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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji attacks Direwolf C from the back row. Same BO -
Heroica RPG - Expert Job Class Discussion
Flare replied to LEGOman273's topic in The Heroica Archive
I don't know, there are a lot of rangers who have also become assassins. Also there is a minority of clerics in the game so I'm not sure if its fair to compare them exactly, but I think you're right about the mages... -
If anyone wanted an aquamarine I think that my buddy Xander has two that he'd love to get rid of
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And I thought you were a nice person
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It didn't change the situation really, and anyways everyone appreciates honest people QM Note: Sorry to say, but since you're blinded you can't make any physical attacks. That includes attacks from the back-row and front-row, as long as you are attacking with a weapon.
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Seriously, it seems that the more difficult the quest, the more profitable the assassin is!
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QM Note: Oh yeah Fixed. Also, Riley's item's description is fixed as well.
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Brawl Round Three: Boomingham (with Scupperer) vs. Dimon - SHIELD: Guardian Angel (Party protected from all damage and negative effects next round!) Nagure vs. Orcie - Special Damage (all heroes, Dimon, and Rusty Camel: -5 health , Orcie +40 health) >Sorrow vs. Orcie - Critical Lethal Hit / Lethal Hit (((20*2)+18)*2=116 damage, 4 no assassination) >Sorrow vs. Orcie - Aim / SHIELD: Gold Reaper (60*1.5=90 gold reaped, 44 no assassinations) >Thalion vs. Rusty Camel with Ice - SHIELD: Magic Burst (21 ice-elemental damage to all enemies!) >Alexander vs. Rusty Camel - Special Damage (Spitfire, Alexander and Rusty Camel blinded) >Riley vs. Rusty Camel - Hit (27/2=14 damage) Dimon: bleeding: -5 health Nagure: banana attack: -3 health Alexander: blessed: +3 health Boomingham: blessed: +3 health Nagure: blessed: +3 health Sorrow: blessed: +3 health Thalion: blessed: +3 health It seems that Boomingham's lazy angel Barty has finally decided to come and help protect the party for the next round of the brawl. The orc starts yelling angrily, damaging everyone's eardrums and reducing 5 health from every battle member, restoring full health to the angry orc. A lot more other stuff happens, like Sorrow earning more gold, Alexander getting spit in the eyes, and all the enemies being considerably weakened. "Hey guys, need any help with that brawl?" Enemies: Metasimian Brawler "Dimon" *bleeding* Type: Humanoid Level: 32 Health: 117/333 Special: Going Bananas - The brawler goes bezerk, throwing bananas at the target for the next six rounds, causing 3 damage per round ignoring SP. Cannot be remedied unless brawler is taken out. Drops: 66 gold, Health Core Orcish Brawler "Orcie" Type: Humanoid Level: 21 Health: 85/222 SP: 2 Special: Blehrgh! - The brawler starts yelling at everyone in the battle, removing 5 health from all his allies and enemies while regaining health equal to the total health lost by everyone else. Drops: Orcish Helmet (Artefact, headwear, SP:2, suitable for non-humans) Rusty Camel *immune to instant kill* *blinded, 3 rounds remaining* Type: Beast Level: 7 Health: 45/177 Special: Spitfire - Spits like crazy causing the blinded-effect to the target and to itself. Drops: Nothing Party: Alexander Vandangant (Wedge09) Level 10.5 Ranger *blessed* *blinded, 3 rounds remaining* Power: 15 Defense: 3 Health: 12/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 2 Bones Lord Lawrence Boomingham (Zepher) Level 21.33 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *blessed* Power: 35 70 Defense: 12 Health: 33/43 Ether: 19/21 Gold: 4 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 14.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* *Banana attack, 3 damage per round, 4 rounds remaining* *blessed* Power: 28 Defense: 12 Health: 16/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm Sorrow (Endgame) Level 18 Assassin *lucky* *encouraged* *hastened* *blessed* Power: 38 76 Defense: 1 Health: 23/29 Gold: 856 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x8, Smelling Salts x8, Nostrum x8, Health Core, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 13.5 Mage *blinded, 2 rounds remaining* *blessed* Power: 21 Defense: 1 Health: 15/17 Ether: 15/17 Gold: 110 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Riley (NPC, battle actions controlled by -obelix-) Level 18 Alchemist *weak to earth elemental* Power: 27 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists) Inventory: Potion (x11), Tonic (x12), Remedy (x3), Soma (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Note! If the other party members are going to join the brawl, then they need to express so now, and they'll join in the end of the round. There is a 50/50 chance that for each party member that joins the battle, another brawler will join the enemy's side.
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As for the unlimited quest - Sandy, did you come up with all these killer specials for these hard enemies, because for some reason I have the feeling that CMP is adding murderous specials in order to try and (kill us) get us out of there as soon as possible
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji turns to the direwolf, "Do I know you?" "Ugh, never mind. It must've been a relative. I'll attack Direwolf B from the back row." Battle order...? Not sure who everyone else will be attacking. EDIT: Battle Order: Docken Carvenhall Un'thor Nihai Althior Althior "Althior, for now please just heal the elephant thing and the nasty dog, so we can avoid getting free hits from them. Or if one of us get damaged, you could heal the elephant and afterwards the person who got damaged." -
I have to admit, the ending of the battle in #48 was truely epic
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"Ok then, so I suppose now that we're done with that we're ready to move to the sanctuary, and from there the Howling Hills!" -
"How kind of you."
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"On second thought, we don't have many meads in our possession currently, so lets save them for the boss battle. I still think that Althior hastened would be a good idea, though." -
QM Note: It seems that I didn't really phrase Riley's cape correctly, I intended that he is always lucky on his shield roll. I'll rephrase soon.
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"I'll be giving you the sandals, Thormy, but if you could give a few coins to Barty then I'm sure he'd appreciate it " Loot Division: Althior - 2 smelling salts Docken - 2 smelling salts Carvenhall - golden fleece Nihai - winged sandals Unthor - golden fleece Benji leads the party to the central sanctuary, and afterwards to the Howling Hills. On the way there Benji almost drinks a mead, but in the end he puts it back into his bag to save it for when they get to the dangerous dragon. "Althior, perhaps take a sniff of one of those new smelling salts you got. The next battle will be a toughie!" -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"Hoorah! I knew that we could do it I would like one of the fleece, who wants the second? And who is interested in those fancy shmancy Winged Sandals?" -
Brawl Round Two: Boomingham (with Scupperer) vs. Dimon - Critical Hit (((10*2)+21+4)*2*2=180 damage, bleeding) Nagure vs. Rusty Camel - Extra Critical Hit ((14*3)+14=56 damage) >Sorrow vs. Orcie - Shield: Gold Reaper / Special Damage (91*1.5=137 gold reaped, 4411 Undead and Gamblin' Brawler's assassinated!) >Sorrow vs. Orcie - Aim / Shield: Gold Reaper (60*1.5=90 gold reaped, 45 no assassinations) >Thalion vs. Undead Rusty Camel with Ice - Special Damage (Spitfire, Thalion and Rusty Camel blinded) >Alexander vs. Rusty Camel - Hit (15 damage) >Riley vs. Gamblin' Brawler Rusty Camel - Shield: Mixture (4 6 4 3 - Smile of the Goods - causes the blessed effect to all allies) >Riley vs. Gamblin' Brawler Rusty Camel - Damage (7/2=4 damage) Dimon: bleeding: -5 health Nagure: banana attack: -3 health Alexander: blessed: +3 health Boomingham: blessed: +3 health Nagure: blessed: +3 health Sorrow: blessed: +3 health Thalion: blessed: +3 health The party performs powerful hits weakening the enemies considerably, all to be outmatched by Sorrow assassinated a decent part of the brawlers and stealing a heckuvalotta gold at the same time. Riley shows his worth by making a mixture that blesses all the allies. Enemies: Metasimian Brawler "Dimon" *bleeding* Type: Humanoid Level: 32 Health: 148/333 Special: Going Bananas - The brawler goes bezerk, throwing bananas at the target for the next six rounds, causing 3 damage per round ignoring SP. Cannot be remedied unless brawler is taken out. Drops: 66 gold, Health Core Orcish Brawler "Orcie" Type: Humanoid Level: 21 Health: 215/222 SP: 2 Special: Blehrgh! - The brawler starts yelling at everyone in the battle, removing 5 health from all his allies and enemies while regaining health equal to the total health lost by everyone else. Drops: Orcish Helmet (Artefact, headwear, SP:2, suitable for non-humans) Rusty Camel *immune to instant kill* *blinded, 3 rounds remaining* Type: Beast Level: 7 Health: 106/177 Special: Spitfire - Spits like crazy causing the blinded-effect to the target and to itself. Drops: Nothing Party: Alexander Vandangant (Wedge09) Level 10.5 Ranger *blessed* Power: 15 Defense: 3 Health: 14/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 2 Bones Lord Lawrence Boomingham (Zepher) Level 21.33 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *blessed* Power: 35 70 Defense: 12 Health: 35/43 Ether: 19/21 Gold: 4 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 14.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* *Banana attack, 3 damage per round, 5 rounds remaining* *blessed* Power: 28 Defense: 12 Health: 21/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm Sorrow (Endgame) Level 18 Assassin *lucky* *encouraged* *hastened* *blessed* Power: 38 76 Defense: 1 Health: 25/29 Gold: 856 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x8, Smelling Salts x8, Nostrum x8, Health Core, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 13.5 Mage *blinded, 3 rounds remaining* *blessed* Power: 21 Defense: 1 Health: 17/17 Ether: 15/17 Gold: 110 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Riley (NPC, battle actions controlled by -obelix-) Level 18 Alchemist *weak to earth elemental* Power: 27 Health: 24/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists) Inventory: Potion (x11), Tonic (x12), Remedy (x3), Soma (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Note! If the other party members are going to join the brawl, then they need to express so now, and they'll join in the end of the round. There is a 50/50 chance that for each party member that joins the battle, another brawler will join the enemy's side.
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Ok then. Benji decides to switch targets and to attack Mountain Goat A from the back row. Please autoroll until one of us has less than 10 health remaining. Thanks Battle Order: Docken Carvenhall Un'thor Nihai Emorith -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"Chicken." -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"Ok, everyone attack Hippogriff, and then when he's dead attack Goat B, and afterwards the first goat." Benji attacks the hippogriff from the back row, unless its already dead then he attacks Mountain Goat B , unless its already dead in that case he attacks Mountain Goat A. Oops, it seems we have two slightly different plans... -
For starters, I always drop too much good loot on my quests...
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QM Note: Yes you're right, I forgot about the counterstrike.
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The only thing about dumping the power stats, is how would the encouraged effect work? That is probably the only thing that relies on power, and also weakened
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Brawl Round One: Nagure vs. Metasimian Brawler - Special Damage (Going Bananas) Free Hit: Orcish Brawler -> Nagure (21/2-12=0 damage) Nagure counterstrikes (14/2 = 7 damage) Thalion joins the brawl (no enemy joins) Alexander joins the brawl (Undead Brawler joins) Boomingham joins the brawl (Gamblin' Brawler joins the enemies) Riley joins the brawl (Rusty Camel joins the enemies) Sorrow joins the brawl (no enemy joins) The metasimian immediately prepares to start throwing bananas at the yeti. The orc attempts to cut through the yeti's fur coat, but it is just too strong for him. All of the allies join the battle except for Sancho (Costy didn't tell him to ), and at the same time three enemies also join the opposing brawling team. Enemies: Metasimian Brawler "Dimon" Type: Humanoid Level: 32 Health: 333/333 Special: Going Bananas - The brawler goes bezerk, throwing bananas at the target for the next six rounds, causing 3 damage per round ignoring SP. Cannot be remedied unless brawler is taken out. Drops: 66 gold, Health Core Orcish Brawler "Orcie" Type: Humanoid Level: 21 Health: 215/222 SP: 2 Special: Blehrgh! - The brawler starts yelling at everyone in the battle, removing 5 health from all his allies and enemies while regaining health equal to the total health lost by everyone else. Drops: Orcish Helmet (Artefact, headwear, SP:2, suitable for non-humans) Undead Brawler Type: Undead Level: 16 Health: 150/150 Special: Boo! - Target is afraid for the rest of the battle, until remedied. Drops: 2 Bones, 10 gold Gamblin' Brawler Type: Humanoid Level: 15 Health: 155/155 Special: Raise to thirty - Causes 30 damage to target. Drops: 30 gold, Grand Potion Rusty Camel *immune to instant kill* Type: Beast Level: 7 Health: 177/177 Special: Spitfire - Spits like crazy causing the blinded-effect to the target and to itself. Drops: Nothing Party: Alexander Vandangant (Wedge09) Level 10.5 Ranger Power: 15 Defense: 3 Health: 11/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 2 Bones Lord Lawrence Boomingham (Zepher) Level 21.33 Paladin *Immune to Fragile* *Counterstriking* *encouraged* Power: 35 70 Defense: 12 Health: 32/43 Ether: 19/21 Gold: 4 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 14.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* *Banana attack, 3 damage per round, 6 rounds remaining* Power: 28 Defense: 12 Health: 21/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm Sorrow (Endgame) Level 18 Assassin *lucky* *encouraged* *hastened* Power: 38 76 Defense: 1 Health: 22/29 Gold: 719 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x8, Smelling Salts x8, Nostrum x8, Health Core, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 13.5 Mage Power: 21 Defense: 1 Health: 14/17 Ether: 15/17 Gold: 110 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Riley (NPC, battle actions controlled by -obelix-) Level 18 Alchemist *weak to earth elemental* Power: 27 Health: 28/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, when Shield is rolled user is lucky, suitable only for Alchemists) Inventory: Potion (x11), Tonic (x12), Remedy (x3), Soma (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Note! If the other party members are going to join the brawl, then they need to express so now, and they'll join in the end of the round. There is a 50/50 chance that for each party member that joins the battle, another brawler will join the enemy's side.