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Flare

Eurobricks Grand Dukes
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Everything posted by Flare

  1. What're ya laughing at, I'm in support of his idea
  2. Dead-End Battle Round Four: Boomingham heals Sancho - Heal Less (21 health restored) Nagure vs. Giant Rat B - Extra Critical Hit ((14*3)+14 = 56 damage to Giant Rat B) >Sancho vs. Giant Rat Leader - Aim (14 damage to Giant Rat Leader) >Sorrow vs. Giant Rat B - Critical Lethal Hit / Damage (((20*2)+17)*2= 114 damage, Giant Rat B KO'd) >Sorrow does nothing >Thalion vs. Bad Rat A with scepter - Shield: Magic Burst - ((18*2)=36 Ice-elemental damage to all enemies, Bad Rat A KO'd) >Alexander does nothing Alexander: -1 health from poisoning Sancho: -10 health from deadly poisoning Only one enemy remains, the leader of the rat pack. Enemies: Giant Rat Leader Type: Vermin, Demon Level: 23 Health: 58/265 Special I: Accursed Gnawing – Causes the cursed-effect to the target and causes the encouraged-effect to self for 3 rounds. Special II: Say Cheese - Causes enraged-effect to the target because the target is allergic to cheese, and gives itself immunity to all effects for 3 rounds. Passive Special: No Escape - Prevents anyone from fleeing the battle. Drops: Tiger Balm, 3 Bones, Shackles of War, Cheesy Dagger (WP:8, Cheese-elemental) Note: Specials alternate. Giant Rat Leader is weak to Cheese Elemental attacks. The Party: Alexander Vandangant (Wedge09) Level 10 Ranger *Poisoned* *confused, 2 rounds remaining* Power: 15 Defense: 3 Health: 12/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 2 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable) Lord Lawrence Boomingham (Zepher) Level 21 Paladin *Immune to Fragile* *Counterstriking* *confused, 2 round remaining* Power: 35 Defense: 12 Health: 32/43 Ether: 21/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether) Nagure (Costy) *Party Leader!* Level 14 Barbarian *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 9/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 17.5 Assassin *hastened* *lucky* *encouraged* Power: 37 74 Defense: 1 Health: 11/28 Gold: 1040 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core, Mead x9, Smelling Salts x9, Nostrum x9 Thalion Dwinlas (-obelix-) Level 13 Mage Power: 18 Defense: 1 Health: 14/17 Ether: 15/17 Gold: 110 Equipment: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Cloack of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 3 Potions Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* *Deadly Poisoned* Power: 40 (24+14+2) Health: 21/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  3. I haven't been building much recently (besides a couple of scenes for Heroica), but I built this small Castle Wall scene back in December. Enjoy! Thanks for viewing! Constructive criticism / pure praise would be appreciated!
  4. Loot Distribution: Althior - black pearl, smelling salts, 2 water bombs Bart - black pearl, 2 health cores, water bomb Benji - aquamarine, black pearl, health core, water bomb Thormanil - aqua gear, smelling salts, 2 water bombs Xander - aquamarine, smelling salts, 2 water bombs Benji leads the party to the sanctuary and afterwards to the Firefly Mire.
  5. "Both of your requests are fine. Personally I want the last remaining black pearl and also an aquamarine. Who wants the second aquamarine?? And what about the aqua gear, eho wants that?"
  6. - it starts at x1 - I think he specifically said KO'd enemies. - So? They're still dead
  7. He's such a nice quest master... So willing to do favors for his favorite heroes (so, feel like making the next battle easy for us? it will cut down on the work for you )
  8. It's interesting, but I think its too powerful actually Maybe get rid of the fragile effect.
  9. Didn't see that note, sorry
  10. Is the name change limit still once per 366 days, or is the limit different now?
  11. My bad! Thalion's hit, Alexander's health, Sorrow's gold and inventory are all fixed.
  12. 1/2 chance. But I rolled a die and he was fine EDIT: 20,000th post in this thread, and at the same time my 3000th post! Wooh yeah!!
  13. Dead-End Battle Round Three: Boomingham vs. Demon Frog with Frozen Saber - Critical Hit (((9*2)+21)*2*2=156 damage and stunned-effect to Demon Frog) Nagure vs. Demon Frog - Special Damage (114425 - Alexander and Boomingham confused) >Sancho vs. Giant Rat B - Special Damage (Sancho deadly poisoned) >Sorrow vs. Bad Rat A - Critical Lethal Hit / Shield: Gold Reaper (84*1.5 = 126 gold reaped, 3524431 - Demon Frog assassinated) >Sorrow vs. Bad Rat B - Lethal Aim / Shield: Gold Reaper (66*1.5 = 99 gold reaped, 562111 - Bad Rats B, C, E assassinated) >Thalion vs. Bad Rat E Bad Rat A with Ice - Critical Hit ((5*2)+13=23*2=46 damage, 1 - Bad Rat A cursed) >Alexander vs. Bad Rat C Bad Rat A - Damage (7/2=4-3 = 1 damage to Alexander) Free Hits: Giant Rat Leader -> Boomingham (23-12 = 11 damage) Boomingham counterstrikes (21 damage to Giant Rat Leader (die roll of 2 - therefore doesn't damage ally)) Alexander: -1 health from poisoning Sancho: -10 health from deadly poisoning Gold. Lots of it. And lots of dead enemies, too. Oh, and also a deadly poisoned ally and two confused ones. Enemies: Giant Rat Leader <"You'll never take me down!"> Type: Vermin, Demon Level: 23 Health: 108/265 Special I: Accursed Gnawing – Causes the cursed-effect to the target and causes the encouraged-effect to self for 3 rounds. Special II: Say Cheese - Causes enraged-effect to the target because the target is allergic to cheese, and gives itself immunity to all effects for 3 rounds. Passive Special: No Escape - Prevents anyone from fleeing the battle. Drops: Tiger Balm, 3 Bones, Shackles of War, Cheesy Dagger (WP:8, Cheese-elemental) Note: Specials alternate. Giant Rat Leader is weak to Cheese Elemental attacks. Giant Rat B Type: Vermin Level: 15 Health: 151/151 Special: Deadly Bite – Causes the deadly poisoned-effect to the target. Drops: 2x Deadly Venom Bad Rat A <"Oy gevalt"> Type: Vermin *cursed* Level: 7 Health: 4/47 50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom The Party: Alexander Vandangant (Wedge09) Level 10 Ranger *Poisoned* *confused, 3 rounds remaining* Power: 15 Defense: 3 Health: 13/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 2 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable) Lord Lawrence Boomingham (Zepher) Level 21 Paladin *Immune to Fragile* *Counterstriking* *confused, 3 round remaining* Power: 35 Defense: 12 Health: 32/43 Ether: 21/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether) Nagure (Costy) *Party Leader!* Level 14 Barbarian *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 9/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 17.5 Assassin *hastened* *lucky* *encouraged* Power: 37 74 Defense: 1 Health: 11/28 Gold: 1040 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core, Mead x9, Smelling Salts x9, Nostrum x9 Thalion Dwinlas (-obelix-) Level 13 Mage Power: 18 Defense: 1 Health: 14/17 Ether: 15/17 Gold: 110 Equipment: Scepter of Divine Affinity (WP: 5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Cloack of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 3 Potions Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* *Deadly Poisoned* Power: 40 (24+14+2) Health: 17/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
  14. Benji continues to do nothing from the back row. Same battle order. Sorry didn't see the note at the end.
  15. Benji sits and daydreams from the back row. Same BO.
  16. If wedge09 had posted a few minutes earlier, I would've been able to get the next round rolling, but I gotta get off right now, so see y'all tomorree Also, don't forget to post which row you're fughting from!
  17. Or the QM that made the item could clarify
  18. CMP, please don't roll until Thormanil has posted to change his action. If he doesnt post soon you know what he needs to do.
  19. Benji changes his mind and chucks a fire bomb from the back row. Updated Battle Order: Docken Carvenhall Nihai Un'thor Emorith Althior also throws a fire bomb from the back row. (hope you don't mind, Doc) "Thormanil and Xander also please throw fire bombs."
  20. Dockens!? What about your beloved party leader
  21. "I've got a different idea for a plan, Docken. If all four of us (besides you) threw fire bombs, then Tangleweed C would be taken out for sure, and Tangleweed B could be taken out by my counterstrike gloves. Its a guaranteed kill of the nasty plants. I think we should use my plan, unless you have a reason not to."
  22. I don't know, but I'd buy it
  23. Hi everyone, I redid the last round and now please feel free to post your battle actions. Again, I apologize for the mistake.
  24. Benji exclaims with a wink, "It looks like you've got this all planned out, Docken Good thing we've got a good strategizer like you." If Absorb hasn't been rolled, Benji attacks Tangleweed B from the back row. Otherwise, he does nothing. Battle Order: Docken Nihai Unth'or Carvenhall Emorith.
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