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Flare

Eurobricks Grand Dukes
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Everything posted by Flare

  1. "Alright, but its disappointing for me. I was looking forward to beating this big baddy to a pulp. Maybe later on I'll have a chance to shoot at him a bit." Benji uses a grand potion on whoever that was damaged on both turns. Otherwise, throws a water bomb. Alrightee! Let the first round begin!
  2. Thats the one line that I didn't read
  3. I read it over and it causes effects to whole party, or to the whole enemy party.... EDIT: Oh man I completely misunderstood it... I've been playing Riley incorrectly Moron moron moron moron
  4. "I have one." She hands it to Sorrow before Merlyn has a chance to respond.
  5. No one has time to reply to Sorrow, since they just had arrived in return to the Ziegfried Manor. It is as quiet as when they came, and when they come up to the door, the butler isn't there. Not wasting any time, the fearless party leader sees if the door is open. It is, so they enter, and tip-toe up to the nursery. They find Morgan playing with her kitty, and she is rejoiced to see that her brother is found. "Oh, thank you so much for finding my brother! I hope my stupid brother didn't cause all of you too much trouble... I see you brought a couple friends that weren't here earlier. A wolfgang werewolf and a guilds batman? I'd think more of you, heroes. But oh well, I guess friends can be made in all sorts of places." "It vas me pleasure, me damsel." "Yes. But it is just such a pity that the poor fellow will be stuck as a frog all his life..." "All his life!? I don't think so, buddy!" Before the heroes have a chance to react, Morgan whips out her wand and starts an incantation over the frog. But thankfully it worked out with no hitches - Merlyn was a boy again! "Hey! Get that stick outta my face!" "A simple thank you would suffice." "You could at least warn me before you start discombobulatin' people, er, I mean frogs!" Morgan coughs and shakes her head towards their guests. "Oh, *ahem* thank you heroes for saving me. I must admit I am very glad to be a boy again..." Do the heroes have any questions for Merlyn, or do they just want to collect their cash and return to the hall?
  6. No, because if you use the gear by itself, or the lightning-elemental weapon by itself, or both, in all cases you're dealing lightning-elemental damage...
  7. No need to do both. Just use the handcannon and attack twice
  8. Yeah, I think that all the animals scared Finnegan away.
  9. Not much, besides the floating blue companion who makes snippy comments. Never mind.
  10. They dpn't create consumables. You need to go reread the class description!
  11. Why of course? Alchemist doesn't actually turn anything into anything else. For example, on the '4' roll of alchemist they earn gold depending on how many items they have. But you don't lose anything in the earning of gold.
  12. Are we talking about in game or in real-life..?
  13. A reallife alchemist qould try to take easily available materials in order to turn them into other types of material, like gold. The alchemist class is not exactly the same, but still pretty cool in any case.
  14. 60/2=30 damage. Only Docken or Althior could sustain more than one of those hits without a heal.
  15. Sorrow seems to regain strength. The last part of the quest will be up soon, sorry for the delay. Party: Alexander Vandangant (Wedge09) Level 11.5 Ranger Power: 16 Defense: 3 Health: 18/18 Gold: 103 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones, Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects) Lord Lawrence Boomingham (Zepher) Level 22 Paladin *Immune to Fragile* *Counterstriking* Power: 36 Defense: 12 Health: 37/44 Ether: 21/22 Gold: 134 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard Nagure (Costy) *Party Leader!* Level 15.5 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 374 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion, Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Sorrow (Endgame) Level 19.5 Assassin Power: 39 Defense: 1 Health: 30/30 Gold: 2187 Equipment: Steel fan (WP:20, Ice-elemental, causes burned-effect (5 damage per round), effective: 2 battles remaining), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x3, Mead x6, Smelling Salts x6, Nostrum x5, Health Core, Deadly Venom, Jinxy Juice x4, Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians) Thalion Dwinlas (-obelix-) Level 14.5 Mage Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 180 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone, Snake Eye Charm (Protects from petrified-effect) Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.66 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 15/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 1/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x4), Tonic (x9), Remedy
  16. Yeah but by the second time the omega flare happens we'll be in real trouble.
  17. "We need more than three people to attack this thing if we want to survive. I think we'll need to risk it. I didn't come all this way to sit on the sidelines, Docken." Benji attacks the dragon from the back row, and then uses a grand potion on whoever that was damaged that Docken hadn't gotten to. If there is no one to heal, Benji tries to distract the dragon by tossing rocks at its eyes from the back row. Battle Order Unthor Nihai Emorith Docken Carvenhall Unthor Nihai Emorith Docken Carvenhall
  18. But it says that the countdown automatically goes down once per two rounds. So even if we never rolled special damage, after 10 rounds we're burnt toast.
  19. If we can take him down before 10 rounds are up. If not, everyone is dead but Althior and Docken.
  20. No surprise that the Dragon's insanely dangerous special was named after me!
  21. "Well that was a waste of deadly venom... Oh well... But heck... This is gonna be tough!" "I think I'm going to need to rely on your expert planning, Docken. This battle isn't how I expected." "Xander, I want my golden handcannon back. Also, you probably should re-equip that electro gear, it will help." "Heres an idea for countering the omega flare, we could make Docken lucky, and then he'd take all of the damage for us... Of course he might be KO'd, but thats a minor issue."
  22. Alright Sandy, lets see how tough this obsidian dragon of yours is! Its probably endgame-level difficulty, but that remains to be seen. Sorry for the delay 57ers, the last part of the quest will be up as soon as I get pictures taken!
  23. Benji applies the deadly venom on his crossbow and uses the smelling salts. "Methinks we're ready to go! Lets be on our way, daylights awastin'..." Benji leads the party to the Obsidian Dragon, quietly praying to himself that their pieces wouldn't need to be collected...
  24. Benji uses a mead on Althior, his last mead on Docken and provides a nostrum for Thormanil. K-nut needs: nothing Doc needs: nothing Flare needs: Smelling Salts, Deadly Venom swils needs: nothing posades needs: nothing! Swils, can you provide the last two ingedients for me? Thanks.
  25. Thormanil needs to consume his consumables and then you can update the stats, so we can check that we're ready.
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