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Everything posted by Flare
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QM Note: Sorry for the short delay, my questies! Let's continue with this The party talks little as they follow their professional tracker slowly through the city. They turn right outside of Heroica Hall, and then another right before they make it to the Marketplace. Smiling Sancho walks slowly along, following the tracks carefully, but not moving very quickly. Therefore the afternoon wears on, and clouds start gathering in the previously clear sky. The party follows Sancho and presumably the tracks on a very long straight road. As they look from side to side, they notice that many people are staring at them as if the heroes were doing something wrong. Sancho doesn't notice because he's too intently following the tracks. Since Sancho didn't mention anything, the rest of the party also remains quiet, to not bother him or the peace of their trail. Despite their uncomfort, the heroes enjoy the trek through their beautiful city. The sights, the fresh air, the smells - well, the smells could've been skipped. By the late afternoon, the sky has become dark with rainclouds. Sancho seems to become anxious. "I thought that the tracks were getting fresh. But it seems that they lead into that dark alley-way back there. We've been following them for quite a while, this frog must've had a lot of energy... lets go look quickly before he gets away!" The heroes enter the dark alley without a thought because of Sancho's enthusiasm. It ends up being a dead end. The tracks seem to have disappeared once they get to the end of the dead end. The rocky ground seems putrid. It seems that there is nowhere that a frog could've escaped to here in this place. The walls are solid rock. Where could a frog go in a place like this? It's difficult to see because of the overcast weather.
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Yes, it was great
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji attacks Shy Shell C from the back row. Same battle order. -
I've never gotten why Alexis ever liked Althior, since I have him in my party right now I can't say that I'm impressed with Alexis's ex
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Because the shell's special "shelter" was rolled -
Thats your problem, not mine. I'll get the next part up soon The heroes, not interested in discussing the clouds, notice that the tracks seem clearer than previously, followed by a loud statement of the same nature from Sancho.
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Remember to talk with Sandy, if you haven't been already
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QM Note: You guys aren't as conversation-prone as the fellows in my last quest, it seems. No worries, I'll teach you guys to talk Sancho continues to carefully follow the frog tracks, mumbling to himself and leading the party through different areas of the city. The ever vigilant Alexander notices a grey-colored bunny rabbit trailing after them. Anyways, it seems that this would be one heck of an opportunity to have a conversation and to get to know each other better. QM Note:
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They were given out to people who helped out with Heroica and/or hosted quests, during the First Anniversary celebrations.
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Crap it Benji drinks a grand potion. Same Battle Order. Also I think that my max health is off "Docken, take the spider again. Everyone else, work on taking down the shells. This time try to make sure that you are targeting all the shells, not leaving an extra one for a free hit." -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Wasnt Xander supposed to attack Shy Shell B? -
The only thing you forgot is the possibility that there is no boss Also, there is no frickin' waitress!!
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As the party of heroes quietly follow Sancho the Tracker through the streets of their city, they feel that maybe now would be an excellent time for conversation.
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
"Xander, you should attack Shy Shell B, not A. Also, Althior, could you attack the aquaphant like Docken requested? Thanks." -
And what if I'm just trying to convince them that the center road is the road they should take, so instead they take the left road, and then the left road is actually the correct one so in the end it will cut down on the quest time
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Because you're glad you're done with Endgame?
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With the mid-day sun smiling brightly above them, Smiling Sancho carelessly wanders over to inspect that road. He returns as happily as he left. "Indeed there are frog tracks, my friends!! What a stroke of luck, I must say. What do you think, Yeti, should we follow the center road?"
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The cheerful ranger/hunter/tracker/whatevah-you-want listens to the two conflicting opinions and then gives Sorrow a friendly pat on the back. "Hello there, whats your name, son? You don't happen to be an undead do you? Anyways, son, I think that you're right, I think he was going in that direction away from the manor. Should I inspect the ground for tracks for y'all?"
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
If someone takes on a tangleweed or the aquaphant, they just need to be placed in the battle order before you -
Sancho happily joins the party, flourishing a grand smile. "Lets go to the Ziegfried Manor area, where I saw the frog previously, and we can choose which direction to go from there." The Party: Alexander Vandangant (Wedge09) Level 10 Ranger Power: 15 Defense: 3 Health: 17/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 2 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable) Lord Lawrence Boomingham (Zepher) Level 21 Paladin *Immune to Fragile* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether) Nagure (Costy) *Party Leader!* Level 14 Barbarian *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 21/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 17.5 Assassin Power: 37 Defense: 1 Health: 28/28 Gold: 656 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core, Mead x10, Smelling Salts x10, Nostrum x10 Thalion Dwinlas (-obelix-) Level 13 Mage Power: 18 Defense: 1 Health: 17/17 Ether: 17/17 Gold: 110 Equipment: Scepter of Divine Affinity (WP: 5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Cloack of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 3 Potions Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* Power: 38 Health: 31/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. ---- The party returns to the Ziegfried manor. They can either check out the straight path, or the left path. Which way does the party members want to go this time?
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
I'll take Shy Shell A this time. Everyone else do similarly as last round. But Thormanil, take a remedy, will you? Same battle order. EDIT: Although I think I might be knocked out by all the free hits... Anyone have a neutralizer? EDIT 2: Lets see... 41+25+25+25=116/2=58-7=51 damage, 52-51= 1 health remaining... Too close for comfort. If i am damaged by the shell... -
I guess you guys are right --- On a different subject, I just realized what opposites my two quests are going to end up being. Quest 42 mainly revolved around dealing with enemy NPCs, while my current Quest, 57, is going to be nearly filled with friendly NPCs
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Thats the problem - there aren't enough negative effects designed to harm enemies rather than heroes...
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What mysterious reputation gain? Oh that, its easily explained. I slipped a few greenbacks to the host
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"You don't like my ostrich? Fine, he can stay here, I suppose." "Squerwkkk..." <"">