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Everything posted by Flare
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QM Note: I forgot to add in the effects of Alexander's blessedness, and Boomingham being poisoned, so I updated the post. Also, we are waiting on Alexander... (ugh, we always are waiting on someone aren't we!?)
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Sandy, don't do it!
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Welcome to Ameribricks.com - Major Changes Coming!
Flare replied to Shadows's topic in Forum Information and Help
*looks at calendar* *sees that it is the first of April* Do we all get free hamburgers? And giant drinks? -
You're just biased
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I think it does, now that you mention it...
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji repeats his action. Same battle ordercas round one. -
"Bah! I don't fear you. Now shut your piehole foolish mouth and prepare for an eternal death to come upon you..."
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"Your pathetic organization will have no interest in an undead like me. I don't know what your past is like, but I doubt its anything like mine. I would still be serving the wolfgang until they kicked me out... in fact that is what happened to most of us here..." The two werewolves nodded seriously as they listen to the undead speak. Sancho grimaces. "This battle must continue. No more idle chatter, lest we make a fatal mistake. You heroes have no chance to defeat us."
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"Oh, we are important aren't we. Do you really think I'd be hanging around Triad Park if I had other opportunities? Unfortunately, unlife is not so kind to some of us."
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QM Note: Sorry about the petrifying stuff. Anyways, since you're petrified, you don't need to give an action.
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Random.org's dice were against you Also, I forgot to add something to Haman's drops, so I added it in now Round One of the Pond Scum Boss Battle! >Boomingham vs. Haman - Damage (42/2-12=9 damage, poisoned-effect to Boomingham) >Riley vs. Greedy Gremlin - Critical Hit ((9*2+18)*2=72 damage) Riley vs. Pongcanis Scum - Hit (27*2=54 damage) >Nagure vs. Deathbringer - SHIELD: Frenzy (29 damage to all opponents, but only 29/2=15 damage to Haman) >Sorrow vs. Pongcanis Scum - Special Damage / Special Damage (17/2=9 damage, bound-effect to Sorrow) >Sorrow vs. Pongcanis Scum - Damage / Damage (17/2-1=8 damage) >Sancho vs. Pongcanis Scum - Aim (14 damage) >Thalion (Ice) vs. Wulfeo - Special Damage / Special Damage (Petrified-effect to Thalion) >Alexander vs. Greedy Gremlin - Damage (8/2-3=1 damage) Free Hit: Wulfiet vs. Boomingham (26/2=13-12=1 damage) Boomingham counterstrikes Wulfiet (21/2=11 damage) Alexander - blessed +3 health (in reality +1 to health) Boomingham - poisoned -1 health Bringer of Death - 3 is rolled (nothing happens) The battle starts and ends badly for the heroes. Boomingham is damaged and poisoned, most of the party receives damage, Thalion is petrified, and the assassin Sorrow is also heavily damaged by the strong pongcanis brute, and is bound by fear for the next round. As Sorrow is beaten down, the undead whip bearing fiend speaks up. "You and I are pretty similar, my undead friend. We should be fighting together, not against each other. We have both already experienced death, and should be working together to share that experience and not against each other..." As his pongcanis ally knocks Sorrow off his feet, the vial of Golden Scorpion Venom falls out of Sorrow's gear. "Thats some pretty powerful venom you have there, mind if I borrow some? Pour a little on my whip and it would make my whip very powerful... heahahahahahehehae...." The Deathbringer grins evilly at Sorrow but doesn't attempt to do anything else, as the battle between the other heroes and enemies gets between them. Enemies: Haman *immune to sealed-effect and instant kill* Type: Humanoid / Flying Level: 42 Health: 883/898 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* Type: Undead Level: 33 Health: 636/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Pongcanis Scum Type: Humanoid Level: 17 Health: 377/420 Special: Ankle Bite – Causes 17 damage (disregarding SP) and the bound-effect to the target. Drops: 17 gold Wulfeo Scum *Lucky* Type: Beast Level: 24 Health: 235/264 Special: Terrifying Howl - Terrifies the target out of his wits, causing the petrified-effect to the target. Passive Special: True Love - As long as Wulfiet is alive, Wulfeo is lucky. Drops: Snake Eye Charm (Protects from petrified-effect) Wulfiet Scum *Lucky* Type: Beast Level: 26 Health: 219/248 Special: Wolf's Lullaby - Causes the Fast Asleep-effect to the target. Passive Special: True Love - As long as Wulfeo is alive, Wulfiet is lucky. Drops: 52 gold Greedy Gremlin Scum *immune to instant kill* Type: Humanoid Level: 8 Health: 898/999 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 1 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *poisoned* Power: 35 70 Defense: 12 Health: 33/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* *bound, 1 round remaining* Power: 38 76 Defense: 1 Health: 12/29 Gold: 864 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* *PETRIFIED* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x8), Tonic (x10), Remedy (x3) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
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XD Quest 57 - that was an awful first round... I guess its because of Endgame
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QM Note: If Boomingham doesn't have an action specifued within 5 hours, Costy please fill in for him. Thanks.
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Someone call my name? Hey, don't push it
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji attempts to repeat his action. Battle Order: Docken Emorith Nihai Carvenhall Unthor -
Are you reading Capt's and my PM thread or something!?
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Thats given me a great idea for an enemy
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Just!? is it just me or do you overdo your battles, slightly...
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If you want to funnel some revenge through me via quest 57 then send me a PM
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Yeah, well then, we should've got to counterstrike if counterstriking isn't a turn Either we get to counterstrike because it doesn't count as a turn, or we don't get to counterstrike because it counts as our next turn. I think it counts as a turn. -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
I think that Bart and Benji should be un-stunned, since we should've counterstriked (counterstruck? counterstriken?)... -
I loved setting up this boss battle. I think this might be my first battle to use passive specials
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"We'll see about that." Haman smirks. Prepare for boss battle! Enemies: Haman *immune to sealed-effect and instant kill* Type: Humanoid / Flying Level: 42 Health: 898/898 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* Type: Undead Level: 33 Health: 665/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Pongcanis Scum Type: Humanoid Level: 17 Health: 420/420 Special: Ankle Bite – Causes 17 damage (disregarding SP) and the bound-effect to the target. Drops: 17 gold Wulfeo Scum *Lucky* Type: Beast Level: 24 Health: 264/264 Special: Terrifying Howl - Terrifies the target out of his wits, causing the petrified-effect to the target. Passive Special: True Love - As long as Wulfiet is alive, Wulfeo is lucky. Drops: Snake Eye Charm (Protects from petrified-effect) Wulfiet Scum *Lucky* Type: Beast Level: 26 Health: 248/248 Special: Wolf's Lullaby - Causes the Fast Asleep-effect to the target. Passive Special: True Love - As long as Wulfeo is alive, Wulfiet is lucky. Drops: 52 gold Greedy Gremlin Scum *immune to instant kill* Type: Humanoid Level: 8 Health: 999/999 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health is reduced by 111 (unless he has less than 111 health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 1 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* Power: 35 70 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 29/29 Gold: 864 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x8), Tonic (x10), Remedy (x3) QM Note: Boomingham should've already been encouraged since he purchased and drank a mead from the bar before he left. Also he should've been at full health since Riley used a potion on him. And also I added the 8 gold that Sorrow found in the bag. This battle is a bit harder than the other ones, but I'm confident that you fellows can win. You've got a good set of heroes and allies... for some reason I feel that this will end up being easier than I planned Good luck guys! Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
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"So he's yourssss is he!?" Haman sneers angrily. "Yes, I do think I will pry him away." He whistles a short but sharp whistle. Suddenly, some wicked figures jump out of the trees. The party is surrounded by scummy fellows. "Yesss.... I don't think you'll be leaving here so quickly... eheheh..." QM Note: Any roleplaying opportunities right now. Battle will be soon... (no need to use your cloak on them Thalion, because my next post will be the start of the battle no matter what)
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Croak croak! <"Yes its me!! But watch out..."> At that moment a nasty one armed figure appeared silently above the pond. "Stealing... MY frogs!?"