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Everything posted by Flare
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Or the stunned effect.
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Gold Reaper can't cause any effects or damage to enemies except for instant kill
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He's slightly over-exaggerating...
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Welp! You dead.
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QM Note: Can you please be more specific as to where you want to dig? Party: Alexander Vandangant (Wedge09) Level 11.5 Ranger Power: 16 Defense: 3 Health: 18/18 Gold: 103 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones, Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects) Lord Lawrence Boomingham (Zepher) Level 22 Paladin *Immune to Fragile* *Counterstriking* Power: 36 Defense: 12 Health: 37/44 Ether: 21/22 Gold: 134 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle) Nagure (Costy) *Party Leader!* Level 15.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 374 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion, Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Sorrow Syntax (Endgame) Level 19 Assassin Power: 39 Defense: 1 Health: 23/30 Gold: 2187 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8, Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians) Thalion Dwinlas (-obelix-) Level 14.5 Mage Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 180 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone, Snake Eye Charm (Protects from petrified-effect) Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.66 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 15/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 1/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy
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Side-quest?
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You may have yourself a deal! But we'll have to wait and see if Benji and Sarge will be in the hall at the same time. In any case, lets continue this discussion over PM
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You might be able to borrow my counterstrike gloves, when I get back from the unlimited quest. Or I'll trade you, counterstrike gloves for sticky gloves
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Round Eighteen of the Pond Scum Boss Battle! Boomingham vs. Haman - Critical Hit / Critical Hit ((10*2)+21=41*2=82 damage) Nagure vs. Haman - Damage / SHIELD: Frenzy (29*2=58 damage) Sorrow vs. Haman - Damage / Critical Lethal Hit / Lethal Hit (20*2+18=58*2=116 damage, Haman KO'd) Sorrow vs. Haman - 1 / 6 / 4 >Alexander vs. Haman - 6 / 5 >Thalion vs. Haman - 6 / 4 >Sancho vs. Haman - 5 / 3 The battle finishes as the expert assassin and businessman, Sorrow, swipes his steel fan at the possessed frog-eating enemy, cutting off one of his ears and mortally damaging him. In his dying breaths he hisses at the heroes. "Just because... you... could beat me... doesn't... mean... *gasp* that you can beat... *gasp* all of us... this city will be destroyed one day... by the likes of... me... the simple... folk... the oppressed... *gasp*" With his dying breath, Haman has only one thing left to say: "I hope... *gasp* you all will be murdered in... your sleep very soon..." With that, Haman passes away. But there seems to be some strange effect on Sorrow. He starts twisting and turning, seemingly not from his control. Perhaps the enemy they just defeated, has friends "higher-up"... ... All of a sudden, Sorrow screams out in pain. A white orb seems to emerge from his body, and quickly disappears with a poof. Something strange has happened. Very strange. The blue glow that Sorrow had under his hood had now changed to green... it seems... that they were left with only Syntax. ... Riley wakes up. "Ow, my head... Are we all right? It seems like you didn't really need my help to take down that monster..." Riley looks to the side, disappointed. Party: Alexander Vandangant (Wedge09) Level 11.5 Ranger Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 22 Paladin *Immune to Fragile* *Counterstriking* Power: 36 Defense: 12 Health: 37/44 Ether: 21/22 Gold: 74 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow Syntax (Endgame) Level 19 Assassin Power: 39 Defense: 1 Health: 23/30 Gold: 2186 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14.5 Mage Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.66 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 15/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 1/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy LOOT! Party leader, please divide up the loot between the party members. Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians) Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects) Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Snake Eye Charm (Protects from petrified-effect) Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle) 231 gold
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Shouldn't all the enemies be stunned? "OK guys, this is what we need to do. Me and Althior will take down Rattlesnake A, Docken and Xander pile on Tygurah, and Thormanil you can take out that last pesky goat." Benji attacks Rattlesnake A from the back row. Althior attacks Rattlesnake A twice from the back row with an ice spell. Same Battle Order! -
I have a question about Beast Warrior - do they favor types of enemies? Because the Hunter's Quiver is suitable for them, but I found no mention of favoring types in the Beast Warrior's description.
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"Alrightee." Changed. -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
OoC: Rattlesnake B can be counterstruck to death. So I'm just going to let Althior leave it alone. Althior attacks Rattlesnake B and then Rattlesnake C from the back row with an ice spell. -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji rubs his head after Xander revives him. This aura thing was starting to seem more of a disadvantage rather than anything else. Perhaps a change of class was due when he returns to the hall... Benji attacks Rattlesnake A from the back row. Battle Order: Docken Docken Carvenhall Emorith Unth'or Nihai Unth'or Nihai Emorith -
I think he meant specifically rats.
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Oh, OK, that's good
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Wow, that was pretty awesome!
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What happened to Zoltan's icon? Is he a robot now or something?
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I've recently started working on a comic series, a sci-fi comedy entitled: "Space Mess". This is my first episode of my new comic series, so enjoy and I'd appreciate all constructive criticism. The images are a little large, but I think that its alright. There are 8 pages so its a little longer then I intended, but oh well, what can I do, I went overboard I guess Thanks for reading!! Space. The Final Frontier. Too bad we can't keep 'em out of it. I've actually already created the second episode, but you'll have to wait a bit to read that one Thanks for viewing! Constructive Criticism appreciated
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- comic
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Round Fourteen of the Pond Scum Boss Battle! >Sorrow uses jinxy juice on Haman (Haman jinxed) >Boomingham heals himself - Heal Less (Boomingham +21 health) >Nagure does nothing >Sorrow vs. Haman - Special Damage / Critical Lethal Hit ((20*2)+18=58*2/2=58 damage, next round Haman is Hastened) >Alexander does nothing >Thalion does nothing >Sancho vs. Haman - Hit (40 damage) Haman - bleeding -5 health Sancho - poisoned -1 health Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* *Jinxed* *Hastened, 1 round* Type: Humanoid / Flying Level: 38 Health: 399/1098 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 22/43 Ether: 20/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 2018 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Poisoned* Power: 40 (24+14+2) Health: 18/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) *KO'd!* Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 0/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy Round Fifteen of the Pond Scum Boss Battle! >Boomingham heals himself - Heal More (10*2+21= Boominham +41 health) >Nagure does nothing >Sorrow vs. Haman - Lethal Hit / Special Damage / SHIELD: Gold Reaper (38*1.5=57 gold reaped) >Sorrow vs. Haman - Lethal Hit / SHIELD: Gold Reaper / Damage (38*1.5=57 gold reaped) >Alexander does nothing >Thalion does nothing >Sancho vs. Haman - Lethal Hit / Aim (40 damage) Free Hit: Haman vs. Boomingham (38/2-12=7 damage) Boomingham counterstrikes (21/2=11 damage) Frog Sacrifice - Haman health+100, level -2 Haman - bleeding -5 health Sancho - poisoned -1 health Haman attempts to take care of the situation by eating a frog, but the party has gotten the upper hand. Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* *Jinxed* Type: Humanoid / Flying Level: 36 Health: 443/1198 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 36/43 Ether: 19/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Bill "Sorrow" Gates (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 2132 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Poisoned* Power: 40 (24+14+2) Health: 17/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) *KO'd!* Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 0/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy Round Sixteen of the Pond Scum Boss Battle! Boomingham vs. Haman - Damage / Meditate (+1 ether) >Nagure does nothing >Sorrow vs. Haman - Critical Lethal Hit / Damage / Critical Lethal Hit ((20*2+18)*2/2=58 damage, next round Haman is Hastened) >Sorrow vs. Haman - Aim / Damage / SHIELD: Gold Reaper (36*1.5=54 gold reaped) >Alexander does nothing >Thalion does nothing >Sancho vs. Haman - SHIELD: DuoFire / Hit (19 damage, stunned, next round Haman is Hastened (dangit, stupid dice!! )) Haman - bleeding -5 health Sancho - poisoned -1 health Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* *Jinxed* *Hastened, 1 round* *Stunned* Type: Humanoid / Flying Level: 36 Health: 361/1198 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 36/43 Ether: 20/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Bill "Sorrow" Gates (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 2186 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Poisoned* Power: 40 (24+14+2) Health: 16/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) *KO'd!* Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 0/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy Round Seventeen of the Pond Scum Boss Battle! >Boomingham vs. Haman - SHIELD: Guardian Angel / Damage (Next round party is protected! Next round Haman is Encouraged) >Nagure does nothing >Sorrow vs. Haman - Special Damage / Critical Lethal Hit / Aim ((20*2+18)*2/2=58 damage, next round Haman is Encouraged (dang I hate it that can't stack)) >Sorrow vs. Haman - Aim / Damage / Special Damage (20*2/2=20 damage) >Alexander does nothing >Thalion does nothing >Sancho vs. Haman - Aim / Hit (40 damage) Free Hit: Haman no longer stunned Boomingham counterstrikes (21/2=11 damage) Haman - bleeding -5 health Sancho - poisoned -1 health He's going down... Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* *Jinxed* *Encouraged, 1 round* Type: Humanoid / Flying Level: 36 72 Health: 232/1198 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 36/43 Ether: 20/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Bill "Sorrow" Gates (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 2186 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Poisoned* Power: 40 (24+14+2) Health: 15/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) *KO'd!* Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 0/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Hope you appreciated the autorolling!
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He's been suggesting it for forever
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At first I just made a character with no real planning whatsoever, but over time I've found what Benji's backstory really is... But haven't found the opportunity to make use of it though...
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Then I demand that you use a different die. Because that die is loaded. You're against us!!! I'm going to bribe Masked Builder into changing all your die results to 6
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I'm suing CallMePie for tampering with Random.Org!!! We're almost through with #57, so you'll definitely make it back in time for #66 (thats the quest you want, right?)... of course it depends on your and your team-mates activity!