hit (27*2/2=27 damage, Greedy Gremlin KO'd) >Sorrow vs. Haman - SHIELD: Gold Reaper / Special Damage (38*1.5=61 gold reaped, next turn Haman is Hastened (dang! It doesn't stack )) >Sorrow vs. Haman - Aim / Damage (20*2/2=20 damage) >Alexander does nothing >Thalion does nothing >Sancho vs. Haman - Damage (38/2=19 damage & poisoned-effect) Thalion - blessed +3 health Haman - bleeding -5 health Sancho - poisoned -1 health The sneaky fingered gremlin is killed with a swift strike by the party's pointy-eared friend, Riley. Haman, now realizing that he is all alone, spends his last bit of energy to damage the heroes & co. Enemies: Haman "Oh crud..." *immune to sealed-effect and instant kill* *Bleeding* *Hastened, 1 round* Type: Humanoid / Flying Level: 38 Health: 695/1098 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 35/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1847 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 14/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Poisoned* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x5), Tonic (x9), Remedy Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  6. No prob :wink:
  7. QM Note: Oh hai. Oh. Yeah. Fixed!
  8. QM Note: We're waiting on Endgame.
  9. Talk to Sorrow
  10. My post is modified. Lets autoroll with same actions for those who werent damaged (everyone but me...)
  11. Sandy, can you clarify the special "Constrict" in the unlimited quest? You can see the issue in the thread.
  12. OoC: I don't think its as bad to be constricted since I'm able to attack other enemies besides rattlesnake a with long-ranged weapons. But really, that was slightly suspicious... Benji attacks Rattlesnake B twice from the back row. Same BO. Althior continues his attack, but will heal Benji on his second turn if Benji's health gos below his normal max health..
  13. Round Nine of the Pond Scum Boss Battle! >Boomingham does nothing >Nagure vs. Deathbringer - Miss >Riley uses potion on Sancho (Sancho +10 health) >Riley vs. Greedy Gremlin - Chrysopoeia (20 gold earned) >Sorrow vs. Deathbringer - Lethal Hit / Critical Lethal Hit ((20*2+18)*2/2=58 damage) >Sorrow vs. Deathbringer - SHIELD: Gold Reaper / Lethal Hit (99*1.5=149 gold reaped) >Alexander vs. Deathbringer - Aim (5 damage) >Thalion vs. Deathbringer - SHIELD: Magic Burst (22 Ice-elemental damage to all opponents) >Sancho vs. Deathbringer - Special Damage (Deception - Sancho is hexed for 5 rounds, or until remedied. If he does not damage his allies for any of the rounds, he will become jinxed) Free Hit: Haman vs. Boomingham (40/2-12=8 damage) Boomingham counterstrikes (21/2=11 damage) Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Haman - bleeding -5 health Bringer of Death - 3 is rolled (nothing happens) Sorrow continues on his path to becoming a millionaire, but Sancho's frequent lack of luck strikes him worse then the rest of the party. "Ugh... my mind is feeling so clouded... and confused... ugh... I don't know what to do..." "Crikey mate, that was a nasty move he pulled on you. Don't worry, I'll patch you up right away." I'll autoroll with Riley using a remedy on Sancho! Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* Type: Humanoid / Flying Level: 40 Health: 665/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer "Eheheeheheheh...." *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 115/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Uh-uh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 24 Health: 54/555 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 78 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 35/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1786 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Hexed, 5 rounds remaining* Power: 40 (24+14+2) Health: 31/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 28 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x5), Tonic (x10), Remedy (x2) Round Ten of the Pond Scum Boss Battle! >Boomingham vs. Haman - Hit (35*2/2=35 damage) >Nagure vs. Deathbringer - Hit (29/2=15 damage) >Riley uses remedy on Sancho (Sancho no longer hexed) >Riley vs. Greedy Gremlin - Special Guard (18 gold stolen from Riley, Gremlin level +4) >Sorrow vs. Deathbringer - Critical Lethal Hit / Critical Lethal Hit ((20*2+18)*2/2=58 damage) >Sorrow vs. Deathbringer - Special Damage / Aim (20*2/2=20 damage) >Alexander vs. Deathbringer - Critical Hit (5*2+11=21 damage) >Thalion vs. Deathbringer - Special Damage (Ravenous Hunger - Thalion -10 ether and -10 health) >Sancho vs. Deathbringer - SHIELD: DuoFire (19 fire-elemental damage and stunned-effect to the Deathbringer and Greedy Gremlin, Deathbringer KO'd) Thalion - blessed +3 health Greedy Gremlin - badly-poisoned -10 health Haman - bleeding -5 health Frog Sacrifice - Haman +100 health, -2 level The party continues attacking the villanious enemies. Sancho finishes bringing death to the undead, while the greedy gremlin is doomed to meet a quick end. Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* Type: Humanoid / Flying Level: 38 Health: 725/1098 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Greedy Gremlin Scum "Uh-uh..." *immune to instant kill* *Badly Poisoned* *Stunned* Type: Humanoid Level: 28 Health: 25/555 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 96 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 35/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1786 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 11/18 Ether: 8/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 31/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x5), Tonic (x10), Remedy (x1) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  14. OoC: Oh yeah! Forgot. Althior casts an ice spell twice on Mountain Goat B from the back row.
  15. Benji attacks Rattlesnakes A and B from the back row. Battle Order: Docken Docken Carvenhall Carvenhall Emorith Nihai Unthor Nihai Unthor Emorith
  16. OOC: I believe that I was leading the party to the Jagged Pass...
  17. Round Eight of the Pond Scum Boss Battle! >Boomingham vs. Haman - Critical Hit ((10*2+21+4)*2/2=45 damage, next round Haman is lucky, bleeding-effect to Haman) >Nagure vs. Deathbringer - Hit (29/2=15 damage) >Riley uses potion on Sancho (Sancho +10 health) >Riley vs. Greedy Gremlin - Special Damage (18 gold stolen from Riley, Gremlin level +4 health -111) >Sorrow vs. Deathbringer - Aim / SHIELD: Gold Reaper (99*1.5=149 gold reaped) >Sorrow vs. Deathbringer - Aim / Lethal Hit (76/2=38 damage) >Thalion vs. Deathbringer - Critical Hit (8*2+14=30 damage) >Alexander vs. Greedy Gremlin - SHIELD: Triple Shot (16 (*2=32 for humanoid enemies) damage to all three opponents) >Sancho vs. Greedy Gremlin - Critical Hit (14*2+24=52 damage) Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Haman - bleeding -5 health Bringer of Death - 2 is rolled (nothing happens) The party continues to cause damage to the three standing enemies, the gremlin starts to get anxious as his body begins to weak. Enemies: Haman *immune to sealed-effect and instant kill* *Lucky, 1 round* *Bleeding* Type: Humanoid / Flying Level: 40 Health: 703/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 210/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Uh-uh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 24 Health: 86/555 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 78 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1637 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) "Thanks for the heal, my pointy-eared acquaintance" Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 21/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) "No prob!" Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 8 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x6), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  18. And don't forget Lady Wren's brother-in-law and Reno Bonaparte's clone!
  19. Stop making bosses and post in quest #57
  20. I would complain that I don't know how to really get Benji's backstory to fit with whats happening around him, but its not really fair to complain since I'm in the unlimited quest with the king of anti-roleplay
  21. Not really. I know. You better take care of those babies!
  22. Round Seven of the Pond Scum Boss Battle! >Nagure uses Phoenix Essence on Boomingham (Boomingham revived to full health) Boomingham vs. Deathbringer - Meditate (already full ether) >Sorrow vs. Deathbringer - Lethal Hit / Aim (76/2=38 damage) >Sorrow vs. Deathbringer - Special Damage / Aim (20*2/2=20 damage) >Riley uses potion on self (Riley +10 health) >Riley vs. Haman - Critical Hit ((9*2+18)/2=18 damage, Haman is encouraged next round) >Alexander vs. Greedy Gremlin - Special Damage (Grubby Grab - 11 gold stolen from Alexander, Gremlin's health -111, Gremlin's level +4) >Thalion (Ice) vs. Deathbringer - Miss >Sancho vs. Greedy Gremlin - Special Damage (Grubby Grab - 24 gold stolen from Sancho, Gremlin's health -111, Gremlin's level +4) Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Bringer of Death - 2 is rolled (nothing happens) The party slowly continues to cause damage to the three standing enemies, while the insane gremlin steals gold from Alexander and Sancho while laughing maniacally. Enemies: Haman *immune to sealed-effect and instant kill* *encouraged, 1 round* Type: Humanoid / Flying Level: 40 80 Health: 785/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 319/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "BUAHAHAHA MONEH!!!" *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 20 Health: 291/666 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 60 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1488 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 26 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x6), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  23. Aren't the scissors I gave you already very powerful enough
  24. "Ah, sidn't notice that Nihai had one as well." Benji lets Xander drink one of his meads. "You owe me!"
  25. "I only think that we have 5 meads, so don't bother with it."
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