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Flare

Eurobricks Grand Dukes
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  1. Not a cultural reference, but a reference to a different quest (my quest coincidentally, read up on Quest #57, if interested )
  2. Sorrow spends a huge amount of money, while the orc gratefully trades the request items for the gold. Reminding him to be careful with the venom, the party leaves Mandrel's shop for the inn. Boomingham, Sorrow, and the yeti enter the Rusty Camel Inn (Alexander and Thalion, still looking at the wares, should catch up soon). The Rusty Camel Inn doesn't actually seem so much of an inn rather than a bar, but at least it will be a warm place to spend the night. "Everyone here is friendly, boys, so don't feel afraid of going around and talking to people. It looks like there is a card game going on over there, I might join in once I get a drink..." Sancho walks over to order a drink and talk with the bartender. The party should feel free to mingle or do whatever they want. The Party: Alexander Vandangant (Wedge09) Level 10.5 Ranger Power: 15 Defense: 3 Health: 11/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 2 Bones Lord Lawrence Boomingham (Zepher) Level 21.33 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 32/43 Ether: 19/21 Gold: 15 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 14.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 21/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm Sorrow (Endgame) Level 18 Assassin *lucky* *encouraged* *hastened* Power: 38 76 Defense: 1 Health: 22/29 Gold: 719 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x8, Smelling Salts x8, Nostrum x8, Health Core, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 13.5 Mage Power: 21 Defense: 1 Health: 14/17 Ether: 15/17 Gold: 110 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn.
  3. You're great, you're just great... :grin:
  4. Benji cracks his knuckles and attacks Mountain Goat B from the back row. Battle Order: Nihai Unthor Docken Carvenhall Emorith
  5. Mandrel quickly grabs the vial away from the assassin. "You break it you buy it! Anyways, that is extremely rare venom, imported from beyond the seas. Mandrel thinks it is generally used for advanced healing procedures, but Mandrel also heard that if spilled it could be highly acidic. The vial it is kept in has been specially treated so that the venom won't burn a hole through, haha."
  6. "Mandrel thinks that 100 gold for future read is fair."
  7. Hey! I asked him first!
  8. "Mandrel could read your future if you want. Normally very expensive but since you Mandrel's friend, Mandrel could make a deal for you."
  9. Mandrel is confused. "Mandrel has many special items, but if you could be more specific then Mandrel could help more!"
  10. I've done more than that before
  11. The party walks two minutes to the curiosity shop owned by Mandrel Two Toes. The lights are still on despite the late hour. Sancho enters and the party after him. "Sancho!? What you doing here, Mandrell already pai--" *cough* "I'm here with my friends." "Ah... Welcome friends. Mandrel was about to close up shop, but its OK because any friend of Mandrel's friend is also Mandrel's friend. What shall Mandrel get for you, friends? Maybe Mandrel can read your fortune, perhaps? Or take a look at Mandrel's potions and wares." The orc hops back and forth from one foot to the other with his hands clenched behind his back. ITEMS FOR SALE Bone - Can be thrown at monsters to distract them for a turn. Costs 10 Gold. Emerald – Enables wood-elemental spells. Costs 90 Gold. Garnet – Enables earth-elemental spells. Costs 100 Gold. Sapphire – Enables wind-elemental spells. Costs 110 Gold. Orc Potion – Restores 8 health to the target. Costs 3 Gold. Orc Tonic – Restores 5 ether to the target but at the cost of 2 Health. Costs 8 Gold. Orc Remedy – Removes all negative effects from the target during a battle but at the cost of 2 Health. Costs 8 Gold. Jinxy Juice - Grants the user the Jinxed-effect for the duration of one battle. Costs 8 Gold. Golden Scorpion Venom - ?? Costs 200 Gold. *1 in stock* Fate's Orb - Can only be used on another party member, that member can choose their next roll. Costs 150 Gold. Hexed Statue - Causes the Hexed-effect to one humanoid enemy, making it act against an ally instead of the heroes for one turn. Breaks after one use. Costs 50 Gold. What will the party do?
  12. OOC: I should not have been damaged by the free hit. Benji repeats his attack. Battle order: Un'thor Carvenhall Docken (Emorith) Nihai
  13. Yes, but its been 22 hours and Im going to bed now, Im exhausted...
  14. Althior heals himself from the back row. Roll
  15. "Um well yeah I guess I do know a decent amount of people... Yeah. So as long as the yeti is fine with it then we can go to Mandrell's shop before he closes."
  16. Really cool scene, nice details! The water looks superb, as well of the rest of the MOC of course
  17. CallMePie, I just noticed a huge mistake that you've been making with my attacks on the hippogriff. First off, all of them are aims, really strange But seriously, I should have a x8 multiplier against the hippogriff... not x2 like what you've been doing.Wind (flying enemy) x2, Fire (Beast) x2, Ice (Beast) x2.... So therefore the Hippogriff's stats should be more like this: Round 2 - 13x2x2x2=104 damage to Hippogriff, 387 health remaining Round 3 - 13x2x2x2=104 damage to Hippogriff, 283 health remaining Round 4 - 13x2x2x2=104 damage to Hippogriff, 179 health remaining
  18. Smiling Sancho looks at Thalion's new dagger intently. "It seems that it isn't imbued with cheese, as that would be slightly ridiculous, but actually it causes double-damage to vermin." He turns to the rest of the party in an apologetic manner. "I am sorry for following the wrong frog. I know you fellers want to be finding this frogiffied friend of yours, but I recognize this area. Nearby is my friend Mandrell's curiosity shop, maybe he has something to help with finding frogs. Also, as the night has rapidly arrived perhaps we should spend the night at The Rusty Camel Inn, its a nice place and I know the bartender owner." The party now notices how dark it is out. Night is arriving. It will be difficult to find the frog in the dark. Does the party want to go to either or both locations? The Party: Alexander Vandangant (Wedge09) Level 10.5 Ranger Power: 15 Defense: 3 Health: 11/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 2 Bones Lord Lawrence Boomingham (Zepher) Level 21.33 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 32/43 Ether: 19/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms Nagure (Costy) *Party Leader!* Level 14.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 21/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 18 Assassin Power: 38 Defense: 1 Health: 22/29 Gold: 1109 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2 ( ), Mead x9, Smelling Salts x9, Nostrum x9, Health Core, Deadly Venom Thalion Dwinlas (-obelix-) Level 13.5 Mage Power: 21 Defense: 1 Health: 14/17 Ether: 15/17 Gold: 110 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn.
  19. Benji repeats his attack. Same BO.
  20. It seems that I suffer from a similar issue as well Really sorry, mates, to make up for it I will add a bonus into the quest! Here is how the bonus will work! There will be two hidden treasures hidden somewhere in the area that you will travel. The first will probably be in an unlikely location that you will not ordinarily think of digging up / or a place that could be dangerous to dig up. The second will be a random other place, pretty much you have a 1 out of 100 chance of finding it each time someone digs. The only rules are: Each player can only dig once in each location in the quest. If he digs more than once it won't count for the 1/100 chance. Thanks and enjoy the rest of the quest Dead-End Battle Round Six: Boomingham heals Nagure - Shield: Guardian Angel >Nagure does nothing >Sancho does nothing Sorrow vs. Giant Rat Leader - Lethal Aim / Lethal Hit (74*2=148 damage, Giant Rat Leader KO'd!) Sorrow vs. Giant Rat Leader - Shield / Critical Lethal Hit >Thalion does nothing >Alexander does nothing Alexander: -1 health from poisoning Sancho: -10 health from deadly poisoning Sancho: -3 max health from cursed Boomingham calls his Angel to come and protect them from damage in the next round, but the angel quickly poofs away as Sorrow lethally destroys the last enemy. The battle is won! The Party: Alexander Vandangant (Wedge09) Level 10.5 Ranger Power: 15 Defense: 3 Health: 11/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 2 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable) Lord Lawrence Boomingham (Zepher) Level 21.33 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 32/43 Ether: 19/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether) Nagure (Costy) *Party Leader!* Level 14.5 Barbarian *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 9/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 18 Assassin Power: 38 Defense: 1 Health: 22/29 Gold: 1109 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core, Mead x9, Smelling Salts x9, Nostrum x9 Thalion Dwinlas (-obelix-) Level 13.5 Mage Power: 18 Defense: 1 Health: 14/17 Ether: 15/17 Gold: 110 Equipment: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Cloack of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. Party Leader, decide how the loot should be divided amongst the party members! Loot: [no pic, sorry ] 1 Tiger Balm - Grants immunity to all effects for one battle. 3 Bones - Can be thrown at monsters to distract them for a turn. 1 Shackles of War (suitable for anyone, prevents anyone from fleeing battles, accessory) Cheesy Dagger (WP:8, Cheese-Elemental) 4 Deadly Venom 5 Venom 1 Health Core 1 Ether Core (give it to Sorrow! And I'll reward you )
  21. No, no, this quest is definitely going to be shorter Anyways, at least I'm a nice Quest Master, if I cause a delay in the quest I add in bonus loot. You ever notice how much rare stuff you got on #42?
  22. Benji repeats his attack. Same battle order.
  23. MDM, I'd be interested in seeing your rendition of Benji, if you want
  24. Benji repeatshis attack. Same battle order. And for the third time I have two health cores!!! I had one before the previous battle and I gained one from the loot from the ladt battle.
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