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Flare

Eurobricks Grand Dukes
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Everything posted by Flare

  1. OoC: You didn't note Xander's immunity to the lightning element. Besides that it looks good. Benji leads the party back to the Jagged Pass.
  2. "Yes, equip it." OOC: CallMePie, can you please update the stats so we can make sure that we're ready to go.
  3. Round Six of the Pond Scum Boss Battle! Boomingham vs. Haman - Damage (40-12 = 28 damage, Boomingham KO'd) >Nagure vs. Deathbringer - Extra Critical Hit ((14*3+15)/2=29 damage) Riley uses a remedy on himself (no longer badly-poisoned) >Sorrow vs. Deathbringer - Lethal Hit / Special Damage (76/2=38 damage) >Sorrow vs. Deathbringer - SHIELD: Gold Reaper / Aim (87*1.5=131 gold reaped) Thalion uses a potion on Nagure (+10 health) >Alexander vs. Greedy Gremlin - Critical Hit ((5*2+11)*2=22 damage) >Sancho vs. Greedy Gremlin - Aim (14 damage) Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Bringer of Death - 1 is rolled (nothing happens) The paladin falls, and Sorrow keeps getting rich. Enemies: Haman "Hah! You will not survive without your holy knight." *spits* *immune to sealed-effect and instant kill* Type: Humanoid / Flying Level: 40 Health: 803/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer "Eheheheheheh..." *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 387/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Gimme moneh!" *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 523/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) *KO'd!* Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 0/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1488 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 12/28 Gold: 26 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x7), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  4. QM Note: Do you guys want to autoroll?
  5. "Sounds good. Everyone do as Docken suggested, then we'll get on our way." Benji applies venom to his crossbow and takes a smelling salts. Althior takes a nostrum and a smelling salts.
  6. Round Five of the Pond Scum Boss Battle! >Nagure vs. Deathbringer - SHIIELD: Frenzy - (29 damage to Deathbringer and Gremlin, 58 damage to Haman) Boomingham heals himself - No Healing >Riley uses potion on Boomingham (Boomingham +10 health) >Riley vs. Haman - Special Damage (Swip Swap - Riley is badly-poisoned, Haman no longer badly-poisoned) >Sorrow vs. Deathbringer - SHIELD: Gold Reaper / Critical Lethal Hit (87*1.5=131 gold reaped) >Sorrow vs. Deathbringer - Special Damage / Lethal Hit (76 damage) >Sancho does nothing >Thalion (Ice) vs. Deathbringer - SHIELD: Magic Burst (22 Ice-elemental damage to all opponents) >Alexander daydreams Free Hits: Haman vs. Nagure (42/2-12=9 damage) Nagure counterstrikes Haman (15/2=8 damage) Greedy Gremlin vs. Boomingham (12-12=0 damage) Boomingham counterstrikes Gremlin (21 damage) Boomingham - poisoned -1 health Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Riley - badly-poisoned -10 health Bringer of Death - 3 is rolled (nothing happens) Frog Sacrifice - Haman health +100, level -2 The party continues to chip at their enemies defenses. Haman devours one of the frogs, thankfully not the one they were trying to save, and bumps his health. Enemies: Haman "Bah! You are no challenge to me!" *immune to sealed-effect and instant kill* Type: Humanoid / Flying Level: 40 Health: 803/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer "Ready to meet your maker, FOOLS?" *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 464/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Meh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 569/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *poisoned* Power: 35 70 Defense: 12 Health: 20/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 13/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1357 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) "Eeps! I need a remedy!" Level 18.5 Alchemist *weak to earth elemental* *Badly Poisoned* Power: 27 Defense: 1 Health: 12/28 Gold: 26 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x7), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  7. Sorry for the delay. Next round soon.
  8. "Hello, is anyone still interested in continuing to the dragon, or just sleeping..."
  9. Wait... Theres an end to the game!? :oh2:
  10. Which places have never been visited?
  11. Yeah, but Nagure was using his axe (I think).
  12. "Alright." Benji lends his quiver of poisoning to Docken. "What about a drink? You up for a sniff of salts, Docken?"
  13. Benji accepts the cobweb cowl, equipping it in place of his quiver of poisoning. "Ok, so anyone up for a mead or nostrum or smelling salts? We have plenty..."
  14. "Having two to damage him wouldn't be a problem. But anyways, I think that we should try to get the goats out first. Wait, weren't you going to lend me your cobweb cowl so that I could attack the snakes?" I have aomething like an x8 multiplier against them
  15. I lead the party to the sanctuary, giving us an opportunity to plan for the battle. "OK guys, lets take a nap and then discuss what we should do for the battle against those nasties."
  16. Oops... Uhhhh april fools? I cant fix it til tomorrow (on my phone). pretend you are alive
  17. QM Note: Sorry, normally I'd wait on everyone but I wanted to get another round in before I turn off the computer for the night. I assumed that Sorrow would attack Wulfiet twice, since thats what Boomingham suggested and what would make sense that he would do. Round Four of the Pond Scum Boss Battle! Boomingham vs. Haman - Damage (Guardian Angel) Sorrow vs. Wulfiet - Lethal Hit / Special Damage / Lethal Hit / Special Damage - (76*2=152 damage, 2 no assassanation) >Riley uses potion on Boomingham (Boomingham +10 health) Sorrow vs. Wulfiet Deathbringer - SHIELD: Gold Reaper / Aim (87*1.5=131 gold reaped) Nagure (Axe) vs. Haman - Extra Critical Hit (10*3+15=45 damage, Haman hastened on the next round) >Alexander vs. Greedy Gremlin - Critical Hit (5*2+11=21*2=42 damage) Thalion vs. Haman - Damage (Guardian Angel) >Sancho vs. Haman - Damage (Guardian Angel) Riley vs. Haman - Chrysopoeia (23 gold earned!) Boomingham - poisoned -1 health All enemies - badly-poisoned -10 health Bringer of Death - 2 is rolled (nothing happens) With Boomingham's Guardian Angel protecting them, the party manages to nick their enemies. Enemies: Haman "Bah! You are no challenge to me!" *immune to sealed-effect and instant kill* *Badly Poisoned* *Hastened, one round* Type: Humanoid / Flying Level: 42 Health: 791/898 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer "Ready to meet your maker, FOOLS?" *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 601/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Moneh moneh moneeeeeeh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 651/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *poisoned* Power: 35 70 Defense: 12 Health: 11/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1226 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) "We're done for..." Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 26 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x7), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  18. Yeah, Sandy, you need to add another rule in with something along these lines
  19. Round Three of the Pond Scum Boss Battle! >Boomingham heals himself - SHIELD: Guardian Angel (Party protected next round!) >Sorrow vs. Pongcanis Scum - Critical Lethal Hit / Lethal Hit ((20*2+18)*2/1=58 damage, no assassination) >Sorrow vs. Pongcanis Scum - SHIELD: Gold Reaper / Special Damage (154*1.5=231 gold reaped, 116 - Pongcanis and Wulfeo assassinated!) >Nagure vs. Deathbringer - Hit (29/2=15 damage) >Riley uses remedy on Thalion (Thalion no longer petrified!) >Riley vs. Haman - Hit (27*2/2=27 damage) >Thalion (Ice) vs. Wulfiet - Hit / Hit (22*2=44 damage) >Alexander vs. Greedy Gremlin - Critical Hit ((5*2+11)*2=42 damage) Sancho vs. Wulfeo Wulfiet - Special Damage / Critical Hit (14*2+24=52 damage) Boomingham - poisoned -1 health All enemies - badly-poisoned -10 health Bringer of Death - 4 is rolled (nothing happens) The battle fares well for the heroes as the enemies start to drop. Enemies: Haman "You'll never take ME down!" *immune to sealed-effect and instant kill* *Badly Poisoned* Type: Humanoid / Flying Level: 42 Health: 836/898 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 601/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Wulfiet Scum *howls* *Jinxed* *Badly Poisoned* Type: Beast Level: 26 Health: 103/248 Special: Wolf's Lullaby - Causes the Fast Asleep-effect to the target. Passive Special: True Love - As long as Wulfeo is alive, Wulfiet is lucky. Drops: 52 gold Greedy Gremlin Scum "Moneh moneh moneh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 693/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *poisoned* Power: 35 70 Defense: 12 Health: 2/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1095 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) "Lets get this done with!" Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x8), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  20. "Alright, but it will be easier to do this planning in the sanctuary, because my head is feeling real woozy. Thormanil needs t'throw a smoke bombadingadong."
  21. In any case I think we should regroup. (for future reference, we need someone to equip the electro gear that Xander isn't using. I'll borrow it and equip it instead of the quiver, and then I could attack the tygurah with no worries from his special) Sorry! Can do. Benji groans. "Ughhh, Thormanil throw a smoke bomb, willya?" Battle Order: Thormanil Doesn't matter
  22. Wait a sec! I said "same battle order as first round", and callmepie you didn't do that. In that case less free hits would've landed on Althior.
  23. Round Two of the Pond Scum Boss Battle! Boomingham vs. Haman - Damage (42-12=30 damage) Nagure vs. Deathbringer - Miss >Sorrow uses Jinxy Juice on Wulfeo (Wulfeo jinxed) >Sorrow uses Jinxy Juice on Wulfiet (Wulfiet jinxed) >Riley uses potion on Sorrow (Sorrow +10 health) >Riley vs. Pongcanis Scum - SHIELD: Mixture (4552 Wyvern's Breath - all enemies badly poisoned!) >Sancho vs. Greedy Gremlin - Special Damage (Grubby Grab: 24 gold stolen from Sancho, Greedy Gremlin's level+4, health -111, max health -111) >Alexander vs. Greedy Gremlin - Hit (16*2=32 damage) Thalion - as helpful as a rock Boomingham - poisoned -1 health All enemies - badly-poisoned -10 health Bringer of Death - 3 is rolled (nothing happens) Nothing much happens besides Sancho badly poisoning the entire enemy party with his expert mixing, and a near-death experience of the paladin. Enemies: Haman *immune to sealed-effect and instant kill* *Badly Poisoned* Type: Humanoid / Flying Level: 42 Health: 873/898 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 626/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Pongcanis Scum *Badly Poisoned* Type: Humanoid Level: 17 Health: 367/420 Special: Ankle Bite – Causes 17 damage (disregarding SP) and the bound-effect to the target. Drops: 17 gold Wulfeo Scum *Lucky* *Jinxed* *Badly Poisoned* Type: Beast Level: 24 Health: 225/264 Special: Terrifying Howl - Terrifies the target out of his wits, causing the petrified-effect to the target. Passive Special: True Love - As long as Wulfiet is alive, Wulfeo is lucky. Drops: Snake Eye Charm (Protects from petrified-effect) Wulfiet Scum *Lucky* *Jinxed* *Badly Poisoned* Type: Beast Level: 26 Health: 209/248 Special: Wolf's Lullaby - Causes the Fast Asleep-effect to the target. Passive Special: True Love - As long as Wulfeo is alive, Wulfiet is lucky. Drops: 52 gold Greedy Gremlin Scum *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 745/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *poisoned* Power: 35 70 Defense: 12 Health: 3/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 864 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x10 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* *PETRIFIED* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x8), Tonic (x10), Remedy (x3) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
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